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What favored class bonus options do the hybrid classes have? Will they be able to take a favored class option from either of the classes that they combine? Will there be a list in the final book of favored class options for each race? Are they stuck with +1 hp/+1 skill?
I think allowing them to take options from either class makes the most sense and requires the least work from the developers.

Sean K Reynolds Designer, RPG Superstar Judge |

As mentioned here, whether or not we want to do alternative favored class bonuses for these classes is something we'll be discussing. For now, use the standard bonuses from the Core Rulebook.

Prince of Knives |

I'd personally be in favor of it; favored class bonuses are a great vehicle to sell flavor for how a race can interact with a skill set in its own unique fashion, which is nifty and fun. Since in theory at the end of this process you'll have 10 classes with striking, unique flavor you'll want striking, unique bonuses to help sell the idea of an "ELF arcanist" as opposed to, oh, I dunno, a "TIEFLING arcanist".
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Scavion |

I'd personally be in favor of it; favored class bonuses are a great vehicle to sell flavor for how a race can interact with a skill set in its own unique fashion, which is nifty and fun. Since in theory at the end of this process you'll have 10 classes with striking, unique flavor you'll want striking, unique bonuses to help sell the idea of an "ELF arcanist" as opposed to, oh, I dunno, a "TIEFLING arcanist".
Needless capitalization brought to you by Three In the Morning: Messing With Your Posts since the Dawn of Time.
As long as the bonuses are nicely balanced and don't grossly give powerful options I'm game for it. We've had too much of that already.

Prince of Knives |

Prince of Knives wrote:As long as the bonuses are nicely balanced and don't grossly give powerful options I'm game for it. We've had too much of that already.I'd personally be in favor of it; favored class bonuses are a great vehicle to sell flavor for how a race can interact with a skill set in its own unique fashion, which is nifty and fun. Since in theory at the end of this process you'll have 10 classes with striking, unique flavor you'll want striking, unique bonuses to help sell the idea of an "ELF arcanist" as opposed to, oh, I dunno, a "TIEFLING arcanist".
Needless capitalization brought to you by Three In the Morning: Messing With Your Posts since the Dawn of Time.
Well of course. I was sorta presuming that Standards would be Upheld.

Scavion |

Scavion wrote:Well of course. I was sorta presuming that Standards would be Upheld.Prince of Knives wrote:As long as the bonuses are nicely balanced and don't grossly give powerful options I'm game for it. We've had too much of that already.I'd personally be in favor of it; favored class bonuses are a great vehicle to sell flavor for how a race can interact with a skill set in its own unique fashion, which is nifty and fun. Since in theory at the end of this process you'll have 10 classes with striking, unique flavor you'll want striking, unique bonuses to help sell the idea of an "ELF arcanist" as opposed to, oh, I dunno, a "TIEFLING arcanist".
Needless capitalization brought to you by Three In the Morning: Messing With Your Posts since the Dawn of Time.
They have not been so kind in some cases. Making some races much more powerful in a class.