| Pixel Hunter |
I'm writing this from the perspective of a player who has zero experience with Pathfinder prior to picking up the Pathfinder Adventure Card Game. So I know none of the back-story from any of the other source materials.
Do you read the flavor text on the Path, Adventure and Scenario cards to the other players prior to beginning a session?
I do. I want to give the other players, many of whom have no RPG experience, an idea of what they are doing, and why they are there. I try to read the cards as dramatically as possible. But I leave it up to each player to read their character cards and determine how "into" they want to get into their persona.
I'll also add an RPG spin on explaining things that happen with encounters and checks. So Lem doesn't just recharge a card to add a d4. He pulls out his lute and sings a rousing song to bolster your confidence. Etc.
| Erixian |
In my groups we do read the text on the back of the adventure cards, and try to read the flavor text on any of the cards that we pick up. For us, it really adds to the experience and gets us more into the game. We are enjoying the small back stories for each scenario, but would not mind if there was more story on the cards. We know that we can get more from the RPG, but we are pretty content with the ACG.
It would be nice if there were a lot more flavor text on the cards. I bet that has been bought up in another thread, but I would like to see it. I know that it might cause an issue with card space, but some of the cards only have a few lines of text, and could easily support some flavor text. How do you all feel?
fine_young_misanthrope
|
I read the crap out of the flavor test. I don't plan to play Rise of the Runelords, so this is my way to play through it. I keep asking for more. Good to see that there are others our there who want more! I'm the guy who keeps whining I want a companion book that I can refer too! I'll pay!
| Erixian |
I do not know if I would purchase a companion book, but it would be cool if certain items added to the background of a character or the item. things like that are pretty cool to me. Even if it is just a quote from a character about a specific barrier or enemy, that adds a lot of flavor to the overall game.
Also, my group would have a tough time making it through an RPG adventure path. That is the reason that we are playing the ACG. It is great for a few of the people, myself included, who actually like to have everything at their fingertips, instead of abstract.
| Nathaniel Gousset |
Where do you people find all that flavor text to read on your cards ?
There is some on scenario and location back and a few vilains have a 1 line quote but that is about all.
This game is seriously lacking in the flavor text department, especially when compared to other games (the vast majority) that have flavor on each and every cards.
| Erixian |
Where do you people find all that flavor text to read on your cards ?
There is some on scenario and location back and a few vilains have a 1 line quote but that is about all.
This game is seriously lacking in the flavor text department, especially when compared to other games (the vast majority) that have flavor on each and every cards.
Exactly... The extent of the flavor text is really on the Scenarios and on the villains. There is also some on the promo cards. We are looking for more flavor text. A lot of the cards have room for it, and we are hoping that there will be more in the future.
Superstigs
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I skipped the adventure and scenario text for Burnt Offerings when playing with my kids, as our gaming group are playing that path and my DM wants to keep it as Spoiler Free as possible. We do read the location text upon closing, and we've started to weave our own stories in regards to banes and boons found in locations....that Bunyip in the General Store that was in the aquarium until it grew to large....
As my kids are becoming more aware (specifically my 7yo) of the scenario and adventure texts I'm sure we'll be reading those.
| Erixian |
I skipped the adventure and scenario text for Burnt Offerings when playing with my kids, as our gaming group are playing that path and my DM wants to keep it as Spoiler Free as possible. We do read the location text upon closing, and we've started to weave our own stories in regards to banes and boons found in locations....that Bunyip in the General Store that was in the aquarium until it grew to large....
As my kids are becoming more aware (specifically my 7yo) of the scenario and adventure texts I'm sure we'll be reading those.
You really do have to watch yourself when raise Bunyip for sales. At some point you just need to cut your losses and release them into the wild. But I do here the black market is all about large aquarium bred Bunyips... Sorry I got a good laugh out of this and decided to throw in a little more. I like the idea of creating stories for interesting occurrences like this one.
| Erixian |
We had this hilarious occurence once where the Attic dweller (I think that's it's name) was the Monster in the Closet at the Village House.
That worked out just a little too well, didn't it?
The one I remember was getting all Goblin monsters in the Goblin Fortress locations. I can't remember what it was called, but it was the Scenario where Goblin monsters are increased by 1d4, and then there is a location that all Goblins have +2. The Villain was on the bottom of the location. It was terrible. We kept rolling a 4, so the goblins were increased by 6.
| Magabeus |
We had this hilarious occurence once where the Attic dweller (I think that's it's name) was the Monster in the Closet at the Village House.
I still smile when I think about that time that Seelah encountered the shopkeeper's daughter. Unfortunately for the busty vixen Seelah just had a crowbar in her hands...
I think that the shopkeeper is still thankful that Seelah pointed his daughter into a less promiscuous direction.
| Dude |
I always prepare the location's deck of each adventures with few selected cards (and random's ones to complete each sets.)
I did that because I play with some of my rpg players (who play the Runlords AP with me few years ago) and some players who never play rpg.
So, even if it's a cards game, I try to "explain" what's happened during the adventure to new players (and try to fit to the adventures older's one used to play).
For exemple, when goblins attack sandpoint, half of the monsters of the location deck are goblins to match with the original adventure.
(Excuse my English, I'm French)