Simulcarium and the Githyanki Lich Queen


Conversions


2 people marked this as FAQ candidate.

http://www.rilmani.org/timaresh/Vlaakith_CLVII/pf

Above is a link to converted stats for the Lich Queen.

If she created a simulcarium to send what part of her abilities mythic and non would it retain. I would like to use it as part of an encounter in a few weeks.


Nobody know the answer to that question. So, ask your GM. Anf if you are the GM just rule whatever fit your campaing.


Yeah. And I want to know what happens if the players for example made a simulacrum of the Lich Queen and asked her questions like:

"What do you have planned?"

"What kind of security arrangements do you have in your palace?"

"What is your favorite color? We do have the time after all."


sunbeam wrote:

Yeah. And I want to know what happens if the players for example made a simulacrum of the Lich Queen and asked her questions like:

"What do you have planned?"

"What kind of security arrangements do you have in your palace?"

"What is your favorite color? We do have the time after all."

How does this help me adjudicate the situation? I am the gm and like most things, I comes across something I'm unsure of, I look to see what others have done.

I'm not sure what the sarcasm is for....but I apologize if the requst for help offends you in some bizarre way.


No one knows how simulacrum works and paizo will never clarify. You have to make it up on your own


I wonder why she is chaotic, isent the giths more or less all lawfull?
Also i dont think necromancy is a good speciality for her.
And to the OP make a level 10 wizard and smack undead stuff on it.


krevon wrote:


How does this help me adjudicate the situation? I am the gm and like most things, I comes across something I'm unsure of, I look to see what others have done.

I'm not sure what the sarcasm is for....but I apologize if the requst for help offends you in some bizarre way.

It doesn't help you at all. If I was being sarcastic, it wasn't exactly on purpose, and not aimed at you.

Obviously you have read the spell and have questions about it.

There have been a number of threads on these boards about this spell.

No one has the slightest idea of the limitations of it, and what you can and can't do with it.

For example no one can tell you what abilities a Simulacrum Tarrasque has.

Whether you can make Simulacrums of things you've heard of but never seen (Lich Queen for example).

Things that could potentially exist (Aaasimar Cleric of Lamashtu with the Abyssal Eldritch Heritage feats).

Heck can you make a Simulacrum of yourself, and just give it different feats? Call it Bob, kind of a path not travelled.

Things that don't exist in your world (Elminster of Shadowdale).

And as I asked, can you make a simulacrum of your enemy and ask it questions? If you can, what exactly does it know?

So as CWheezy said:

"No one knows how simulacrum works and paizo will never clarify. You have to make it up on your own"


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You just create a lich of reasonable level to challenge your party, call it the simulacrum of the lich queen and be done with it.


My first thought is to take level dependent and work them backwards toward the 1/2 hit die limit.

Unless there is a way to invest mythic power into your simulcarium, it could have the ability but none of the power to activate them.

I guess I will create it starting from there and see how it will turn out.


Why would a duplicate of the Lich Queen know anything that the Lich Queen knows? Seems to me a simulacrum is just an empty copy, with skills and abilities but without any shared memories.


Democratus wrote:
Why would a duplicate of the Lich Queen know anything that the Lich Queen knows? Seems to me a simulacrum is just an empty copy, with skills and abilities but without any shared memories.

Thing is you might be right. But reading that spell description.. do you feel confident in that being anything other than a table rule?


Democratus wrote:
Why would a duplicate of the Lich Queen know anything that the Lich Queen knows? Seems to me a simulacrum is just an empty copy, with skills and abilities but without any shared memories.

What you say makes sense...the text of the spells says level or HD. So I guess it could be the creators choice whether it gains just HD or the levels of the class. Re reading I feel like mythic would not transfer since a mythic tier wouldn't count as a level or a gained HD.

Game wise I could use several versions adding as much to it simulcarium as the encounter needed. I think I see a path do work with here.

Thanks,

I appreciate it.


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Going by the spell description, it is not specified what memories the simulacrum has. The GM is responsible for deciding anything not mentioned in the spell description.

In my games, I run it much like JJ does in this thread. YMMV.


sunbeam wrote:
Democratus wrote:
Why would a duplicate of the Lich Queen know anything that the Lich Queen knows? Seems to me a simulacrum is just an empty copy, with skills and abilities but without any shared memories.
Thing is you might be right. But reading that spell description.. do you feel confident in that being anything other than a table rule?

It's just an 'illusory duplicate'. The spell doesn't state that it gives the duplicate memories. It even goes so far as to list what it does have (skills, feats, special abilities) but doesn't mention personality or memories.

Since the duplication is merely illusory I wouldn't see any way for access to the mind of the original.

This is, of course, merely my interpretation. But I have fairly high confidence in it barring an FAQ.


krevon wrote:

http://www.rilmani.org/timaresh/Vlaakith_CLVII/pf

Above is a link to converted stats for the Lich Queen.

If she created a simulcarium to send what part of her abilities mythic and non would it retain. I would like to use it as part of an encounter in a few weeks.

According to Simulacrum the simulacrum has half the HD of the original and their abilities are adjusted accordingly. The result is your lich simulacrum has half as many HD, half the caster level, spells appropriate for her levels in classes (which are half as many), and abilities with effects based on hit dice / level are adjusted accordingly (so the DCs on things like her fear aura are going to be much lower).


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Ashiel wrote:
krevon wrote:

http://www.rilmani.org/timaresh/Vlaakith_CLVII/pf

Above is a link to converted stats for the Lich Queen.

If she created a simulcarium to send what part of her abilities mythic and non would it retain. I would like to use it as part of an encounter in a few weeks.

According to Simulacrum the simulacrum has half the HD of the original and their abilities are adjusted accordingly. The result is your lich simulacrum has half as many HD, half the caster level, spells appropriate for her levels in classes (which are half as many), and abilities with effects based on hit dice / level are adjusted accordingly (so the DCs on things like her fear aura are going to be much lower).

Hmmm that makes me think of a 'Doombot,' or one of Superman's double robots he used in the old days.

God I miss the wacky, glorious Silver Age.


Pathfinder Starfinder Society Subscriber

If the Lich Queen made the simulacrum, it should at least know whatever she wants it to know. The most logical approach would be to have it know everything but have a contingency in place to self destruct if captured.


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Cap. Darling wrote:
I wonder why she is chaotic, isent the giths more or less all lawfull?

Githzerai are, as a rule. Githyanki aren't.


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sunbeam wrote:
Ashiel wrote:
krevon wrote:

http://www.rilmani.org/timaresh/Vlaakith_CLVII/pf

Above is a link to converted stats for the Lich Queen.

If she created a simulcarium to send what part of her abilities mythic and non would it retain. I would like to use it as part of an encounter in a few weeks.

According to Simulacrum the simulacrum has half the HD of the original and their abilities are adjusted accordingly. The result is your lich simulacrum has half as many HD, half the caster level, spells appropriate for her levels in classes (which are half as many), and abilities with effects based on hit dice / level are adjusted accordingly (so the DCs on things like her fear aura are going to be much lower).

Hmmm that makes me think of a 'Doombot,' or one of Superman's double robots he used in the old days.

God I miss the wacky, glorious Silver Age.

Heh, well simulacrum isn't the cluster**** of vagueness that everyone makes it out to be. For some reason people would rather it do effectively nothing rather than just admitting that it does what it says and that it is very broad in its potential exploits.

For those concerned with the overall power of simulacrum and might want a more defined revision for their house rules, I wrote this (originally for Wraithstrike).

Ashiel's Simulacrum wrote:


School illusion (shadow); Level sorcerer/wizard 7
Casting Time 12 hours
Components V, S, M (sculpture of the target plus powdered rubies worth 500 gp per HD of the simulacrum)
Range 0 ft.
Effect one duplicate creature
Duration instantaneous
Saving Throw none; Spell Resistance no

Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from clay, ice, mud, sand, snow, or stone. It appears to be the same as the original, but it has only half of the real creature's levels or HD (and the appropriate hit points, BAB, saving throws, feats, skill ranks, and special abilities for a creature of that level or HD). You can't create a simulacrum of a creature whose HD or levels exceed twice your caster level. A creature familiar with the original might detect the ruse with a successful Perception or Sense Motive check (DC 10 + caster level of the simulacrum spell).

If a creature casts spells as a class (such as a dragon casting spells as a sorcerer), then the duplicate casts spells at half that level (so a duplicate of a creature with 12 HD who casts spells as an 8th level sorcerer would have 6 HD and cast as a 4th level sorcerer). If the creature has spell-like abilities, the duplicate's caster level with those abilities is halved. In addition, the duplicate cannot use any spell-like abilities that mimic spells that wouldn't be available to a spellcaster with caster level equal to the duplicate's HD x 1.5 (so a duplicate with 10 HD loses access to any spell-like ability that mimics a spell requiring a 16th or higher level caster). If the original creature possessed Spell Resistance, the duplicate's spell resistance is reduced for each HD fewer than the original (so a 10 HD duplicate of a creature with 20 HD would have spell resistance equal to the original creature -10).

The duplicate creature retains gross physical characteristics of the original creature, including natural attacks, natural armor, size, ability scores, and traits based on its type (such as construct or undead traits). If the original creature possessed any of the following special abilities or attacks, the duplicate does too: Ability Damage or Drain, Amphibious, Bleed, Blindsense, Blightsight, Breath Weapon (halve any damage dice, to a minimum of 1 die; i.e. 6d6 becomes 3d6), Burn, Change Shape, Channel Resistance, Constrict, Curse, Damage Reduction, Disease, Distraction, Energy Drain, Fast Healing (equal to original's fast healing or 1/2 the duplicate's HD, whichever is less), Fear, Flight, Frightful Presence, Gaze, Immunity, Light Blindness, Light Sensitivity, Paralysis, Plant Traits, Poison, Pounce, Powerful Charge, Pull, Push, Rake, Regeneration (a duplicate instead gains Fast Healing as noted above), Rend, Resistance, Rock Catching, Rock Throwing, Scent, Spell-like abilities, Spell Resistance, Stench, Summon, Swallow Whole, Telepathy, Trample, Tremorsense, Trip, Vulnerabilities, Web, and Whirlwind.

At all times, the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner (but a simulacrum will not harm you). A simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to clay, ice, mud, sand, snow, or stone and melts instantly into nothingness. A complex process requiring at least 24 hours, 10 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum. Spells that heal damage are only half as effective on a simulacrum. A limited wish spell may be used to heal the simulacrum of 10 hit points per caster level.

So if someone is uncomfortable with the way it works RAW then this might be a fair alternative.


I have a Rules question/FAQ thread over in that forum with this question. So, please add your voices/questions/answers to that thread.


VRMH wrote:
Cap. Darling wrote:
I wonder why she is chaotic, isent the giths more or less all lawfull?
Githzerai are, as a rule. Githyanki aren't.

Hmm you are rigth. It never made sense. Large vi civiliastion, strong traditions, stable monarchy. Yep sounds chaotic:)


Well the reason why the monarchy is so stable is that no one in it is powerful enough to depose the monarch. Presumably that's why the traditions are so strong as well, they are imposed from on high. It's similar with demons, they might not want to follow their leaders, but they have no choice.


DrDeth wrote:

I have a Rules question/FAQ thread over in that forum with this question. So, please add your voices/questions/answers to that thread.

Would you mind linking it in case someone stumbles across this?

After read a lot and seeing what several people have to say, I feel confident I can use the spell on my side of the screen at least.

My big problem now is my group has no casters in it....The paladin and ranger took non caster options. The group does have an alchemist, but he spends three rounds drinking potions to buff himself.

I'm flirting with providing an npc wizard to handle standard utility stuff.


A martial party have some advantages and the disadvantages comes in the package. I would recomend to wait to see if they really need a caster friend, perhaps they can overcome problem using items and ingenuity.


Dot for later.


Alexandros Satorum wrote:
A martial party have some advantages and the disadvantages comes in the package. I would recomend to wait to see if they really need a caster friend, perhaps they can overcome problem using items and ingenuity.

I normally agree with this, but I have been running this campaign for about a year now and the only caster encounter they can handle is the group verses a single caster.


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the lich queens Simulacrum would be a level 10 Githyanki necromancer. It's arguable that it would not have the lich template because that requires caster level 11th and also no phylactery. The Simulacrum spell says nothing about copying Mythic ability's so it would likely have none.

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