Un'gra
Male Half-Orc Rogue 2
CG Medium humanoid (human, orc)
Init +3;
Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 17 (2d8+1 favored class HP bonus)
Fort +0,
Ref +6,
Will +1
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) and
. . dagger +3 (1d4+2/19-20) and
. . masterwork rapier +4 (1d6+2/18-20) and
. . silver dagger +3 (1d4+1/19-20) and
. . silver dagger +3 (1d4+1/19-20)
Ranged darkwood shortbow +5 (1d6/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 14,
Dex 17,
Con 10,
Int 12,
Wis 13,
Cha 10
Base Atk +1;
CMB +2;
CMD 16
Feats Dodge
Traits killer
Skills Acrobatics +7, Climb +6, Disable Device +8, Escape Artist +7, Heal +2, Intimidate +6, Perception +5 (+6 to locate traps), Sleight of Hand +7, Stealth +7, Survival +2;
Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ orc blood, weapon familiarity, trapfinding +1
Other Gear leather armor, arrows (40), dagger, dagger, darkwood shortbow, masterwork rapier, silver dagger, silver dagger, backpack, bedroll, flint and steel, thieves' tools, thieves' tools, thieves' tools, whetstone, 671 gp, 4 sp, 4 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Killer Add weapon's critical modifier to its critical bonus damage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Resiliency Once per day gain 2 temp hit points when dropped below 0 hp