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just musing... "murder hobos" - who coined that term?
First post I see is
http://paizo.com/threads/rzs2lc5f?Beginning-the-Adventure-How-do-you-do-it# 12
with some others coming close earlier.
I remember in Morrow Project / Aftermath! the rules jockularly commented that PC's were not "drooling slope foreheaded killers" or DSFKs and then proceeded to make people into DSFKs... lol...
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It's first appearance on the boards (with the two words together) is in this thread from December 2009.
What may have prompted the idea of putting them together was this post in December 2006.
But I suspect it goes back to prior OrgPlay campaigns. I've discovered there are a lot of phrases from Living Greyhawk, and even Living City, that made it through to PFS. This may be one of them.
I will say I don't like it. It makes something amusing out of something that shouldn't be done. It frustrates me that people chuckle at the idea of PCs going out into the world and simply bullying or killing everything they come across in an effort to "win." And, sadly, it is often the correct approach; there are always notes in pockets, or obvious trails to follow, should the wrong NPC get whacked. If there is anything I could change about the game, it is this concept. Which is why I really like what I have seen from Season 5, so far, and have so little sympathy for people complaining about how these scenarios have played out.
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hmm... yes, as I said some came close, but word order in a coined phase is important.
I'm not sure that prestige costs cover a home, villas, estates, leader of a small settlements etc... this would certainly address the hobo aspect.
I think killing things is ingrained in the gaming hobby, particularly the video/computer variety. It fulfills a couple of things; it is the lazy easy thing to do to resolve conflict or overcome difficulties, fulfills that 4 y/o impulse to destroy and dominate by destruction/force, provides an measurable metric for handing out rewards.
Given that Pathfinders are cast in the role of being a member of an evolved and expansive adventurer's guild, or at worst organized vigilantes, I don't see that changing.
I'm glad the silver crusade came out to represent the altruistic group. Given the current story arc they will be needed.
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I think "murder hobos" is a wildly inaccurate characterization of Pathfinders. I mean, it doesn't even mention the arson part of our job description.
LOL, I swear to God, I'm sitting on the other side laughing uncontrolablly and trying not to make a noise.
Although, to alleviate this all my PCs are now going to own a home.
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just musing... "murder hobos" - who coined that term?
First post I see is
http://paizo.com/threads/rzs2lc5f?Beginning-the-Adventure-How-do-you-do-it# 12
with some others coming close earlier.I remember in Morrow Project / Aftermath! the rules jockularly commented that PC's were not "drooling slope foreheaded killers" or DSFKs and then proceeded to make people into DSFKs... lol...
Frank Trollman coined the term "murder hobo". He frequently used it back in 2003-2006 when he was GM while I was at UCSC. It referred to his take on D&D morality. I think it was used in one of his posted essays on the very same topic.
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I think the concept of the murderhobo highlights the inescapable truth that going down a deep, dark hole in the ground to effect genocide upon goblins is not the career choice of a well-adjusted person. I occasionally find it useful to reflect on what the realistic psychological makeup of a professional adventurer would be. I mean, if we think about this realistically, the adrenaline junkies would be at the healthy end of the spectrum and half the Society would have close, personal experiences with PTSD.
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I think the concept of the murderhobo highlights the inescapable truth that going down a deep, dark hole in the ground to effect genocide upon goblins is not the career choice of a well-adjusted person.
First allow me to say, HAHAHAHAHAHA. Laugh Out Loud because LOL doesn't do it justice.
However giving it serious tought, Pathfinders are not adventurers in the normal sense of fantasy play. They are in fact archeologists and treasure hunters, who are trained to defend themselves. Most of their archeological adventures don't involve bloodshed or slaughter or at least are not done so, intentionally. The fact that they often enough encounter such beasts is just the nature of the world they live in.
After all, most of Golarion has some sort of PTSD, goblin raids, undead wars, orcs, pirates, slavers, dragons, witches, demons. Its not like the average person on Golarion is ever completely safe from such things. An entire kingdom fell to the Demon Hordes of the Abyss and three other Kingdoms are under siege by these demonic forces.
So, most Pathfinders are a product of their environment and no one has time to ever experience PTSD, otherwise 20%-40% of Golarion would be suffering from it, when they constantly live in a state of perpetual readiness against whatever nastiness is coming, tomorrow.
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Also, remember, we are only "seeing" Pathfinders during particularly exciting missions. I am sure they do a lot of mundane boring work as members of the Society, including going on archeological expeditions which are completely uneventful.
Your expectations of normal, uneventful missions are unfounded, at the Misty Mountain lodge in Korovsa, I make sure to Divine the missions to make sure there will be a suitable likely hood of death and magic item recovery to further my lodges resources.
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@The Fox
I'm sorry you wanted me to do what again? Isn't digging in the dirt what the fighter is for?
No, sorry. Doesn't the Wizard have a bunch of spells to handle that aspect of the dig? I am the cataloguer, the gatherer of information. Although I will be hapopy to crack the whip over you to make sure you perform to your best, and fulfill our expectations for your contributions.
| Umbriere Moonwhisper |
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i prefer to use
"Extremely Reckless Mentally Unbalanced Genocidal Kleptomaniac Vagabonds whose only motivation for excessive murder, arson, theft, and other acts of intense violence, is their own mentally unbalanced greed."
but it's too long and too hard to remember
so i shorten it to "Bandits" "Raiders" or "Vikings"
| Umbriere Moonwhisper |
My players are careful to differentiate between Pirates or Criminals, and Not Pirates or Criminals. Oddly, they seem to feel Pirates or Criminals deserve more attention and sympathy.
because a lot of the stuff they do would be of a criminal nature if they were either in our world we perceive as reality, or if they did these things to the wrong people. most "Bandits" typically look for raids that are legal enough to perform and will get them rewarded. in our world, a lot of the Pirate population were privateers because it gave them legal protection when their murdered, pillaged and plundered. it's like joining the military because you desire to be payed to end the others of lives, and have a morbid love of death.