Need One Player Core Game.


Recruitment


Looking for one player to replace a player that dropped out. Here is the original Recruitment thread for info on character creation. Please look over the current players and try to fill a role not filled within the group.

Shadow Lodge

I'm thinking of a ranger, I'll try to get something up in a hour or so.
Edit: meant to say rogue.

The Exchange

Presented for your consideration, Gorddo Gorddson.

My suggestion is that the party finds him cowering in fear, with basically just the clothes on his back, and he joins them because it's better than being eaten by wolves.

All modifiable, of course.

If archetypes are allowed, I think the "Cutpurse" would fit him.

Shadow Lodge

Here is Un'gra, Half-orc rogue.

Backstory:

Un'gra was abandoned in the woods no more than a year after he learned to walk. On his first night alone, he was found by a pack of goblins. Having just returned from a raid, they had little interest in eating him, but they thought it might be fun to beat him up a bit. One goblin went to hit him him but Un'gra got out of the way and the pack burst in to laughter.

The goblin tried to play it up like this was game all along and proceed to swipe at Un'gra with little intention of hitting him but getting a few little pokes. This went on for a bit until the pack was no longer entertained and the attacking goblin was starting to wander away. One bored on-looker threw a knife at Un'gra and missed. Un'gra didn't hesitate, he picked up the knife and stabbed his attacker in the back. The goblins' reaction was mixed and soon several goblins were approaching Un'gra to finish off the young half-orc until the "leader" of the pack ran up, kicked the knife from his hand and lifted him up, claiming as a pet.

Un'gra lived, becoming a part of the pack over time, eventually going on raids with them when he was big enough to be useful. Generally the plan was the bulk of the pack would start a commotion fighting guards or killing livestock, while a few would sneak off to steal food and supplies. Un'gra was usually sent with the sneaky group because he could carry more than most goblins. On one raid, Un'gra and two other goblins were captured. The pack came to try to release them but left Un'gra behind.

Un'gra was set to be executed for his part in the raid and a cleric was brought into give him his last rites. The cleric was a worshiper of Cayden Cailean and could not stand to see a child killed regardless of race, so he helped Un'gra escape. Both Un'gra and the cleric had to run from the city and the pair journeyed together for a time. They were separated about a year ago and Un'gra has been travelling in search of the cleric ever since.

Un'gra took to the teachings Cayden quickly and follows his teachings even now, stopping his search to aid those in need even if it puts him on the wrong side of the law. He takes no joy in killing but believes the ends can justify the means.

Sheet:

Un'gra
Male Half-Orc Rogue 1
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 8 (1d8)
Fort +0, Ref +5, Will +1
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) and
. . dagger +2 (1d4+2/19-20) and
. . dagger +2 (1d4+2/19-20) and
. . rapier +2 (1d6+2/18-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 17, Con 10, Int 12, Wis 13, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Dodge
Traits killer
Skills Acrobatics +7, Climb +6, Disable Device +8, Escape Artist +7, Heal +2, Intimidate +6, Perception +5 (+6 to locate traps), Sleight of Hand +7, Stealth +7, Survival +2; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ orc blood, trapfinding +1
Other Gear leather armor, dagger, dagger, dagger, rapier, backpack, bedroll, flint and steel, thieves' tools, whetstone, 70 GP, 8 SP, 8 CP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Killer Add weapon's critical modifier to its critical bonus damage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Gorddo and Un'gra both great submissions. thanks. going to leaving recruitment open until Monday Feb. 10th then I'll get the chosen player into game. Might close recruitment sooner if the party gets to a place to insert someone faster then I think. So please check your Private messages often.

Just to remind everyone. This is a very fast paced game. Most players and I post 3+ times a day so if you can not keep up with the pace please do not apply or please reject my invitation offer if you are picked.

The Exchange

Thanks, Giants. May the best rogue win. ;-)


This is a core game so no Archtypes.

Please check out the link to the Original Recruitment thread above on the first post.


Un'gra the group would like to have you join them. I will get you into the story soon. Please read some of the current gameplay thread to get up to speed.

Thanks Gorddo for you submission. I will be adding one more player later in the story if you are up for joining the group. I you would like to join later send me a private message and I will tell about what I was thinking.

The Exchange

Congrats Un'gra. Happy Gaming, everyone.

Shadow Lodge

Thanks Giants, I'll be keeping up with the game and getting my alias setup when I get home from work.


Alright, Un'gra is setup and ready when for when you give the go ahead.


Recruitment is Closed!!

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