For the love of the Stars.


Product Discussion


Ok, with the complete demise of "Sailing the Starlit Sea," does anyone know if the there's any products in the works that may come close to what it had been expected to be or other similar game supplements? I've always thought the Starjammer idea was pretty cool, so I'm still hopeful of a suitable upgrade on the idea compatible with Pathfinder.

And for those who know of it, I loved Dragonstar as well.


Was that the Kickstarter with the trailer that had cool artwork, like a nautilus shell ship and wanna-be mermaid-green skinned Orion slave girls?


It Came from the Stars and Between Chains and Starlight aren't quite the same thing, but they're 3PP products that came to mind. I can't give a review of either, having not read them, but it looks like Endzeitgeist liked the former much more than the latter.

The latter supposedly has rules for spaceships, though, which might help the kind of game you were looking for.


Conquest of the Universe was a kickstarter project for a Star Wars like Fantasy scifi.

Also paizos Distant Worlds and Nwah's thread on Akiton campaign should be mentioned here.


It Came from the Stars has a great feel, some nice crunch addition and is generally awesome. AWESOME!!


What happedned to Sailing the Starlit Sea?


Apparently, a fatal computer crash. Fatal as in "Clockwork Gnome Press is going dark" fatal.


thanks for the info, guys. I knew about Distant Worlds (I've had it for a while), and thanks to the info, I just picked up It Came and Between for $14. Not a bad deal, given the volume of material.

and yeah, even with the success of the kickstarter, they pushed back the release date, and then it just vaporized in front of us.

So enjoy if you have them. I've got reading to do.


So sad to hear that StSS folded - the picture on the KS looks awesome. If there were any chance this would return I'd back it in a minute...


Makes two of us, Wolf.


Keep Calm and Backup.
(What's your backup solution look like?)


I believe Spelljammer is available via DriveThru. It was on sale this weekend when I noticed it.

Publisher, Clockwork Gnome Publishing

Lilith wrote:

Keep Calm and Backup.

(What's your backup solution look like?)

Unfortunately, I lost my back-ups as well. It was a bad situation.


Allen Taliesin wrote:
Lilith wrote:

Keep Calm and Backup.

(What's your backup solution look like?)
Unfortunately, I lost my back-ups as well. It was a bad situation.

Yeah, sometimes the absolute worst happens. :(


I'm just glad I'd gotten my hands on a copy of Dragon Magazine that printed a 3.0 version of some of the old Spelljammer stuff years back. Then I scanned it into the computer and made a straight pdf of it. Still, I was liking what they were starting to come up with.

As for back-ups, I've got copies of my stuff on two separate portable hard-drives in addition to this computer, one of my portables and a random thumb drive.


No idea if there's something in the works...

(For me, I've completely converted all of Spelljammer into a fully functioning model for 3.5 that we use in our long-running 3.5 wahoo Forgotten Realms-and-connected multiverse campaign. Sadly, it's all so full of copyrighted/Product Identity stuff that it's unsharable... and it's 3.5, which may not be acceptable to people, but is our preference...) :(


OK I never really understood why people LOVED Spelljammer. Was it because it WAS D&D in space? Or was something else I was missing. Please explain it to me. Thanks!


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LMPjr007 wrote:
OK I never really understood why people LOVED Spelljammer. Was it because it WAS D&D in space? Or was something else I was missing. Please explain it to me. Thanks!

It was a mashup of both science fiction elements and fantasy, which was very much a peanut butter/chocolate scenario. Grounded just enough with science-y elements to make it different from other D&D settings out there at the time.

And the random planet and crystal sphere tables were SO COOL.


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Giant space hamsters, PC oozes, and the ability to cherry-pick from the giant pile of existing other-campaign printed material that was collecting dust on their bookshelves?


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WRoy wrote:
Giant space hamsters, PC oozes, and the ability to cherry-pick from the giant pile of existing other-campaign printed material that was collecting dust on their bookshelves?

Also that.

Also the idea of illithid space fleets. I seem to recall something along the lines of a ship weapon that focused their mind blasts to use against other crew...

...This is also something that I possibly dreamed up with my brother, as I recall something similar with a ship full of medusa.


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LMPjr007 wrote:
OK I never really understood why people LOVED Spelljammer. Was it because it WAS D&D in space? Or was something else I was missing. Please explain it to me. Thanks!

In part because it was D&D in space. It opened up an all new location to exploire (e.g. space, moons, asteroids, planets). It also gave us cool micro-settings, like the asteroid city The Rock of Bral and the Astromundi Cluster.

It connected all the settings and had lots of "alienish" elements. In a way, it was an early version of Planescape. I still think the two are complementary and if WotC revisites either settings, it will have t merge them somehow.

It also gave rules to have naval combat with a lot of different ships. Some were pretty cool looking.

A bunch of new races and monsters(e.g. Arcanes, Giffs)and new takes on old ones (e.g. Imperial Elves, Giths, Beholders).

There was lots of silly stuff, but those are easy to ignore. Focus on the cool and what stimulates your creativity.


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Mixing and Matching elements from other campaigns were fun.

Running my wife through it - her mage/cleric (high teens in level) became the Captain of the Spelljammer (ended with the hollywood ending). Some new characters arrived, including a Templar from Dark Sun - who considered her the head of the "city" and one morning while she was praying for spells, she found herself granting them to someone and freaked out.

Great avenues for roleplaying in that setting.


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I always loved Spelljammer because it became a way for your PCs to leave their world and expand their stories into other realms. It was the only way I was interested in taking my original Greyhawk characters to Forgotten Realms and the like. Aside from that, I just loved the limitless possibilities.

I was so excited when I got into Pathfinder and then heard about Sailing the Starlit Sea only to then discover that it had all been destroyed in a black hole.

Is there a comprehensive list of spelljammer/planar travel resources/campaigns/adventures for PFRPG?

Last question; are the free previews from Sailing the Starlit Sea still available anywhere?


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I've been playing with some ideas on my blog because I loved Spelljammer and was sad to see Sailing the Starlit Sea fall by the wayside. The production value is low, but I've assembled some of those ideas into a couple of PDFs.

-Nate

https://www.dropbox.com/s/ikigo1gti2tixmz/Aetherial%20Adventures.pdf?dl=0

https://www.dropbox.com/s/ay5njd9ok9ww0mx/Aetherial%20Adventures%202.pdf?dl =0


Cool. Thanks for sharing!

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