Jessmaster
|
I'm trying to figure out a Master of Many Styles Monk Build at level 8. This guy has a strength of 26, a +8 mod, with his equipment. He also has a +2 Amulet of Mighty Fists and a monk's robe.
I am figuring that, with a full attack, this guy is doing 4D6 + 52 damage. Here's how I get there:
Basic first attack a round, with power attack, is 2D6 + 24. This is because, for the first attack, Dragon Style reads "you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round", which is 12, and Dragon Ferocity reads "you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus", for a further +4. Because on this first attack, and it is counted as a natural attack for the power attack effect, "A monk’s unarmed strike is treated as ... a natural weapon for the purpose of spells and effects that enhance or improve ... natural weapons", and does 1.5 x Str, "This bonus to damage is increased by half (+50%) if you are making an attack with ... a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls". His BAB is +6, so his base is +4 dam, +2 because of the 1.5x str mod.
"natural attacks [are](attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls." This describes a monk's attacks, so, when counted as natural attacks, they are counted as primary natural attacks.
Now, the relevant text of Tiger Claws states, "you can use a full-round action to make a single unarmed strike with both hands. Use your highest base attack bonus, rolling unarmed strike damage for each hand separately ... If you use Power Attack in conjunction with this attack, can add half your Strength bonus to one of the damage rolls". This is a single unarmed strike with two damage rolls.
There is absolutely nothing that implies that you don't add your strength bonus to both damage rolls. Power attack explicitly states that you add it to any damage roll, so it is added twice. This is a single, full-round attack, so it is the first attack of the round, so Dragon Style applies to it. Dragon Ferocity's bonus applies to unarmed damage rolls, so again, it applies to both. All this works out like this:
2 * (2D6 + 12 (str x 1.5, dragon style) + 4 (dragon ferocity) + 6 (power attack) + 2 (AoMF)) + 4 (power attack + tiger claws)
Is there any way, according to RAW, this is incorrect?
| PrinceDogWaterIII |
Let's see if I can sort through all of this.
Check! Dragon Ferocity gives an additional .5 strength to all your unarmed strikes.
You roll damage dice twice if you hit. Only a SINGLE dice has both the bonus from Tiger Claws and Dragon Ferocity.
2d6+
For the first strike you're dealing a whooping 2d6+22. The second Strike does less damage at 2d6+1.5 Strength bonus+Power Attack 4 for a grand total of 2d6+16.
2d6+22 and 2d6+16 = 4d6+38
I don't believe that Dragon Style AND Dragon Ferocity stack to give you a x2 Strength on every first hit. I very well be wrong on that, it just seems like the bonus from Style is being given to every unarmed strike you make instead of double then one and a half Str to each hit afterwords. If that's true your damage increases to 2d6+26 and 2d6+16 for a total of 4d6+42
Either way it just seems the only thing incorrect is your misconception that the Monk's unarmed strike gains one and a half on power attack. Now we can look here for what the consensus is.
Edit: Found an earlier forum discussion about Monk's Unarmed and Power Attack.
| StreamOfTheSky |
I agree with you, OP. A monk's unarmed strike is a natural weapon. And when it's potentially adding 2x or more str mod to damage, trying to claim that the power attack rule for natural weapons that deal 1.5x str to damage doesn't apply is completely ludicrous.
Of course, ruling in such a way would hardly be the first example, of "You can do this! ...oh wait, you're a monk. Sorry, you people can't do that."
Jessmaster
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You roll damage dice twice if you hit. Only a SINGLE dice has both the bonus from Tiger Claws and Dragon Ferocity.
Well, your total is not bad, and I don't want to be greedy, but while I'm aware of the Tiger Claws bonus only happening once, I tend to disagree about the Dragon Style bonus. The feat specifically says it applies to the first attack. The tiger claw is the first attack, with two separate sources of damage occurring simultaneously. I don't see why it would only add to one, when they are both parts of the same first attack.
I also don't really find the thread convincing. Only one person actually posted on the subject of power attack with Dragon Style, and the previous reasoning only said they didn't get the 3:1 ratio because they weren't 1.5xStr attacks.
lantzkev
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A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Strike, Unarmed: A Medium character deals 1d3 points of nonlethal damage with an unarmed strike. A Small character deals 1d2 points of nonlethal damage. A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at his discretion. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls.
An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons
You're partially right =D
Jessmaster
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Also, this from James Jacobs, which was made into an official errata:
"Improved Natural Attack feat can not be applied to unarmed strike. We'll be issuing an errata for that feat that adds this sentence to the feat:
"Improved Natural Attack can not be applied to unarmed strikes."
Unarmed strikes ARE still treated as natural weapons for most effects (particularly for the spell magic fang and for amulets of magic fang), but the Improved Natural Attack feat is an exception to that rule."
Since this feat, meant to apply to natural attacks, must explicitly state that it does not apply to unarmed strikes, it stands to reason that other feat effects do.
| StreamOfTheSky |
Monk specifically says he gets to count unarmed strike as a natural weapon. That is one of his class features and overrides any general rule about US not being a natural weapon.
As Jess said, that's why they "had to" errata Improved Natural Attack to disqualify unarmed strike specifically.
| Claxon |
Also, if anything else
Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Dragon Style (Combat, Style)
You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.
Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
Normal: You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls.
Dragon Ferocity (Combat)
You attack with the strength of a dragon, your telling blows striking fear into your enemies.
Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.
Benefit: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.
Special: Taking this feat allows you to qualify for the Elemental Fist feat (Advanced Player's Guide 158) even if you do not meet that feat's prerequisites. If you do not meet that feat's prerequisites, you must choose one of the damage types that feat offers, and you can use only that damage type with your Elemental Fist attacks until you meet the feat's normal prerequisites. A monk with this feat can use Elemental Fist as if he were a monk of the four winds (Advanced Player's Guide 112).
By the way the feats are phrased, at best you would get the scaling power attack only on your first attack, not the successive ones as.
| StreamOfTheSky |
I think you're being awfully nit-picky there.
Natural Attacks says: "If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls."
Dragon Ferocity says: "While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus."
(On top of the bonus you get already, which for a monk is going to be 1x in pretty much all cases)
Both talk of bonuses to damage, based on your str bonus. The only reason Dragon Ferocity doesn't outright state "1-1/2 times" is because, potentially, you could be making an unarmed strike as an off-hand attack when TWF (not flurrying), so it CANNOT state that.
It's still the same thing. You have a bonus to damage of 1-1/2 times your str bonus, in both cases.
And there is no "slippery slope" to worry about here, where ruling as such could lead to other things. Abilities to gain extra str bonus to damage are EXTREMELY rare. These style feats are basically it, in fact.
| Scott Wilhelm |
The description of Tiger Claw states that Power Attack applies to only 1 attack, since both hands are considered as 1 attack for the purposes of Power Attack. So a Level 8 Monk has a BAB of +6, and that means Power Attack gives you a -2/+4, or with Dragon Ferocity (or with Tiger Claw, and you have both!) it goes up to -2/+6. Dragon Ferocity provides the 1.5 strength bonus for both attacks: You get your St bonus twice, and you get your 1.5: that's +24 damage, baby! Nice. I always thought that Dragon Ferocity 1.5 bonus replaced, rather than stacked with the Dragon Style bonus, but I think you're right. Cool.
Did you notice you get a free Bull Rush at the end?
I think you should take Improved and Great bull rush and give your allies attacks of opportunities. You were taking Power Attack anyway.
Take a level in Cavalier. Wearing armor costs you your wisdom mod to AC and Flurry of Blows, but the wisdom mod is not as good as real armor, and as a Master of Many Styles, you don't get Flurry anyway. With armor, comes armor spikes, and if you take Spiked Destroyer, you get a free armor spike attack with every bull rush. As a Cavalier, you get a free teamwork feat and the ability to share that feat with allies (Tactician class ability). Take Paired Opportunist. Now you get an attack of Opportunity, too when your allies get one from your Great Bull Rush. If you join the Order of the Seal, you get a free Bull Rush or Trip with every completed full attack against your challenged opponent. That means 2 bull rushes or a bull rush and a trip with 2 AofOs all around.
| Claxon |
I think you're being awfully nit-picky there.
Natural Attacks says: "If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls."
Dragon Ferocity says: "While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus."
(On top of the bonus you get already, which for a monk is going to be 1x in pretty much all cases)Both talk of bonuses to damage, based on your str bonus. The only reason Dragon Ferocity doesn't outright state "1-1/2 times" is because, potentially, you could be making an unarmed strike as an off-hand attack when TWF (not flurrying), so it CANNOT state that.
It's still the same thing. You have a bonus to damage of 1-1/2 times your str bonus, in both cases.
And there is no "slippery slope" to worry about here, where ruling as such could lead to other things. Abilities to gain extra str bonus to damage are EXTREMELY rare. These style feats are basically it, in fact.
I tend to view things in the most restrictive way possible until there is clear proof of the opposite position. It's just how I choose to view the rules if there is a lack of clarity.
Also, take a look at these threads:
http://paizo.com/threads/rzs2n4bs?Dragon-Style-and-Power-Attack#1
http://paizo.com/threads/rzs2nc47?Dragon-ferocity-feat-and-power-attack#1
Where the reach the same conclusion I have, which is unarmed strike don't count as primary natural attacks, and that even if they did you would only get the power attack bonus on the first strike.
| Scott Wilhelm |
PrinceDogWaterIII
"Power Attack (+4):
Monk's BAB is 6. You do not count the unarmed damage as a Primary natural attack for purposes of Power Attack."
You are mistaken. He gets +6 for Power Attack.
"This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls." from http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final
Dragon Ferocity grants him +1.5 X his Strength Mod for his unarmed strikes instead of 1X, so he does get the 1.5 kick from Power Attack, too. "While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus." from http://www.d20pfsrd.com/feats/combat-feats/dragon-ferocity-combat. And that's for each hand! He gets +12. AND Tiger Claws gives him an additional +4 damage to one of the damage rolls. "If you use Power Attack in conjunction with this attack, can add half your Strength bonus to one of the damage rolls." from http://www.d20pfsrd.com/feats/combat-feats/tiger-claws-combat