| user407145 |
My Character in our weekly game is the Item creation feat guru. I would like this character to start investing in and planning the construction of a workshop that will birth magic items, arms, and armor.
A Mad Scientist's Lab, The Skyforge from Skyrim, the Thunderforge from WoW, Tony Stark's Basement!!!
I would love some ideas to make this workshop a unique place to forge items of legend.
So far, Ive thought of binding elementals, Lightning and Fire, to aid in powering the forge and processes. But thats it really, only just started thinking of this idea of a workshop yesterday.
| Dragonchess Player |
A traveler's any-tool is a bargain at 250 gp.
This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.
The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.
Clockwork servants (intelligent versions) can be created to provide helpers (taking a Craft skill instead of Disable Device). At 7,000 gp construction cost, they are relatively inexpensive for helping craft the masterwork/special material item that is then made into a magic item.