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This is why when Xeen or I say, when the potential fall of your settlement is at hand, all fight or all is lost. If that means your armor-smith has to to be a meat shield, so be it. If he is unwilling to do that..... Well I guess a settlement leader has the right to populate his settlement with whomever he or she wishes. You will be easier pickings for those who don't.
Or perhaps we'll have the cohesive community necessary to rebuild. Most likely, we'll have Friends and Allies who rally to our aid because we're not jerks.

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"if you do not help defend"...
When besieging a settlement, I expect most pvp'ers will be grateful if the crafters spend their time and resources making siege engines instead of prancing around the battlefield waving swords.
When the settlement is besieged, they should be equally grateful to the people who built the walls and watchtowers - and the people who helped finance them.
"300 crafting skill doesn't help when the house is burning", but it helps build stronger houses in the first place and high DI settlements will be harder to siege.
if 'crafters and pvers' refuse to contribute to economic growth and protection of the settlement, then it sounds like something seriously wrong with the settlement management.
If building siege weapons will help in defense, in the heat of things and not in a few days... Then yes, I agree with you.
I completely agree with the bold statement. And in Eve's case, the management made it cost those people money by flying out and blowing up their money making ships.
Refuse to help, then you are set red and destroyed.

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Bluddwolf wrote:This is why when Xeen or I say, when the potential fall of your settlement is at hand, all fight or all is lost. If that means your armor-smith has to to be a meat shield, so be it. If he is unwilling to do that..... Well I guess a settlement leader has the right to populate his settlement with whomever he or she wishes. You will be easier pickings for those who don't.Or perhaps we'll have the cohesive community necessary to rebuild. Most likely, we'll have Friends and Allies who rally to our aid because we're not jerks.
As will we, on both accounts.

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"Defense" covers a lot of territory.
When I applied to Pax (a two-week question-and-answer, getting-to-know-you process), one of the questions Krow asked me had to do with settlement defense. I'm a non-PvPer. I'm also planning Deianira as an enchantment/illusion sorceress/bard, and it's not likely she'll have a lot of direct-combat abilities - more crowd control and buffing, probably. So my response was along the lines of "I'm not goung to be any good at repelling invaders, so I'd start using illusions to help cover the wounded while we get them out of harm's way."
Pax must not have a problem with that, because not only did they accept my application, they promoted me the same day my application period was up - which is pretty far from "second class" status.
A bit of flexibility and creativity in how best to use various people, and various characters' skills, is probably more useful than blanket policies.
Here is why that works out quite well.
Even though you are not a PVPer, you stated in your post that you will be helping in PVP.
That works, that is great.
In fact, you said your a PVPer lol. Buff's, debuff's, crowd control, and leadership abilities are very important to PVP.

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Or perhaps we'll have the cohesive community necessary to rebuild. Most likely, we'll have Friends and Allies who rally to our aid because we're not jerks.
Actually I doubt you will. I don't mean for that to sound as a put down specifically towards you or your organization. But, your statement above brought a very interesting thought to my mind, and an inherent weakness to the belief you expressed.
How will the EE companies, that take part in the land rush, actually get their settlement?
Does GW take the poll results and dole out the 15 settlement plots? Then you go to the location and begin building.
That is a possibility, but it creates an inherent weakness. Kind of like a boxer who gets the title by having the best record, but never having to defeat the champion to get it. When he loses the title, it isn't a matter of just rebuilding his record. He actually has to beat the champion to take his former title back. That is something he has already proven he is not ready to do.
If the EE companies are just handed their settlement plots, they will have little understanding and no experience in actually conquering someone to get theirs back. I'd imagine the skill set and knowledge base to carry out an offensive siege is different than what is needed for defending in a siege.
I can see former settlement owners finding themselves out of the business of owning their own settlement again, for a very long time (months at least). Then you have the issue I brought up earlier. The lose of a settlement is epic, and it will cause rifts in your membership. That cohesion will have to be rebuilt first, if it ever happens at all.
Few will rally to the aid of those too naive to defend themselves. To do so would be a fool's errand on their part, because they would only deplete themselves to hand someone something they have already demonstrated they have no skill in holding.
You don't expend your own resources to help someone rebuild their grass hut on the peak of an active volcano.
DISCLAIMER: I am not speaking specifically of T7S or any other company / settlement. The use of "You" is being used generically. What I wrote here and previously is a consideration for all settlement / companies

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So far there has been no word on a limitation on the number of players who can live in a settlement, though I do recall some reference to the fact that the skill training offered by settlements will not be available to an unlimited number of players.
So really, there is no downside to having pacifist players join. I do not see participation in our defense or the creating items needed for it when ordered to as mandatory parts of belonging to TEO or Brighthaven.
However, when it comes time for us to decide who is going to get access to finite resources such as skill training and or harvesting rights for scarce materials, we will probably give first rights to the members who contribute the most. When I say contributions, this is not limited to PvP, especially when it comes to gathering rights and non-PvP related skill training.
This doesn't weaken our position at all. We can allow very casual free spirited members to enjoy the safety of our area without any pressure to fulfill obligations to the greater whole, and we can reward active/loyal/contributing members with first rights access to the benefits they help us earn and protect.

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Bluddwolf wrote:This is why when Xeen or I say, when the potential fall of your settlement is at hand, all fight or all is lost. If that means your armor-smith has to to be a meat shield, so be it. If he is unwilling to do that..... Well I guess a settlement leader has the right to populate his settlement with whomever he or she wishes. You will be easier pickings for those who don't.Or perhaps we'll have the cohesive community necessary to rebuild. Most likely, we'll have Friends and Allies who rally to our aid because we're not jerks.
I find it funny that some are up in arms that I am pointing out what Ryan was trying to say, and validating it with good points from past experiences in the game he was mentioning.
Notice that he expected it to be that way in PFO. It is a settlement warfare game, and the people who put the effort in expanding and defending their territories have earned the right to lead them.

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In EVE terms, everyone will be welcome to come and rat and mine in our territory regardless of contributions or even citizenship status because there is no downside to allowing them to do so. But only those who help defend or produce items needed in the defence of our territory will have rights to cherry-pick arkonor from our belts.

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Bluddwolf wrote:Xeen wrote:Refuse to help, then you are set red and destroyed.This gave me a good chuckle... Xeen you certainly are an extreme one, and a valuable asset.LOL Thanks
Eh, Im just of the mind... Why should I do all the work so someone else can live in luxury with no effort.
Interesting.
Because it is your fun instead of work? Or is PvP drudgery for you?

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Xeen wrote:Bluddwolf wrote:Xeen wrote:Refuse to help, then you are set red and destroyed.This gave me a good chuckle... Xeen you certainly are an extreme one, and a valuable asset.LOL Thanks
Eh, Im just of the mind... Why should I do all the work so someone else can live in luxury with no effort.
Interesting.
Because it is your fun instead of work? Or is PvP drudgery for you?
Sov grinding is work. It can be fun work, but it is still work.
To continue our Eve comparison.
There are times when you will sit, in your capital ship, for hours waiting for the time to jump and attack. Waiting for that right moment.
There are times when you sit, in your capital ship, shooting away at towers for hours at a time. Till it blows up or the timer kicks in.
There are times when you sit, in whatever, outside of a station just to make sure the mob of other players docked up cannot undock and go after your capital fleet.

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Xeen wrote:Eh, Im just of the mind... Why should I do all the work so someone else can live in luxury with no effort.This is why the UNC will only work for those that can pay us well, be it in coin or services.
And that is why I work with you. We will always have fun.
Sometimes we will work for it and sometimes we will just find it.

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Sov grinding is work. It can be fun work, but it is still work.
To continue our Eve comparison.
There are times when you will sit, in your capital ship, for hours waiting for the time to jump and attack. Waiting for that right moment.
There are times when you sit, in your capital ship, shooting away at towers for hours at a time. Till it blows up or the timer kicks in.
There are times when you sit, in whatever, outside of a station just to make sure the mob of other players docked up cannot undock and go after your capital fleet.
Sounds as uneventful as crafting to me.

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Bluddwolf wrote:Xeen wrote:Refuse to help, then you are set red and destroyed.This gave me a good chuckle... Xeen you certainly are an extreme one, and a valuable asset.LOL Thanks
Eh, Im just of the mind... Why should I do all the work so someone else can live in luxury with no effort.
I think that maybe people are disagreeing on the definitions of what is "work" and "effort" and which are more valuable or important. They seem to be all dependent on each other, to me.
I can agree that when the s$@~ hits the fan, everyone should pony up and fight. I am not sure that being required for expansion PVP (beyond your skill set) constitutes a time when the s+@$ has hit the fan, but I am open to being convinced.
Some questions:
Why are we arguing about it when most agree that fighting when the s$+~ hits the fan is important?
There will be plenty of times when gatherers. crafters, PVE people, merchants etc. will be expected to put their play time to use at little or no personal profit for the good of thier settlement. Will the PVP crowd be down with dumping their profit of phat lootz into the settlement's coffers?

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Interesting.
Because it is your fun instead of work? Or is PvP drudgery for you?
Great point. People wanting to PvP are a dime a dozen. And not really worth that dime if you don't have gear to supply them, and they won't supply it themselves.
A crafter who regularly donates gear to the cause but refuses to join in the defense is far more valuable than a PvPer who won't supply their own gear.

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In EVE terms, everyone will be welcome to come and rat and mine in our territory regardless of contributions or even citizenship status because there is no downside to allowing them to do so. But only those who help defend or produce items needed in the defence of our territory will have rights to cherry-pick arkonor from our belts.
You sure about allowing anyone to mine in your territory?
A central process in the hex controls how many harvest nodes appear, based on an overall supply of each potential resource in that hex. If you've been over-harvesting a resource in a hex, harvest nodes will be fewer for that resource, and may output more impure (heavier and less efficient) variants of the resource.
...
Gathering operations generate many more items than a harvest node, and there may be so many that you need several people to carry it all away. The upper limit to what you can gather from a single operation is based on the total resources in the hex. Like harvest nodes, gathering nodes start running on fumes when the hex as a whole has been heavily harvested or gathered.

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People wanting to PvP are a dime a dozen.
Just curious - is that really true? When I think of all the times I looked at PvE vs. PvP server populations, I'd expect that solid PvPers are actually a minority of the total MMO population. Crafters/PvE seem to be out there in abundance compared to PvPers.
and @Nightdrifter - I thought the same thing. Just a matter of time before a neighboring settlement takes advantage of that policy.

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Being wrote:Interesting.
Because it is your fun instead of work? Or is PvP drudgery for you?
Great point. People wanting to PvP are a dime a dozen. And not really worth that dime if you don't have gear to supply them, and they won't supply it themselves.
A crafter who regularly donates gear to the cause but refuses to join in the defense is far more valuable than a PvPer who won't supply their own gear.
I agree that PVPers will need to supply their own gear.
The other thing that hasnt been mentioned... Everyone will need to be self sufficient.
PVPers are self sufficient, they always are in Eve. I always was. No one ever bought me ships. (I did get refunds for some losses in Sov warfare)

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Andius wrote:People wanting to PvP are a dime a dozen.Just curious - is that really true? When I think of all the times I looked at PvE vs. PvP server populations, I'd expect that solid PvPers are actually a minority of the total MMO population. Crafters/PvE seem to be out there in abundance compared to PvPers.
That is where he was wrong in his statements.

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Andius wrote:In EVE terms, everyone will be welcome to come and rat and mine in our territory regardless of contributions or even citizenship status because there is no downside to allowing them to do so. But only those who help defend or produce items needed in the defence of our territory will have rights to cherry-pick arkonor from our belts.You sure about allowing anyone to mine in your territory?
blog wrote:A central process in the hex controls how many harvest nodes appear, based on an overall supply of each potential resource in that hex. If you've been over-harvesting a resource in a hex, harvest nodes will be fewer for that resource, and may output more impure (heavier and less efficient) variants of the resource.
...
Gathering operations generate many more items than a harvest node, and there may be so many that you need several people to carry it all away. The upper limit to what you can gather from a single operation is based on the total resources in the hex. Like harvest nodes, gathering nodes start running on fumes when the hex as a whole has been heavily harvested or gathered.
Most of this is based off speculation. In EVE resources are technically limited as well, however there is generally a significant amount of wasted harvesting potential in null-sec because of the hoops you have to jump through to belong to an alliance with the rights to harvest.
When I lived in null-sec, I did nothing but cherry pick arkonor when it came time to mine because there was more arkonor than there were people willing to harvest it. Meanwhile in high-sec, entire systems were emptied of every asteroid. And there is a great amount of ore more valuable than anything in high-sec that isn't arkonor.
If it comes to a point that we don't have enough resources to give free access to, and we are expanded as far as we feel comfortable expanding in terms of points of interest, we will probably start selling harvesting rights to our territory based on the cost to us of letting people harvest there, but until there is a noticeable negative effect on our own operations, access will be free.
My guess is that if you are coming into our territory looking for lumber or iron ore, there will probably be plenty to be had, but we won't likely be letting you hit the mithril and gold veins.

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Nihimon wrote:Or perhaps we'll have the cohesive community necessary to rebuild. Most likely, we'll have Friends and Allies who rally to our aid because we're not jerks.Actually I doubt you will. I don't mean for that to sound as a put down specifically towards you or your organization.
*rolls eyes*
Few will rally to the aid of those too naive to defend themselves.
And this is where you reveal you've totally missed the point. Just because we're going to be welcoming to those who aren't comfortable with PvP doesn't mean we're not comfortable with PvP.
If we can have 500 awesome players who love to PvP and are gung-ho to defend our Settlement, plus 300 awesome players who are into other things, we're certainly no worse off than if only have the 500 PvPers.
It is my hope that our openness to folks who aren't comfortable with PvP will make us a more attractive choice, for example for couples where one loves PvP and the other has a lot of worries about it. With us, they'll both be equally welcome.
But by all means, please assume we don't know anything about PvP and are going to be weak targets.

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Andius wrote:In EVE terms, everyone will be welcome to come and rat and mine in our territory regardless of contributions or even citizenship status because there is no downside to allowing them to do so. But only those who help defend or produce items needed in the defence of our territory will have rights to cherry-pick arkonor from our belts.You sure about allowing anyone to mine in your territory?
I highlighted the part that I think matters. When I read that, I assumed that in EVE, you didn't lose out on your own ability to "mine and rat" by allowing others to do so as well.

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Nightdrifter wrote:I highlighted the part that I think matters. When I read that, I assumed that in EVE, you didn't lose out on your own ability to "mine and rat" by allowing others to do so as well.Andius wrote:In EVE terms, everyone will be welcome to come and rat and mine in our territory regardless of contributions or even citizenship status because there is no downside to allowing them to do so. But only those who help defend or produce items needed in the defence of our territory will have rights to cherry-pick arkonor from our belts.You sure about allowing anyone to mine in your territory?
In EvE you actually do lose access to mining and ratting, if you allow others to mine and rat in your territory. It will be the same (as far as mining) in PFO.
If you let "Non citizen A" to strip mine in your territory, and then that inn citizen takes his mother lode to a different settlement, you have lost that resource and any direct benefit that it may have had to your settlement.
Mining resources is PvP in PFO. If you allow others to freely do it in your territory, without benefit to you, you are weakening yourself.

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Nihimon wrote:Nightdrifter wrote:I highlighted the part that I think matters. When I read that, I assumed that in EVE, you didn't lose out on your own ability to "mine and rat" by allowing others to do so as well.Andius wrote:In EVE terms, everyone will be welcome to come and rat and mine in our territory regardless of contributions or even citizenship status because there is no downside to allowing them to do so. But only those who help defend or produce items needed in the defence of our territory will have rights to cherry-pick arkonor from our belts.You sure about allowing anyone to mine in your territory?In EvE you actually do lose access to mining and ratting, if you allow others to mine and rat in your territory. It will be the same (as far as mining) in PFO.
If you let "Non citizen A" to strip mine in your territory, and then that inn citizen takes his mother lode to a different settlement, you have lost that resource and any direct benefit that it may have had to your settlement.
Mining resources is PvP in PFO. If you allow others to freely do it in your territory, without benefit to you, you are weakening yourself.
Or he keeps that mother lode in your territory but sells it to you for a premium.

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If credible PvP requires training, and the best training halls have a high settlement DI gate, and DI depends on funding, and merchants are those through whom all money flows, and it does so because they have product, then your mercantile class will be the hero of the universe and y'all are gonna work for him, the boss of the economy, in order to get what you need.
And I'll be in the forest laughing my holly berries off.

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Bluddwolf wrote:In EvE you actually do lose access to mining and ratting...Andius wrote:In EVE resources are technically limited as well, however there is generally a significant amount of wasted harvesting potential...Looks like I actually got what Andius was saying after all.
That assumes that he knows what he is talking about, or that it makes any sense.
A settlement that is not harvesting to its fullest potential the resources that it has readily at hand is woefully mismanaged.
You don't build a viable settlement who does not defend its access to its resources, or throws its doors open to those who will not defend it in its darkest hour.

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Part of the reason I worry is that in order for the mechanic of over-mining to have any meaning it must actually take place. Ie. if no hex ever reaches the point of diminishing returns on mining output then what would be the point of the diminishing returns? So it should occur somewhere. Obviously the safest high population areas will be the main candidates - in EVE that's high sec and not surprisingly belts there are mined clear consistently.
Now since PFO will have much smaller safe zones than EVE, players who mine are most likely to gravitate towards the safest player owned settlements. (Sure, some will go after the higher priced ores in more dangerous hexes, but they aren't the issue.) The safest settlements are most likely to be the big, well established ones (eg. Brighthaven). So if over-mining is going to occur anywhere it'll be near those settlements.

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Nihimon wrote:Looks like I actually got what Andius was saying after all.That assumes that he knows what he is talking about, or that it makes any sense.
If it comes to a point that we don't have enough resources to give free access to, and we are expanded as far as we feel comfortable expanding in terms of points of interest, we will probably start selling harvesting rights to our territory based on the cost to us of letting people harvest there, but until there is a noticeable negative effect on our own operations, access will be free.
Sounds like Andius knows what he's talking about, and has a very reasonable and generous plan in place.
I don't understand why you feel the need to always assume that your foes (make no mistake) are idiots, but please feel free to continue.

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Bluddwolf wrote:Nihimon wrote:Looks like I actually got what Andius was saying after all.That assumes that he knows what he is talking about, or that it makes any sense.Andius wrote:If it comes to a point that we don't have enough resources to give free access to, and we are expanded as far as we feel comfortable expanding in terms of points of interest, we will probably start selling harvesting rights to our territory based on the cost to us of letting people harvest there, but until there is a noticeable negative effect on our own operations, access will be free.Sounds like Andius knows what he's talking about, and has a very reasonable and generous plan in place.
I don't understand why you feel the need to always assume that your foes (make no mistake) are idiots, but please feel free to continue.
Because he is wrong to consider Eve's vast space the same as the limited space we already know about for PFO.
As far as idiots, I (and will assume Bluddwolf as well) do not consider you idiots.

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As Nightdrifter also pointed out, that exploitation will take place more readily by those settlements that appear to be the "safest" to be exploited.
By the time you notice the ill effects, it might be too late. The ill effects actually begin before you notice them.
Now, if you are charging rent, that is a different story. But the rent you charge obviously has to offset the opportunity cost of not having your own citizens harvesting those resources for you.

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There are times when you will sit, in your capital ship, for hours waiting for the time to jump and attack. Waiting for that right moment.
There are times when you sit, in your capital ship, shooting away at towers for hours at a time. Till it blows up or the timer kicks in.
There are times when you sit, in whatever, outside of a station just to make sure the mob of other players docked up cannot undock and go after your capital fleet.
This sounds as incredibly boring as I'm sure you intended. My question: is this considered successful game design in the eyes of CCP and its players?

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Structure shooting is indeed a hugely boring endeavour and has been the subject of much complaint over the years.
The problem is you have to make conquering starbases or in PfO settlements take a long time otherwise the defenders do not stand much of a chance to martial a defense. It is quite difficult to come up with anyway of making shooting at a starbase (or pounding settlement walls with a catapault) for hours on end an interesting and engaging pursuit

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I don't understand why you feel the need to always assume that your foes (make no mistake) are idiots, but please feel free to continue.
Why do you always assume that the advice I give is not for your benefit?
Honestly, ask yourself, is what Bluddwolf and Xeen telling me something that they intend would harm us?
If I were truly "your foe" wouldn't I just let you go about your business and hold to your beliefs, especially if I felt you were wrong?

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Because he is wrong to consider Eve's vast space the same as the limited space we already know about for PFO.
I don't consider them the same, however it does seem like the best basis for comparison. I think it is very unlikely all forms of all resources will be so rare that we won't be able to offer some of it for free to people looking to harvest in our territory without a negative impact on ourselves. While we may be dealing with a smaller map, we are also dealing with a much smaller population so the end result should be about the same.
If I am wrong, and all resource consumption comes at a cost to us we will simply begin at a state where we charge a fee for harvesting rights at a level that will negate any negative impact on our organization, and actively contributing members will not have to pay it.

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Why do you always assume that the advice I give is not for your benefit?
Because your advice is predicated on the assumption that we're idiots, and because you have a long history of being very antagonistic with me.
If I were truly "your foe"...
If you were truly my foe, I would expect you to take every opportunity to try to discredit me in the community.

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I'm not sure if you did this intentionally or not Bringslite, but you just made my case for why I hold a much deeper resentment for those who target me out on the forums than I do for those who target me out in game. The "just a game" argument is much easier to apply when someone is targeting your character (or your checkers) instead of personally targeting you.

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Bluddwolf wrote:Why do you always assume that the advice I give is not for your benefit?Because your advice is predicated on the assumption that we're idiots, and because you have a long history of being very antagonistic with me.
Bluddwolf wrote:If I were truly "your foe"...If you were truly my foe, I would expect you to take every opportunity to try to discredit me in the community.
I discredit some of your ideas, because I don't see them leading to a more viable settlement in the game. But very well, I will leave you to your ideas without further advise. In private and in game I'll certainly look to exploit any of those weaknesses you continue to hold onto.
Although I know there are absolutely no plans for our respective settlements to be in conflict with each other, at least from Pax's intentions, I would not take too lightly what being "Red" to the UNC would be like. I'm hopeful that you could at least consider maintaining a "grey" status for the most part and the occasional feud thrown in for fun.

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Nihimon wrote:I discredit some of your ideas, because I don't see them leading to a more viable settlement in the game. But very well, I will leave you to your ideas without further advise. In private and in game I'll certainly look to exploit any of those weaknesses you continue to hold onto.Bluddwolf wrote:Why do you always assume that the advice I give is not for your benefit?Because your advice is predicated on the assumption that we're idiots, and because you have a long history of being very antagonistic with me.
Bluddwolf wrote:If I were truly "your foe"...If you were truly my foe, I would expect you to take every opportunity to try to discredit me in the community.
He doesn't like PvP, I can't imagine that will be hard.

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Nihimon wrote:Pax Charlie George wrote:To derive the conclusion you did...What conclusion do you think I drew? I really didn't make any statements about Pax's policies.
You said you expect it's true that "crafters and pvers will need to train and utilize minimal defense skills". I said we don't have that expectation at The Seventh Veil.
I disagree that this was your intent. If you purely differed on the expectation level we would be having a theorycrafting discussion, and not a recruitment one.
I would have actually enjoyed that.
If I understand this clarification, your original statement was that you expect PFO to be written in a manner such that a character who lacks minimal defense skills is either not viable or not possible to create. Nihimon (and orginally I) interpreted that to mean that you expected there to exist a settlement policy requiring that.
I disagree with both statements; I expect that there exist some players who will have fun with a character who cannot PvP, and I further expect that there will be a way to advance a character for a long time without ever slotting a combat ability.

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This is why when Xeen or I say, when the potential fall of your settlement is at hand, all fight or all is lost. If that means your armor-smith has to to be a meat shield, so be it. If he is unwilling to do that..... Well I guess a settlement leader has the right to populate his settlement with whomever he or she wishes. You will be easier pickings for those who don't.
The Seventh Veil's position is that a settlement with an armorsmith who will not fight has an advantage over a settlement who has no armorsmith.
Only time and subjective judgement will tell which position is more correct.

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I'm not sure if you did this intentionally or not Bringslite, but you just made my case for why I hold a much deeper resentment for those who target me out on the forums than I do for those who target me out in game. The "just a game" argument is much easier to apply when someone is targeting your character (or your checkers) instead of personally targeting you.
There may be some value in what I wrote there, or there may not be.