So...Do Gnolls and Lizardfolk Have Racial Hit Die?


Rules Questions


Okay, I realize that the original monsters (as in, the ones listed in the bestiary) give descriptions of these creatures with racial hit die. However, in the advanced race guide, they are listed 'without' racial hit die.

Source (scroll up to the top of the page)

So, my question is: do these races have a level adjustment or not (in other words, could you use them as normal PC characters)?

Thanks again.


As presented in the bestiary, they do, but as presented in the ARG they do not. These are two different ways of representing the race.


Racial HD are f&%+ing terrible for PCs. Don't use them.

Grand Lodge

Those represented as a monster have racial HD, but those represented as a race do not.


I'm mainly asking the question for the purposes of including lizardfolk in hero lab (and gnolls as well). My only issue was trying to figure out the exact 'stat block' of the lizardfolk (for example, what language does it speak, how strong is the bite attack, etc).


Lizardfolk speak Draconic as far as I know.
How much damage their natural weapons deal can be found (indirectly) in the ARG.
One of them deals damage as shown in the table for medium creatures. The other one is a lesser form (identifiable by their cost)that deals damage as one size smaller.

The bonus languages for lizardfolk with high int are not given. So that would be GM fiat. Perhaps one could get inspiration from the kobolds on this.


Pupsocket wrote:
Racial HD are f~%~ing terrible for PCs. Don't use them.

Eh...it depends on the type of racial HD.

Dragons have d12 HD, Fighter BAB, and all good saves, plus 6+Int skills.
Outsiders have d10 HD, Fighter BAB, and 2 good saves, plus 6+Int skills.

If you think of their racial abilities as "class features" many dragons and outsiders would be good classes to take.

Humanoid d8 HD, Cleric BAB, one good save, 2+Int skills.
Fey d6 HD, Wizard BAB, two good saves, 6+Int skills

On the other hand aren't nearly so good.

Dragons, outsiders, and Fey may have some racial abilities that make decent replacements for class features (especially ones with innate spellcasting equal or near to their HD/CR), but few humanoids do.

In the end, it kinda depends on what monster you want to play.


In hero lab, list them as "Gnoll (PC)" and "Gnoll (Monster)".

To answer your question, the ARG and the Bestiary versions of these creatures are two separate things.


Dasrak wrote:
As presented in the bestiary, they do, but as presented in the ARG they do not. These are two different ways of representing the race.

Yeah, and the ARG versions are decent enough to be playable.

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