Help to estimate the APL of this team


Advice


Hello fellow Pathfinders!

I need your help with my unusual Serpent's Skull team (character's wealth is used to equip his cohort/zombies):
- half-elf, natural werebear fighter 1/ rogue 11, his gear is worth ~650000gp
- werebear's cohort: degenerate serpentfolk fighter 6
- gnome (reincarnated into elf), aberrant sorcerer 11, turned into lich (his phylactery was recently destroyed), his gear is worth ~550000gp (that player is currently missing half sessions due to studying)
- human conjurer 11, turned into lich, his gear is worth ~750000gp
- lich's cohort: human fighter 11

Wizard also commands group of the undead, some he catched, some created from defeated NPCs and turned into juju zombies, all of them are under the spell Command Undead:
- mohrg rogue 6, advanced template
- 2 baykoks
- bebilith, turned into juju zombie, advanced template
- troglodyte fighter 2/cleric 8, turned into juju zombie, advanced template
- froghemoth, turned into fast zombie
- dire tiger (smilodon), turned into fast zombie

So you understand my dillemma - official statement is cohorts/animal companions/etc do not change APL, but in practice extra actions that they bring into a table significantly change flow of battle.
How high is the APL of this team?
Please, please help ;s


Given the equipment, I would set apl to 14 at least. Maybe more.


Wll wealth is WELL beyond normal for level. You have a Lich conjurer effective Character level 12 with an 11th level cohort (max should be 10th) 2 levels below.

You are allowing the wizard to use templates (why not use advanced template since it boosts power without adding HD).

You have given htem enough stuff beyond the normal parameters that an Adventure Path is not going to cooperate.

So Wearbear is a 13th level character.
Aberant sorcerer is a 12th level character.
Conjurer is a 12th level character with a cohort one level to high.

So call it average level 12 and wealth between 18 and 20.

Give them an extra +1 due to giving them lichdom and allowing advanced template on undead...

I would expect them to be at about 16 or 17th level APL


Ughbash wrote:

(...) You have a Lich conjurer effective Character level 12 with an 11th level cohort (max should be 10th) 2 levels below.

You are allowing the wizard to use templates (why not use advanced template since it boosts power without adding HD).

Aberant sorcerer is a 12th level character.
Conjurer is a 12th level character with a cohort one level to high.

Give them an extra +1 due to giving them lichdom and allowing advanced template on undead...

I would expect them to be at about 16 or 17th level APL

Lich CR: Same as the base creature + 2. - so wizard & sorcerer effective levels are 13, and wizard's cohort is 2 levels behind him.

I am not a GM in this AP, I play a wizard, and try to help my GM calculate the APL of this 12 characters party.

I do not gave my undeads advanced templates, they all had them before I turned them into my minions.


bump

Effectively 12 characters in a party, how does it affects APL?


Hm. I think APL and CR of of limited usefulness to a party such as yours.

I'd start planning encounters to divide the party (not long term) and then plan for challenges that match the "APL" of the sub-section they confront.


But there are only 3 players, one of them (playing sorcerer) missing half the sessions, thus leaving only werebear rogue + cohort, and lich wizard + cohort + 2 non-intelligent fast zombies + 5 intelligent undeads under the spell Command Undead, all in service of the wizard.


bump, for the last time

Anyone?

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