Need Help Building a Hero Who Looks Like a Bad Guy.


Advice


So, I have this PC idea. He's a Really good guy, but he's absolutely terrible at showing it. He's an awful judge of character, wears menacing armor, and just generally has a hard time explaining himself.

Only problem is, I don't know how to do it mechanically. What I've got so far:
Lizardfolk (using stats in the ARG) (some martial class)

Armor spikes, Scythe.

Feats: Power attack (???)

But that's all I've got. The group he'll be going with would currently be:
Gnome bard
Halfling rogue
Suli hunter (from ACG)
Fetchling magus
Dhampir ninja
Yeah, there wasn't much planning on the "team synergy" front. But that's why, I'd like to fill the frontline roll. We're all level 2, and you can assume 20 point buy.

Any advice that can be offered would be greatly appreciated!

Thanks in advance


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Class: Inquisitor
Inquisition: Conversion

Leave cha low, pump wis and make use of:

Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.

Even when your are nice, you're scary.


Ooh, I've never played an inquisitor. would a scythe work well on one? that and the race are the only set things. and a high wisdom for will saves is always welcome.
Only problem I see is the d8 hit die. We've got a lot of squish already.


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Sure. You just need to find a way to be proficient. For example, worship this guy:
Svarozic (Favored Weapon scythe)

And if d8,really is too squishy, both the abilities above come at level 1. You could just use it as a dip and go barbarian or something else big for the rest.


medium armor might be enough, but I'm not sure


Dreadful Carnage might be a good fit. You brutally slaughter an enemy, striking fear in your opponents and stirring unease in your allies.

I think Jarl has the right idea, be intimidating even when your character doesn't mean to.


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that would be good too. maybe cornugon smash too? a full-on intimidate build could be viable in this campaign. it's a home brewed urban setting. lots of humanoids.


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I once played an aasimar inquisitor very similar to this. He wore a black cloak (he was stealthy) wielded a scythe (he grew up as a farmer and used this to harvest wheat) and eventually took the racial feats to get black angel wings (flavored as how he was descended from a fallen angel, which wasn't his fault).

He was NG, and very nice, but everyone would look at him and think he was the physical manifestation of death.

This thread just made me remember him, thought I'd contribute the anecdote.


See? now that sounds like fun.


So, Inquisitor, would one of the ACG classes fit maybe?

Silver Crusade

another option, with GM permission, is a paladin, yes a paladin. Have you ever seen a ticked off angry at the corrupt world paladin? no silver and gold armor for these boys, They take the fight to the enemies doorstep, live through betrayals, topple corrupt governments, live through things the other goody goody paladins WISH they could live through. These guys don't Matyr themselves, they just kick the ass and go. They follow there own code and deities/own Laws. (Way I see it, a paladin is lawful, to his GOD'S LAWS. If his deity says slavery is evil/unlawful idc if its a country law, that paladin is against it.) Don't let a "class" type dissuade you from an idea.


I hear eyepatches help with this sort of thing.


Paladin would add a lot of much needed defensive ability, and was BORN to work the nice guy angle. Weird that all of the "Intimidating" classes seem to be the religious ones so far.
EDIT: An eye patch feels like a must-have now. And maybe a facial scar to complement it.

Grand Lodge

Well, Barbarian can be intimidating.

Armored Hulk archetype will have you running around in Full Plate as well.


My first thought was barbarian, but I'm kinda running a Reptilian barbarian already. T'would be redundant.


Paladin can be intimidating and gets a benefit from Cha. But you could also do a fighter with intimidating prowess. Also, the two weapon master seems like it would work. Here's what I've got...

Lizardfolk Fighter (Two-Handed Fighter)2
HP: 21 (10 +2 from first level, 6 +2 at second level, +1 at each level from favored class)

STR 17 (+2)
DEX 12
CON 12 (+2)
INT 10
WIS 8
CHA 14
Skills: Intimidate + 9, some other skill +x
Feats: Intimidating Prowess, Iron Will, Power Attack, Cleave

The rest is really flexible. The 8 Wis represents him being oblivious to the fact that he seems evil and also allows him to be a horrible judge of character. The high charisma represents him being intimidating and imposing, and perhaps even handsome for a lizard. You may not like him because he's scary, but you respect him... because he's scary. The iron will is mostly to balance out the low wisdom, giving him a little bit less of a trash will save.

If you want to be more effective,you could totally up the Wis and drop the Cha and just let his obliviousness be a thing that you roleplay. You could also give him a low Cha and have it represent that he never seems to have the kind of presence he WANTS to have.


Ah, here is a trait: Steel Skin

Forgetting the bits about armor, this trait says that you start with a helm that gives +2 to intimidate. Let's admit it: being the faceless hulk covered in steel is a great way to depersonalize a character, and thus make them more 'monstrous'.

Admittedly, you have to wear heavy armor to benefit from this, and you do not seem to be leaning in that direction. Still, it is this kind of flavorful detail that helps with this kind of thing.

Silver Crusade

paladins can also be bowmand or gunners ;)


lemeres wrote:

Ah, here is a trait: Steel Skin

Forgetting the bits about armor, this trait says that you start with a helm that gives +2 to intimidate. Let's admit it: being the faceless hulk covered in steel is a great way to depersonalize a character, and thus make them more 'monstrous'.

Admittedly, you have to wear heavy armor to benefit from this, and you do not seem to be leaning in that direction. Still, it is this kind of flavorful detail that helps with this kind of thing.

Wow. Wish I knew about that trait when I was making an NPC who is still only referred to as "Big Guy." It looks like a keeper. On the heavy armor thing, I think it would work perfectly well.

And the fighter build could give me a chance to playtest a couple of houserules I've been working on. Those stats look pretty good for what I'm going for, maybe flip Cha and Wis for practicality like you said, but then I wouldn't have the mechanical effectiveness in intimidation...

hmmm... decisions


Mechanically speaking, I think that at least not taking a penalty to Wis is more important than a few extra points in Cha. However, the intimidation factor is nice and if you don't have a lot of other ways to scare people in the group it could be useful.

I'm glad you like it though, I enjoyed building it.


In case it changes anything, those homebrewed changes would be:

1. 4 skill points a level, because who's grandma did the fighter punch to deserve only 2?

2. bravery replaced with good will save progression at level 2, because who's grandma did the fighter punch to deserve that?


I would keep the wis penalty, take a trait to boost will saves. This one is appropriate:

Ultimate Campaign wrote:


Deathtouched: At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain either a +1 trait bonus on Fortitude saving throws or a +2 trait bonus on saving throws against mind-affecting effects (your choice).

I would switch constitution and charisma. Those hp very precious, and starting with a 16 constitution is nice.

I would consider this trait instead of the armor one;

Ultimate Combat wrote:


Omen: You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.


If your gm let's you, why not try a hellknight? Requires lawful but can be good too.

http://pathfinderwiki.com/wiki/Hellknight

The special armour they have works perfect for your idea:

http://pathfinderwiki.com/wiki/File:Hellknight_2.jpg


Green Smashomancer wrote:
So, I have this PC idea. He's a Really good guy, but he's absolutely terrible at showing it. He's an awful judge of character, wears menacing armor, and just generally has a hard time explaining himself....

To me this says low charisma really god guy but terrible at showing it) and low wisdom (awful judge of character and has a hard time explaining himself).

Take intimidating prowess to get back some of the loss on intimidate from the low charisma.


Intimidating Prowess is a must have for certain, I've never seen the Omen trait before, GM willing, I would take that. Hellknight is the most hardcore name for a class I've ever heard.


Here's a simple Inquisitor.

Spoiler:
Slim the Nice Guy?
Male Lizardfolk Inquisitor 2
LG Medium humanoid (reptilian)
Init +4; Senses Perception +7
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 natural)
hp 19 (2d8+6)
Fort +6, Ref +1, Will +6
--------------------
Offense
--------------------
Speed 20 ft., swim 30 ft.
Melee bite -1 (1d3+1/×2) and
. . 2 claws -1 (1d4+1/×2) and
. . masterwork scythe +5 (2d4+4/×4)
Special Attacks bite, Judgement of Sacred Destruction +1, judgement of justice, judgement of piercing, judgement of smiting
Spell-Like Abilities
. . At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +5):
1st (3/day)—persuasive goad (DC 14), true strike, command (DC 14)
0 (at will)—acid splash, detect magic, create water, detect poison, light
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +4; CMD 15
Feats Intimidating Prowess
Traits armor expert, omen
Skills Bluff +7, Climb +5, Diplomacy +7, Intimidate +13, Knowledge (dungeoneering) +4 (+7 to identify the abilities and weaknesses of creatures), Knowledge (nature) +4 (+7 to identify the abilities and weaknesses of creatures), Knowledge (planes) +4 (+7 to identify the abilities and weaknesses of creatures), Knowledge (religion) +4 (+7 to identify the abilities and weaknesses of creatures), Perception +7, Sense Motive +8, Spellcraft +4, Stealth +3, Survival +7 (+8 to track), Swim +9
Languages Draconic
SQ domains (conversion inquisition), hold breath, judgement 1/day), monster lore +3, track
Other Gear Masterwork Breastplate, Masterwork Scythe, 33 PP, 2 GP
--------------------
TRACKED RESOURCES
--------------------
Judgement (1/day) (Su) - 0/1
Omen (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Bite (Ex) Prerequisites: Small or larger size.

Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Omen (1/day) As a swift action, Demoralize an opponent.
Swimming (30 feet) You have a Swim speed.
Track +1 Add the listed bonus to survival checks made to track.


Wow, that's really thorough! I like the Inquisitor as a class, looking at all the cool tricks they get. I could use the wis-to-intimidate too.

Silver Crusade

you could also go pistolero 5/holy gun 15.


I am quite a fan of guns in Pathfinder. But, I'm currently playing a gunslinger.

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