
Snip the Shadow |
I am building a Tiefling Magus to play in PFS.
What is the Feat I need called that opens up things like Prehensile Tail and Bears Maw?
Someone told me at a game I need a prereq feat for something and I think it's this.
Any help is appreciated. I'm new and clueless to both the Magus class and the Tiefling race but intrigued by both.
Thanks ahead of time for the help.
Snip

![]() |
I don't know anything about society, so take this from a rule's stand point:
Prehensile tail doesn't need a feat, it is just an alternate racial trait. I can't find anything called bear's maw.
I suspect whomever told you that you needed a feat was referring to the feat fiendish heritage that allowed different tiefling types, but that isn't necessary (or even preferable if you're going with a dex based build).

Artoo |
I'm assuming you Maw or Claw since I don't know what Bear's Maw is.
if I'm correct then what you actually need is to own the Advanced Race Guide (and/or Blood of Fiends). Actually you'll need one of those to play a Tiefling in PFS at all as you will need a legal source and Tieflings aren't in the Core Rulebook(I think).
In any case, "Maw or Claw" and "Prehensile Tail" are alternate race traits specified in the Advanced Race Guide, not feats.

![]() |

I am building a Tiefling Magus to play in PFS.
What is the Feat I need called that opens up things like Prehensile Tail and Bears Maw?
Someone told me at a game I need a prereq feat for something and I think it's this.
Any help is appreciated. I'm new and clueless to both the Magus class and the Tiefling race but intrigued by both.
Thanks ahead of time for the help.
Snip
Prehensile Tail and "Maw or Claw" are not actually Feats.
The "Advanced Race Guide" (p.168-169) offers Prehensile Tail and "Maw or Claw" as Alternate Racial Traits. They replace Spell-like Ability (use Darkness 1/day) and Fiendish Sorcery (+2 effective Cha if Fiendish/Abyssal Sorcerer).
For PFS you need to bring with you either a physical copy of the rule-book or a personal PDF of the book.
If you don't have the Advanced Race Guide you'll need it for these options in PFS.

Andreas Forster |

I suspect whomever told you that you needed a feat was referring to the feat fiendish heritage that allowed different tiefling types, but that isn't necessary (or even preferable if you're going with a dex based build).
To put this more exactly: the feat "fiendish heritage" is from a third party product (at least I think it's third party). To play an alternate Tiefling heritage, you only need to own "Blood of Fiends".
As was already said, to gain the prehensile tail or the bite attack, you need to own the Advanced Race Guide.To play a tiefling at all, you need to own either the Advanced Race Guide, Blood of Fiends, or Bestiary 1.

lemeres |

There is technically a feat to get what basically amounts to prehensile tail though. It is mostly for people that didn't want to take the alternate racial trait (so it is for sorcerers? they are the only ones that wouldn't do that trade) but still thought it was cool.
You can also use the feat to improve upon an existing prehensile tail, which is mostly just so you can swift action pick up things in adjacent squares. Possibly useful, but hardly worth a feat really.
So this might have been the cause for confusion. To repeat- you do not need to take this feat. You can get the prehensile tail anyway by trading away a racial trait that is designed for sorcerers.

![]() |
ShadowcatX wrote:I suspect whomever told you that you needed a feat was referring to the feat fiendish heritage that allowed different tiefling types, but that isn't necessary (or even preferable if you're going with a dex based build).To put this more exactly: the feat "fiendish heritage" is from a third party product (at least I think it's third party). To play an alternate Tiefling heritage, you only need to own "Blood of Fiends".
As was already said, to gain the prehensile tail or the bite attack, you need to own the Advanced Race Guide.To play a tiefling at all, you need to own either the Advanced Race Guide, Blood of Fiends, or Bestiary 1.
Fiendish Heritage is not a 3rd party feat. It is from Bastards of Erebus.

master_marshmallow |

Andreas Forster wrote:Fiendish Heritage is not a 3rd party feat. It is from Bastards of Erebus.ShadowcatX wrote:I suspect whomever told you that you needed a feat was referring to the feat fiendish heritage that allowed different tiefling types, but that isn't necessary (or even preferable if you're going with a dex based build).To put this more exactly: the feat "fiendish heritage" is from a third party product (at least I think it's third party). To play an alternate Tiefling heritage, you only need to own "Blood of Fiends".
As was already said, to gain the prehensile tail or the bite attack, you need to own the Advanced Race Guide.To play a tiefling at all, you need to own either the Advanced Race Guide, Blood of Fiends, or Bestiary 1.
Which I believe was from before the PFRPG was a thing, and it was for 3.5 iirc.

![]() |
ShadowcatX wrote:Which I believe was from before the PFRPG was a thing, and it was for 3.5 iirc.Andreas Forster wrote:Fiendish Heritage is not a 3rd party feat. It is from Bastards of Erebus.ShadowcatX wrote:I suspect whomever told you that you needed a feat was referring to the feat fiendish heritage that allowed different tiefling types, but that isn't necessary (or even preferable if you're going with a dex based build).To put this more exactly: the feat "fiendish heritage" is from a third party product (at least I think it's third party). To play an alternate Tiefling heritage, you only need to own "Blood of Fiends".
As was already said, to gain the prehensile tail or the bite attack, you need to own the Advanced Race Guide.To play a tiefling at all, you need to own either the Advanced Race Guide, Blood of Fiends, or Bestiary 1.
Nope.
The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Emphasis mine.

lemeres |

With Blood of Fiends and Advanced Race Guide, you don't need Fiendish Heritage anymore. Although I believe Blood of Fiends isn't PFS-legal.
The situation here is long and complicated, but I will try to explain as much as I remember.
Bastards of Erebus (that was the first one, right?) is no PFS legal. It had bloodlines that could be accessed via a feat.
Parts of Blood of Fiends are PFS legal. Specifically for this discussion, the bloodlines are legal. The difference it has from BoE though is that, despite having the same bloodlines, it does not include the fiendish heritage feat.
So, the feat is not PFS legal, but the bloodlines are, and they are from a source that never mentions the feat. From that, we can presume that you do not need the feat to use the bloodlines in PFS.
Forgive me if I got any of this wrong though. It took a long time for me to find all this out, and that was quite a while ago, so the details are fuzzy.

![]() |

I know where you can verify exactly what is and is not acceptable in Pathfinder Society play.
And it's a lot easier than dealing with the heresy of "heard this" "think that".

lemeres |

I know where you can verify exactly what is and is not acceptable in Pathfinder Society play.
And it's a lot easier than dealing with the heresy of "heard this" "think that".
Ah, thanks for the link. I am horrible with site navigation and I do not play PFS, so I have little to do with that page. And I know that it wouldn't take much to have dealt with that....but sometimes you are a bit too burnt out to post responsibly. Sorry.
Anyway, so yes, a quick control+f gives a confirmation that heritages are PFS legal, and the fact that BoE is not mentioned at all tells me that fiendish heritage is not (please tell me if I am being negligent again though)
There is also the fact that there is not also a corresponding celestial heritage or vampiric heritiage feat for aasimars and dhampirs, despite the fact that they have a similar system (admittedly, aasimars are already a bit favored in the system, but still...)

Snip the Shadow |
Wow!
Lots of discussion since last I looked at my thread.
Well, I also asked around a couple tables during PFS play and gathered some great info there too. I normally play a Finesse Rogue. By normally I mean only so far -- like ten times -- because I'm new.
Anyway, I went with a Tiefling Magus like I wanted to. I dropped the Darkness spell power for Maw & Claw and I also dropped the Sorcerer stuff to add in Prehensile Tail. Not sure I'll take the additional feat.
I also went with a high DEX build and took Weapon Finesse and my first of two ranks in Perform: Dance to open the Feat Dervish Dance so I can use Scimitars and get a bonus to damage from Dex instead of STR. I was also told to get Keen on my Scimitar ASAP and use it with a spell like Shocking Grasp in a Spellstrike. I guess that cuts right through monsters. Nice!
Thanks for all the comments and advice. I've played him once at a game so far and had a blast! I can't wait to bring him to the table again...
Snip