I want the Ultimate Item Creation Workshop! Any Ideas?


Advice


My Character in our weekly game is the Item creation feat guru. I would like this character to start investing in and planning the construction of a workshop that will birth magic items, arms, and armor.

A Mad Scientist's Lab, The Skyforge from Skyrim, the Thunderforge from WoW, Tony Stark's Basement!!!

I would love some ideas to make this workshop a unique place to forge items of legend.

So far, Ive thought of binding elementals, Lightning and Fire, to aid in powering the forge and processes. But thats it really, only just started thinking of this idea of a workshop yesterday.


I'm not sure if they work for magic items but tools of amazing manufacture seem good.

It isn't pathfinder but 3.5 had a construct that you could set up to craft magic items. The dedicated wright in ebberon campaign setting.


There is an imp that one can get as an improved familiar that cuts craft times in half. For flair you can make him a goblin :)


Nice! I like these Ideas!! Ill be checking here later for more ideas and Ill post anymore I have for others in the future!


I like this idea. Helps the party, adds flavor and an iconic character/place to your campaign world. Nice!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A traveler's any-tool is a bargain at 250 gp.

Ultimate Equipment wrote:

This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.

The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.

Clockwork servants (intelligent versions) can be created to provide helpers (taking a Craft skill instead of Disable Device). At 7,000 gp construction cost, they are relatively inexpensive for helping craft the masterwork/special material item that is then made into a magic item.

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