| stuart haffenden |
What are your character benckmarks for...
1. AC
2. DPR (per hit)
3. TO HIT
4. SAVES
5. SPELL DC's
1. 20+ level (frontline), 15+ level (support)
2. 4xlevel
3. 1.5xlevel
4. =level
5. 15+ spell level
Obviously these will vary based on starting stats, wealth, class and cheese but are those above about what you think are reasonable?
| Claxon |
A better way to consider this is to comb through the bestiary and and find the average AC and Saves at a specific CR and see where you character compares to being able to beat their defenses.
You are however, rehashing the wheel. This question (or at least many like it) have been asked multiple times.
ShadowcatX
|
I don't have benchmarks per se, especially since the game is so variable as to make any kind of benchmarks at a given level impossible or nearly impossible to achieve at other levels. Take your saving throw example, at first level 15+ spell level is difficult to achieve. At 20th level, if you're a full spell caster and putting out 15 + spell level saves I'd laugh at you. (You being a character in game, not the O.P. or anyone in particular.) My mystic theurge, for example will be doing better than 15+ spell level on his weak side by 20th level, and somewhere around 25+ on his good side. (We're playing mythic so that accounts for the super high bonus on the primary side. For non-mythic I'd probably say 20+ would be sufficient though even higher would be more desirable.)
Instead, when I build a character I have focuses. Since I play primarily spell casters, I focus on my spell casting and save difficulty over all. After that, I focus on saving throws (because dead casters cast no spells) and AC as a distant third (because while AC helps keep you alive, it doesn't help keep you alive nearly so much at level 20 as it does at level 1 and I feel if I'm getting hit I probably deserve it).
The closest thing I'd really have to a benchmark is hit point modifiers. I like to have +3 hit points per level at first level. This can be from con, favored class, or (rarely) from toughness. I'll go down to +2 if I have to, but I generally won't ever play a character with less than +2 hit points per level.