11th level wizard feat


Advice


Hi all, pretty simple question here. I have a PFS illusionist/conjuration focused wizard hitting 11th level (mostly controller/buffing and some summmons) and I'm unsure what feat to take. Nothing has come to mind except maybe Quicken spell, which would allow for some fun antics with sirocco (been waiting for this spell!) and stone call/silent image. The only other idea I had was the "steward of the great beyond" arcane discovery to block teleporters 1/day, but it seems underwhelming. Current feats:

Academae grad, SF: Illusion
SF: conjuration
Fast study, Augmented summons
Imp Initiative
Spell penetration
Opposition research (evocation, still banned necromancy)
11th level - ??

Any other suggestions would also be welcome. Much thanks!!

edit: I've avoided superior summons since I usually just grab a single creature from the highest-level list I can. The few times I dipped down I ended up with low rolls =/ and at this level summons don't always seem super useful, especially more numerous weaker ones.

Silver Crusade

Have you considered a craft feat or are they not something you really want to worry about for the moment?

Scarab Sages

He says it's for PFS. Crafting is not generally PFS legal.


Pathfinder Society. Crafting isn't allowed.
I say go for a metamagic feat. Metamagic is a good time.


If you can't settle on anything else, I'd say go with Quicken Spell. It's a very solid pick for any primary spellcaster above the 10th level.


I have a few lesser rods (silent, persistent, reach). This is my first full caster but I'm really enjoying breaking physics so far >:D

I've heard extend mentioned a lot but it never seemed as amazing to me as it's been suggested.

I am leaning towards quicken for now.

Liberty's Edge

see you have "Academae grad", what be your fort save? cause greater fort is pretty good.


Persistence is a fine metamagic feat.


Is the true name discovery available in PFS?

Liberty's Edge

Buri wrote:
Is the true name discovery available in PFS?

nope


W.T.F. Seriously.

Silver Crusade

Yeah, I don't know much about PFS. I guess they have their reasons for disallowing things but I'm surprised that Craft: Wand isn't permissible. It doesn't strike me as game breaking and is generally useful for the party.

As has been mentioned, Quicken is a solid choice as well as Great Fortitude. Nothing worse than failing a save vs. Baleful Polymorph and then possibly blowing the Will save.


Sadly, no on the true name discovery. That was my initial idea.

I don't always summon if we have a large party, but I do usually fail when using Academae graduate, but the fatigued condition doesn't often cause me trouble either. I just finished a scenario that gave me a permanent +2 to fort saves too :D

I could take iron will, perhaps. Despite it being my good save I always seem to fail them. Memorably, I spent a fight fleeing from a dragon, and failed a dominate to vampires recently :p

Silver Crusade

lol, I think quite a number of people probably have some memory of fleeing from a dragon ;)

Honestly, with what's been mentioned as feat options, there really is no 'wrong' choice. The best advice I can give is choose something that fits your theme.


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I'd be choosing from:
Extend - hr/level spells essentially constant
Quicken - the option for 2 spells a round what's not to like, or spell+standard+move etc.. (What's the character level ceiling in PFS?)
Still - You have a Silent Rod, Still+Silent can be a fun combo.
Iron Will or Great Fortitude - both very nice for improving saves for those spells that are SoS.


Didn't think of Still spell, hmm...

PFS characters retire at 12, though we're waiting to get enough PCs up there to run Eyes of the Ten, so he'll probably run through that which I believe just gets up to 13 during.

Scarab Sages

My 11th level conjurer has toughness, quicken spell, superior summons and combat casting. The latter is not sexy until you need it...also quicken is pretty good for a fast life saver like mirror image or vanish


I considered combat casting, but the 8th level illusionist ability often covers that and a few other bases. Quickened mirror image could come in useful when necessary though!


Quicken Spell is OK for the Wizard but you are unlikely to be memorising many quickened spells with the +4 spell level adjustment.

Persistent is an amazing feat for battlefield control spells. Glitterdust, Create Pit, Stinking Cloud, Grease, all are better when you are forcing things to make two save and take the worst.

Heightened Spell. I wouldn't take this for the feat but because it is a pre-requisite for Preferred Spell. Picking something you use a lot and then not have to memorise it and being able to add metatmagic on the fly is a decent option. You would have to retrain something. I am dubious about the benefit of Spell Penetration if you are using a lot of summons or battlefield control. Similarly I am not sure that Spell Focus: Illusion is likely to be doing much for you at this point/

Additional Summons: I know you said that you tend not to summon multiple creatures but I would really recommend looking into this. Adding multiple blocking opponents onto the battlefield is really strong. SMV would also give you d4+2 Lantern Archons. That's a lot of DR ignoring ranged touch attacks.

Greater Spell Focus: Conjuration: If you are using a lot of the battlefield control spells I would definitely want this. Personally I would retrain Spell Focus: Illusion for it.


Teberous wrote:
My 11th level conjurer has toughness, quicken spell, superior summons and combat casting. The latter is not sexy until you need it...also quicken is pretty good for a fast life saver like mirror image or vanish

Combat Casting is pretty much never a good choice for a primary casting who has boosted their casting stat. At this level the highest DC to make a defensive casting roll is 27. Even if you started with an 18 post racial Int you are looking at a concentration check of +19. Gloves of Elvenkind take that up to 24. So you auto pass checks for your level 5 spells. That is before you even begin to consider 5' steps or the Shift class power.

Combat Casting is pretty much only really decent for something like the Magus who can expect to be casting spells in melee and is unlikely to be able to dedicate its resources to a single stat.

Liberty's Edge

andreww wrote:
Teberous wrote:
My 11th level conjurer has toughness, quicken spell, superior summons and combat casting. The latter is not sexy until you need it...also quicken is pretty good for a fast life saver like mirror image or vanish

Combat Casting is pretty much never a good choice for a primary casting who has boosted their casting stat. At this level the highest DC to make a defensive casting roll is 27. Even if you started with an 18 post racial Int you are looking at a concentration check of +19. Gloves of Elvenkind take that up to 24. So you auto pass checks for your level 5 spells. That is before you even begin to consider 5' steps or the Shift class power.

Combat Casting is pretty much only really decent for something like the Magus who can expect to be casting spells in melee and is unlikely to be able to dedicate its resources to a single stat.

Grapples. There are times which you will not be able to aviod this, so it is helpful to get yourself out.


I do still use illusions, though not as often in combat with all the spells I have now. Having a quickened silent image to wrap around a sirroco spell seems like it could be useful!

I considered persistent spell, but since I already have a lesser rod it'd only give me new access to 4th level persistent spells.

There aren't many spells I use consistently, I tend to keep a variety so I wouldn't know what to take for preferred spell.

I'll probably grab quicken or GSF.


Superior summons?


And I forgot to mention I always keep liberating command prepared and put some ranks into escape artist. I've been lucky enough to avoid/escape most grapples so far.


Liberating Command technically doesn't work on yourself. It takes a swift action to cast and to make the check which you cannot do.


Never noticed that. I can't imagine that's intended though.


I would rather have quicken on a rod if below 13th level, but 2 spells per round is powerful.

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