Gadget Archer


Advice


I picked up the 3pp New Paths Compendium from Kobold Press. yay!

Inside was some good stuff but the thing that feels like it open's doors for me were arrows with fillable arrow heads for liquids, usually alchemical substances.

Immediately my mind started reeling in my inevitable Green Arrow/Hawkeye character that I'm going to play with trick arrows for every occasion. The problem is that I have NEVER played an archer. Whats the best way to go about the concept?

By flavor I need to be able to use acrobatics, hit things with my bow, max out craft alchemy and/or arrows.

The game I may use this on is 20 point buy, starts at lvl 5, I'm human, and get a +1 to two abilities instead of one every 4 lvls. Magic items will be scarce to non-existant, I start at lvl 5 WBL.

I have options to change my class' BAB (full BAB is the max), up my skill ranks per lvl, gain class skills or increase my hit die.

Scarab Sages

Sounds like you want a Zen Archer.


do you want to be alchemist? or just use alchemical substances?
if you want to be an alchemist look at this...

Explosive Missile (Discovery)

Prerequisite: Alchemist 4

Benefit: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.


Sowde Da'aro wrote:

do you want to be alchemist? or just use alchemical substances?

if you want to be an alchemist look at this...

Explosive Missile (Discovery)

Prerequisite: Alchemist 4

Benefit: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.

I just want to use alchemical substances but this seems like a nice possibility.

Lantern Lodge

I played in a low to no magic game and the DM allowed me to play an Alchemist. If allowed to play it play it and dont look back. Explosive Missile + Explosive Bomb made things extremely fun and well managed. True you wont be carpet bombing things with you bombs as the typical bomber alchemist, which you DM will love you for, and you wont be doing full attacks that round but it allows you to stretch your bomb usage through the day and be able to hit targets with a bomb that you normally would not be able to do to distance. Also the Grenadier archetype with those arrows will allow you to double alchemy an item for good burst.


I'm a fan of the skirmisher ranger. Trade in your ranger magic for nonmagical tricks.


Trapper ranger is good if you want trick arrows.

You can shoot arrows that make pit traps. Do you need any more than that?

You can also get that ability from the poisoneer PRC.


Grenadier alchemist. Read this thread, especially what N.Jolly wrote.


Quick question; What kind of weapon are longbows and arrows when used as improvised melee weapons?


Longbows are two-handed and arrows would be light.


What kind of damage?


Malwing wrote:
What kind of damage?

From pg 145 of the Corebook.

An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2).

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