Drinking in combat


Advice


With the Drunken Master and Drunken Brute Archetypes, a character might be downing a lot of liquor mid combat. I was designing such a character, when something occurred to me...

How do you handle carrying and drinking it all?

Now, I assumed a half-pony keg on his back; that is a 3.5 gallon (roughly) container, and well within his carrying limits. I also gave him a clay mug and a hip flask as well. Not a problem.

But... drinking a full tankard for each extra point of ki and/or round of extra rage?

How does he refill the tankard - is that assumed to be a part of the move action to consume it?

I had been planning on a 2hander; but even with the mug on a weapon cord, and some free action hand swapping, I don't see that as viable at all. So am I not able to effectively wield a 2hander as a booze hound PC?


I'd get something stronger than ale, like really hard whiskey, and put them in potion vials (aka 'long skinny shot glasses').


See if your GM will let you re-flavor a Decanter of Endless Water in a Decanter of Endless Ale.


Zhayne wrote:
I'd get something stronger than ale, like really hard whiskey, and put them in potion vials (aka 'long skinny shot glasses').

The problem with that is no matter how strong, the text of the abilities indicate "a tankard of ale or similar quantity of alcohol" (barbarian) or "a tankard of ale or strong alcohol" (monk).

So it is not potency of the spirits that matters, but quantity; a tankard full each round.

Claxon wrote:
See if your GM will let you re-flavor a Decanter of Endless Water in a Decanter of Endless Ale.

This would be for PFS, if I ever play it, so no custom magic items.


There is a rules legal items, the Horn of something and some such that has some magical effects of a healing variety, but I think it had a side effect of always being full of mead/ale. I cna't remember the full name of it. It is more expensive than the decanter, and I think might require a move action to refill between drinks. So, you would end up using your actions to refill and drink for the entire round.


It's a shame about the "no custom magic items"-clause. Followers of Cayden Cailean can create an alcoholic beverage instead of water with th create water cantrip. I have a player who's character refuses to drink anything else than a certain brand of beer, so he has an everfull mug of it (really easy and not very expensive via the magic crafting rules.)


karossii wrote:
Zhayne wrote:
I'd get something stronger than ale, like really hard whiskey, and put them in potion vials (aka 'long skinny shot glasses').

The problem with that is no matter how strong, the text of the abilities indicate "a tankard of ale or similar quantity of alcohol" (barbarian) or "a tankard of ale or strong alcohol" (monk).

So it is not potency of the spirits that matters, but quantity; a tankard full each round.

for the barbarian the wording is a similar quantity of alchol.

If ale is 5% alcohol and whiskey is 40% alcohol then for the similar quantity of alcohol you need 1/8 the quantity of whiskey as you do ale.

the question is whether the monk reference means
"(a tankard of ale) or strong alcohol" or "a tankard of (ale or strong alcohol)"

a tankard of ale is about 2 standard drinks a tankard of whiskey would be around 16 standard drinks.
So I'd say it's meant to be "a tankard of ale, or strong alcohol."


Handy haversack with a lot of flasks of spirits in it does the trick.

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