| Renen |
My situation: I am alone, at negative hp of -15 which is 1 less than my con.
What are my options? I think I can either do the whole full rest thing, which is just lying there unconsciously.But isnt there some rule on ragaining consciousness? Because id want to cast infernal healing on myself to heal. Also, how often can the attempt to wake up be made? What modifier? Etc. Please help me out.
| Chemlak |
Recovering with Help: One hour after a tended, dying character becomes stable , the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters . If the character remains unconscious , he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious , the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.
Recovering without Help: A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious . Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.
| Chemlak |
DC 10 (with an effective +1 per negative hit point) Con check after 1 hour. Failure causes 1 point of damage. Success means you regain consciousness, and are disabled. At which point you can use spells, items and abilities to recover hit points.
[Edited to fully reflect the rules]
| Sniggevert |
Well, my condition is being ruled as stabilized but at negative hp, even though I didnt have help.
What would be the check?
Well, from what Chemlak has quoted, it would be a DC25 CON once an hour to regain consciousness. If you fail this check, you lose 1 HP. If you do regain consciousness, you are considered "disabled".
Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.
| Blackstorm |
And the con check is made witth my con modifier or my con score (16)?
Modifier. And you take a penalty equal to your negative hp.
Also, what happens if I fail the check? Do I start losing hp again? Because that is baaaaad.
Chemlak has reported all the infos you need. Just read them. Anyway, yes, if you fail, you lose 1 hp. And thus, in your situation, rocks falls, you die.
| Chemlak |
Without help you don't heal hit points naturally if you are at a negative total.
Okay here's the full breakdown:
Con 16 character is at -15 hit points, stable, unconscious, nobody to help.
One hour after becoming stable, he makes a DC 10 Con check. His modifier is -12 for this check (+3 from Con, -15 from negative hit point total). This check is not optional. He is going to fail (it's kind of tricky to roll 22+ on a d20). He fails, and loses 1 hit point. He dies.
Basically, without help, this character is dead.
If his hp total was only -13, he could succeed at the Con check. As it stands, he can't.
| Renen |
As I stated before, heres my situation
1) no help
2) -15 hp
3) Stable and capable of natural healing.
My problem is not being a fan of waiting for multiple days to wake up. So my questions
1) if im already stable do I go unstable again if I try and fail to regain consciousness?
2) would me lying in a forest clearing for a few days cound as full rest each day?
| Sniggevert |
As I stated before, heres my situation
1) no help
2) -15 hp
3) Stable and capable of natural healing.My problem is not being a fan of waiting for multiple days to wake up. So my questions
1) if im already stable do I go unstable again if I try and fail to regain consciousness?
2) would me lying in a forest clearing for a few days cound as full rest each day?
1)You stabilized, but you can't make the DC of the CON check to regain consciousness, so will lose 1 more HP at the end of your first hour of laying there alone, as quoted above.
2)No, as you would be dead from #1 you would just be softening up for wandering critters... =/
| Chemlak |
Point 3 is incorrect. You are stable, but you cannot heal naturally. In the situation you have described, you are dead. Still breathing, but dead after an hour.
Failing the consciousness check (and losing the hit point for doing so) does not put you back to dying. You are still stable. Unfortunately for you, you're also at -16 hit points, which gives you the condition Dead.
And no, a natural 20 is not an automatic success on an ability check, unless explicitly called out in the rules (like it is for becoming stable).
| Renen |
Sigh... a gm ruled as such. I AM capable of natural healing period.
I am geting back up in 4 days (lvl 4, so 4 hp gain per day) if its counted as normal rest. But I wanna get up faster.
So I want to know if it can be counted as full rest (2 days) or if I can somehow keep making con checks w/o fear of dying.
| Sniggevert |
Sigh... a gm ruled as such. I AM capable of natural healing period.
Sadly, not in this state...
Recovering without Help: A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious . Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.
| Blackstorm |
Sigh... a gm ruled as such. I AM capable of natural healing period.
I am geting back up in 4 days (lvl 4, so 4 hp gain per day) if its counted as normal rest. But I wanna get up faster.
So I want to know if it can be counted as full rest (2 days) or if I can somehow keep making con checks w/o fear of dying.
We're in the hr's land. Do your master count that as full rest? If yes, you'll take 2 days. If not, you'll take 4 days. Plain and simple. If you are capable of natural healing you're not suffer from hp loss anymore. Anyway, you didn't say that gm ruled these, so next time specify it, or it become confusing.
In this case, you simply must ask to gm: he ruled that, he'll rule this as well.
| Sniggevert |
Well, assuming the only change is me being able to regain hp, how would that work? The reason its like this, is from using hero points to cheat death. Gm ruled that im stable, and regen-ing but have negatine hp 1 less than my Con score.
Well, you're in house rule territory, so this is something only your GM is going to be able to answer realistically. It's going to work how he wants it to.
ryric
RPG Superstar 2011 Top 32
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Hmm, if the GM is using the hero point rules, this isn't truly a house rule, just an optional system. The problem is that the GM left you in a bad situation - the hero point rules themselves say that you're stable, and at negative hp, but not necessarily 1 hp from death:
Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character's holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.
Clearly RAI is that the chararter "not die" based on the expenditure of hero points. Normally this wouldn't be a problem as the rest of your party would presumably heal you up - I assume you are solo adventuring or some such?
Were I your GM I would have you found by a hermit or something and nursed back to health. Hero points are intended to be used for fate/story manipulation to some extent. The GM could have chosen you to be a -1 hp, making eventual recovery a near certainty.
Assuming the GM has decided that you're going to lay there on the ground until you wake up, yeah, you're looking at 4 days. The double rate is for bed rest, which is not laying on a knobbly forest or hard dungeon floor. The big problem you're going to face there is also this:
Starvation and Thirst
Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.
A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.
Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.
You're likely to die of thirst before you wake up. Suggest the "found by an NPC" scenario to your GM, or choose to just play a little fast and loose with the rules.
| Chemlak |
I was watching TV.
Anyway, yes, we are in house rule territory, but since the only change is "can recover hit points naturally", it's pretty easy to nail down.
Your character is definitely recovering 1 hp per level per day, as if using the "night's rest" rule, with the only other question being does he then count as having a full day and night of bed rest?
I would rule that no, he is not, since he's clearly not in a bed, might be contorted into some weird position while he's recovering, and outside in a forest isn't a particularly restful environment. And since the "night's rest" rule specifies "8 hours or more", I'd feel confident saying that the hit points recovered can only happen once per day, no matter how many consecutive 8 hour periods the character is unconscious for. Starvation and thirst become bigger issues, now that we've established this.
I agree with the other posters: having a hermit/Druid/nymph/dryad/centaur/green dragon show up and help the character, possibly in return for a service, enhances the story and offers some fantastic roleplay opportunities.
| Blindmage |
If the only change is the hit point recovery, he could still be rolling to be come concious, which could give him some options. In theory, if you have the Heal skill and a healing kit, you could use Treat Deadly Wounds to heal faster. Depends on how your DM rules on if it would count as strenuous activity.
RedDogMT
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Well, assuming everything else is played by raw (because one houserule doesnt mean the whole campaign now ignores raw). What do the rules say? Is it a full days rest?
Renen, if the only GM fiat is that your character stabilizes at -15, this is what happens if you have no help:
One hour after stabilizing, you need to make a DC 25 Constitution check to see if you regain consciousness (you need a natural 20 in this situation). If you pass, you are conscious and disabled.When disabled, if you perform a standard action, you will take 1 hit point of damage at the end of the action. Your standard action should be to drink a potion or cast a healing spell, but you will take 1 hit point of damage after the action. If your hit point total is still less than 0, you fall unconscious again and you can make another check in an hour.
If you fail the initial DC 25 Constitution check, you loose 1 hit point and start dying again. You must make a stabilization check in the next round or continue bleeding (and you die). If you stabilize, you get the opportunity to make another Constitution check in an hour to become conscious and disabled.
So, if you follow the rules, you have a very small chance of living.
And you cannot use Treat Deadly Wounds since it takes an hour to do so.
| Kalshane |
As others have pointed out, the Hero Point rules don't take into account recovering on your own. By the rules for Recovering on Your Own, you get 1 roll after an hour of unconsciousness, which, due to the DC, allows you to wake up only on a roll of a natural 20, otherwise you take 1 hp of damage and die.
However, since it's kind of silly to be able to spend 2 Hero Points to "Cheat Death" only to expire of your wounds an hour later, as a DM I'd personally house rule it as you don't take any damage on a failure and wake up on a successful roll. Of course, being awake a -15 HP doesn't do you any good unless you have a way to reliably heal yourself of at least 15 points of damage as a Standard Action.
Infernal Healing does you no good because it's a 1 round casting time and you only have a Standard or Move action to work with when you're Disabled. So it would effectively take you two rounds to cast, but you'd take a point of damage and die from the strain as soon as you spent your first Standard action casting the spell.
Basically, this boils down to what others have been saying "You need to talk to your GM." You're stuck in complete house rule/NPC intervention territory, barring simply lying there unconscious until you heal naturally.
| Chemlak |
I don't use the Hero Point rules, so I don't know them particularly well, but it seems to me that setting your hit point total at "1 point above dead" is too harsh.
Consider the following:
A character with Con 4
A character with Con 10.
A character with Con 16.
A character with Con 22.
A character with Con 4 finds himself at -3 hp, and needs to roll a Con check at -6 vs DC 10 to wake up. Target roll: 16+
Con 10, -9 hp, needs to roll a Con check at -9, target roll 19+
Con 16, -15 hp, Con check at -12, target roll 22+ (natural 20 only)
Con 22, -21 hp, Con check at -15, target roll 25+ (natural 20 only)
In other words, using this as the basis for the hit point total after cheating death, the higher your Con score, the more likely you are to die.
I'd ask your GM to revise his house rule and set you to -1 hp.
| Samasboy1 |
Even if the DM ruled you are capable of natural healing, it wouldn't help since you won't have the opportunity.
The Con check after one hour isn't optional. It is to see if you remain stable or start dying again. You don't get to elect not to make it. Since the Con check is impossible for you in the described situation, and you are one point from dying, you die.
If the DM allows you to lay there without making Con checks to remain stable and regain consciousness (which would be another house rule), then I agree each day would count as Rest but not Total Rest. People die from exposure all the time, so laying in a forest unprotected certainly wouldn't be Total Rest.