Tierce
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First want to start off by saying Merry Christmas to everyone. Hope your holidays are filled with Pathfinder goodness!
And now on to the topic at hand. My gaming group is about to start a new campaign with me as the GM. I'm thinking of a little vacation from Golarion, but seem to be stuck on deciding what campaign setting to take an in-depth look at.
Interested in the following:
Midgard - Always a fan of Mythology
NeoExodus - Anime style cyber-fantasy! Thumbs up!
Razor Coast - Everything is always better with pirates!
If you have experience with any of these settings, please let me know your thoughts so I can make an informed decision.
Thanks!
| LMPjr007 |
First want to start off by saying Merry Christmas to everyone. Hope your holidays are filled with Pathfinder goodness!
And now on to the topic at hand. My gaming group is about to start a new campaign with me as the GM. I'm thinking of a little vacation from Golarion, but seem to be stuck on deciding what campaign setting to take an in-depth look at.
Interested in the following:
Midgard - Always a fan of Mythology
NeoExodus - Anime style cyber-fantasy! Thumbs up!
Razor Coast - Everything is always better with pirates!If you have experience with any of these settings, please let me know your thoughts so I can make an informed decision.
Thanks!
Well of course I am biased to NeoExodus, so where you might want to start is to pick up NeoExodus Chronicles: World of Exodus. It will give you an overview of the setting plus some of the history and best of all it is FREE. So if you don't like it (And I don't know how you could) it didn't cost any anything. Bur if you like what you read then head over to the NeoExodus: Starter Kit Bundle which all the products you need to start a long term Pathfinder campaign for only $10.99. Let me know if you need to know anything else about NeoExodus or you have any other questions.
| Lava Child |
Check out Streets of Zobeck, Tales of Zobeck, Forest of the Margrave, courts of the Shadow fay for some unusual, myth-filled adventure. Kobold PCs (Advanced Races 6: Kobolds), clockwork knights, and courtly evil elves. Great times. You can celebrate Volundstag with all the good boys and girls of the kobold ghetto!
| Kobold Press News Minion |
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Visit scenic Midgard!
Travel on one of our stylish and swift Templeforge Wasserluft airships over the countryside in moderate luxury...see the Walkers in the Waste from the safety of your cabin porthole, enjoy the sights of Zobeck the Clockwork Jewel of the Argent River, the mysteries of the dark and ancient Margreve forest, or the adventures in any one of a dozen other locales throughout the land.
Wondering about Morgau and Doresh, and if undeath is right for you? Maybe you want to try seven years in the Ironcrag Cantons? How about trip to Barsella, the city at the edge of the world? Come to Cassadega and dig for lost Ankeshelian artifacts. Tour the Northlands and partake in the brilliant natural lights and fine Hyperborean culture. Ride into the Rothenian Plains with a Kariv guide for the Centaur moots.
There's something for everyone in Midgard, no matter what your pleasure. Don't wait, book your passage today!
***
Lucas Servideo
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I will weigh in I have played 2 of the 3 you are suggesting and currently have bi-weekly Midgard game going.
I would look at your group seeing which would best fit them and what they want to play.
Right now the order I would Rank them:
1) Midgard-I am really of fan of the Setting, it has Masked Gods, Clockwork and Kobolds. Check out Midgard Tales and some of the Modules for Midgard.
2) Razor Coast-I have heard nothing but awesome things about this setting.(Though it is not on my play list until summer next year because we just finished Skull & Shackles)
3) NeoExodus-though this is 3rd on my list it is not because there is anything wrong with the setting. (The group is not wanting to play a sci-Fantasy game at the moment. That being said we all have characters ready and a bunch of NeoExodus Adventures printed ready for a game night.)
I am going to add another 2 to your list:
4) Wicked Fantasy-John Wick reworks the classic Fantasy Races adding his own twist to each of them working them into his own Fantasy setting.
5) Obsidian Apocalype-This is another setting by LPJ Designs in this post Apocalypse world you determine how the Apocalypse happened and in the book it has 4 different Apocalypses to chose from.(Just bought it, reading it over for sometime in the future)
Michael Sayre
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From the selection you've listed, my vote would be cast for NeoExodus. There's just ton of good stuff there and it's easily adapted to meet the threshold of anime/magitech goodness you want, or as a supplement to homebrews.
I might also suggest for consideration
Terah, a fantastic steam-punk setting by Rossi Publishing games
and
Cerulean Seas by Alluria Publishing. There are literally not enough good things I can say about this material. Cerulean Seas also includes a very seasonal expansion, Indigo Ice.
| Drejk |
| 1 person marked this as a favorite. |
And Cerulean Seas have their own equivalent of Darklands: Azure Abyss.
| Christina Stiles Contributor |
Tierce, you have a tough decision to make!
I like them all, and I have contributed to Midgard--note there is some sea-based fun with the Midgard Journeys to the West and Pirates of the Western Ocean, if you are intent on ocean content but want Midgard. My current campaign is set in Zobeck on Midgard. I do see some NeoExodus in my gaming future.
| Drejk |
Not a Pathfinder but setting for which I have fondness* is Midnight - it was written for 3.0 and updated for 3.5 so it could be ported to PF easily, especially with heroic paths being replaced with toned-down mythic paths.
| LizardMage |
With a tiny bit of adjustment you could always go to scenic Krynn with Dragonlance. Though the sourcebooks are slightly tough to come by.
If you are up for a tougher transition go Athas with Dark Sun. The PDFs are cheap on paizo and the setting is rewarding even with the extra leg work.
From your original post, I vote Midgard.
Terokai
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Not a Pathfinder but setting for which I have fondness* is Midnight - it was written for 3.0 and updated for 3.5 so it could be ported to PF easily, especially with heroic paths being replaced with toned-down mythic paths.
** spoiler omitted **
Freaking love midnight. its serving as the main inspiration for my current campaign.
| Greylurker |
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I'm a big fan of NeoExodus, It's well set up for random adventuring but it's best us is mixing your campaign up with the politics involved.
It's Babylon 5 meets D&D.
You've got the 4 big empires
-Europe with lots of Knights and Holy Magic
-Aztec City States with armies of Monsters and Beast tamers
-Tzarist Russia with armies of Clockwork Golems and steampunk wizards
-Arabian Knights with powerful wizards and floating castles
then you get enough wiggle room to fill the gaps up with your own little city state kingdoms along with a nice little door (Nexus Gates) to bring in just about any idea you want. For example: my version includes Goblins from multiple worlds. The normal Pathfinder Goblins are everywhere but in the Armen Protectorate (Tzarist Russia) there is a small guild of Warcraft Goblin Engineers who thought it would be a good idea to put their Pathfinder cousins to work in the Shop. It hasn't worked out well so far but the PF Gobos work cheap.
and lurking in the shadows you have the sinister ancient enemy everyone has forgotten about plotting revenge.
| LMPjr007 |
I'm a big fan of NeoExodus, It's well set up for random adventuring but it's best us is mixing your campaign up with the politics involved.
It's Babylon 5 meets D&D.
You've got the 4 big empires
-Europe with lots of Knights and Holy Magic
-Aztec City States with armies of Monsters and Beast tamers
-Tzarist Russia with armies of Clockwork Golems and steampunk wizards
-Arabian Knights with powerful wizards and floating castlesthen you get enough wiggle room to fill the gaps up with your own little city state kingdoms along with a nice little door (Nexus Gates) to bring in just about any idea you want. For example: my version includes Goblins from multiple worlds. The normal Pathfinder Goblins are everywhere but in the Armen Protectorate (Tzarist Russia) there is a small guild of Warcraft Goblin Engineers who thought it would be a good idea to put their Pathfinder cousins to work in the Shop. It hasn't worked out well so far but the PF Gobos work cheap.
and lurking in the shadows you have the sinister ancient enemy everyone has forgotten about plotting revenge.
Thanks for the comments. This is a great definition of what we were looking to do when we created NeoExodus. I am still working on a way to explain why the standard races are missing from the setting, but I feel I am close to explaining it AND making it cool for the setting too.
| Greylurker |
Greylurker wrote:Thanks for the comments. This is a great definition of what we were looking to do when we created NeoExodus. I am still working on a way to explain why the standard races are missing from the setting, but I feel I am close to explaining it AND making it cool for the setting too.I'm a big fan of NeoExodus, It's well set up for random adventuring but it's best us is mixing your campaign up with the politics involved.
It's Babylon 5 meets D&D.
You've got the 4 big empires
-Europe with lots of Knights and Holy Magic
-Aztec City States with armies of Monsters and Beast tamers
-Tzarist Russia with armies of Clockwork Golems and steampunk wizards
-Arabian Knights with powerful wizards and floating castlesthen you get enough wiggle room to fill the gaps up with your own little city state kingdoms along with a nice little door (Nexus Gates) to bring in just about any idea you want. For example: my version includes Goblins from multiple worlds. The normal Pathfinder Goblins are everywhere but in the Armen Protectorate (Tzarist Russia) there is a small guild of Warcraft Goblin Engineers who thought it would be a good idea to put their Pathfinder cousins to work in the Shop. It hasn't worked out well so far but the PF Gobos work cheap.
and lurking in the shadows you have the sinister ancient enemy everyone has forgotten about plotting revenge.
I always figured they were there but not in any significant numbers. They aren't native to the world but the Nexus Gates bring a few of them in from time to time. I think it adds to the whole cosmopolitan Babylon 5 aspect of things. I imagine that the streets of Aremyhk could be filled with races from anywhere the players might imagine. You could have a Bar where Dwarves from three different worlds sit drink and compare notes, as the rest of the bar is filled with crowd right out of Star Wars. Outside of Aremyhk people might be a little less tolerant of "outsider" races but I figure anywhere you have a Nexus Gate you are going to get a few world lost travelers.
Plus it makes including 3rd party stuff really fun and easy.