
DoubleGold |

roll for buy points 6+5d6, each individual player does this, as this would be unique. This way it can't be overpowered with a lucky roll and it can't be underpowered unless the roll is all 1's and even then, that is 11 buy points.
Okay, if that is true then I'll be the first to test this.
buypoints: 6 + 5d6 ⇒ 6 + (4, 4, 4, 5, 5) = 28

DoubleGold |

yeah its PFS so you gotta do the 20 point but
I actually was expecting that, I did that as a joke to see who would actually take me up on the offer. I don't know what PFS stands for, but from experience they are usually 20 buy points.
Also, what is murder on silken caravan? I would have actually know that before I'm serious about signing up.

GM Schiffer |

PFS is organized play. I did my first live game tonight and am DMing another one on the forums now. I believe to to be a lot of fun but you'd need to sign up with PFS (you can do so on your account page) and make a character so you'd have a number for me to submit.

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An Excerpt from the adventure:
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
Written by Greg A. Vaughan

GM Schiffer |

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I'd like to dot for interest, as well: Alia is currently a L1 cleric/L1 fighter, with emphasis on her relationship with Sarenrae, her team mates, and her doubts about becoming a Pathfinder at a relatively young age. Like Lord Pizzmic, I am a regular poster, like to RP. Alia has been missing some of her previous team mates, and would like to go on a few missions with Lord Pizzmic: "the short, purple father she never had".

Aquanda |

I have a 1/2 Orc cleric that would be fun. Are the feather and growth domains ok? I will update to this adventure and create a PFS alias once I read up.
Male Half-Orc Cleric 1 (HP 10/10 | AC:18 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +3 | Speed 20)
Kaurak Custos was born and raised in a Half-orc farming commune on the edge of the Greenbelt. The farm was a haven from the discrimination normally experienced by half-orcs, even in a diverse land like Brevoy. Any half-orc who happened upon the commune was welcome to join but but only those few half-orcs who could tolerate the strict rules and nearly monastic order stayed for more than a few weeks. Kaurak’s parents joined the commune long before he was born so the structured life was all that he knew.
Religion had no place in the commune. Not that it was banned; it was just ignored by the members. The commune was led by a council of elders and any religious zeal tended to be channeled into dedication to the community. So when Kaurak started to be drawn to a site deep in the surrounding forest at first people thought he was just being lazy and dodging his chores (a serious offence). It turns out the commune was only a few miles from a long abandoned shrine of Erastil. Kaurak had not be spending his time napping in the shade of the forest. He had been clearing the shrine of over growth, rebuilding the roof, and praying at the alter. It wasn’t until Kaurak was able to heal one of his cousins after an accident with a plow shattered his leg that Kaurak’s time away from the fields was really tolerated. Even so it was clear that Kaurak was not destined to stay with the commune.
After several years of work on the shrine, largely done of his free days and at night it was fully restored. During an evening of prayer Kaurak received a vision from Erastil calling him to restore more of the lost shrines. At first Kaurak did not know how to go about doing that knowing that without a community interested maintaining it no shrine would last long. Then one of the merchants who traded with the commune came with news that the Sword lords were assembling expeditions to settle the Greenbelt. Kaurak knew at once that he had to be part of that expedition. When he announced the plan the elders supported his decision. Kaurak had not been particularly evangelical but they felt his work on the shire was a distraction for the community. They equipped him and gave him one of the plow horses and sent him with the merchant to sign up with the Sword lords.
Kaurak is a tall broad half-orc with grey skin and black hair. His prominent tusks seem out of place on a face that seems to be perpetually smiling. A wicked great-axe sits on his heavily muscled shoulder. A wooden disk engraved with a bow and arrow hangs at his neck. Kurack lacks the clam reserve of most formally trained clergy but he makes up for it with passion and fervor.
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Kaurak Custos
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Lg Medium Humanoid (Half-Orc) Cleric 1
Init +1 Perception +3 Dark Vision 60’
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DEFENSE
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AC 16 (+1 Dex, +5 Armor)
Hp 10
Fort +4, Ref +1, Will +4
Speed 20’
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OFFENSE
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Melee
Great Axe +4 1D12+6 (Critical 20 x3)
--Power Attack +3 1D12+9 (Critical 20 x3)
--Enlarge +4 3d6+7
Dagger +4 1D4+4 (Critical 19-20 x2)
Ranged
Light Crossbow +1 1D8 (Critical 19-20 x2)
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STATS
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Str 18, Dex 12, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +4; CMD +15
Feats: Power Attack
Traits: Pioneer, Know the land
Skills: Heal +6, Survival +7
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Features
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Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.,,,,,
Favored Class: Cleric +1/2 Enlarge (Su) per level
Aura (Lawful Good)
Channel Positive Energy 1d6 (2/day)
Domains(Feather, Growth)
Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Orisons
Spontaneous Casting
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Spells
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Level 0, 4, Detect Magic, Stabilize, Create Water, (Empty Slot)
Level 1, 2+1, Enlarge Person(d), Bless, (Empty Slot)

GM Schiffer |

I actually got a group going from this thread already, sorry. I am, however, going to be starting up one of those "on going" ones that have been going around. I'll be sure to make sure you four are on the top of the list. If you'd like you can decide what adventure you want to play. But with mid terms being next week i'm not going to be starting anymore games until after. If you are willing to wait, you can be my first four when i get it started.

GM Schiffer |

it sounds like Aquanda's cleric would be worshiping Erastil?
Anyway we have a lot of people signing up so In a day or two i'll start putting parties together and decide (or help decide if you have any preferences) what we are going to play. Again though i Won't be able to start any gameplay threads until the end of this week due to mid terms.