Table Variation


Pathfinder Society

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Shadow Lodge 4/5

Sometimes in PFS threads, posters state "expect table variation" when dealing with an unusual ability combo or strange rule interaction, but those are often the cautionary 'theoretical' warnings.

As a GM or player, what things have you personally experienced table variation on?

Dark Archive

Bodyguard feat (how its used, when it can be used, where you have to be positioned, my mount using it)

Cover (some dms dont have allys count as cover when youre behind them using a reach weapon)

mud (some dms let creatures with a swim speed ignore difficult terrain if they are still in water, "because they should" they say)

Liberty's Edge 5/5

Cover (some dms dont have allys count as cover when youre behind them using a reach weapon)

Are you supposed to?

Allies count as cover for ranged weapons. I didn't think they did for reach weapons. What's the rules citation?

Dark Archive

You would need rules that says Allies DON'T provide cover for reach weapons. Cover rules says anything in between you and the enemy, for melee or ranged, provides cover.

Liberty's Edge 5/5

Crap, did some digging. Supposed to used the ranged weapons rules for cover for reach weapons.

This was an error on my part, though, not a choice to apply the rules differently.

(So many rules... I'm getting old and my brain can't hold them all any more. I used to practically have the 1e DMG memorized.)

The Exchange 5/5 RPG Superstar 2010 Top 16

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Taking 10. -- Some GMs just don't like it.

Whether Channel Positive Energy stops Bleed damage. Whether Infernal Healing stops Bleed damage.

5/5

rknop wrote:
Crap, did some digging. Supposed to used the ranged weapons rules for cover for reach weapons.

Except it is not clear whether you're supposed to use the ranged weapon soft cover rules for reach weapons - it's in a different subsection. So... expect variation :)

My experience: Cure spells and non-lethal damage - are you more hurt when you take 5 lethal, 6 non-lethal, and cured 5, or when you take 10 non-lethal and cured 5.

The Exchange 5/5

Perception rules.... so much variation

for example: some judges still use the old "Search every 5' square" rule.

The Exchange 5/5 RPG Superstar 2010 Top 16

And by "some", nosig means "most".

The Exchange 5/5

Chris Mortika wrote:
And by "some", nosig means "most".

no actually, most judges any more will do the Perception rules the way they are written in PFS, it's just a few still doing the "roll a d20 for every 5' square".

we've come a long way in a the last few years... even on "Take 10"

(edit: reflecting more on this, let me amend my statement above....
I've not been "playing away from my home turf" as much as I used to for the last year or so... and I've been judgeing more, so maybe I'm seeing a limited picture. In the St. Louis area, the area I have been playing in lately, most judges will do the Perception rules the way they are written in PFS. Perhaps this is not true elsewhere...)

The Exchange 5/5

Firing into a melee at a large creature - and exactly what is ment by "..at least 10 foot..."

Old thread on this Define-the-following-at-least-10-feet-away.

another is:

When can someone hide? How does Stealth work?

and the worst!

darkness effects and how they work with light (both magical and other light sources)

Shadow Lodge 4/5

I've personally seen variation with:

Darkness--but most GMs will err on the side of the PCs or simplicity.

Taking 10--to quote Chris Mortika, "Some GMs just don't like it"

Taking 20--only with regards in how long it takes. (The only time I flat out called a GM on it was when they said taking 20 on a perception would take 20 minutes in a small office.)

Shadow Lodge 4/5

Two more things:

Calling Combat--Some GMs will call combat when its obvious the party has reached the mook mop up stage and the mooks are clearly overmatched, others will make you play it out to the very last roll

Identifying found magic items--some will flat out tell you what you find, others will make you burn time with detect magic/spellcraft.

5/5

nosig wrote:
no actually, most judges any more will do the Perception rules the way they are written in PFS, it's just a few still doing the "roll a d20 for every 5' square".

I'll still run things that way for thorough, Take 20, searches. For most other situations, the range penalties are more than sufficient.

The Exchange 5/5

Majuba wrote:
nosig wrote:
no actually, most judges any more will do the Perception rules the way they are written in PFS, it's just a few still doing the "roll a d20 for every 5' square".
I'll still run things that way for thorough, Take 20, searches. For most other situations, the range penalties are more than sufficient.

can you clearify please Majuba? It must be all the holiday cheer slowing my brain funtions, but I do not understand what you are trying to say. You still run things what way?

and how do you mean "For most other situations, the range penalties are more than sufficient", sufficient for what?

(sorry to derail this thread. If you would start another? or "thread-necro" one of the old Perception threads?)

5/5 5/55/55/5

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Perception: sometimes people are making you look every 5 feet like the old search rules, you have to announce every door, floor, section of wall or even part of the object to even get a roll. I usually say something along the lines of "You're pathfinders, you're semi trained quasi professional murder hobo archeologists and you're not on a time limit... I'll assume you're moving half speed and checking everything out as you go unless we're in combat or you tell me otherwise.

Making take 10 take longer is common. (but wrong, not grey)

4/5

Whether Protection from Evil (and thus the Clear Spindle Ioun Stone) protects against a Harpy's song.

How much information you get with a Knowledge check and whether you are allowed to ask for it. For example, for one useful bit of information, some are generous and give you, say, all of the defensive abilities, while others will give you one of their resistances immunities.

Charm person. Some tend to treat it more like Dominate person.

Illusions, in general, and what constitutes "interaction" for the purposes of allowing a saving throw.

1/5

how initiative is handled for animal companions and eidolons

combat maneuvers performed on allies allowing auto-success

the information given on knowledge rolls to identify monsters

2/5

With all of the search discussion going on, it just makes me wonder about the rooms where it actually states something along the lines of, "If the party spends at least 15 minutes searching, a DC 25 search check will reveal..."
Do you just say "OK, you've spent 15 minutes in here, you've found everything there is to find. Now where are you going?" Because if it's that easy, why even have a time minimum AND a DC listed? Yes, they are supposed to be professionals, but sometimes even trained editors miss spelling errors. *cough*(all RPG books)*cough*

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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How reach weapons work with the second diagonal. After the last FAQ, I always ask when I'm navigating around large creatures how the GM rules that second diagonal works. It also makes diagonal corridors the bane of reach weapon fighters.

Whether or not spiritual weapon-like spells (chains of perdition) use CHA when being cast by an oracle. This came up in one of my last games, actually.

Can scrolls fit and be recovered from a spring-loaded wrist sheath? Always better to ask at the start of the game, instead of wrongfully assuming that your handy BOL scroll can save that dead PC.

Does a barbarian's damage reduction apply to internal organs? This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>

The Exchange 4/5

1 person marked this as a favorite.
Walter Sheppard wrote:


Does a barbarian's damage reduction apply to internal organs? This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>

YES YES YES. Also the rules support this 100%, as swallow whole rules mention it.

Shadow Lodge 4/5

Walter Sheppard wrote:
Whether or not spiritual weapon-like spells (chains of perdition) use CHA when being cast by an oracle. This came up in one of my last games, actually.

Answered here

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Sammy T wrote:
Walter Sheppard wrote:
Whether or not spiritual weapon-like spells (chains of perdition) use CHA when being cast by an oracle. This came up in one of my last games, actually.

Answered here

Good to know! Unfortunately,

Comptonator wrote:
This ruling only applies to the two spells mentioned above and does not modify any other spells that may have similar circumstances. This ruling does not alter how the above spells function for characters who do not receive those spells as bonus spells.

So for chains, you should still ask, or expect table variation.

Silver Crusade 3/5

The "when does the animal companion/mount/familiar act", and some more character-spesific ones I cannot remember right now.

Shadow Lodge 4/5

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**Shakes fist at Table Variation**

5/5

Benrislove wrote:
Walter Sheppard wrote:


Does a barbarian's damage reduction apply to internal organs?
YES YES YES. Also the rules support this 100%, as swallow whole rules mention it.

It does?

Swallow Whole (Ex):
If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature's statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature's total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker's mouth, where it may be bitten or swallowed again.

Shadow Lodge 4/5

Magical Darkness is the big one. Stealth comes up a lot, too. My biggest source of variation is when the player doesn't know the rules for their own character and expects me to stop play to look them up. No. I make a reasonable ruling and move on.

Shadow Lodge 5/5

I never experience table variation.

Grand Lodge 5/5

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Walter Sheppard wrote:
This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>

Hmm...

The Exchange 4/5 Owner - D20 Hobbies

Sammy T wrote:
As a GM or player, what things have you personally experienced table variation on?

Too many to count:

1) Overrun
2) Charge Through
3) Darkness interaction with Darvision and/or Deeper Darkness
4) Adjudication of Protection from Evil 2nd ability
5) Sunder a Spell Component pouch or Holy Symbol
6) 5 ft step over to on top of Prone ally

These are the ones you will see frequently different interpretations for each table.

I've ran into other interpretations, but I can't recall them at the moment.

The Exchange 5/5

James Risner wrote:
Sammy T wrote:
As a GM or player, what things have you personally experienced table variation on?

Too many to count:

1) Overrun
2) Charge Through
3) Darkness interaction with Darvision and/or Deeper Darkness
4) Adjudication of Protection from Evil 2nd ability
5) Sunder a Spell Component pouch or Holy Symbol
6) 5 ft step over to on top of Prone ally

These are the ones you will see frequently different interpretations for each table.

I've ran into other interpretations, but I can't recall them at the moment.

what's the different interpretations of #6?

Dark Archive 2/5

I had a GM rule that an alchemist fire only does one point of damage to swarms. Not even joking. I'm just sitting here going, "... then how are low level parties supposed to fight them without a burning hands spammer?

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Garble Facechomper wrote:
Walter Sheppard wrote:
This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>
MMMM! TASTY!!

FTFY Garble.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

James Risner wrote:
Sammy T wrote:
As a GM or player, what things have you personally experienced table variation on?

Too many to count:

1) Overrun
2) Charge Through
3) Darkness interaction with Darvision and/or Deeper Darkness
4) Adjudication of Protection from Evil 2nd ability
5) Sunder a Spell Component pouch or Holy Symbol
6) 5 ft step over to on top of Prone ally

These are the ones you will see frequently different interpretations for each table.

I've ran into other interpretations, but I can't recall them at the moment.

Curious - what variations are possible with #2 & #5?

Grand Lodge 5/5

Walter Sheppard wrote:
Garble Facechomper wrote:
Walter Sheppard wrote:
This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>
MMMM! TASTY!!
FTFY Garble.

WUT?

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Garble Facechomper wrote:
Walter Sheppard wrote:
Garble Facechomper wrote:
Walter Sheppard wrote:
This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>
MMMM! TASTY!!
FTFY Garble.
WUT?

What? Do you know of a faster way to get the magic medicine into you than simply swallowing the whole thing, bottle and all? C'mon Garble, use your head here.

The Exchange 4/5

Majuba wrote:
Benrislove wrote:
Walter Sheppard wrote:


Does a barbarian's damage reduction apply to internal organs?
YES YES YES. Also the rules support this 100%, as swallow whole rules mention it.

It does?

** spoiler omitted **

hmm, it still works, though I guess it's not called out under swallow whole, I'm trying to remember where i read it as specifically listed (it was a monster entry, I thought it was just rehashing the swallow whole rules.)

either way, you're attacking the creature, the creature reduces the damage. Damage reduction applies.

5/5

Walter Sheppard wrote:
James Risner wrote:


2) Charge Through
5) Sunder a Spell Component pouch or Holy Symbol
Curious - what variations are possible with #2 & #5?

For #5, I imagine allowing it at all. If #2 is "charge through using overrun", probably the same. Even I don't try to wrap my head around that - it always seems like an error.

Edit: I'm not sure it's that simple Benrislove (Are you attacking it? Are you even hurting it?) Open questions for another thread.

Grand Lodge 5/5

Walter Sheppard wrote:
Garble Facechomper wrote:
Walter Sheppard wrote:
Garble Facechomper wrote:
Walter Sheppard wrote:
This comes up because one of my characters eats his potions, dealing some minor glass damage as they go in... and as they come out >.>
MMMM! TASTY!!
FTFY Garble.
WUT?
What? Do you know of a faster way to get the magic medicine into you than simply swallowing the whole thing, bottle and all? C'mon Garble, use your head here.

WUT?

Silver Crusade

The utility of a phylactary of faithfullness varies from table to table.

Liberty's Edge 5/5

I'm unsure how the rules are unclear how reach weapons work.

It says you use the ranged weapon rules (and I think there might be a couple slight differences to that).

So you go to the Ranged Weapon rules... and voila, you have how to use a reach weapon.

I'm not sure how that's unclear.

Liberty's Edge 1/5

1) Illusions
So much variation on what it takes to interact with one, what they can do, how they work. Can people auto-fail their save? If I've warned people in my party that I'll be casting this type of illusion, do they get a bonus to their save, or do they automatically pass?

2) Animal Companions
Every GM I've played with has the player control them as long as the player is conscious, and has them go on the player's initiative. However, some are very strict about tricks, pushes, and handle animal rolls, while others imply let the player move the animal companion around the board like a 2nd character they have control over.

3) Taking Ten
Some GMs allow it on almost everything, outside of combat, while others do not. (This is when the rogue's Skill Mastery talent shines.)

4) Aid Another
How many people can aid on what? Did you have to speak in the conversation to aid the diplomacy roll?

5) Knowledge Rolls
How much info do we get? What counts as 'special defenses'? I've had GMs literally hand me the bestiary, when I rolled high enough.

The Exchange 4/5 Owner - D20 Hobbies

nosig wrote:
what's the different interpretations of #6) 5 ft step over to on top of Prone ally?

Pick one:

a) They are not helpless so they count as difficult terrain.
b) You can't end your square in the same space as another non-helpless PC.

Walter Sheppard wrote:

Curious - what variations are possible with

#2) Charge Through
#5) Sunder a Spell Component pouch or Holy Symbol

Charge Through:

d) I've had GM's say "Charge Through literally does nothing" because you can already do that with Charge and Overrun.
e) You need to not only successfully overrun but you need to knock them prone (beat CMD by 5) to continue charge.

Sunder item
f) I've had GM's say "yes" when I ask if I confirm, then ask for damage, then do nothing. This usually happens when the scenarios put Clerics/Druids/Wizards in a Scenario without a Spell Component pouch or a Holy symbol written on the sheet. The fact that they need those to cast spells or channel and don't have Eschew Materials or Tattoo holy symbols doesn't seem to phase them. So they continue to use it despite if it existed it is destroyed.
g) You can't

Andrew Christian wrote:

unclear how reach weapons work.

I'm not sure how that's unclear.

Part of it is getting the rule into everyone's head. Or finding the rule quickly on the fly.

Sczarni 5/5 5/55/5 ***

(in no particular order)

Handling Knowledge checks.
Determining surprise.
Mixing up 3.5 and Pathfinder.
Cover rules in general.
Vision, low-light and darkness.
Swarms.

And probably others, but I have to get back to work.

Dark Archive 4/5

I think the issue is assuming that a GM can be table consistent even with their own past rulings. The rule-set is just too big for anyone to hold it all in their head. I think the question should be: how do we mitigate that (and keep it fun)?

The Exchange 4/5

Reach weapons are only slightly unclear.
Soft cover specifies ranged weapons.
The cover rules say that you determine cover for reach weapons as if they are ranged weapons, but it's in the section about determining if it comes into play.

It's entirely reasonable to read that the target has soft cover, but it provides no bonus, since a glaive is a melee weapon, not a ranged weapon. I don't believe that's the intent, but it's the point of contention.

the ones I have seen the most.

Knowledge checks
Take 10 (as stated, people just don't like it)
Cover (just determining when you have a clear shot, though generally GMs are on the lenient side on this one.)

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Andrew Christian wrote:

I'm unsure how the rules are unclear how reach weapons work.

It says you use the ranged weapon rules (and I think there might be a couple slight differences to that).

So you go to the Ranged Weapon rules... and voila, you have how to use a reach weapon.

I'm not sure how that's unclear.

In my experience, reach weapons and whether or not they threaten the second diagonal varies from table to table.

Regarding Charge Through -- I honestly didn't know this was a feat!
I thought the OP was referring to charging through people, which I couldn't imagine there being any variation on. :P

3/5

James Risner wrote:

Sunder item

f) I've had GM's say "yes" when I ask if I confirm, then ask for damage, then do nothing. This usually happens when the scenarios put Clerics/Druids/Wizards in a Scenario without a Spell Component pouch or a Holy symbol written on the sheet. The fact that they need those to cast spells or channel and don't have Eschew Materials or Tattoo holy symbols doesn't seem to phase them. So they continue to use it despite if it existed it is destroyed.

If this happened to me I would get up and walk away from the table. The choice to do that and watse your turn is a debilerate jerk move and does not deserve an explantion as to why you are leaving.

2/5

Finlanderboy wrote:
James Risner wrote:

Sunder item

f) I've had GM's say "yes" when I ask if I confirm, then ask for damage, then do nothing. This usually happens when the scenarios put Clerics/Druids/Wizards in a Scenario without a Spell Component pouch or a Holy symbol written on the sheet. The fact that they need those to cast spells or channel and don't have Eschew Materials or Tattoo holy symbols doesn't seem to phase them. So they continue to use it despite if it existed it is destroyed.
If this happened to me I would get up and walk away from the table. The choice to do that and watse your turn is a debilerate jerk move and does not deserve an explantion as to why you are leaving.

I had a player sunder a spell component pouch. I then had to spend a few minutes looking up what spells were effected. The player then got upset because the caster had some spells without components and thus his turn was wasted. I had another player that stole a cleric holy symbol and therefore thought they could not cast any spells. He also got upset until he realized I was right.

In short, don't assume it's the GM's error or that they are being a jerk.

3/5

Furious Kender wrote:
Finlanderboy wrote:
James Risner wrote:

Sunder item

f) I've had GM's say "yes" when I ask if I confirm, then ask for damage, then do nothing. This usually happens when the scenarios put Clerics/Druids/Wizards in a Scenario without a Spell Component pouch or a Holy symbol written on the sheet. The fact that they need those to cast spells or channel and don't have Eschew Materials or Tattoo holy symbols doesn't seem to phase them. So they continue to use it despite if it existed it is destroyed.
If this happened to me I would get up and walk away from the table. The choice to do that and watse your turn is a debilerate jerk move and does not deserve an explantion as to why you are leaving.

I had a player sunder a spell component pouch. I then had to spend a few minutes looking up what spells were effected. The player then got upset because the caster had some spells without components and thus his turn was wasted. I had another player that stole a cleric holy symbol and therefore thought they could not cast any spells. He also got upset until he realized I was right.

In short, don't assume it's the GM's error or that they are being a jerk.

You spent the time to look things up and check things. That is respectable and awesome. Although casting a fireball after you allow me to sunder a spell pouch is not so. Being snide and using a PC ignorance of the rules against them is debatable. Forcing them to waste their actions when you tell them they can is a jerk move.

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