Name Violation
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Bodyguard feat (how its used, when it can be used, where you have to be positioned, my mount using it)
Cover (some dms dont have allys count as cover when youre behind them using a reach weapon)
mud (some dms let creatures with a swim speed ignore difficult terrain if they are still in water, "because they should" they say)
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Crap, did some digging. Supposed to used the ranged weapons rules for cover for reach weapons.
This was an error on my part, though, not a choice to apply the rules differently.
(So many rules... I'm getting old and my brain can't hold them all any more. I used to practically have the 1e DMG memorized.)
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Crap, did some digging. Supposed to used the ranged weapons rules for cover for reach weapons.
Except it is not clear whether you're supposed to use the ranged weapon soft cover rules for reach weapons - it's in a different subsection. So... expect variation :)
My experience: Cure spells and non-lethal damage - are you more hurt when you take 5 lethal, 6 non-lethal, and cured 5, or when you take 10 non-lethal and cured 5.
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And by "some", nosig means "most".
no actually, most judges any more will do the Perception rules the way they are written in PFS, it's just a few still doing the "roll a d20 for every 5' square".
we've come a long way in a the last few years... even on "Take 10"
(edit: reflecting more on this, let me amend my statement above....
I've not been "playing away from my home turf" as much as I used to for the last year or so... and I've been judgeing more, so maybe I'm seeing a limited picture. In the St. Louis area, the area I have been playing in lately, most judges will do the Perception rules the way they are written in PFS. Perhaps this is not true elsewhere...)
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Firing into a melee at a large creature - and exactly what is ment by "..at least 10 foot..."
Old thread on this Define-the-following-at-least-10-feet-away.
another is:
When can someone hide? How does Stealth work?
and the worst!
darkness effects and how they work with light (both magical and other light sources)
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I've personally seen variation with:
Darkness--but most GMs will err on the side of the PCs or simplicity.
Taking 10--to quote Chris Mortika, "Some GMs just don't like it"
Taking 20--only with regards in how long it takes. (The only time I flat out called a GM on it was when they said taking 20 on a perception would take 20 minutes in a small office.)
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Two more things:
Calling Combat--Some GMs will call combat when its obvious the party has reached the mook mop up stage and the mooks are clearly overmatched, others will make you play it out to the very last roll
Identifying found magic items--some will flat out tell you what you find, others will make you burn time with detect magic/spellcraft.
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no actually, most judges any more will do the Perception rules the way they are written in PFS, it's just a few still doing the "roll a d20 for every 5' square".
I'll still run things that way for thorough, Take 20, searches. For most other situations, the range penalties are more than sufficient.
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nosig wrote:no actually, most judges any more will do the Perception rules the way they are written in PFS, it's just a few still doing the "roll a d20 for every 5' square".I'll still run things that way for thorough, Take 20, searches. For most other situations, the range penalties are more than sufficient.
can you clearify please Majuba? It must be all the holiday cheer slowing my brain funtions, but I do not understand what you are trying to say. You still run things what way?
and how do you mean "For most other situations, the range penalties are more than sufficient", sufficient for what?
(sorry to derail this thread. If you would start another? or "thread-necro" one of the old Perception threads?)
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Perception: sometimes people are making you look every 5 feet like the old search rules, you have to announce every door, floor, section of wall or even part of the object to even get a roll. I usually say something along the lines of "You're pathfinders, you're semi trained quasi professional murder hobo archeologists and you're not on a time limit... I'll assume you're moving half speed and checking everything out as you go unless we're in combat or you tell me otherwise.
Making take 10 take longer is common. (but wrong, not grey)
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Whether Protection from Evil (and thus the Clear Spindle Ioun Stone) protects against a Harpy's song.
How much information you get with a Knowledge check and whether you are allowed to ask for it. For example, for one useful bit of information, some are generous and give you, say, all of the defensive abilities, while others will give you one of their resistances immunities.
Charm person. Some tend to treat it more like Dominate person.
Illusions, in general, and what constitutes "interaction" for the purposes of allowing a saving throw.
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With all of the search discussion going on, it just makes me wonder about the rooms where it actually states something along the lines of, "If the party spends at least 15 minutes searching, a DC 25 search check will reveal..."
Do you just say "OK, you've spent 15 minutes in here, you've found everything there is to find. Now where are you going?" Because if it's that easy, why even have a time minimum AND a DC listed? Yes, they are supposed to be professionals, but sometimes even trained editors miss spelling errors. *cough*(all RPG books)*cough*
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How reach weapons work with the second diagonal. After the last FAQ, I always ask when I'm navigating around large creatures how the GM rules that second diagonal works. It also makes diagonal corridors the bane of reach weapon fighters.
Whether or not spiritual weapon-like spells (chains of perdition) use CHA when being cast by an oracle. This came up in one of my last games, actually.
Can scrolls fit and be recovered from a spring-loaded wrist sheath? Always better to ask at the start of the game, instead of wrongfully assuming that your handy BOL scroll can save that dead PC.
Does a barbarian's damage reduction apply to internal organs? This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>
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Does a barbarian's damage reduction apply to internal organs? This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>
YES YES YES. Also the rules support this 100%, as swallow whole rules mention it.
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Walter Sheppard wrote:Whether or not spiritual weapon-like spells (chains of perdition) use CHA when being cast by an oracle. This came up in one of my last games, actually.
Good to know! Unfortunately,
This ruling only applies to the two spells mentioned above and does not modify any other spells that may have similar circumstances. This ruling does not alter how the above spells function for characters who do not receive those spells as bonus spells.
So for chains, you should still ask, or expect table variation.
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Walter Sheppard wrote:YES YES YES. Also the rules support this 100%, as swallow whole rules mention it.
Does a barbarian's damage reduction apply to internal organs?
It does?
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As a GM or player, what things have you personally experienced table variation on?
Too many to count:
1) Overrun
2) Charge Through
3) Darkness interaction with Darvision and/or Deeper Darkness
4) Adjudication of Protection from Evil 2nd ability
5) Sunder a Spell Component pouch or Holy Symbol
6) 5 ft step over to on top of Prone ally
These are the ones you will see frequently different interpretations for each table.
I've ran into other interpretations, but I can't recall them at the moment.
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Sammy T wrote:As a GM or player, what things have you personally experienced table variation on?Too many to count:
1) Overrun
2) Charge Through
3) Darkness interaction with Darvision and/or Deeper Darkness
4) Adjudication of Protection from Evil 2nd ability
5) Sunder a Spell Component pouch or Holy Symbol
6) 5 ft step over to on top of Prone allyThese are the ones you will see frequently different interpretations for each table.
I've ran into other interpretations, but I can't recall them at the moment.
what's the different interpretations of #6?
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Sammy T wrote:As a GM or player, what things have you personally experienced table variation on?Too many to count:
1) Overrun
2) Charge Through
3) Darkness interaction with Darvision and/or Deeper Darkness
4) Adjudication of Protection from Evil 2nd ability
5) Sunder a Spell Component pouch or Holy Symbol
6) 5 ft step over to on top of Prone allyThese are the ones you will see frequently different interpretations for each table.
I've ran into other interpretations, but I can't recall them at the moment.
Curious - what variations are possible with #2 & #5?
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Walter Sheppard wrote:WUT?Garble Facechomper wrote:FTFY Garble.Walter Sheppard wrote:This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>MMMM! TASTY!!
What? Do you know of a faster way to get the magic medicine into you than simply swallowing the whole thing, bottle and all? C'mon Garble, use your head here.
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Benrislove wrote:Walter Sheppard wrote:YES YES YES. Also the rules support this 100%, as swallow whole rules mention it.
Does a barbarian's damage reduction apply to internal organs?It does?
** spoiler omitted **
hmm, it still works, though I guess it's not called out under swallow whole, I'm trying to remember where i read it as specifically listed (it was a monster entry, I thought it was just rehashing the swallow whole rules.)
either way, you're attacking the creature, the creature reduces the damage. Damage reduction applies.
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James Risner wrote:Curious - what variations are possible with #2 & #5?
2) Charge Through
5) Sunder a Spell Component pouch or Holy Symbol
For #5, I imagine allowing it at all. If #2 is "charge through using overrun", probably the same. Even I don't try to wrap my head around that - it always seems like an error.
Edit: I'm not sure it's that simple Benrislove (Are you attacking it? Are you even hurting it?) Open questions for another thread.
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Garble Facechomper wrote:What? Do you know of a faster way to get the magic medicine into you than simply swallowing the whole thing, bottle and all? C'mon Garble, use your head here.Walter Sheppard wrote:WUT?Garble Facechomper wrote:FTFY Garble.Walter Sheppard wrote:This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>MMMM! TASTY!!
WUT?
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1) Illusions
So much variation on what it takes to interact with one, what they can do, how they work. Can people auto-fail their save? If I've warned people in my party that I'll be casting this type of illusion, do they get a bonus to their save, or do they automatically pass?
2) Animal Companions
Every GM I've played with has the player control them as long as the player is conscious, and has them go on the player's initiative. However, some are very strict about tricks, pushes, and handle animal rolls, while others imply let the player move the animal companion around the board like a 2nd character they have control over.
3) Taking Ten
Some GMs allow it on almost everything, outside of combat, while others do not. (This is when the rogue's Skill Mastery talent shines.)
4) Aid Another
How many people can aid on what? Did you have to speak in the conversation to aid the diplomacy roll?
5) Knowledge Rolls
How much info do we get? What counts as 'special defenses'? I've had GMs literally hand me the bestiary, when I rolled high enough.
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what's the different interpretations of #6) 5 ft step over to on top of Prone ally?
Pick one:
a) They are not helpless so they count as difficult terrain.b) You can't end your square in the same space as another non-helpless PC.
Curious - what variations are possible with
#2) Charge Through
#5) Sunder a Spell Component pouch or Holy Symbol
Charge Through:
d) I've had GM's say "Charge Through literally does nothing" because you can already do that with Charge and Overrun.e) You need to not only successfully overrun but you need to knock them prone (beat CMD by 5) to continue charge.
Sunder item
f) I've had GM's say "yes" when I ask if I confirm, then ask for damage, then do nothing. This usually happens when the scenarios put Clerics/Druids/Wizards in a Scenario without a Spell Component pouch or a Holy symbol written on the sheet. The fact that they need those to cast spells or channel and don't have Eschew Materials or Tattoo holy symbols doesn't seem to phase them. So they continue to use it despite if it existed it is destroyed.
g) You can't
unclear how reach weapons work.
I'm not sure how that's unclear.
Part of it is getting the rule into everyone's head. Or finding the rule quickly on the fly.
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Reach weapons are only slightly unclear.
Soft cover specifies ranged weapons.
The cover rules say that you determine cover for reach weapons as if they are ranged weapons, but it's in the section about determining if it comes into play.
It's entirely reasonable to read that the target has soft cover, but it provides no bonus, since a glaive is a melee weapon, not a ranged weapon. I don't believe that's the intent, but it's the point of contention.
the ones I have seen the most.
Knowledge checks
Take 10 (as stated, people just don't like it)
Cover (just determining when you have a clear shot, though generally GMs are on the lenient side on this one.)
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I'm unsure how the rules are unclear how reach weapons work.
It says you use the ranged weapon rules (and I think there might be a couple slight differences to that).
So you go to the Ranged Weapon rules... and voila, you have how to use a reach weapon.
I'm not sure how that's unclear.
In my experience, reach weapons and whether or not they threaten the second diagonal varies from table to table.
Regarding Charge Through -- I honestly didn't know this was a feat!
I thought the OP was referring to charging through people, which I couldn't imagine there being any variation on. :P
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Sunder item
f) I've had GM's say "yes" when I ask if I confirm, then ask for damage, then do nothing. This usually happens when the scenarios put Clerics/Druids/Wizards in a Scenario without a Spell Component pouch or a Holy symbol written on the sheet. The fact that they need those to cast spells or channel and don't have Eschew Materials or Tattoo holy symbols doesn't seem to phase them. So they continue to use it despite if it existed it is destroyed.
If this happened to me I would get up and walk away from the table. The choice to do that and watse your turn is a debilerate jerk move and does not deserve an explantion as to why you are leaving.
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James Risner wrote:If this happened to me I would get up and walk away from the table. The choice to do that and watse your turn is a debilerate jerk move and does not deserve an explantion as to why you are leaving.Sunder item
f) I've had GM's say "yes" when I ask if I confirm, then ask for damage, then do nothing. This usually happens when the scenarios put Clerics/Druids/Wizards in a Scenario without a Spell Component pouch or a Holy symbol written on the sheet. The fact that they need those to cast spells or channel and don't have Eschew Materials or Tattoo holy symbols doesn't seem to phase them. So they continue to use it despite if it existed it is destroyed.
I had a player sunder a spell component pouch. I then had to spend a few minutes looking up what spells were effected. The player then got upset because the caster had some spells without components and thus his turn was wasted. I had another player that stole a cleric holy symbol and therefore thought they could not cast any spells. He also got upset until he realized I was right.
In short, don't assume it's the GM's error or that they are being a jerk.
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Finlanderboy wrote:James Risner wrote:If this happened to me I would get up and walk away from the table. The choice to do that and watse your turn is a debilerate jerk move and does not deserve an explantion as to why you are leaving.Sunder item
f) I've had GM's say "yes" when I ask if I confirm, then ask for damage, then do nothing. This usually happens when the scenarios put Clerics/Druids/Wizards in a Scenario without a Spell Component pouch or a Holy symbol written on the sheet. The fact that they need those to cast spells or channel and don't have Eschew Materials or Tattoo holy symbols doesn't seem to phase them. So they continue to use it despite if it existed it is destroyed.
I had a player sunder a spell component pouch. I then had to spend a few minutes looking up what spells were effected. The player then got upset because the caster had some spells without components and thus his turn was wasted. I had another player that stole a cleric holy symbol and therefore thought they could not cast any spells. He also got upset until he realized I was right.
In short, don't assume it's the GM's error or that they are being a jerk.
You spent the time to look things up and check things. That is respectable and awesome. Although casting a fireball after you allow me to sunder a spell pouch is not so. Being snide and using a PC ignorance of the rules against them is debatable. Forcing them to waste their actions when you tell them they can is a jerk move.