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Homebrew and House Rules


I've been wondering whether or not this would be a good idea.

Introducing a seventh attribute, making it available via headbands, and keying spells per day for each casting class onto that.

The intent being to attempt to either limit the power or the sustainability of spellcasters at lower levels by keeping them from simply putting all their points into getting an 18 in their casting attribute, as they'd be splitting between one for DCs and maximum spell level, and the other for spells per day.


First of all, this is should be I. The homebrew/suggestions category

Second, how does this only hurt spell casters at lower level? And even if this is true, full casters are already the weekest until around 5th level, so why make them effectively rely on cantrips all day long

Also, think about classes and builds that rely on both melee/ranged combat as well as spell casting, such as some Druids, reach clerics, magi, bard, inquisitor, eldritch knight, some dragon diciples, etc... All of these are already MAD builds, so why make them so much less practical than just playing your average fighter or wizard?

I see where your coming from, but I think it would change how we play pathfinder a little too much


Instead of inventing a seventh attribute, why not split up the bonus spells and Save DCs amongst two different mental stats that already exist?

Say, Clerics and Druids get bonus spells from Wisdom and set save DCs by Charisma. Wizards and Sorcerers might be INT and CHA, etc.

My other advice would be to go through the spell list, find the problematic spells, and ban them.


I hope you find some people who want to play this way. I'm hiding this topic, because it would make we want to only play a fighter.


What else they do all day?


I just make save DCs based on Cha, specifically re-designating Cha as a "force of personality" and not a "prettiness" stat. Spontaneous casters already lag behind prepared ones, so I don't mind if they get more bang for the buck.


My 2 cp: I'm currently playing a Magus. I'd never did one of it were be a rule like that. I'm already have hard time to keep on int, con and Str. I have hexcrafter archetype, and if you key the dc to another stat, how would you suppose I can play an hexcrafter?


As Mordo points out, this houserule presents casters a choice:

1} reduce their 5-minute adventuring day to a 4.5-minute adventuring day
2} reduce the roughly 70% odds their spells work to roughly 50%.

Sign me up. I'd like to play a Cleric so I need Wis for my DCs, Cha for my channel energy ability, and the 7th ability so I get more than two spells a day at 1st level.

When you come up with a way to tell Fighters that they can either take -1 on all attacks for the day or they can only make 10 attacks per day, then this will start to make sense.

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