can you stop your fall with a immovable rod?


Rules Questions

1 to 50 of 79 << first < prev | 1 | 2 | next > last >>

Say your falling off a cliff or pushed off
Could you pull a immovable rod and stop your fall before you hit bottom and take damage?


1 person marked this as a favorite.

Yes, you can stop your fall - if you can make a Move action (or have one readied) to activate the Rod.
No, you cannot avoid damage: you just stopped falling, and so you take the damage of the fall up to that point.


2 people marked this as a favorite.
VRMH wrote:

Yes, you can stop your fall - if you can make a Move action (or have one readied) to activate the Rod.

No, you cannot avoid damage: you just stopped falling, and so you take the damage of the fall up to that point.

Why would you take falling damage if you never made contact with a surface?

The air is not what causes falling damage.


I guess realistically it would jerk your arm out of socket.
If you were holding it before you fell could you activate it as an immediate action?
It would still be better to take 3 or 4 d10 than the 20d10 you get for terminal velocity.

RPG Superstar 2010 Top 32

The only relevant rules I can find are the Climb rules. In particular:

Quote:
It’s practically impossible to catch yourself on a wall while falling. Make a Climb check (DC = wall’s DC + 20) to do so. It’s much easier to catch yourself on a slope (DC = slope’s DC + 10).

There are no rules for what sort of surface a floating bar would count as, nor any rules for the difference between difficulty of activating the rod and not having it wrenched out of your grasp versus the difficulty of getting a sudden grip and not losing it. But this is as close as the RAW gets.


1 person marked this as a favorite.

This where the DM is going to have to decide a ruling. Bearing in mind the force that would smear you across the ground is now just going to pull your arm out of its socket perhaps a strength test to maintain your grip? Assuming you've got time to draw and activate it....

If you're base-jumping there must be easier ways at the level you get an immovable rod.

Cheers
Mark


fel_horfrost wrote:

I guess realistically it would jerk your arm out of socket.

If you were holding it before you fell could you activate it as an immediate action?
It would still be better to take 3 or 4 d10 than the 20d10 you get for terminal velocity.

Falling is d6, not d10


Just trying to find a way for a non caster with limited funds to not die from a fall.
just a wild thought i guess.

Grand Lodge

If you had some sort of elastic rope, attached to a harness, that was tied to an Immovable Rod, it could conceivably work.

Spider Silk rope, maybe?


Rynjin wrote:
you just stopped falling, and so you take the damage of the fall up to that point.

Why would you take falling damage if you never made contact with a surface?

The air is not what causes falling damage.

No, but the sudden stop is. Your arm will be pulled out of its socket, due to the inertia of your torso. Internal organs too, try to keep moving down and so get squished inside you. It beats hitting a solid floor, but you can still die simply from coming to a sudden and complete stop.

RPG Superstar 2010 Top 32

fel_horfrost wrote:

Just trying to find a way for a non caster with limited funds to not die from a fall.

just a wild thought i guess.

This is much cheaper than an Immovable Rod.

Grand Lodge

You know, a Ring of Feather Falling is cheaper than an Immovable Rod.

Ninja'd.


1 person marked this as a favorite.

I prefer Boots of the Cat. You might take a little damage, but they're super cheap and more stylish than Featherfall.


As I understand it, to use the rod takes: "When the button is pushed (a move action)"

So by the time you have pushed the button, there is a big splat noise and much crumpling of bones.

There's likely to be a gear check for breakages as well...


I guess i should say i have an immovable rod and 23 gp just a goofy loot item I'm lvl2.

Grand Lodge

Well, you can just sell the Rod.


1 person marked this as a favorite.

We had a monk with a jump fetich in a game where i was DM. He had 2 rods and used them for all kinds of crazy stuff. I would say yes with a acrobatics check to hold on and another to awoid damage by swinging in to it.
Had i DMd this guy today i think i would have inventet a swift trigger feat for the rods.
Edit: spelling


Doomed Hero wrote:
I prefer Boots of the Cat. You might take a little damage, but they're super cheap and more stylish than Featherfall.

And they open up all sorts of hijinks if you're willing to take a couple points of damage here or there. These are gaining popularity in my group.

Silver Crusade

having a bunch of comic flashbacks to Nightcrawler repeatedly winding up with this velocity-centric dilemma.


fel_horfrost wrote:

Say your falling off a cliff or pushed off

Could you pull a immovable rod and stop your fall before you hit bottom and take damage?

Cannon from APG:

TRIDENT OF STABILITY
Aura faint transmutation; CL 3rd
Slot none; Price 9,815 gp; Weight 4 lbs.
DESCRIPTION
The base of this sturdy but tarnished +1 trident has a wide metal bar at the bottom, perfectly situated to serve as a solid footrest or other sort of handle. The bar acts as an immovable rod, except instead of an activation button, the immobility power triggers whenever the wielder places one or both feet on the bar, and ends whenever the wielder is no longer touching the bar with at least one foot. If the wielder remains in place and steps on the bar, he gains a +10 bonus to his CMD when trying to resist efforts to move him. The wielder is always considered braced against oncoming charge attacks. If the wielder is falling, he may step on the bar as an immediate action to halt his fall, though the sudden jolt means he takes falling damage for the current distance fallen.

CONSTRUCTION
Requirements Craft Magic Arms and Armor, levitate; Cost 5,065 gp


(Blue) Boots of the Cat (1,000 g): take minimum fall damage

Silver Crusade

2 people marked this as a favorite.

Wait, do you have a witch?

Get hit by the Misfortune hex, and pray you get a natural 1 to hit the earth's AC.


Have you ever tried to catch yourself on a branch when falling out of a tree?

It may not hurt as much as hitting the ground, but it still hurts. Alot.


1 person marked this as a favorite.

uh
snapleaf


1 person marked this as a favorite.
Mikaze wrote:

Wait, do you have a witch?

Get hit by the Misfortune hex, and pray you get a natural 1 to hit the earth's AC.

Flying is learning how to throw yourself at the ground and miss.

-Douglas Adams


Rynjin wrote:


Why would you take falling damage if you never made contact with a surface?

Presumably you make contact with the surface of the rod?

If I fall 200' and then "land" on a piece of rebar, it's still going to hurt, yes?


insaneogeddon wrote:

Cannon from APG:

TRIDENT OF STABILITY
...
The wielder is always considered braced against oncoming charge attacks. ...

Wait, WHAT? That makes no sense. You are always considered readied to strike when someone charges you?


I was thinking that i could stop "before" i hit terminal velocity.
Well hoping anyway. Lol


Orfamay Quest wrote:
Rynjin wrote:


Why would you take falling damage if you never made contact with a surface?

Presumably you make contact with the surface of the rod?

If I fall 200' and then "land" on a piece of rebar, it's still going to hurt, yes?

Hurt yes but since the alternative is a big gooey pile of gore I prefer to hurt.


Mikaze wrote:

Wait, do you have a witch?

Get hit by the Misfortune hex, and pray you get a natural 1 to hit the earth's AC.

No for the moment we are just using the core book and the beastary one books.


1 person marked this as a favorite.
Pathfinder Maps Subscriber

I second the suggestion of the SnapLeaf (and include a link).

Grand Lodge

fel_horfrost wrote:

Say your falling off a cliff or pushed off

Could you pull a immovable rod and stop your fall before you hit bottom and take damage?

"It's not the fall that kills you, it's the sudden stop at the end."

How is using an immovable rod, any less sudden a stop?

If someone were going to try this trick, it would work kind of like this.

I would calculate where they were going to trigger the rod. Character then takes falling damage as from a fall from the original height to the point where the rod has stopped. Character must then make a Strength check of DC 10 plus the amount of falling damage sustained at that point. If they make the check, they're successfully hanging in the air. If they don't, they let go of the rod and are now facing a new fall from that height.


3 people marked this as a favorite.

uh sorry I saw indiana jones survive being blasted out of an A-bomb detonation because he got in a refrigerator so I am just going to say that in this case the immovable rod person would just take no damage

because refrigerator


Maybe i can use the engineering skill to make a batman style glider cape and add the rod in to make a sort of break to stop in midair as a sniper perch. Hee hee.


The idea for this thread was to counter being bull rushed off off a cliff if it wasn't my turn and failed to stop it.
Thanks for all the responses though.


1 person marked this as a favorite.

or just buy a snapleaf

Grand Lodge

Best defense for that is to make sure you're not standing near the edge of a cliff.


The snapleaf thing is cool and in a game where i could buy magic items I'd get one but we can only find magic items in this game no shops and no time to craft our own most of the time. Again thank you for your suggestions.
All i have to work with is a vanilla immovable rod.


Thorkull wrote:
Best defense for that is to make sure you're not standing near the edge of a cliff.

I agree but that isn't always possible.


How many times should Lois Lane's spine have been snapped from landing on two steely arms, 3 feet from the ground?


Apocalypso wrote:

How many times should Lois Lane's spine have been snapped from landing on two steely arms, 3 feet from the ground?

It didn't work out so well for gwen Stacy lol


So...am I missing something? Isn't the snapleaf supposed to be single use? I'm seeing nothing about that in the item description. Because...if it is single use, then I would say it's not worth the money when for 250 gp more you can get boots of the cat.

If, on the other hand, it is not single use, then it in every way invalidates the existence of both the ring of feather falling and the boots of the cat, and it should probably be banned or errata'd.

It's slotless, ffs, and costs 250 gp less than the boots and 1,450 less than the ring. The only way that those two items are better (and this is very minor) is that they still work if you're unconscious or something (which doesn't really make sense for the boots, but there you have it).

Not to mention it gives you (better than) swift invisibility at will, which... Wait a minute, hold on. Is this thing really as totally wack as I think it is?


Lamontius wrote:

uh sorry I saw indiana jones survive being blasted out of an A-bomb detonation because he got in a refrigerator so I am just going to say that in this case the immovable rod person would just take no damage

because refrigerator

Yeah, but he has Evasion.

And Protection from Plot.


Somebody, anybody, am I losing my mind here? Does the snapleaf really make everybody who's willing to pay 750 gp a ninja, able to use invisibility at will as an immediate action? Does this mean vanishing trick is now obsolete?

Someone may come along and say that you can't activate snap leaf unless you're falling but...I'm not sure RAW supports that interpretation. Yes, it says you have to activate both the feather fall power and the invisibility power at the same time, and feather fall says it targets "freefalling" stuff, but...

1. the text of snapleaf says gives the benefits of feather fall and invisibility, which theoretically negates the target restriction on feather fall and

2. even if you don't follow that interpretation you could easily argue that you activate both feather fall and invisibility at once, but only invisibility activates successfully since the feather fall target is invalid

If either of these interpretations are true, snapleaf has got to go, lest we want every PC in every game from now on to essentially have vanishing trick, only better since it's an immediate action.

Even if those interpretations aren't correct, snapleaf still renders boots of the cat and ring of feather falling pretty much totally obsolete, and ought to be banned just for that.


Erick Wilson wrote:

Somebody, anybody, am I losing my mind here? Does the snapleaf really make everybody who's willing to pay 750 gp a ninja, able to use invisibility at will as an immediate action? Does this mean vanishing trick is now obsolete?

Someone may come along and say that you can't activate snap leaf unless you're falling but...I'm not sure RAW supports that interpretation. Yes, it says you have to activate both the feather fall power and the invisibility power at the same time, and feather fall says it targets "freefalling" stuff, but...

1. the text of snapleaf says gives the benefits of feather fall and invisibility, which theoretically negates the target restriction on feather fall and

2. even if you don't follow that interpretation you could easily argue that you activate both feather fall and invisibility at once, but only invisibility activates successfully since the feather fall target is invalid

If either of these interpretations are true, snapleaf has got to go, lest we want every PC in every game from now on to essentially have vanishing trick, only better since it's an immediate action.

Even if those interpretations aren't correct, snapleaf still renders boots of the cat and ring of feather falling pretty much totally obsolete, and ought to be banned just for that.

Snapleaf is a single use item. see quote below,

Paizo Employee Sean K Reynolds Designer, RPG Superstar Judge Sep 13, 2012, 02:04 PM | Flag |
List
| Reply
4 people marked this as a favorite. +
Sean K Reynolds
Mike Lindner wrote:

The Snapleaf wondrous item found on page 319 seems to beg for some errata. It allows for nearly constant invisibility, including in combat, for just 750 gp since there are no restrictions on when or how often it can be activated. And it's slotless to boot!

It's a one-use item.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I got that the Snap Leaf was a one use item when Forsythia bought it.

Does any in your group know Feather Fall as a spell? It can be cast as an immediate action.

Shadow Lodge

People are suggesting alternative items but completely missing that he's just a guy with an immovable rod, nothing else. There's no shop where he can go and buy some other alternative item like Snapleaf or a Ring of Feather Falling - great choices, but irrelevant here.

He just has an immovable rod.

The question is, if you have an immovable rod, what are the rules based around it to stop yourself falling?

I think A Man In Black got the closest answer. My guess is it would be the slope's DC + 10, and you take falling damage for as far as you fell before you could activate the rod (probably about 6 full seconds of falling - I can't do the math offhand; I think there are rules for this too).

On the other hand, this is happening on someone else's turn - and you can't activate an immovable rod as an immediate action. Unless it's a really, REALLY big cliff and you're still falling by the time it gets to your turn.


2 people marked this as a favorite.

Falling is just an illusion. Roll to disbelieve it and you'll be fine.


fel_horfrost wrote:

Just trying to find a way for a non caster with limited funds to not die from a fall.

just a wild thought i guess.

Just wear a magic item called Boots of the Cat and you take the minimum amount of falling damage possible, as if the damage rolls for falling damage were all 1's.

Grand Lodge

I like my Spider Silk Rope bungee cord idea.

It's like bungee jumping.

1 to 50 of 79 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / can you stop your fall with a immovable rod? All Messageboards

Want to post a reply? Sign in.