Goblin Pirate

Janzbane's page

Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 9 Organized Play characters. 1 alias.


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Grand Lodge

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You know you're in trouble when you get to the table and your character is a special snowflake, but your GM has a shirt that says, "you are not a special snowflake!"

Grand Lodge

I used treantmonks guide to being a god and just applied the principles.

Grand Lodge

gnoams wrote:

If pfs trusted it's GMs, there wouldn't be forced combats or tactics. That would be a waste of space, instead there'd be more explanation of what and why the NPC's goals are. Then the GM can have an NPC reacting organically to the situation instead of a robot running through it's programming.

But that takes a good GM to be able to handle material like that. Pfs assumes it's GMs are bad and need to have explicit instructions for handling everything. This style of writing is great for inexperienced or bad GMs. But it stifles experienced ones. Having open writing lets a good GM turn what would have been a good game into a fantastic one. But it also doesn't hold hands so that what might have been an OK game will be bad.

Basically I think the current style of scenario design sets the GM bar quite low. I'd rather set the bar high and aim for greatness. I'd rather see some tables fly and others crash then settle for mediocrity across the board.

That's a silly suggestion.

I think you have unreasonable expectations for people. PFS assumes its GMs are hard working people with families and jobs. If every scenario was as you described then it would take even longer to prep. GM burnouts would happen far faster that they do already.
Most PFS GMs I've played with ARE inexperienced or bad GMs. However, the games they run are mediocre at worst. With the changes you suggest the quality would plummet. MOST games would crash.
That being said, the few good GMs I've played with have delivered nothing but amazing experiences. So perhaps the "good GMs" you play with aren't all that great.

Grand Lodge

Kyle Baird wrote:
Janzbane wrote:

My group just played 6-3, The Technic Siege and we ran into this dilemma. More accurately my friend and i fretted over this more than the GM thought we should.

** spoiler omitted **

tl;dr
My friend and I hung a near dead prisoner from the ceiling, and I (as Ezren) wrote a very clever suicide note. All this was done stealthily while the LG Cleric's back was turned.

Awesome!

Thanks for designing a great scenario. We were one round away from losing, and we pulled out a win. I'll spare y'all the whole story as its off topic. but I will say that i have never been so tense at a pfs table before.

I like to think we threw them off our scent. MUCH better than the original idea of just dumping the body in the river. I still wish the party let me burn the whole building down. That surly would have distracted <redacted> long enough for us to make our escape!

Grand Lodge

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My group just played 6-3, The Technic Siege and we ran into this dilemma. More accurately my friend and i fretted over this more than the GM thought we should.

After a certain fight...:
We had a very fun game that got real silly. after the fight in the warehouse we had captured the mage and the alchemist (Ezren's fireball nearly one shotted the girl). Both were stable but unconscious. the party decided to wake up the mage girl for interrogation. They left the alchemist to us. My friend was a neutral inquisitor and I was lvl 7 pregen Ezren. what we decided was that we had to kill him in a way that would cover our tracks. so, with Ezren's +15 Linguistics skill i wrote a suicide note, while my friend set up a rope and a noose. we healed him back to consciousness to cover up the gashing wounds, then we shoved him off the crates and let him hang. All of this was done very quietly in the background while our LG Cleric made a bargain with the mage who lived.

One last thing. our suicide note essentially said "I am taking my own life out of shame for my failure to fight off the Aspis Consortium. they stole everything and are also after the book." It was a running joke throughout our game. we kept trying to convince people we were apart of the AC and failed miserably. but we all kept it up anyway. to the point of yelling, "for the Aspis Consortium!" as our battle cry.

tl;dr
My friend and I hung a near dead prisoner from the ceiling, and I (as Ezren) wrote a very clever suicide note. All this was done stealthily while the LG Cleric's back was turned.

Grand Lodge

Dear Shaka,

I'm glad you posted this here. Since reading it on r/pathfinder i have been trying to decide between this and Treantmonk's god build conjurist. My wizard is about to jump to lvl 2 so I dont have much time to decide. I have a few questions for you.

Is your necromancer still a capable conjurer without being a dedicated conjurist?

What do you think about Treantmonk's statement that clerics are better necromancers?

Do you have a proposed stat build for a human necromancer?

Would you be upset if i shamelessly stole your character concept of an Osirian human 'mancer?

How did you react when the walls fell?

Grand Lodge

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...halfway through the scenario you realize that the PC that your PC was hitting on is the GM's wife's character. No matter how you look at it, its weird.

Grand Lodge

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I am not allowed to have the rogue go first down the dungeon corridor. even if his player is new and needs to learn things the hard way.

I am not allowed to have an AC of 16 as the front line fighter. even if parade armor fits my characters back story.

I am not allowed to kill Uori for being a jerk. Even if he is mad because i didnt give him that stupid cloak.

I am not allowed to hide loot from my allies.

i am not allowed to use a glaive as a diplomatic tool.

Grand Lodge

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MrSin wrote:
I am no longer allowed to play an intoxicated alchemist who mixes all his drinks with alcohol.

In a home game i made an NPC dwarf brewer named Alefell who did this. Hard cider was CLW, Stout was remove disease, etc. The 10 con Gnome got drunk trying to heal himself.

Grand Lodge

Playing the Confirmation. I almost planted my glaive in Uori. Our "conversation" didnt go well. It also doesnt help that I severely mistook him for an evil diabolist of some kind. I wouldn't chalk it up to bad GMing either seeing as the game was being run by the VC of the greater Portland area.

I doubt I would have been confirmed.

Grand Lodge

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hotsauceman wrote:
Janzbane wrote:


Your OCD min/maxer friend is still mad at you for playing a fighter with a positive Cha score.
OMG that is so annoying, My gunslinger has a +1 in INT. Why? So I couldd speak Elvish for her background. I dont care if I didnt dumb any stats. She is well rounded in general and you guys where happy when I talked the 7 thugs from killing us out of it.

Right?? I'm also going to put points into my wizard's cha, and give him the trait for diplomacy. I am far too gregarious of a person to dump that stat.

Grand Lodge

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Your fighter with 12 Cha is forced to play the "face" because the person playing the summoner wont ever talk.

Your OCD min/maxer friend is still mad at you for playing a fighter with a positive Cha score.

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Nefreet wrote:

Janzbane, the Titan Mauler has a long history here on the forums. I suggest you research it before you make one, if you were planning to.

The key thing to note is that not even a Titan Mauler can wield inappropriately-sized weapons outside of the normal rules for doing so (they just reduce the penalties when doing so).

Good plan. My Gnome Titan will have to wait.

Grand Lodge

Carlos Robledo wrote:
Tom Piernicky wrote:
Also, (as I am at work and don't have my books with me), is it a -2 for each size category of difference?
It is. -2 for each, up to your max "hands" (so no Large Greatswords for medium people, for example)

What does this mean for a Titan Mauler? They are designed to use the oversize weapons they find from giants.

Grand Lodge

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Reiji Nakami wrote:

Why does everyone in the west dance while they fight?!

A real man just charges on through with the strength of a raging fire!

False.

Lets get down to business. Dervishes are middle eastern. By my understanding they are a kind of Muslim mystic. Similar to the charismatic or Pentecostal Christian. The whirling dance is a form of worship to the Sufi Dervishes.(says the theology major, with the force of a great typhoon!).

http://en.wikipedia.org/wiki/Dervish

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Walter Sheppard wrote:

Oh snap! Good to know. I just picked that up from a thread a few days ago and thought it was a neat idea. Well that's kind of lame. Seemed like a neat way to deal with a frequently irritating threat =\

EDIT: In further reading, incorporeal are only immune to grapple and trip. So you could bull rush them. In fact, fighter archers (archetype) could ranged bull rush them with ghost touch arrows. Shazam.

Would Net Adept fix this issue? It lets you treat a net as a one handed weapon with reach.

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wellsmv wrote:
its amazing how many people dont know how to use the search function...

I looked. this was the best I got. "in most cases you probably won’t get the chance to play as a goblin. However, there is a boon floating around for a few lucky PFS players that lets them play as one"

I guess I'll leave my Andoran CG Goblin Sea Singer Bard in my home games. :p

Grand Lodge

What is the best way to get a goblin? Do they give them out at every con?

Grand Lodge

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Jason Hanlon wrote:

Port Godless, exact same scene. I should mention that this game happened in a private residence...

** spoiler omitted **

After the potential enemy encounter had walked off, the NPC turns to the cavalier and says "that was some fast talking, my friend. I'm impressed." The cavalier looks back at him (and the cavalier's player looks at our table) and says with a completely straight face: "Well, the more you know a man the easier it is to be gay with him."

You sir, made me laugh.

EDIT
Actually, everything with Kyras and Liran is hi-larious. They need their own chronicle.

Grand Lodge

False. There are rules for it.

A grappling hook is an eastern exotic ranged weapon. -4 penalty without the feat.

Grappling hook - Dmg: 1d4(sm)1d6(med) Crit: ×2 Range: 10 ft. Weight: 14 lbs. Type: P Special: grapple Source: Pirates of the Inner Sea

"Grapple: On a successful critical hit with a weapon of this type, you can grapple the target of the attack. The wielder can then attempt a combat maneuver check to grapple his opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon’s reach, you end the grapple with that action."
Source: Ultimate Combat.