My Character in our weekly game is the Item creation feat guru. I would like this character to start investing in and planning the construction of a workshop that will birth magic items, arms, and armor. A Mad Scientist's Lab, The Skyforge from Skyrim, the Thunderforge from WoW, Tony Stark's Basement!!! I would love some ideas to make this workshop a unique place to forge items of legend. So far, Ive thought of binding elementals, Lightning and Fire, to aid in powering the forge and processes. But thats it really, only just started thinking of this idea of a workshop yesterday.
Feat "Feral Combat Training (Combat)" allows you to use claw attacks in a flurry of blows. It also states "effects that augment an unarmed strike" are applied to the natural attack(claws in this case). Would this mean the claws would do the damage of a monk's unarmed attack? If so, and the PC has the feat "Improved Natural Attack" for his claws, would his claws do the damage of a Large monk's unarmed attack? Thanks for the Help!
rat_ bastard wrote: I would recommend perusing the downtime section of Ultimate Campaign. This is very helpful, Thanks!
While at an auction house my character bought an iron mine that has a high chance of mithril. The mine is infested with unknown monsters and the equipment and facility are ruined. After the monsters are clear I would like to buy new equipment and reestablish the mine. Does anyone know of any resource books or webpages with info on the costs of opening/maintaining mine? Tips in general in relation to mines? Any tips on what could be done with the mine aside from and as well as mining? ~Thanks! |