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Pathfinder chronicles: masterwork tools for +2 to knowledge skills. Collect the whole set.
The polymorphic pouch: for shapeshifting druids, lets you hold onto your stuff in a pouch without being a kangaroo
You can trip with any weapon. The trip property does very little on its own.
And since you don't really need trip... Brace is an incredibly nasty weapon property. You can really shishkabob a charging foe with it.
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If you're low on ideas for uses of Prestidigitation (which is basically a "really limited wish" spell), there's a great not-PFS-legal 3rd party book called 100 Cantrips that came with the Pathfinder Online kickstarter.
Dig through there, and get creative with your environment when using these with Prestidigitation, keeping table variation in mind - your GM might say no. As always, be reasonable - and the cooler your application of it, the more likely you'll be able to do it.
Janzbane
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Oh snap! Good to know. I just picked that up from a thread a few days ago and thought it was a neat idea. Well that's kind of lame. Seemed like a neat way to deal with a frequently irritating threat =\
EDIT: In further reading, incorporeal are only immune to grapple and trip. So you could bull rush them. In fact, fighter archers (archetype) could ranged bull rush them with ghost touch arrows. Shazam.
Would Net Adept fix this issue? It lets you treat a net as a one handed weapon with reach.
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So, I've developed a creative answer to invisibility that most PCs can use.
See Invisibility and Invisibility Purge are personal-range spells, so you can't have a potion of them.
However! You CAN have an Oil of Glitterdust.
It has the added benefit of making my Paladin of Shelyn absolutely fabulous.
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It explodes by reading it. Are you telling me you can look at words written on a suface without your brain reading it automatically? :P
Yes - happens all the time. Even sometimes when I'm TRYING to read them I fail... I've been known to look at a rule 10 or 12 times and still fail to read the important passage...
If what you say is correct, then a rogue cannot locate this trap with Perception - without triggering it?
Rogue "I open the door..."
judge: "you have Trapspotter right?"
Rogue: "yeah, I get a roll if there is a trap within 10 feet..."
judge : "boom!"
Can you read this line of text with out reading the next line below it? Please skip the next line of text and proceed to the bolded line below that one...
From First Steps Part 1 - "Auntie Baltwin uses Sense Motive to determine the PCs intentions ..."
what skill does Auntie Baltwin use?
but whatever... (shrug) at your table you may run it as you wish... YMMV.
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something cool?
you can get continual flame cast on something (and object) and have it noted on your chronicle and have a "flaming ...whatever"! Talk about fashion statement! wo-ho!
one of my PCs got it on a tongue ring! talk about a smile to light up a room!
another got it cast on the lining of her skirt! (yeah, she "flashed" people - see mad-cap prank in Street Performer Bard) that worked great until a monster dispelled it... grrrr....
another cast it on one of his Ioun Stones - so it just looks like a common Ioun Torch.
One of my PCs cast it on a fighters two handed sword... Now he has a real showy (masterwork) greatsword...
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Can you cast a heightened continual flame and have it carry over? Or pay for one to be cast?
Yes. You'll, of course, need the Heighten Spell metamagic feat, will need to pay for the components, and get the GM to initial off on this (put it on your ITS m right?)
You can also cast this for others, and they just need to get it signed off on.
Do note the effective spell level and caster level!
I have offered this to all fellow Pathfinders since I got the fear at 5th level. Many have taken me up on it,
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** spoiler omitted **
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** spoiler omitted **
With this, I'll concede my objection. Though I still think it matters how you were do try to use prestidigitation. If you are trying to mess up the words so it wont explode, no. If you just want to use it to cover it with a layer of dirt or dust or something so nobody else will see it, that I could go for. :)
Netopalis wrote:However! You CAN have an Oil of Glitterdust.
It has the added benefit of making my Paladin of Shelyn absolutely fabulous.
That is awesome :)
It's also, very sadly, not legal. Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.
Drat! throwing 'snowglobes' at people in combat would be quite amusing. :(
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Jiggy wrote:** spoiler omitted **With this, I'll concede my objection. Though I still think it matters how you were do try to use prestidigitation. If you are trying to mess up the words so it wont explode, no. If you just want to use it to cover it with a layer of dirt or dust or something so nobody else will see it, that I could go for. :)
Honestly I'd forgotten what we were even talking about casting at the runes. :S
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If you're an assimar 1 level sorcerer (red dragon / orc) with a goblin war drum (1500 gold) you get +4 to every dice of fire damage you do for a move action. You can bring that number up to +6 but for now that is my sekrit.
Yeah. I've dropped a 10d6+60 fireball. Yes it was glorious. Gets better with it being empowered too!
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Netopalis wrote:However! You CAN have an Oil of Glitterdust.
It has the added benefit of making my Paladin of Shelyn absolutely fabulous.
That is awesome :)
It's also, very sadly, not legal. Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.
I'd disagree. I don't find that restriction anywhere in the CRB.
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Wearing a dwarven boulder helmet will let you flank even if both of your hands are occupied. even if you're not proficient.
My gnome has a bone one with continual flame in the eye sockets. May add a jar of eyeballs just for fun...
My dwarven linebacker (foehammer) employs a boulder helm in conjunction with his two handed reach weapon--threatening everything, all the time. Good tip!
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Majuba wrote:Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.I'd disagree. I don't find that restriction anywhere in the CRB.
Here you go! Fifth sentence under the charts.
It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
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Netopalis wrote:Majuba wrote:Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.I'd disagree. I don't find that restriction anywhere in the CRB.Here you go! Fifth sentence under the charts.
PRD-Potions wrote:It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
Ah, fair enough. That's quite disappointing, and it makes invisibility even more unfair against low level parties.
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Majuba wrote:Ah, fair enough. That's quite disappointing, and it makes invisibility even more unfair against low level parties.Netopalis wrote:Majuba wrote:Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.I'd disagree. I don't find that restriction anywhere in the CRB.Here you go! Fifth sentence under the charts.
PRD-Potions wrote:It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
A wand of faerie fire is still 750 gp and comes with 50 ways (well 1 way 50 times) to reveal invisible foes!
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Netopalis wrote:A wand of faerie fire is still 750 gp and comes with 50 ways (well 1 way 50 times) to reveal invisible foes!Majuba wrote:Ah, fair enough. That's quite disappointing, and it makes invisibility even more unfair against low level parties.Netopalis wrote:Majuba wrote:Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.I'd disagree. I don't find that restriction anywhere in the CRB.Here you go! Fifth sentence under the charts.
PRD-Potions wrote:It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
Still have to be able to make a UMD check. Fishing for a 20 in battle is kinda bad tactics.
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Walter Sheppard wrote:Still have to be able to make a UMD check. Fishing for a 20 in battle is kinda bad tactics.Netopalis wrote:A wand of faerie fire is still 750 gp and comes with 50 ways (well 1 way 50 times) to reveal invisible foes!Majuba wrote:Ah, fair enough. That's quite disappointing, and it makes invisibility even more unfair against low level parties.Netopalis wrote:Majuba wrote:Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.I'd disagree. I don't find that restriction anywhere in the CRB.Here you go! Fifth sentence under the charts.
PRD-Potions wrote:It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
Well Neto, your first mistake is not being a druid. If we can't fix that, then.... shrugs.
;)
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If you make a spellcasting oracle, consider making a deaf one. Having permanent silent spell is pretty useful!
1. You can cast spells in Silence without any problems. Casting silence on yourself is very amusing.
2. If you have a way of getting Still Spell, you can cast spells that do not have material components as a purely mental action. This allows you to do cool things like cast remove paralysis while paralyzed.
If you have Eschew Components even more spells open up as a possibility here.
3. The issue of being deaf can be somewhat mitigated by putting two ranks in Linguistics to take Sign Language and Lip Reading. Sign Language is a super useful language anyway because it allows you to silently communicate as long as you have line of sight. Your companions will also have to take sign language to make it effective. Lip Reading allows you to read lips in good lighting conditions from a limited range (IIRC 15 feet). It's not perfect, but it helps!
Other cool things:
1. If you have a way of acting in surprise round regularly, consider investing in Sandals of Quick Reaction. These allow you to also take a move action during a surprise round (but not a full round action).
2. Wind wall is a fun way to deal with swarms. Or at least delay them.
3. Constructs are often immune to magic, but none of them are immune to Create Pit!
4. Channel Force is a surprisingly fun and effective way to make Negative Energy Channeling viable. Check it out!
5. It is almost impossible to make a bad eidolon (I've tried).
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I just discovered that the cracked orange prism ioun stone, for 1,000gp, adds a 0-level spell to your spells known or prepared.
Tired of your wizard, cleric or druid being able to prepare more 1st-level spells than 0-level? Solved. Wish you had access to a particular cantrip from a different class (like a sorcerer wanting create water)? Solved.
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I just discovered that the cracked orange prism ioun stone, for 1,000gp, adds a 0-level spell to your spells known or prepared.
Tired of your wizard, cleric or druid being able to prepare more 1st-level spells than 0-level? Solved. Wish you had access to a particular cantrip from a different class (like a sorcerer wanting create water)? Solved.
This is fantastic, thanks!
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4. Channel Force is a surprisingly fun and effective way to make Negative Energy Channeling viable. Check it out!
Another shiny present for Aasimar. Fuhgeddabowdit.
5. It is almost impossible to make a bad eidolon (I've tried).
Yep. Your Summoner options basically are:
a. Win the game.b. Win the game and irritate your GM.
c. Win the game, irritate your GM AND your friends.
Low on skill points but own Seeker of Secrets and 1,000 spare gold? You can buy 5 Cracked Ioun Stones of various colours and shapes, stick them in a little velvet pouch and select one skill of each ability modifier to receive +1 competence bonus each.
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Another good trick is to sunder or steal their spell component pouch.
The only issue in this is the scenarios/modules don't always list Spell Component Pouch. So I've had GM's say "yes you succeed in the Sunder, you deal damage to nothing, and he is still able to cast."
For a caster to cast you need either Eschew Materials or a Spell Component Pouch. So if the NPC doesn't have E.M. then you can employ this strategy.
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You can charge someone without moving directly to them, so long as you move to a square you can attack them.
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3. The issue of being deaf can be somewhat mitigated by putting two ranks in Linguistics to take Sign Language and Lip Reading. Sign Language is a super useful language anyway because it allows you to silently communicate as long as you have line of sight. Your companions will also have to take sign language to make it effective. Lip Reading allows you to read lips in good lighting conditions from a limited range (IIRC 15 feet). It's not perfect, but it helps!
I knew about the lip reading from the FAQ, but when was sign language added as a language? I'd love to be able to take it.
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You can charge someone without moving directly to them, so long as you move to a square you can attack them.
What do you mean by that? Charge states most direct route, straight line, line of sight, ending in a melee attack. Unless you've got reach from somewhere, you must move adjacent for the charge to work. "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge." How is that not directly next to someone (barring a reach weapon, lunge, or 10' reach)?
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James Risner wrote:What do you mean by that? Charge states most direct route, straight line, line of sight, ending in a melee attack. Unless you've got reach from somewhere, you must move adjacent for the charge to work. "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge." How is that not directly next to someone (barring a reach weapon, lunge, or 10' reach)?You can charge someone without moving directly to them, so long as you move to a square you can attack them.
He might be basing this off a chart that SKR put up, that makes it look like you can attack obliquely. I've been wondering about this myself.
This language isn't a problem:
" You must move to the closest space from which you can attack the opponent." - that just means you have to stop when you can attack and can't 'charge around' into a flank.
This language is a problem:
"move up to double your speed directly toward the designated opponent"
More discussion probably does not belong in this 'cool' thread. speaking of which...
... I'm blank.
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Have a dwarf character who doesnt like dealing with spellcasters? Sure +2 vs spells, SLA, and poison is nice, but there is a feat that will make that +2 into a +4. On top of that, one of the Thornkeep levels has