
Nematon |

I have only ever played pathfinder a handful of time and tried magus and druid and ranger I think,while in Dnd I played a Warden. I'm not good with up close combat and weapons. (or at least yet i guess).
I would love to play a druid again but my last group got disbanded so I am kinda being picked up by another local group and they already have a long time druid....

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clerics can be good...a malic cleric can be pretty nasty.
If you are trying to stay away from melee orientated combat you can always go sorcerer or wizard. If your GM lets you take the monster feat "ability focus" a slumber witch can be true and total domination.
If you want to play a support character there are actually some really powerful bard builds out there that while I have witnessed in action have never designed or played...I know they exist though

Nematon |

What is it you want to do? Just ranged combat, or would you prefer to have spells or a decent skill list? It might also help if you tell us the makeup of your new group.
umm oh... we have aDruid, a Sorcercer, a Cavalier, and a Gunslinger.
other than that I guess i dunno how to answer you Cassidius. I tried archery before and i didn't work to well....I kept shooting my own team... so I guess no to just ranged? I'm sorry
Nematon |

What is it you like about the druid? The spells? The animal companion? The wild-shaping? The nature theme?
The spells are great! Animal companion was nice, love me some animals, but I was always WAY more protective of my companion than of me so i dunno if i did that right. Never used Wild-shaping and LOVE the nature theme

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Racial archetypes tend to be pretty fun. A fighter (dirty fighter) Half-Orc is a lot of fun. Fighter (Foehammer) Dwarf to do everything you would expect from a dwarf from movies and literature. Goblin Alchemist (Fire Bomber) etc...
They usually play to the race strength and have a good enough twist that it feels a bit different and flavorful. Only one I wouldn't recommend is the spellbinder for elf, its kinda meh.

Nematon |

clerics can be good...a malic cleric can be pretty nasty.
If you are trying to stay away from melee orientated combat you can always go sorcerer or wizard. If your GM lets you take the monster feat "ability focus" a slumber witch can be true and total domination.
If you want to play a support character there are actually some really powerful bard builds out there that while I have witnessed in action have never designed or played...I know they exist though
I will look into those, I did end up healing my group A LOT in my last campaign,since my cleric (might be wrong) kept dieing a lot! So support might be up my alley, I just don't wanna be only support I guess...like I want to be able to have the ability to kill something if i am left alone? Gosh I sound so noobish, sorry guys!

BetaSprite |

Cassidius wrote:What is it you want to do? Just ranged combat, or would you prefer to have spells or a decent skill list? It might also help if you tell us the makeup of your new group.umm oh... we have aDruid, a Sorcercer, a Cavalier, and a Gunslinger.
other than that I guess i dunno how to answer you Cassidius. I tried archery before and i didn't work to well....I kept shooting my own team... so I guess no to just ranged? I'm sorry
Shooting your own team? In Pathfinder, that should only happen if your team members are sharing spaces with the enemy, which takes some very specialized builds. If the GM was having you hit your allies when you are trying to shoot the enemy, he has misinterpreted a rule somewhere.

Kolokotroni |

RainyDayNinja wrote:What is it you like about the druid? The spells? The animal companion? The wild-shaping? The nature theme?The spells are great! Animal companion was nice, love me some animals, but I was always WAY more protective of my companion than of me so i dunno if i did that right. Never used Wild-shaping and LOVE the nature theme
What material are you allowed to use? Can you for instance use the playtest classes for the advanced player guide? Because the hunter is a divine nature caster which is focued on working with his animal companion and doesnt have wild shape. Might be a good fit?
By the way, you never hit your allies with archery, you just miss if they block your shot because they are in melee with the enemy. And the feat precise shot negates this penalty, which you should always get as soon as possible if you are an archer.

Nematon |

Nematon wrote:Shooting your own team? In Pathfinder, that should only happen if your team members are sharing spaces with the enemy, which takes some very specialized builds. If the GM was having you hit your allies when you are trying to shoot the enemy, he has misinterpreted a rule somewhere.Cassidius wrote:What is it you want to do? Just ranged combat, or would you prefer to have spells or a decent skill list? It might also help if you tell us the makeup of your new group.umm oh... we have aDruid, a Sorcercer, a Cavalier, and a Gunslinger.
other than that I guess i dunno how to answer you Cassidius. I tried archery before and i didn't work to well....I kept shooting my own team... so I guess no to just ranged? I'm sorry
-shrugs- i dunno, if you so :), I just know there was several time I always killed my allies =/

Kolokotroni |

mswbear wrote:I will look into those, I did end up healing my group A LOT in my last campaign,since my cleric (might be wrong) kept dieing a lot! So support might be up my alley, I just don't wanna be only support I guess...like I want to be able to have the ability to kill something if i am left alone? Gosh I sound so noobish, sorry guys!clerics can be good...a malic cleric can be pretty nasty.
If you are trying to stay away from melee orientated combat you can always go sorcerer or wizard. If your GM lets you take the monster feat "ability focus" a slumber witch can be true and total domination.
If you want to play a support character there are actually some really powerful bard builds out there that while I have witnessed in action have never designed or played...I know they exist though
Nothing to be sorry about, everyone was new to the game at some point. If you want to be a support character, I would echo the bard, they are the best buffers, and all around helpful characters. And with the right build you can be a descent fighter too thanks to benefiting from your own buffs most of the time as well.

Nematon |

Nematon wrote:RainyDayNinja wrote:What is it you like about the druid? The spells? The animal companion? The wild-shaping? The nature theme?The spells are great! Animal companion was nice, love me some animals, but I was always WAY more protective of my companion than of me so i dunno if i did that right. Never used Wild-shaping and LOVE the nature themeWhat material are you allowed to use? Can you for instance use the playtest classes for the advanced player guide? Because the hunter is a divine nature caster which is focued on working with his animal companion and doesnt have wild shape. Might be a good fit?
By the way, you never hit your allies with archery, you just miss if they block your shot because they are in melee with the enemy. And the feat precise shot negates this penalty, which you should always get as soon as possible if you are an archer.
umm, i didn't those existed, i have just been reading the PC, I will ask! thanks for the tip!
do you have a link to the hunter? I find witch and bounty at first search, are those it?

Kolokotroni |

BetaSprite wrote:-shrugs- i dunno, if you so :), I just know there was several time I always killed my allies =/Nematon wrote:Shooting your own team? In Pathfinder, that should only happen if your team members are sharing spaces with the enemy, which takes some very specialized builds. If the GM was having you hit your allies when you are trying to shoot the enemy, he has misinterpreted a rule somewhere.Cassidius wrote:What is it you want to do? Just ranged combat, or would you prefer to have spells or a decent skill list? It might also help if you tell us the makeup of your new group.umm oh... we have aDruid, a Sorcercer, a Cavalier, and a Gunslinger.
other than that I guess i dunno how to answer you Cassidius. I tried archery before and i didn't work to well....I kept shooting my own team... so I guess no to just ranged? I'm sorry
I am pretty sure your former dm was either employing a house rule, or misusing a rule. Either way, you cant shoot your own allies, and the penalty they impart is negated with the precise shot feat. If you want to do archery, be human and take your 1st level feats as point blank shot and precise shot.

Kolokotroni |

Kolokotroni wrote:Nematon wrote:RainyDayNinja wrote:What is it you like about the druid? The spells? The animal companion? The wild-shaping? The nature theme?The spells are great! Animal companion was nice, love me some animals, but I was always WAY more protective of my companion than of me so i dunno if i did that right. Never used Wild-shaping and LOVE the nature themeWhat material are you allowed to use? Can you for instance use the playtest classes for the advanced player guide? Because the hunter is a divine nature caster which is focued on working with his animal companion and doesnt have wild shape. Might be a good fit?
By the way, you never hit your allies with archery, you just miss if they block your shot because they are in melee with the enemy. And the feat precise shot negates this penalty, which you should always get as soon as possible if you are an archer.
umm, i didn't those existed, i have just been reading the PC, I will ask! thanks for the tip!
do you have a link to the hunter? I find witch and bounty at first search, are those it?
Hunter can be found here. You can download the playtest doc for free.

Nematon |

Nematon wrote:I am pretty sure your former dm was either employing a house rule, or misusing a rule. Either way, you cant shoot your own allies, and the penalty they impart is negated with the precise shot feat. If you want to do archery, be human and take your 1st level feats as point blank shot and precise shot.BetaSprite wrote:-shrugs- i dunno, if you so :), I just know there was several time I always killed my allies =/Nematon wrote:Shooting your own team? In Pathfinder, that should only happen if your team members are sharing spaces with the enemy, which takes some very specialized builds. If the GM was having you hit your allies when you are trying to shoot the enemy, he has misinterpreted a rule somewhere.Cassidius wrote:What is it you want to do? Just ranged combat, or would you prefer to have spells or a decent skill list? It might also help if you tell us the makeup of your new group.umm oh... we have aDruid, a Sorcercer, a Cavalier, and a Gunslinger.
other than that I guess i dunno how to answer you Cassidius. I tried archery before and i didn't work to well....I kept shooting my own team... so I guess no to just ranged? I'm sorry
Good to know, only ever been half elf (was half-elf half lycan once) so humans i will look into! ^_^

Nematon |

Nematon wrote:Hunter can be found here. You can download the playtest doc for free.Kolokotroni wrote:Nematon wrote:RainyDayNinja wrote:What is it you like about the druid? The spells? The animal companion? The wild-shaping? The nature theme?The spells are great! Animal companion was nice, love me some animals, but I was always WAY more protective of my companion than of me so i dunno if i did that right. Never used Wild-shaping and LOVE the nature themeWhat material are you allowed to use? Can you for instance use the playtest classes for the advanced player guide? Because the hunter is a divine nature caster which is focued on working with his animal companion and doesnt have wild shape. Might be a good fit?
By the way, you never hit your allies with archery, you just miss if they block your shot because they are in melee with the enemy. And the feat precise shot negates this penalty, which you should always get as soon as possible if you are an archer.
umm, i didn't those existed, i have just been reading the PC, I will ask! thanks for the tip!
do you have a link to the hunter? I find witch and bounty at first search, are those it?
Thanks!!

Cassidius |

Inquisitors are quite nice. I haven't personally played one, but I've never heard anyone complain about it either. You will be able to support and kill things when necessary. There are probably guides for it somewhere that are worth a look, other than that the good people of the forum can probably steer you in the right direction.

CalethosVB |

The Inquisitor is a strong but not OP option. Myself, I've looked for buff spells when playing Inquisitor instead of anything that deals direct damage or has a save. Then again, I like knowing things always work, too.
I've built a Zen Archer Monk / Inquisitor that kicks much butt with his bow. Depending on your Wisdom, you could really get away with wearing armor. Zen Archer gets a lot of freebies, whereas the Inquisitor gets some power upgrades as time goes by, partly in the form of spells, but mostly through Bane (it counts on every arrow) and Judgement.

Kolokotroni |

Inquisitors are a very flexible class. They have a good spell list, they have lots of skills to work with, and when buffed are descent in combat. They also have the divine spells that your party's druid will likely need assistnace with in terms of healing and condition removal. They are usually best as archers, as they arent quite tough enough to be front liners. But they can work as front liners too.

Craig Bonham 141 |
Let me crow a little 3pp love:
Godlings can be a freaking hoot. Massively variable, can be completely different each time you play them.
I'm playing a Riven Mage now and I'm really digging it.
I've seen folks have a real blast with the Mosaic Mages.
Star Seed from It Came From Beyond the Stars is something I'm looking to play.
If you want SICK levels of variability then go with either the Echo or Taskshaper.

Hogeyhead |

Well inquisitor is great at range, but isn't natury at all, though you could be an inquisitor of gozreh or something. It's really not that suppotry of a class either, it's mostly about augmenting itself. However it's a relatively easy class to play, and if you screw up, you can say that the class was his idea, I kid. They can be complicated to learn however. A lot, and I mean a -lot- of abilities are available to you at any one time.
Personally I would go with something less complex like a cleric of erastil. You get proficiency with the long bow, the feater subdomain (of the animal domain) is fantastic, and you get an animal companion. take boon companion at lvl 5 to make him full (if you care, and it sounds like you do).
If you are starting at a relatively high level you have a few options. You should start human as you will be feat starved as an archer. If you are starting around lvl 9 or so you should do the following with your feats:
1 channel smite
guided hand
3 point blank shot
5 boon companion
7 precise shot
9 rapid shot
If you have a decent strength you can do some decent damage, especially with certain spells active like divine favor. When you get the opportunity get deadly aim, and many shot and improved precise shot.
You aren't as mad as you might be because you don't shoot with dex. Because of guided hand you shoot with your wisdom instead, so you could leave it at say 12. str should be 12-14, then augmented with items. con should be 12-14 then also augmented with items. wis should start at 18 then be augmented as much as you can. unless you are face cha can stay at 10, and int doesn't really need to be higher than 12, and really skills aren't your thing so 10 is fine (but remember to max out perception even though it's not a class skill, you can get it very high)
So you are a decent archer (stay in the back no matter what unless emergency healing is needed) and a very competent healer buffer and all around caster.
This build does suffer at lower levels keep in mind, but it's not unbearable so long as you are human.
Someone else can tell you what animal companion you should take, I'm no expert. Also if you can tell us what environment you are in to know what animal would be available/appropriate.
Clerics have a huge spell list, so rely on the veterans to suggest your daily spell selection until you get the hang of it.
Get a buckler and a breastplate, but keep in mind your AC will never be fantastic.
If you don't know what to do for your second domain, the good domain, or the archon subdomain of good are solid support choices, and holy lance can boost your damage for a bit.

Nematon |

Well inquisitor is great at range, but isn't natury at all, though you could be an inquisitor of gozreh or something. It's really not that suppotry of a class either, it's mostly about augmenting itself. However it's a relatively easy class to play, and if you screw up, you can say that the class was his idea, I kid. They can be complicated to learn however. A lot, and I mean a -lot- of abilities are available to you at any one time.
Personally I would go with something less complex like a cleric of erastil. You get proficiency with the long bow, the feater subdomain (of the animal domain) is fantastic, and you get an animal companion. take boon companion at lvl 5 to make him full (if you care, and it sounds like you do).
If you are starting at a relatively high level you have a few options. You should start human as you will be feat starved as an archer. If you are starting around lvl 9 or so you should do the following with your feats:
1 channel smite
guided hand
3 point blank shot
5 boon companion
7 precise shot
9 rapid shotIf you have a decent strength you can do some decent damage, especially with certain spells active like divine favor. When you get the opportunity get deadly aim, and many shot and improved precise shot.
You aren't as mad as you might be because you don't shoot with dex. Because of guided hand you shoot with your wisdom instead, so you could leave it at say 12. str should be 12-14, then augmented with items. con should be 12-14 then also augmented with items. wis should start at 18 then be augmented as much as you can. unless you are face cha can stay at 10, and int doesn't really need to be higher than 12, and really skills aren't your thing so 10 is fine (but remember to max out perception even though it's not a class skill, you can get it very high)
So you are a decent archer (stay in the back no matter what unless emergency healing is needed) and a very competent healer buffer and all around caster.
This build does suffer at lower levels keep in mind, but...
Wow alrighty then, I'll check out cleric. when I was looking at inquisitor, I noticed I could take the animal domain and get a companion as well.
I guess I should have mentioned it earlier but didn't think of it, I am starting lvl 1....