sleeves of many garments


Rules Questions


Its not clear to me whether this magic item is a single use item or whether you can re-use the sleeves - ie each time you put them on you can alter your garments to a new form. Any thoughts?

Silver Crusade

It is so inexpensive I would at first think that it is a single-use item, but the phrase "When she removes the sleeves" seems to imply you can take them off and reuse them. I'm not sure now either, though.

The Exchange Owner - D20 Hobbies

Timothy Ferdinand wrote:
Its not clear to me whether this magic item is a single use item or whether you can re-use the sleeves - ie each time you put them on you can alter your garments to a new form. Any thoughts?

I believe everything that is a one shot either has language like

Assisting Gloves ("becomes nonmagical"), has a destroy effect like elemental gem ("crushed, smashed, or broken") or is clearly priced and described as a one-shot spell.

This doesn't match any of these, but the price is certainly in the realm of one shot. But then again Hat of Disguise is 1800 gp and does full disguise (+10) and this only does clothing.


Yes, that was my initial thought - too cheap - but then I focused on the fact that the item only "disguises" cloths, not the person wearing them, so I figured maybe it was reusable given the name (many garments - plural). A hat of disguise - which disguises the person and his/her clothing - costs 1,800gp, so is it reasonable to assume an item which is limited to disguising just an outfit would cost 200gp and be reusable like the hat of disguise?

Sovereign Court

The sleeves are not a disposable magic item. You can reuse them as you like.

If a magic item is disposable it is mentioned as James points out.


great, thanks. in that case I'd suggest this is one of the best value magis items in the game!! :o)

Sovereign Court

Eeehhh... As much as turning a set of nonmagical clothing into another set of nonmagical clothing while eating up a magic item slot is.

Good for roleplaying situations at least. Fancy balls you need to hastily have clothes for, infiltrating someplace where the guards have uniforms, etc.


If you read it again, you don't have to start with non-magical garments. You just have to end with them.... basically so you don't get any benefits for the illusionary clothes, but since it's illusion, your actual clothes are still there.

So, you can be decked out in your finest gear, and look like you have on mundane non-magical clothes, although this won't fool anyone with a detect magic/true seeing/arcane sight active.

My bard has used them to great effect in a couple of PFS scenarios, as has my Half-Orc. If you don't have a bracer item, they're fantastic.


Indeed, they're flavorful and very useful for characters that must always be appropriately dressed for the occasion. It doesn't confer any mechanical benefit apart from GM-discretion situational modifiers to, say, Diplomacy or Intimidate.


The sleeves also won't disguise the user's equipment, make the wearer appear taller or shorter, provide +10 to a Disguise check, etc, all of which a hat of disguise can do.

-Matt

Dark Archive

What is fun about the Hat of Disguise and Sleeves of Many Garments is that they can be used together, though one more for flavor then actual mechanical effect. With these two items one can literally take on the appearance down to clothing, clothing being the one thing Hat of Disguise does not change.


JonathonWilder wrote:
What is fun about the Hat of Disguise and Sleeves of Many Garments is that they can be used together, though one more for flavor then actual mechanical effect. With these two items one can literally take on the appearance down to clothing, clothing being the one thing Hat of Disguise does not change.

Hat of Disguise

This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell.

Disguise Self
You make yourself - including clothing, armor, weapons, and equipment - look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender.

Dark Archive

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Protoman wrote:

Hat of Disguise

This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell.

Disguise Self
You make yourself - including clothing, armor, weapons, and equipment - look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender.

I got something different:

Hat of Disguise
"This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, or other headwear."

Greater Hat of Disguise
"Like a hat of disguise, this garment allows its wearer to alter her appearance. It functions as an alter self spell (as opposed to disguise self). The hat becomes a part of the disguise and can be a hat, a helmet, a headscarf, and so forth."
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/hat-o f-disguise

Though it would seem I forgot to check the disguise self spell itself not just the item, my apologizes. Sighs, seems there isn't a point of having both items.


Greater hat of disguise is so useless for...disguising. The 3 minutes duration kills it.

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