| Umbriere Moonwhisper |
LazarX wrote:And that's my real problem with a lot of 'give us more more more races!" They aren't interesting, they are a collection of gimmicks rather than a society and people. As a one shot critter, sure a half-squidfolk half-mudperson might be interesting, but as a playable race that there are presumably more of and have become something more than a cross-bred nightmare they seldom make sense.Umbriere Moonwhisper wrote:Why? Chimeraic freaks aren't inherently more interesting, they're just gimmicks. If you don't have anything interesting about the character past the gimmicks, you're not only no better off than you started, you're considerably worse.the different fantasy races aren't an issue, i want to see more. even if it is merely things like hybrids. but my issue with humanocentricy, is that if humans are the dominant species, and all the others races are dying out because 'lol hoomuns'. why are they still playable?
i'd love to see flourishing communities of nonhuman races, and not in the steriotypical form, as well as unique hybrids involving more than merely the human's innate ability to breed with everything.
i'd like to see such things as half-elf/nymph crossbreeds, halfling/pixie or dwarf/orc.
a series of rules for creating Hybrid Races or Subraces Race Builder Style would be pretty cool and alleviate a lot of this. not everyone looking for a fancy race or hybrid, is a munchkin seeking power, some of us, simply want to play something that isn't human, and isn't part of the established Tolkein mold.
i'm not asking to play a half-squidfolk half-mudperson
maybe i have a concept for a character that is the hybrid offspring of an orcish raid on a dwarven fortress, maybe i want to play the daughter of events involving a pixie whom won a male halfling's love through trickery, maybe i want to play the scion of events of a half-elf noble that was raised by humans then whom fell in love with, and spoiled a nymph as his bride.
the characters could actually be made into something interesting, with a few possible mary sue traits, but why can't a catfolk samurai breed with an ulfen shield maiden?
why can't a half-elf breed with a nymph?
Digitalelf
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why can't a half-elf breed with a nymph?
[off topic]
I use 2nd edition AD&D, but I'd say this would be a pretty good reason a half-elf (or any other male humanoid/demi-human for that matter) couldn't breed with a nymph:
Looking at a nymph will cause permanent blindness unless the onlookers save versus spell. If the nymph is nude or disrobes, an onlooker will die unless a saving throw versus spell is successful.
And unlike later editions, nymphs can't just "turn off" that whole "look at me and you'll go blind" thing...
[/end off topic]
| Oceanshieldwolf |
| 2 people marked this as a favorite. |
knightnday wrote:LazarX wrote:And that's my real problem with a lot of 'give us more more more races!" They aren't interesting, they are a collection of gimmicks rather than a society and people. As a one shot critter, sure a half-squidfolk half-mudperson might be interesting, but as a playable race that there are presumably more of and have become something more than a cross-bred nightmare they seldom make sense.Umbriere Moonwhisper wrote:Why? Chimeraic freaks aren't inherently more interesting, they're just gimmicks. If you don't have anything interesting about the character past the gimmicks, you're not only no better off than you started, you're considerably worse.the different fantasy races aren't an issue, i want to see more. even if it is merely things like hybrids. but my issue with humanocentricy, is that if humans are the dominant species, and all the others races are dying out because 'lol hoomuns'. why are they still playable?
i'd love to see flourishing communities of nonhuman races, and not in the steriotypical form, as well as unique hybrids involving more than merely the human's innate ability to breed with everything.
i'd like to see such things as half-elf/nymph crossbreeds, halfling/pixie or dwarf/orc.
a series of rules for creating Hybrid Races or Subraces Race Builder Style would be pretty cool and alleviate a lot of this. not everyone looking for a fancy race or hybrid, is a munchkin seeking power, some of us, simply want to play something that isn't human, and isn't part of the established Tolkein mold.
i'm not asking to play a half-squidfolk half-mudperson
maybe i have a concept for a character that is the hybrid offspring of an orcish raid on a dwarven fortress, maybe i want to play the daughter of events involving a pixie whom won a male halfling's love through trickery, maybe i want to play the scion of events of a half-elf noble that was raised by humans then whom fell in love with, and spoiled a nymph as his bride....
[Emphasis mine]
Maybe THIS might be up your alley?
| DeathQuaker RPG Superstar 2015 Top 8 |
I haven't really seen hate on humanocentricity until this thread really, huh.
But I've no problem with a humanocentric world, a human minority world, or one where there aren't even many humans.
I admit my homebrew world's pretty typical with more humans and human ethnicities than other races by far (mostly because of letting certain imaginings go out of control) but I've also tried to give races multiple ethnic groups (even if it's for example, two groups of elves versus lots of humans), and there are countries/societies that are explicitly multiracial as well. I'd like to think I did okay with that.
I think I'd like to see more non humanocentric worlds just for the sake of something different, but I have nothing against the ones that exist.
| MMCJawa |
Ever read Terry Brooks' Shannara series? Essentially it was our world (although he's recently written novels to bridge his Sci-Fi world so it's not quite our world, with Shannara) but the "Last Great War of Man" (pretty much always sounded like World War III to me) basically destroyed the world. Humans survived, but the elves and dwarves and all such races that were in hiding came back. In that setting humans aren't dominant, they are mostly equal with everyone until the second trilogy where the elves retreat again.
Well...technically only the elves came back. The dwarves, gnomes, and trolls were all mutant humans created in the aftermath of World War 3
| Odraude |
knightnday wrote:LazarX wrote:And that's my real problem with a lot of 'give us more more more races!" They aren't interesting, they are a collection of gimmicks rather than a society and people. As a one shot critter, sure a half-squidfolk half-mudperson might be interesting, but as a playable race that there are presumably more of and have become something more than a cross-bred nightmare they seldom make sense.Umbriere Moonwhisper wrote:Why? Chimeraic freaks aren't inherently more interesting, they're just gimmicks. If you don't have anything interesting about the character past the gimmicks, you're not only no better off than you started, you're considerably worse.the different fantasy races aren't an issue, i want to see more. even if it is merely things like hybrids. but my issue with humanocentricy, is that if humans are the dominant species, and all the others races are dying out because 'lol hoomuns'. why are they still playable?
i'd love to see flourishing communities of nonhuman races, and not in the steriotypical form, as well as unique hybrids involving more than merely the human's innate ability to breed with everything.
i'd like to see such things as half-elf/nymph crossbreeds, halfling/pixie or dwarf/orc.
a series of rules for creating Hybrid Races or Subraces Race Builder Style would be pretty cool and alleviate a lot of this. not everyone looking for a fancy race or hybrid, is a munchkin seeking power, some of us, simply want to play something that isn't human, and isn't part of the established Tolkein mold.
i'm not asking to play a half-squidfolk half-mudperson
maybe i have a concept for a character that is the hybrid offspring of an orcish raid on a dwarven fortress, maybe i want to play the daughter of events involving a pixie whom won a male halfling's love through trickery, maybe i want to play the scion of events of a half-elf noble that was raised by humans then whom fell in love with, and spoiled a nymph as his bride.
the characters could actually be made into something interesting, with a few possible mary sue traits, but why can't a catfolk samurai breed with an ulfen shield maiden?
why can't a half-elf breed with a nymph?
Bolded for emphasis. That is the main thing that turns me off from allowing hybrids or crazy races. I don't like the Mary Sue traits. Despise them both from a GMing standpoint and a literary standpoint. It screams of attention seeking that honestly bothers me when I'm running a game. I believe that all players will get the spotlight because the game is about all of them, not just one person that wants to hog the spotlight. And unfortunately, I have found more often than not that people that want to play the crazier races tend to fall into the "Mary Sue" group. So when someone brings me a character idea that is very different from the norm, I take a very good look at the personality qualities before allowing it.
And before anyone calls me a terrible GM for not allowing crazy races, I currently have a player who is an awakened bear/cleric :p
| Vivianne Laflamme |
Bolded for emphasis. That is the main thing that turns me off from allowing hybrids or crazy races. I don't like the Mary Sue traits.
Mary Sue traits are relative to the setting. If everyone is a wizard, it isn't a Mary Sue trait to be a wizard. If everyone's a half-fae catboy, it's not Mary Sue to be a half-fae catboy. It's only a humanocentric setting where "unusual" races are rare that it's Mary Sue to play an unusual race.
| Odraude |
Odraude wrote:Bolded for emphasis. That is the main thing that turns me off from allowing hybrids or crazy races. I don't like the Mary Sue traits.Mary Sue traits are relative to the setting. If everyone is a wizard, it isn't a Mary Sue trait to be a wizard. If everyone's a half-fae catboy, it's not Mary Sue to be a half-fae catboy. It's only a humanocentric setting where "unusual" races are rare that it's Mary Sue to play an unusual race.
Not really. When I think of Mary Sue, I think of a character that is perfect in every way and everybody loves them. No flaws, no hang-ups, and generally, wish-fulfillment for the author/player. I find flawed characters to be much more interesting and overall, better for the health of the group. No one is getting their toes stepped-on conceptually and no one is being annoyed at the one person trying to garner all the attention for themselves. Mind you, this happens with more than just players that play weird races. I've had plenty of players play odd races that were interesting and fun. Like my bear cleric. But, in my experience, I've noticed the Mary Sue traits more from people wanting to play the rarer races. So I either work with them to make it less Mary Sue, or, if that doesn't work, ask them to make me another character.
| thejeff |
Odraude wrote:Bolded for emphasis. That is the main thing that turns me off from allowing hybrids or crazy races. I don't like the Mary Sue traits.Mary Sue traits are relative to the setting. If everyone is a wizard, it isn't a Mary Sue trait to be a wizard. If everyone's a half-fae catboy, it's not Mary Sue to be a half-fae catboy. It's only a humanocentric setting where "unusual" races are rare that it's Mary Sue to play an unusual race.
I find it hard to imagine a world where everyone is a half-fae catboy. Wouldn't you need lots of fae and full catpeople to produce them all?
More seriously, somethings's going to be the dominant race. At least in a specific area. There may be different dominant races in different parts of the world, but I have a lot of trouble envisioning a world that's mostly full of hybrids and crazy weird races with no one more prevalent than any other. And at that point they sort of all become pointless anyway. You've got so many races, there's no way to give any detail to any of them. That might work for making characters, since the player can do whatever he wants for character background, essentially designing a whole race for each character. But it's hell for the GM doing worldbuilding.
| thejeff |
Quote:I find it hard to imagine a world where everyone is a half-fae catboy. Wouldn't you need lots of fae and full catpeople to produce them all?To start with yes. Once enough interbreeding happens everyone would be some mix of both, assuming no efforts to remain pure blooded.
At which point you'd have a dominant race and all the people that currently want to play half-fae catboys would want to play something different.
Hama
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Never understood the point of moar racez nowz. I think that a few races, but well fleshed out would be much more beneficial in the long run.
First question I ask a player who wants to play a planetouched/some kind of freak of nature or some such is "Why do you want to play this?".
If the answer is "Because it's cool", or "I have this great backstory", I'll allow it.
If it's "I wanna be special, humans suck etc", I'll disallow it.
I also inform the player that his character will most certainly be subjected to some form of racism and bigotry during play. And that if he/she cannot handle that, I suggest playing a less 'special' race.
TheNine
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I kinda thought adventurers by nature were all ready the crazy and weird ones for their whole lifestyle. Otherwise why arent there more of them out there? I would imagine you would find that Half-fae catperson more like to be a traveling adventuring hero that joe schmoe farmer... but that could just be me.
| Vivianne Laflamme |
| 1 person marked this as a favorite. |
Never understood the point of moar racez nowz. I think that a few races, but well fleshed out would be much more beneficial in the long run.
It's not about raw numbers of choices. The thing is, Pathfinder's selection of races in the CRB is very narrow and limited. Compare Pathfinder's seven options (dwarf, elf, gnome, half-elf, half-orc, halfling, and human) to D&D 4e's eight options (dragonborn, dwarf, eladrin, elf, human, half-elf, halfling, and tiefling). Just one more option, but much broader variety in the options. Or consider Fantasy Craft's twelve options: drake, dwarf, elf, giant, goblin, human, ogre, orc, halfling, ent, lizardfolk, and golem.* That selection allows much more characters than Pathfinder's seven options. If Pathfinder had a better selection of races in the CRB, I think we'd see less people wanting to play non-core races.
* I changed a few names for clarity. Ent, for example, is more clear than rootwalker, the actual name for the race.
Hama
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| 1 person marked this as a favorite. |
Hama wrote:Never understood the point of moar racez nowz. I think that a few races, but well fleshed out would be much more beneficial in the long run.It's not about raw numbers of choices. The thing is, Pathfinder's selection of races in the CRB is very narrow and limited. Compare Pathfinder's seven options (dwarf, elf, gnome, half-elf, half-orc, halfling, and human) to D&D 4e's eight options (dragonborn, dwarf, eladrin, elf, human, half-elf, halfling, and tiefling). Just one more option, but much broader variety in the options. Or consider Fantasy Craft's twelve options: drake, dwarf, elf, giant, goblin, human, ogre, orc, halfling, ent, lizardfolk, and golem.* That selection allows much more characters than Pathfinder's seven options. If Pathfinder had a better selection of races in the CRB, I think we'd see less people wanting to play non-core races.
* I changed a few names for clarity. Ent, for example, is more clear than rootwalker, the actual name for the race.
Personally, I find the core races more then sufficient.
| Umbriere Moonwhisper |
Vivianne Laflamme wrote:Not really. When I think of Mary Sue, I think of a character that is perfect in every way and everybody loves them. No flaws, no hang-ups, and generally, wish-fulfillment for the author/player. I find flawed characters to be much more interesting and overall, better for the health of the group. No one is getting their toes stepped-on conceptually and no one is being annoyed at the one person trying to garner all the attention for themselves. Mind you, this happens with more than just players that play weird races. I've had plenty of players play odd races that were interesting and fun. Like my bear cleric. But, in my experience, I've noticed the Mary Sue traits more from people wanting to play the rarer races. So I either work with them to make it less Mary Sue, or, if that doesn't work, ask them to make me another character.Odraude wrote:Bolded for emphasis. That is the main thing that turns me off from allowing hybrids or crazy races. I don't like the Mary Sue traits.Mary Sue traits are relative to the setting. If everyone is a wizard, it isn't a Mary Sue trait to be a wizard. If everyone's a half-fae catboy, it's not Mary Sue to be a half-fae catboy. It's only a humanocentric setting where "unusual" races are rare that it's Mary Sue to play an unusual race.
well, all of my characters have a flaw or few somewhere. sometimes, the flaw is an anime cliche. but my characters are never truly perfect, though some of them see themselves that way
Half-Nymph Noble Bard? she was a sickly little girl whom could probably drop to the negatives if an ogre just sneezed on her. plus she couldn't fight her way out of a paper bag
my angelkin battle oracle of the iron lord, she was oblivious, had ADHD, and she was obsessed with being cute, she was a crazy valkyrie-spawn
my onispawn heavily multiclassed monk thingie, despite her decent intelligence, she thought with the patterns of a T-Rex, was over 8 feet tall, and had to take squeezing penalties every time she entered a dungeon
they are members of noncore and even exotic races, but they stood out by being weird and awkward in a sense, but in slightly different yet unsettling ways. none of them really hogged the spotlight because there were characters far more optimized and far more attention grabbing.
| DM Under The Bridge |
Added small treant like nature warriors and otyughs to one of my games. Both eventually died, but it sure was fun.
One was all sorts of creepy, the other had an immense hunger, and could communicate and express emotion, but the hunger was always lying beneath. A hungry otyugh actually works well with an adventuring party. After all, many adventurers are hungry for gold, the otyugh just wants to gorge itself on whatever they kill and whatever filthy scraps they find.
| Umbriere Moonwhisper |
So, nothing against you, but I'm super picky about anime cliches and am probably much more judgmental than I really ought to be when presented with a character that fits into anime stereotypes. But that's a matter of taste and experience for me, nothing against you.
the 3 examples i mentioned, though animesque, could work in non-anime media too. it's not like they weren't that mainstream a concept.
| Umbriere Moonwhisper |
Anime, and anime topics, genres and the borrowing from other cultures is legion.
I have always been surprised by the anti-anime crowd on here (is it an American thing?), but anime crawls into and draws upon so much. Anime has been merged into fantasy for decades.
anime and other media have been fusing ideas since the 60s at the very least.
| cmastah |
I find it hard to imagine a world where everyone is a half-fae catboy. Wouldn't you need lots of fae and full catpeople to produce them all?
Ever played mass effect? Asari took mating with their own kind to be a taboo and almost exclusively mated with other races, pureblood was an insult and pretty much more offensive than being called a b@$t@rd (then again, I'm basing this on listening to two Asari chatting, one of whom IS a pureblood and was accusing her friend of implying the sentiment even if she didn't say it outright). Essentially in this point, it's like if half-elves (half-Asari) could procreate with elves (Asari) to give birth to pure elves (pureblooded Asari) and they were trying to avoid it, their offspring of an inter-species mating (who would be born within their womb) would always be half-Asari/half-something else.
| Orthos |
| 3 people marked this as a favorite. |
Vivianne Laflamme wrote:Personally, I find the core races more then sufficient.Hama wrote:Never understood the point of moar racez nowz. I think that a few races, but well fleshed out would be much more beneficial in the long run.It's not about raw numbers of choices. The thing is, Pathfinder's selection of races in the CRB is very narrow and limited. Compare Pathfinder's seven options (dwarf, elf, gnome, half-elf, half-orc, halfling, and human) to D&D 4e's eight options (dragonborn, dwarf, eladrin, elf, human, half-elf, halfling, and tiefling). Just one more option, but much broader variety in the options. Or consider Fantasy Craft's twelve options: drake, dwarf, elf, giant, goblin, human, ogre, orc, halfling, ent, lizardfolk, and golem.* That selection allows much more characters than Pathfinder's seven options. If Pathfinder had a better selection of races in the CRB, I think we'd see less people wanting to play non-core races.
* I changed a few names for clarity. Ent, for example, is more clear than rootwalker, the actual name for the race.
That's good for you I suppose. But some of us want something more fantastical in our fantasy than a bunch of humans with slightly-altered physiques.
| cmastah |
| 1 person marked this as a favorite. |
They love something you love, so you hate them?
It can be a weird crowd sure, but they have similar interests to your own, and you despise them? They aren't really your enemy.
In Hama's defense, he probably meant specifically the weird ones. Like the guys who try and design characters that emulate anime characters or have melodramatic personalities. Some of these folks even outside DnD are just extreme in their love of anime (so again, the weird ones).
@Hama, I agree (that it's not the same) but can be made to be similar (we're not talking about an established world or biology, we're talking creating this from the ground up, so just like the Asari were crafted to be such, so can a race in a homebrew), I think there are already several fantasy worlds where the only sex for catfolk is SPECIFICALLY female (usually (if not solely) anime or anime style games) although in those settings, females of other races can't impregnate a female catgirl.
Also? I remember creating an enslaved race of sentient roaches in my homebrew, one player who knew about it before meeting this race actually advised me to change it and even consider making them all catgirls (him and perhaps generally the entire group (and anyone who isn't an entomologist) dislike roaches but this specific choice of catgirls comes from a long history of playing anime themed games....I wouldn't have minded considering a different race but catgirls just gave me such a 'WTH?' moment).
| cmastah |
Hama wrote:That's good for you I suppose. But some of us want something more fantastical in our fantasy than a bunch of humans with slightly-altered physiques.Vivianne Laflamme wrote:Personally, I find the core races more then sufficient.Hama wrote:Never understood the point of moar racez nowz. I think that a few races, but well fleshed out would be much more beneficial in the long run.It's not about raw numbers of choices. The thing is, Pathfinder's selection of races in the CRB is very narrow and limited. Compare Pathfinder's seven options (dwarf, elf, gnome, half-elf, half-orc, halfling, and human) to D&D 4e's eight options (dragonborn, dwarf, eladrin, elf, human, half-elf, halfling, and tiefling). Just one more option, but much broader variety in the options. Or consider Fantasy Craft's twelve options: drake, dwarf, elf, giant, goblin, human, ogre, orc, halfling, ent, lizardfolk, and golem.* That selection allows much more characters than Pathfinder's seven options. If Pathfinder had a better selection of races in the CRB, I think we'd see less people wanting to play non-core races.
* I changed a few names for clarity. Ent, for example, is more clear than rootwalker, the actual name for the race.
The DnD system is very versatile and can be used to do many awesome things but there ARE some fragile things in the system. Having a playable avian race in the game suddenly gives a character a very useful/powerful ability to fly extremely early in the games, a character with many legs like a drider renders a hound's annoying ability to trip (for free without provoking AoO) inconsequential (in addition to anyone/anything that can trip in general) and as you continue to go down the (interesting) races, you begin finding things that truly set them apart during gameplay (which in and of itself SHOULD be an awesome thing but in the fragile system that renders all playable races equal is an unforseen factor that can really throw a wrench in the gears).
There are classes that emulate those abilities, true, but it's a feature of that class which is why feats can't reproduce most if not all of them (like flight, having many legs, having a serpentine body, being made of ooze, etc.). If sleep was a spell that continued to be used and made useful past the first couple of levels (for anyone OTHER than the witch that takes that hex), you'd probably find elves and half-elves losing their immunity to sleep effects, instead certain creatures now have that feature as part of their charm (like the sandman).
THIS is probably why the savage races book REALLY needs to have a PF counterpart.
| Vivianne Laflamme |
| 1 person marked this as a favorite. |
Having a playable avian race in the game suddenly gives a character a very useful/powerful ability to fly extremely early in the games,
Tengu can fly? :P
Anyway, it's possible to have a winged race without giving flight at 1st level. The raptorans from the 3.5 splat book Races of the Wild did this. Starting at 1st level they can glide, traveling 20' forward for every 5' of descent. At 5th level, they can fly for a number of consecutive rounds equal to their Con mod (but they can glide between that). At 10th level, they get full flight all day e'ry day.
| cmastah |
cmastah wrote:Having a playable avian race in the game suddenly gives a character a very useful/powerful ability to fly extremely early in the games,Tengu can fly? :P
Anyway, it's possible to have a winged race without giving flight at 1st level. The raptorans from the 3.5 splat book Races of the Wild did this. Starting at 1st level they can glide, traveling 20' forward for every 5' of descent. At 5th level, they can fly for a number of consecutive rounds equal to their Con mod (but they can glide between that). At 10th level, they get full flight all day e'ry day.
True enough, as per the bestiary entry, fetchling PCs (or NPCs for that matter) can't move out of the material plane until a higher level (I think level 7 or 10).
Heheh, trying to think of a drider character that starts out with only two spider legs and is trying desperately not to fall flat on its face :P
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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| 1 person marked this as a favorite. |
Yes. Just focusing on "elf," for a moment.... can you imagine yourself at age 70? Can you really envision how you're going to behave? I rather doubt it.I doubly doubt you can imagine yourself at the age of 270.
[tangental]
As I tried to 'get into' the older one's head, I felt more and more he would become detached from humanity. A life long commitment? Spending 40 or 70 years with a human lover was little more than a 'fling' to him. Trouble with werewolves or mages? just outlive them. I stoppled playing the older one, in part because my personality changed post divorce, but in part because I realized I couldn't understand my creation anymore.
The 200 year old immortal on the other hand, became horrified at his mentor's casual attitude on mortality. He tried to form deep friendships to *not* become like his mentor. If I lived another 100 years I can't imagine how I'd feel knowing my friends, and possibly their kids and grandkids had gone on before me.
Hama
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They love something you love, so you hate them?
It can be a weird crowd sure, but they have similar interests to your own, and you despise them? They aren't really your enemy.
No they rabidly, change-their-lives-to-be-all-about-that, love it. I hate rabid fans of anything. They usually do more harm to the object of their affection then good.
I am a fan, not a fanboy. There's a big difference.
| cmastah |
| 3 people marked this as a favorite. |
The 200 year old immortal on the other hand, became horrified at his mentor's casual attitude on mortality. He tried to form deep friendships to *not* become like his mentor. If I lived another 100 years I can't imagine how I'd feel knowing my friends, and possibly their kids and grandkids had gone on before me.
Not to get too depressing but let's put this into greater perspective, shall we?
Forget that your kids and grandkids had passed on, that your friends have passed on: INSTEAD, every cause you fought for, every 'community' you fought for you got to see die of old age. Century 1, fight for good guys X, campaign over and you succeeded, sixty years later all those voices and tears of happiness died out, another 70-80 and their children's voices have died out. 250-300 years later and that community eventually started giving in to natural human evils such as selfishness, greed and racism. NOW you help community Y, rinse and repeat everything that I just said. 3-4 centuries later you help community Z, rinse and repeat the previous. Now, who honestly cares anymore? The good who live under tyranny will all die eventually and it'll be like it never mattered. Kingdoms, countries and maps will change, just give it time. Even your efforts are nothing more than something to pass the time (decades, reaching into centuries) when you're bored because individuals can be awesome (not perfect, but awesome) but the majority are either always or inevitably will become awful.
At this point, humans are no better than food: Today, I feel like tasting the wonderful culture of [insert people X], I hear they're well known for their hospitality, maybe after a few decades I'll try out culture Y, they have this whole architecture thing going for them. Are the poor of country X suffering under extreme poverty? Well, let's not sully the taste by actually bothering with them, shall we? Essentially you get to know what it's like to enter into movies/D20 modern: Let's try and enjoy basking in some 'hotel Rwanda'! I'll go to an impoverished country that's suffering massive genocide and fight for the good guys! Well that was fun! I also got to participate in some RP featuring dramatic moments where I cry over the dead innocents and swear vengeance! Tomorrow, it's a little bit of house! You could, quite literally, in the middle of an operation on a subject just walk out cause you got bored of today's 'episode' (of helping some guy who needs it with your years of medical knowledge) and decided you wanted to try a different genre. This is like if (returning to hotel Rwanda) the main character got bored of the storyline midway through and just walked out with everyone in the hotel getting massacred (even including this century's wife and kids) just to find a different genre to participate in.
This actually sounds fascinating and I would LOVE to play that character :P
| thejeff |
Not to mention the vast culture shock of living in a world so different from the one you were born in. Sure you get to live through the changes, but you've seen not only all the people you valued, but the very values you cherished swept away.
Of course, all of this would be greatly lessened for a race that was long-lived. Your friends and relatives would live as long as you and your culture would likely change slowly as well. You could go out into the fast moving world of humans and retreat to the comfort of home when it got to be too much.
| Jaelithe |
| 3 people marked this as a favorite. |
I don't understand the assertions made by some of those who dislike these types of campaigns.
It's not "played out" for all because some have no taste for it.
It's not "boring" for everyone because it doesn't inspire a few or even a majority.
As to "overdone," well ... anything done well is welcome. Anything done poorly shouldn't have been done in the first place.
Perhaps "I prefer to explore other aspects of fantasy" is preferable to "There's nothing left to be said."
I've never understood the mentality that says, "I don't like it, therefore it sucks."
| Odraude |
| 1 person marked this as a favorite. |
Odraude wrote:So, nothing against you, but I'm super picky about anime cliches and am probably much more judgmental than I really ought to be when presented with a character that fits into anime stereotypes. But that's a matter of taste and experience for me, nothing against you.the 3 examples i mentioned, though animesque, could work in non-anime media too. it's not like they weren't that mainstream a concept.
Honestly, I'd disallow the second one because having run a player that did the exact same thing (down to the race, is this from some anime I don't know about?), it was very disruptive to the players and groan worthy at how one dimensional the character was. I had to politely tell the player that the bearded devil that was murdering her friends doesn't care how "moe" he was. He is still dragging them to hell.
Anime, and anime topics, genres and the borrowing from other cultures is legion.
I have always been surprised by the anti-anime crowd on here (is it an American thing?), but anime crawls into and draws upon so much. Anime has been merged into fantasy for decades.
Never said I hated anime. I dislike most though because they seem to always fall into the same annoying tropes and cliches that at this point are either hackneyed or kind of creepy. I find it rare to see an anime that deviates from the current trend or tries something more than just being a slice-of-life, self-insert anime. But that's a rant for a different thread.
Which is why I always hesitate before I allow certain tropes. Like the last time I allowed an anime trope, it was the "13 year old girl but really 500 years old" type of character. It got very creepy very quickly.
Odraude wrote:When I think of Mary Sue, I think of a character that is perfect in every way and everybody loves them. No flaws, no hang-ups, and generally, wish-fulfillment for the author/player.You've just described D&D/PF humans.
Except not really? I mean, sure, in Golarion, humans are dominant. But they are far from perfect. Whether it's the squabbling nobles in the River Kingdoms, the devil-run nation of Cheliax, or the permanent winterland of Irrsien, you'll find that humans are generally f&ing everything up. So I'd hardly say that they are Mary Sue characters.
| Odraude |
Honestly, I'm pretty cool with crazy races (or any races) as long as they aren't played as one-dimensional caricatures or gimmicks. Which is indeed totally possible.
cmastah wrote:Having a playable avian race in the game suddenly gives a character a very useful/powerful ability to fly extremely early in the games,Tengu can fly? :P
Anyway, it's possible to have a winged race without giving flight at 1st level. The raptorans from the 3.5 splat book Races of the Wild did this. Starting at 1st level they can glide, traveling 20' forward for every 5' of descent. At 5th level, they can fly for a number of consecutive rounds equal to their Con mod (but they can glide between that). At 10th level, they get full flight all day e'ry day.
Strix can fly from the get go.
| Vivianne Laflamme |
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Strix can fly from the get go.
Sure, but it's possible to make a flying race that cannot fly from level 1. The point is, there's a solution to the potential balance issues that arise from having a winged race. Balance isn't a good reason to disallow winged races.
I've never understood the mentality that says, "I don't like it, therefore it sucks."Would you feel better if you my post from the beginning of this thread you quoted was instead written as follows?
In my opinion, it's boring, played out, and overdone. And often, it isn't very fantastic.
I thought the implicit "in my opinion" was clear---the question in the OP was why people dislike humanocentric settings. But maybe it wasn't clear.
| MMCJawa |
99% of everything is crap, and I assume that applies to Anime as well as it does to any other medium/genre
As for flight (or other special abilities), how useful it can be is really dependent on the game and style of game. It's going to be more powerful in a game where stuff mostly takes place in the wilderness and involves a lot of exploring, but probably a lot less useful in a heavy dungeon game with intrigue. And to be fair most of the races with interesting abilities come with weaknesses as well that can make them hard to play.
| Odraude |
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Personally, I don't actually think a low-level flying race is as unbalancing as people make it out to be. But admittedly, I tend to use more humanoids in my campaigns, so it's easier to explain why some of them have bows and guns. Also, I make use of weather rules and "aerial terrain". Had a strix player that got tangled up in a canopy once. With an assassin vine in it. That was fun :)
But, I'm admittedly more of a simulationist when it comes to environment stuff like that.
| Jaelithe |
| 3 people marked this as a favorite. |
Would you feel better if you my post from the beginning of this thread you quoted was instead written as follows?Vivianne Laflamme wrote:In my opinion, it's boring, played out, and overdone.
Actually, "I don't enjoy it" is, in my opinion, a lot better and more accurate, simply because it's clearly not "boring" and "played out" for many others here. Perhaps they're not in the vanguard of some players' and DMs' perceived progress in gaming, but ... they're not imagination-bereft, either.
In addition, considering how often I've watched people on these fora attacked for stating their perspective as fact because they didn't add "in my opinion," I assumed that one, indeed, said that if they meant it.
On the other hand, I've forgotten to do so as well, and intent is difficult to gauge without tone of voice to refine it.
I certainly understand if someone is weary of certain styles, themes and cosmologies, though. For many, though, that's cyclical.
| cmastah |
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But, I'm admittedly more of a simulationist when it comes to environment stuff like that.
This isn't pertaining to the flying thing but in general I wanted to do the same because the environmental rules allow for wonderful dramatic experiences but sadly my players can't be bothered with anything they consider to be 'complicating things'. I wanted to implement travel rules as well and gave them a blank map to chart their way through the world and to make use of survival to traverse the world and experience its different environs but sadly....they just wanted to get the whole thing over with because they couldn't be bothered with this stuff....that was killing the simulation of the difficult, arduous yet adventurous trek aspect that I intended to include, ripe with encounters of tribal cultures within the world and mystical creatures as well.