
rat_ bastard |

So I have a character who is built to be one of the world's greatest architects, and will be taking leadership in order to have a clan of followers who are built to have the necessary skills to build the things my character dreams up. But I am stuck on the concept of a Cohort, I am in that rare position of actually being more interested in my followers than my actual Cohort.
What I want in a Cohort is someone who is well equipped to manage and defend my followers while I am busy and who has a class ability that allows them to improve on the skill checks of others while they do extended actions like crafting, profession and perform checks. Actual combat ability is secondary and I do not want or need an actual magic item crafting monkey.
I can cast Crafters Blessing and a Lords Banner of Victory is already going to be a part of any construction site I manage.

JKalts |

A Bard specialized into extending the duration of their performances would be a good start. Their spells could be geared toward illusion and enchantment, assuming "avoiding combat" = "defending followers". Otherwise, they can still buff your followers--hopefully buying you enough time to arrive and save the day?

rat_ bastard |

A mathematician, or a foreman.
You want a Civil Engineer, so he can tell you that your beautiful building can't be built because it violates the laws of physics.
Or a carpenter so he can tell you the same thing, but because it isn't physically possible for corporeal being to attach the parts together in the way you designed.
OK, the two of you are just shouting out profession skills. Thats cool, I know I need those guys, However, I am looking for a guy who's purpose is to make my minions better at using their skills. Particularly their craft and profession skills.
A Bard specialized into extending the duration of their performances would be a good start. Their spells could be geared toward illusion and enchantment, assuming "avoiding combat" = "defending followers". Otherwise, they can still buff your followers--hopefully buying you enough time to arrive and save the day?
I've been looking into that and the problem is it seems that the bard has to play for the entire duration of the skill use, which with a skill like stone-masonry or carpentry is impossible.

Tangaroa |

The Adv. Race Guide has a dwarven bard spell, Toilsome Chant, that does what you want: inspire competence over several hours. Give him a Lyre of Building for good measure.
Honest, I think an elementalist (earth) wizard is your best bet - a dwarf with the stonesinger and craftsman racial traits, perhaps. There are a lot of spells that aid with earthmoving/stonework, and he can use enchantment spells to buff others.

Vod Canockers |

VRMH wrote:A mathematician, or a foreman.Vod Canockers wrote:You want a Civil Engineer, so he can tell you that your beautiful building can't be built because it violates the laws of physics.
Or a carpenter so he can tell you the same thing, but because it isn't physically possible for corporeal being to attach the parts together in the way you designed.
OK, the two of you are just shouting out profession skills. Thats cool, I know I need those guys, However, I am looking for a guy who's purpose is to make my minions better at using their skills. Particularly their craft and profession skills.
JKalts wrote:A Bard specialized into extending the duration of their performances would be a good start. Their spells could be geared toward illusion and enchantment, assuming "avoiding combat" = "defending followers". Otherwise, they can still buff your followers--hopefully buying you enough time to arrive and save the day?I've been looking into that and the problem is it seems that the bard has to play for the entire duration of the skill use, which with a skill like stone-masonry or carpentry is impossible.
You want a bard that knows Toilsome Chant or a Sorceror/Wizard or Alchemist that knows Crafter's Fortune.
Unfortunately these only work on a single creature. Multiple Bards could keep up the inspiration by working in shifts.