Mobile secure workshop


Advice


I find myself in need of a mobile crafting workshop that I can count on to be secure. I have a homunculus that aids in crafting by spending the time crafting while I check in an hour a day to make skill checks. So I need to have a workshop that is survivable while being mobile or mobily accessed, secure from teft/loss/destruction, relatively large for storage or bigger projects, and I need to be able to affor and/or craft it.
Currently level 7 with craft wonderous, scribe scroll, brew potion, craft construct, and craft homunculus.

My DM allows pathfinder and 3.5 but no homebrew or 3rd party.

I have played with several ideas and can't find anything that quite fits all my needs:

Mobily Accessed: I have a large property that is secure and I could build an elaborate workshop on but I need to be able to get there and back to where we are adventuring daily. Teleporting lets me do that but I won't be familiar with a random camping spot we settle in for the night so the failure chance becomes an issue. Also I do not have the CL to craft an item or cast the spell teleportation so it would get very expensive.

Mobile workshop: I will need a very large workspace because I will be focusing on constructs and will need to store the ones that are not currently in use and space to craft more. as well as having a forge and space enough to craft. So a large vehicle workspace is impractical.

Extradimensional Workspace: I would need to anchor it to a vehicle or item that would allow not only personal travel back and forth but also allow me to bring constructs (possibly up to colossal size but frequently large size and exceedingly heavy). If anchored to a vehicle how do I ensure it is safe and secure when I can't be with it (in a dungeon, etc.) If in an item how do I get my constructs in/out? In both cases I need it to be survivable when I am not there and/or traveling, so that my homunculus can keep working and my forge fire stays burning.

Extraplaner: EXPENSIVE and also will require a much higjer CL. this is the best option I have found but to make it practical in my campaign I need to make it work for 50k or less. On that note I like genesis from 3.5 cause I can change timeflow so that i can craft long crafting time items with only seconds passing on the material plane but I need to figure out how to bypass the whole aging thing, because i don't want my character to die at age 30 cause he is physically 150.

These are my thoughts so far. Any insight/advise/guidance/thoughts on the matter?


Bypassing aging is an obsession for many spellcasters, and there are several ways to do this
The most famous way is to become a Liche.....
20th Level wizards can take the Immortality Discovery
Mythic Characters can get a feat that does the same thing, and can even get feats that turn of the need to eat/drink/sleep/breath

a 7th level caster (or 5th cl summoner) can cast create Lesser Demiplane (Create Lesser Demiplane0

Strangely will only set you back 500 gp, but you will want to expend 17500 gp to make it permanent. You and up to 7 other people can travel there at will by joining hands, and you can expand/modify the plane with the 3 create demiplane spells. (Lesser, Normal and Greater)

edit: Its a bit more expensive than 50k (by 3 times), though you can dodge the permanency cost just by recasting the spell each time you go back to extend the duration. The 500gp metal rod is a focus so should be reusable.


Once you get high enough for Create Greater Demiplane you can modify your plane to make it timeless or have fast flowing time.

A mantle of Immortality costs 25k gp to make and lets you ignore the penalties for aging....

So you can get more or less what you want for about half of 50k (metal rod for create lesser demiplane+ mantle of immortality)


At your level you won't get a perfect solution like your own Demiplane. However there are some options.

Right now you can use the spell "Shrink Item (3)" to carry large amounts of material with you (including a forge with burning fire in it).
Works only for non magical stuff though so it won't work on your homunculus or the magic items created.
Although you could craft a tiny homunculus to make tiny non-magical objects in your tiny workshop in your pocket ^^

Then there is the spell "Treasure Stitching (5)" which allows you to carry stuff around and is not limited by magic items. However you can't use the objects when stored.

For objects there is the Portable Hole (costs 20000) which gives you a cylinder 10ft deep and 12ft in diameter to fill with stuff.
If you shrink the non-magical materials you need for crafting you can save space in there.
Just don't bring a Bag of Holding in it.


*facepalms* just noticed that you are level 7, not caster level 7. My mistake.


Well I assume he has a caster level of 7 which would grant him level 4 spells (unless he's a sorcerer).

If you want to do a homebrew item (if the GM allows) you could try to make a magical snowglobe with your workshop in it.
Touching it transports you into the globe.


I am actually a 7th level Wizard with a cohort Artificer(3.5 Eberron) that can craft at a CL 7.

The create demiplane idea is nice but it brings into question the matter of how I will get there and back? I could create a pair of boots of planeshift but I lack the CL and spells to make them so I would have to hire a 9th level cleric to help me craft them and would have to pay him for every day of the crafting. I would also have to pay a 13th level wizard for a casting of it then pay 500 for the material cost for it.

45,000 for boots of plane shift
20,250 for 9th level cleric for 45 days
910 for 13th level wizard for a day
500 for material component of create demiplane
17,500 for permanency
-------
84,160g for Extraplaner workshop

Looking at this though I noticed one other possibility: If I had a 17th level wizard cast Create Demiplane, Greater it could potentially be cheaper. I could have him stay for 2 days and cast the spell twice(6hr casting time). I would only have to pay the material cost once because it is reusable. The second casting of the spell would double the size, making it a total of 680 10 ft cubes (more than enough space I think). The second casting would allow me to affix a portal that would allow permanent back and forth travel.

3060 for 17th level wizard for 2 days
500 for the material cost
45,000 for permanency (22,500 each)
-------
48,560 for a huge Extraplaner workshop

This raises a few more questions: Can I attach this portal to something mobile such as a wagon or carrige? Can I put it on something that will then be placed into extradimensional space? How can I protect the wagon or carriage when I am not near it?

I like the vehicle idea but I want to be absolutely sure it will be secure from badies because I will have a large amount of wealth and resources inside that portal that I would not want falling into enemy hands.


There are multiple workshops among the 30 Portable Rooms, but that's 3rd party. :(

Another option is to buy a set of Ring Gates, put one in your home workshop and carry the other with you. Use Reduce Person on yourself to get through the gate. It only works up to 100 miles though, and you'd have to get your constructs out a different way.


You can teleport to your demiplane at will


Can you teleport there at will if your not the original caster? I dont have the requisite level to cast create demiplane.


DeadJesterKelsier wrote:
Can you teleport there at will if your not the original caster? I dont have the requisite level to cast create demiplane.
from Create Lesser Demiplane wrote:
When you finish casting this spell, you may bring yourself and up to seven other creatures to the plane automatically by joining hands in a circle. The demiplane is another plane of existence, and therefore is outside the range of any spell or ability that cannot affect or reach other planes. Creatures can only enter the plane by the use of planar travel magic such as astral projection, etherealness, or plane shift. You are considered “very familiar” with your entire demiplane.

You may only travel there automatically as part of the initial casting. Beyond that the method is, imo, deliberately open ended especially as you move to Create Demiplane and Greater Demiplane. In any case Teleport (or Greater Teleport) will not work as you can not use them for interplanar travel.

A demiplane created by the Greater Create Demiplane may have a permanent portal.

Shadow Lodge

an option that i just thought of. requires a wizard of 15th level for a few hours

Purchase a carriage (100G before gm markups)
have mage cast Mage's Magnificent mansion on the carriage door. (1050GP)
have same mage cast permanency on spell. (750GP)

Mages magnificent mansion allows you customize how the mansion is built so you could have one of the rooms be a workshop area.

Another option would be to have a 20th lvl wizard make a pair of teleportation circle's with permanency on them. have one inside your carriage to teleport you to your estate and have one in the estate to teleport you back to the carriage. even though the carriage is moving you know the inside of the carriage and it stays the same so it should work in that manner.


DeadJesterKelsier wrote:
Currently level 7 with craft wonderous, scribe scroll, brew potion, craft construct, and craft homunculus.

Never saw Craft Homunculus before, and Craft Construct also requires Craft Arms and Armor. Craft Construct can also be used to create a homunculus.

DeadJesterKelsier wrote:

I am actually a 7th level Wizard with a cohort Artificer(3.5 Eberron) that can craft at a CL 7.

The create demiplane idea is nice but it brings into question the matter of how I will get there and back? I could create a pair of boots of planeshift but I lack the CL and spells to make them so I would have to hire a 9th level cleric to help me craft them and would have to pay him for every day of the crafting. I would also have to pay a 13th level wizard for a casting of it then pay 500 for the material cost for it.

45,000 for boots of plane shift
20,250 for 9th level cleric for 45 days
910 for 13th level wizard for a day
500 for material component of create demiplane
17,500 for permanency
-------
84,160g for Extraplaner workshop

Artificers can bypass a lot of requirements with high skill checks.

You might be able to make this item with +5 DC for not having the needed CL. Likewise, being a wondrous item, you can bypass some of the spell requirements with +5 DC. If you don't want or can't use this, you can also get your hired crafter to use fast crafting for +5 DC. This would cut the crafting time in half.

DeadJesterKelsier wrote:

Looking at this though I noticed one other possibility: If I had a 17th level wizard cast Create Demiplane, Greater it could potentially be cheaper. I could have him stay for 2 days and cast the spell twice(6hr casting time). I would only have to pay the material cost once because it is reusable. The second casting of the spell would double the size, making it a total of 680 10 ft cubes (more than enough space I think). The second casting would allow me to affix a portal that would allow permanent back and forth travel.

3060 for 17th level wizard for 2 days
500 for the material cost
45,000 for permanency (22,500 each)
-------
48,560 for a huge Extraplaner workshop

This raises a few more questions: Can I attach this portal to something mobile such as a wagon or carrige? Can I put it on something that will then be placed into extradimensional space? How can I protect the wagon or carriage when I am not near it?

I like the vehicle idea but I want to be absolutely sure it will be secure from badies because I will have a large amount of wealth and resources inside that portal that I would not want falling into enemy hands.

I don't think portals can be anchored on mobile platforms. Perhaps a ship might be allowed. However, the pair of ring gates & reduce person idea allows you to have an accessible place as long as you stay near.

In 3.5, there is Create Portal, which you could make usable once every 10 days to reduce costs to a manageable value. Then create low use portals to wherever you just left. No miss chance to deal with, but not two way. However, adding two way is reasonable cheap. As long as you don't go back and forth often, it should be fine.

/cevah


Dreadmyst wrote:

an option that i just thought of. requires a wizard of 15th level for a few hours

have mage cast Mage's Magnificent mansion on the carriage door. (1050GP)

Mages magnificent mansion allows you customize how the mansion is built so you could have one of the rooms be a workshop area.

I was thinking something along those lines.

Secure Shelter (4th level spell): Adapt it to become a Secure Workshop spell with basic workbenches instead of bunks.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Mobile secure workshop All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice