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5/5 5/55/55/5

Pathfinder chronicles: masterwork tools for +2 to knowledge skills. Collect the whole set.

The polymorphic pouch: for shapeshifting druids, lets you hold onto your stuff in a pouch without being a kangaroo

You can trip with any weapon. The trip property does very little on its own.

And since you don't really need trip... Brace is an incredibly nasty weapon property. You can really shishkabob a charging foe with it.

Shadow Lodge 3/5

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If you're low on ideas for uses of Prestidigitation (which is basically a "really limited wish" spell), there's a great not-PFS-legal 3rd party book called 100 Cantrips that came with the Pathfinder Online kickstarter.

Dig through there, and get creative with your environment when using these with Prestidigitation, keeping table variation in mind - your GM might say no. As always, be reasonable - and the cooler your application of it, the more likely you'll be able to do it.

Grand Lodge 4/5

If you're in the middle of getting eaten/swallowed by an apex predator carnivorous dinosaur, you can punch them in the eye or kick them in the tonsils without provoking an AoO.

(I learnt that from a local Hellknight. Go figure.)

4/5

BigNorseWolf wrote:
Pathfinder chronicles: masterwork tools for +2 to knowledge skills. Collect the whole set.

Just remember that they're 1lb each, and that using them requires 1d4 rounds to search the text. So not practical when identifying a monster in combat. Useful nonetheless.

Grand Lodge

Walter Sheppard wrote:

Oh snap! Good to know. I just picked that up from a thread a few days ago and thought it was a neat idea. Well that's kind of lame. Seemed like a neat way to deal with a frequently irritating threat =\

EDIT: In further reading, incorporeal are only immune to grapple and trip. So you could bull rush them. In fact, fighter archers (archetype) could ranged bull rush them with ghost touch arrows. Shazam.

Would Net Adept fix this issue? It lets you treat a net as a one handed weapon with reach.

Sovereign Court 4/5 5/5 ***

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

That won't change the fact that they are classified as ranged weapons, which is what matters for enchanting them.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

So, I've developed a creative answer to invisibility that most PCs can use.

See Invisibility and Invisibility Purge are personal-range spells, so you can't have a potion of them.

However! You CAN have an Oil of Glitterdust.

It has the added benefit of making my Paladin of Shelyn absolutely fabulous.

The Exchange 5/5

Seth Gipson wrote:
It explodes by reading it. Are you telling me you can look at words written on a suface without your brain reading it automatically? :P

Yes - happens all the time. Even sometimes when I'm TRYING to read them I fail... I've been known to look at a rule 10 or 12 times and still fail to read the important passage...

If what you say is correct, then a rogue cannot locate this trap with Perception - without triggering it?

Rogue "I open the door..."
judge: "you have Trapspotter right?"
Rogue: "yeah, I get a roll if there is a trap within 10 feet..."
judge : "boom!"

Can you read this line of text with out reading the next line below it? Please skip the next line of text and proceed to the bolded line below that one...

From First Steps Part 1 - "Auntie Baltwin uses Sense Motive to determine the PCs intentions ..."

what skill does Auntie Baltwin use?

but whatever... (shrug) at your table you may run it as you wish... YMMV.

Liberty's Edge 4/5 5/5 ****

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Mattastrophic wrote:

Also...

Did you know that rogues are totally viable in PFS?

-Matt

What, wait? I am viable now? My perceptions were not missed? My nine levels are not a lie!

Woot!

All celebrate the mighty and viable rogue!

I know some I pathfinders find themselves hilarious, but others less so.

The Exchange 5/5

something cool?
you can get continual flame cast on something (and object) and have it noted on your chronicle and have a "flaming ...whatever"! Talk about fashion statement! wo-ho!

one of my PCs got it on a tongue ring! talk about a smile to light up a room!

another got it cast on the lining of her skirt! (yeah, she "flashed" people - see mad-cap prank in Street Performer Bard) that worked great until a monster dispelled it... grrrr....

another cast it on one of his Ioun Stones - so it just looks like a common Ioun Torch.

One of my PCs cast it on a fighters two handed sword... Now he has a real showy (masterwork) greatsword...

Silver Crusade 3/5

...and if cast by a cleric (meaning it must be cast a a party member) then it will continue to function in an area hit by darkness.

2/5

Can you cast a heightened continual flame and have it carry over? Or pay for one to be cast?

Silver Crusade 3/5

If a caster in your party can cast it, you are golden. You cannot purchase spell casting modified by metamagic feats.

The Exchange 5/5

1 person marked this as a favorite.

yeah, when my clerics hit 5th level they start telling other players that if you want a 3rd level continual flame we need to get the judge to note it on your chronical (and you need to pay the material component cost). Just another service from you party spiritual leader!
;-)


@ Jiggy and @ Seth. To target a word without reading it just go a little cross eyed, you can still see it but sure cant read it.

Grand Lodge 4/5

Or target the space above the word/symbol, and just dump a pile of dust/mud on it. No lookie, no readie.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Explosive Runes derail:

Explosive Runes wrote:
Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the explosive runes and failing to do so triggers the explosion.

If just targeting the area would set them off, then this line is wrong.

Dark Archive 4/5 5/5 ****

Jason Hanlon wrote:
Can you cast a heightened continual flame and have it carry over? Or pay for one to be cast?

Yes. You'll, of course, need the Heighten Spell metamagic feat, will need to pay for the components, and get the GM to initial off on this (put it on your ITS m right?)

You can also cast this for others, and they just need to get it signed off on.

Do note the effective spell level and caster level!

I have offered this to all fellow Pathfinders since I got the fear at 5th level. Many have taken me up on it,

5/5

Netopalis wrote:

However! You CAN have an Oil of Glitterdust.

It has the added benefit of making my Paladin of Shelyn absolutely fabulous.

That is awesome :)

It's also, very sadly, not legal. Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.

The Exchange 5/5

Jiggy wrote:
** spoiler omitted **

more derail:
as someone pointed out before, this wold be allowing a lower level spell "trump" a higher level... and some judges don't like that. the proper way to bypass the spell is defined - so you are restricted to those "fixes" and everything else will not work (at some tables).

;)

Grand Lodge 5/5

Jiggy wrote:
** spoiler omitted **

With this, I'll concede my objection. Though I still think it matters how you were do try to use prestidigitation. If you are trying to mess up the words so it wont explode, no. If you just want to use it to cover it with a layer of dirt or dust or something so nobody else will see it, that I could go for. :)

Majuba wrote:
Netopalis wrote:

However! You CAN have an Oil of Glitterdust.

It has the added benefit of making my Paladin of Shelyn absolutely fabulous.

That is awesome :)

It's also, very sadly, not legal. Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.

Drat! throwing 'snowglobes' at people in combat would be quite amusing. :(

5/5 5/55/55/5

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Wearing a dwarven boulder helmet will let you flank even if both of your hands are occupied. even if you're not proficient.

My gnome has a bone one with continual flame in the eye sockets. May add a jar of eyeballs just for fun...

Grand Lodge 2/5 RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Seth Gipson wrote:
Jiggy wrote:
** spoiler omitted **
With this, I'll concede my objection. Though I still think it matters how you were do try to use prestidigitation. If you are trying to mess up the words so it wont explode, no. If you just want to use it to cover it with a layer of dirt or dust or something so nobody else will see it, that I could go for. :)

Honestly I'd forgotten what we were even talking about casting at the runes. :S

Dark Archive 4/5

If you're an assimar 1 level sorcerer (red dragon / orc) with a goblin war drum (1500 gold) you get +4 to every dice of fire damage you do for a move action. You can bring that number up to +6 but for now that is my sekrit.
Yeah. I've dropped a 10d6+60 fireball. Yes it was glorious. Gets better with it being empowered too!

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Sin of Asmodeus wrote:
goblin war drum (1500 gold)

What's that?

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Majuba wrote:
Netopalis wrote:

However! You CAN have an Oil of Glitterdust.

It has the added benefit of making my Paladin of Shelyn absolutely fabulous.

That is awesome :)

It's also, very sadly, not legal. Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.

I'd disagree. I don't find that restriction anywhere in the CRB.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

1 person marked this as a favorite.
BigNorseWolf wrote:

Wearing a dwarven boulder helmet will let you flank even if both of your hands are occupied. even if you're not proficient.

My gnome has a bone one with continual flame in the eye sockets. May add a jar of eyeballs just for fun...

My dwarven linebacker (foehammer) employs a boulder helm in conjunction with his two handed reach weapon--threatening everything, all the time. Good tip!

Grand Lodge 4/5

Jiggy wrote:
Sin of Asmodeus wrote:
goblin war drum (1500 gold)
What's that?

It's actually the Goblin Fire Drum and costs 2000 gold. It's in Ultimate Equipment. It boosts all fire damage from any source within 30 feet of you by 1 per die (max +10).

5/5

Netopalis wrote:
Majuba wrote:
Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.
I'd disagree. I don't find that restriction anywhere in the CRB.

Here you go! Fifth sentence under the charts.

PRD-Potions wrote:
It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Majuba wrote:
Netopalis wrote:
Majuba wrote:
Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.
I'd disagree. I don't find that restriction anywhere in the CRB.

Here you go! Fifth sentence under the charts.

PRD-Potions wrote:
It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.

Ah, fair enough. That's quite disappointing, and it makes invisibility even more unfair against low level parties.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Netopalis wrote:
Majuba wrote:
Netopalis wrote:
Majuba wrote:
Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.
I'd disagree. I don't find that restriction anywhere in the CRB.

Here you go! Fifth sentence under the charts.

PRD-Potions wrote:
It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
Ah, fair enough. That's quite disappointing, and it makes invisibility even more unfair against low level parties.

A wand of faerie fire is still 750 gp and comes with 50 ways (well 1 way 50 times) to reveal invisible foes!

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Walter Sheppard wrote:
Netopalis wrote:
Majuba wrote:
Netopalis wrote:
Majuba wrote:
Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.
I'd disagree. I don't find that restriction anywhere in the CRB.

Here you go! Fifth sentence under the charts.

PRD-Potions wrote:
It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
Ah, fair enough. That's quite disappointing, and it makes invisibility even more unfair against low level parties.
A wand of faerie fire is still 750 gp and comes with 50 ways (well 1 way 50 times) to reveal invisible foes!

Still have to be able to make a UMD check. Fishing for a 20 in battle is kinda bad tactics.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Netopalis wrote:
Walter Sheppard wrote:
Netopalis wrote:
Majuba wrote:
Netopalis wrote:
Majuba wrote:
Potions/Oils must target creatures/objects - glitterdust has an Area of creatures and objects, not a Target.
I'd disagree. I don't find that restriction anywhere in the CRB.

Here you go! Fifth sentence under the charts.

PRD-Potions wrote:
It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.
Ah, fair enough. That's quite disappointing, and it makes invisibility even more unfair against low level parties.
A wand of faerie fire is still 750 gp and comes with 50 ways (well 1 way 50 times) to reveal invisible foes!
Still have to be able to make a UMD check. Fishing for a 20 in battle is kinda bad tactics.

Well Neto, your first mistake is not being a druid. If we can't fix that, then.... shrugs.

;)

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Maybe I'm missing something, but... even if you could get an oil of glitterdust, what were you guys planning to do with it exactly?

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Jiggy wrote:
Maybe I'm missing something, but... even if you could get an oil of glitterdust, what were you guys planning to do with it exactly?

Slather it on my weapon or wherever? It'd make any invisible foes around me visible. I'd have to make a piddlingly-low will save to not go blind.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Oh, you were picturing that when you applied it, the AoE would go off instead of just targeting the person/object you applied the oil to?

Sovereign Court

I learned that Aroden got whacked in the Green Room by the Butler with a Candlestick. I read it somewhere so it must be true.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Jiggy wrote:
Oh, you were picturing that when you applied it, the AoE would go off instead of just targeting the person/object you applied the oil to?

Right, exactly. My (incorrect) interpretation was that it would create a burst centered on the target, the target being wherever I apply the oil.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Did you know that the wanderer monk archetype is both 100% legal and 100% awesome? Constant freedom of movement at level 13 is pretty swell!

Sovereign Court 2/5

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If you make a spellcasting oracle, consider making a deaf one. Having permanent silent spell is pretty useful!

1. You can cast spells in Silence without any problems. Casting silence on yourself is very amusing.

2. If you have a way of getting Still Spell, you can cast spells that do not have material components as a purely mental action. This allows you to do cool things like cast remove paralysis while paralyzed.

If you have Eschew Components even more spells open up as a possibility here.

3. The issue of being deaf can be somewhat mitigated by putting two ranks in Linguistics to take Sign Language and Lip Reading. Sign Language is a super useful language anyway because it allows you to silently communicate as long as you have line of sight. Your companions will also have to take sign language to make it effective. Lip Reading allows you to read lips in good lighting conditions from a limited range (IIRC 15 feet). It's not perfect, but it helps!

Other cool things:

1. If you have a way of acting in surprise round regularly, consider investing in Sandals of Quick Reaction. These allow you to also take a move action during a surprise round (but not a full round action).

2. Wind wall is a fun way to deal with swarms. Or at least delay them.

3. Constructs are often immune to magic, but none of them are immune to Create Pit!

4. Channel Force is a surprisingly fun and effective way to make Negative Energy Channeling viable. Check it out!

5. It is almost impossible to make a bad eidolon (I've tried).

Grand Lodge 2/5 RPG Superstar 2012 Top 32

4 people marked this as a favorite.

I just discovered that the cracked orange prism ioun stone, for 1,000gp, adds a 0-level spell to your spells known or prepared.

Tired of your wizard, cleric or druid being able to prepare more 1st-level spells than 0-level? Solved. Wish you had access to a particular cantrip from a different class (like a sorcerer wanting create water)? Solved.

Sovereign Court 2/5

Jiggy wrote:

I just discovered that the cracked orange prism ioun stone, for 1,000gp, adds a 0-level spell to your spells known or prepared.

Tired of your wizard, cleric or druid being able to prepare more 1st-level spells than 0-level? Solved. Wish you had access to a particular cantrip from a different class (like a sorcerer wanting create water)? Solved.

This is fantastic, thanks!

Grand Lodge 4/5

3 people marked this as a favorite.
Acedio wrote:
4. Channel Force is a surprisingly fun and effective way to make Negative Energy Channeling viable. Check it out!

Another shiny present for Aasimar. Fuhgeddabowdit.

Acedio wrote:
5. It is almost impossible to make a bad eidolon (I've tried).

Yep. Your Summoner options basically are:

a. Win the game.
b. Win the game and irritate your GM.
c. Win the game, irritate your GM AND your friends.

Low on skill points but own Seeker of Secrets and 1,000 spare gold? You can buy 5 Cracked Ioun Stones of various colours and shapes, stick them in a little velvet pouch and select one skill of each ability modifier to receive +1 competence bonus each.

The Exchange 4/5 Owner - D20 Hobbies

Walter Sheppard wrote:
Another good trick is to sunder or steal their spell component pouch.

The only issue in this is the scenarios/modules don't always list Spell Component Pouch. So I've had GM's say "yes you succeed in the Sunder, you deal damage to nothing, and he is still able to cast."

For a caster to cast you need either Eschew Materials or a Spell Component Pouch. So if the NPC doesn't have E.M. then you can employ this strategy.

---

You can charge someone without moving directly to them, so long as you move to a square you can attack them.

5/5

Acedio wrote:
3. The issue of being deaf can be somewhat mitigated by putting two ranks in Linguistics to take Sign Language and Lip Reading. Sign Language is a super useful language anyway because it allows you to silently communicate as long as you have line of sight. Your companions will also have to take sign language to make it effective. Lip Reading allows you to read lips in good lighting conditions from a limited range (IIRC 15 feet). It's not perfect, but it helps!

I knew about the lip reading from the FAQ, but when was sign language added as a language? I'd love to be able to take it.


James Risner wrote:

You can charge someone without moving directly to them, so long as you move to a square you can attack them.

What do you mean by that? Charge states most direct route, straight line, line of sight, ending in a melee attack. Unless you've got reach from somewhere, you must move adjacent for the charge to work. "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge." How is that not directly next to someone (barring a reach weapon, lunge, or 10' reach)?

5/5

Charge-Stuff:
downerbeautiful wrote:
James Risner wrote:

You can charge someone without moving directly to them, so long as you move to a square you can attack them.

What do you mean by that? Charge states most direct route, straight line, line of sight, ending in a melee attack. Unless you've got reach from somewhere, you must move adjacent for the charge to work. "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge." How is that not directly next to someone (barring a reach weapon, lunge, or 10' reach)?

He might be basing this off a chart that SKR put up, that makes it look like you can attack obliquely. I've been wondering about this myself.

This language isn't a problem:
" You must move to the closest space from which you can attack the opponent." - that just means you have to stop when you can attack and can't 'charge around' into a flank.

This language is a problem:
"move up to double your speed directly toward the designated opponent"

More discussion probably does not belong in this 'cool' thread. speaking of which...

... I'm blank.

Grand Lodge 5/5

Cracked Dusty Rose Ioun Stone (Seeker of Secrets) gives you +1 Initiative for 500gp.

Grand Lodge 5/5

Have a dwarf character who doesnt like dealing with spellcasters? Sure +2 vs spells, SLA, and poison is nice, but there is a feat that will make that +2 into a +4. On top of that, one of the Thornkeep levels has

Spoiler:
Noqual Ore which can be made into armor (though its a bit pricey) that will give an additional +2 vs spells and SLAs.

5/5 5/55/55/5

The first level personal spell hand off: Cast Vibrant true strike expeditious retreat divine favor etc. into a cracked purple prism ioun stone: This stone stores one spell level, as a ring of spell storing (minor). Price: 2,000 gp

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