Does +2 int ioun stone give skill points?


Advice

Grand Lodge

I dont see why it should not but it is not listed as doing such per se.

Want to know before I buy one.


Yes.

Why not buy the cheaper headband though?

Grand Lodge

Oh, duh. Just adding +2 int to my +2 wis headband would be cheaper. Thanks!


PFSRD has it listed as: This stone grants the wearer a +2 enhancement bonus to Intelligence. This stone has one skill associated with it, as a +2 headband of vast intelligence.

.. and this was a pain to track down..

1 This stone has one skill associated with it, as a +2
headband of vast intelligence.

is in the official errata. Linky


I think its cheaper now but if you try to upgrand your headband later you have to make it +4 +4 which costs a mint.

Shadow Lodge

Pretty sure you can't upgrade a +2 wisdom headband to a +2 wisdom & int headband - that's actually a different item, not just an upgrade to the enhancement.

You'd have to sell the original headband and buy the new headband.

Grand Lodge

Yeah. I dont think I will ever upgrade. My character just finished Eyes of the Ten so he has a few gold to spend. Still no need to be wasteful!

Grand Lodge

I know I read somewhere that you could upgrade belts and headbands from one stat to the 2 stat version... I'll have to see if I can find that now.

Grand Lodge

1 person marked this as FAQ candidate.

Post on Upgrading Gear in PFS

Q: Can I upgrade my headband of vast intelligence +2 into a headband of mental prowess +2?

A: Yes. You can spend 6,000 gp to upgrade your headband as long as you have enough fame (27) to purchase the final item price (10,000 gp)

Mike Brock posted in there and didnt contradict it and it says it has been answered in the FAQ but... I dont see it specifically in the FAQ. I'm going with this though.


Avatar-1 wrote:

Pretty sure you can't upgrade a +2 wisdom headband to a +2 wisdom & int headband - that's actually a different item, not just an upgrade to the enhancement.

You'd have to sell the original headband and buy the new headband.

As Cire cited (heh), headbands and belts are the exception to the upgrade rule.


Does +2 Int item stone give skill points?

Yes.
BUT, you have to put them all into the same skill. S0 a level 10 character that gets a +2 Int item has to put all 10 of those new skill points into a skill they have 0 ranks in and max it out to 10 ranks. (in PFS at least)

The idea behind this is that this way the +2 Int Item gives the Character immediate Mastery of one skill, as opposed to slightly increased proficiency spread out.

For instance: A Wizard with 0 ranks in knowledge(History) puts on the Item... 'BOOM' "I Know all the history someone of my level could possibly know"

Grand Lodge RPG Superstar 2012 Top 32

BigNorseWolf wrote:

PFSRD has it listed as: This stone grants the wearer a +2 enhancement bonus to Intelligence. This stone has one skill associated with it, as a +2 headband of vast intelligence.

.. and this was a pain to track down..

1 This stone has one skill associated with it, as a +2
headband of vast intelligence.

is in the official errata. Linky

I can't find any such ruling in your link, nor in the Official PRD. There's a FAQ about getting a bonus language if your INT increases (this FAQ references the headband, but not the ioun stone). There's also a FAQ about the headband itself, but with no reference to ioun stones.

And the PRD contains no language in the ioun stone entry about the INT-boosting one working any particular way.

So is there something I'm missing?


Jiggy wrote:
BigNorseWolf wrote:

PFSRD has it listed as: This stone grants the wearer a +2 enhancement bonus to Intelligence. This stone has one skill associated with it, as a +2 headband of vast intelligence.

.. and this was a pain to track down..

1 This stone has one skill associated with it, as a +2
headband of vast intelligence.

is in the official errata. Linky

I can't find any such ruling in your link, nor in the Official PRD. There's a FAQ about getting a bonus language if your INT increases (this FAQ references the headband, but not the ioun stone). There's also a FAQ about the headband itself, but with no reference to ioun stones.

And the PRD contains no language in the ioun stone entry about the INT-boosting one working any particular way.

So is there something I'm missing?

Like i said, this was a pain

Go to the link.

download errata 1.4

page 8, right hand side

Page 521—In the Ioun Stone table, at the end of the scarlet
and blue sphere Effect entry, add a superscript “1”. In the
pale lavender ellipsoid entry, change the “*” footnote symbol
to a superscript “2”. In the lavender and green ellipsoid entry,
change the “**” footnote symbol to a superscript “3”. In
the footnotes section, add the following footnote before
the existing footnotes and renumber them accordingly:
1 This stone has one skill associated with it, as a +2
headband of vast intelligence.

Click download the erratta (i think its the first one)

search for scarlet and

Grand Lodge RPG Superstar 2012 Top 32

Well, not going to do that here at work, but that's weird that it hasn't been updated in the PRD. I wonder how best to let Paizo know of the discrepancy?


I understand that if you get a +2 INT headband (or ioun stone), you do get skill points, but it all goes into one skill linked to the item. My question is if you have an 8 INT (-1), and you get the +2 INT headband or ioun stone, I assume you still take a -1 on your skill points per level that you are able to spend, even though your INT is technically a 10?


Hobbun wrote:
I understand that if you get a +2 INT headband (or ioun stone), you do get skill points, but it all goes into one skill linked to the item. My question is if you have an 8 INT (-1), and you get the +2 INT headband or ioun stone, I assume you still take a -1 on your skill points per level that you are able to spend, even though your INT is technically a 10?

Correct, because that last skill point is automatically assigned by the INT granting magic item, so it is already "spent".


That’s what I had thought.

Thanks.


Hobbun wrote:
I understand that if you get a +2 INT headband (or ioun stone), you do get skill points, but it all goes into one skill linked to the item. My question is if you have an 8 INT (-1), and you get the +2 INT headband or ioun stone, I assume you still take a -1 on your skill points per level that you are able to spend, even though your INT is technically a 10?

Yes. Otherwise you'd be getting both the skillpoints in your headband and the extra skill points from having less of a penalty.

It can also lead to some weird situations where you wind up with MORE skill points with an item than you might have otherwise. A fighter with a 7 int (-2 penalty) gets 1 skill poing per level. A fighter with an int of 9 gets... 1 skill point per level. BUT if you're using an item the 7 int character gets 1 real and 1 "locked" skill point.. even though with his now 9 int he should be getting one.

Grand Lodge RPG Superstar 2012 Top 32

BigNorseWolf wrote:
Hobbun wrote:
I understand that if you get a +2 INT headband (or ioun stone), you do get skill points, but it all goes into one skill linked to the item. My question is if you have an 8 INT (-1), and you get the +2 INT headband or ioun stone, I assume you still take a -1 on your skill points per level that you are able to spend, even though your INT is technically a 10?

Yes. Otherwise you'd be getting both the skillpoints in your headband and the extra skill points from having less of a penalty.

It can also lead to some weird situations where you wind up with MORE skill points with an item than you might have otherwise. A fighter with a 7 int (-2 penalty) gets 1 skill poing per level. A fighter with an int of 9 gets... 1 skill point per level. BUT if you're using an item the 7 int character gets 1 real and 1 "locked" skill point.. even though with his now 9 int he should be getting one.

Gets even weirder when he hits 8th level and puts his stat bump into INT, taking it to either 8 or 10...

Good thing people don't tend to invest 4k gold and an item slot into boosting a single-digit stat, or this might actually be a concern! ;)


BigNorseWolf wrote:
Hobbun wrote:
I understand that if you get a +2 INT headband (or ioun stone), you do get skill points, but it all goes into one skill linked to the item. My question is if you have an 8 INT (-1), and you get the +2 INT headband or ioun stone, I assume you still take a -1 on your skill points per level that you are able to spend, even though your INT is technically a 10?

Yes. Otherwise you'd be getting both the skillpoints in your headband and the extra skill points from having less of a penalty.

It can also lead to some weird situations where you wind up with MORE skill points with an item than you might have otherwise. A fighter with a 7 int (-2 penalty) gets 1 skill poing per level. A fighter with an int of 9 gets... 1 skill point per level. BUT if you're using an item the 7 int character gets 1 real and 1 "locked" skill point.. even though with his now 9 int he should be getting one.

Yeah, I know what you are saying.

And I knew this was the case, I guess it was just harder wrapping it around my head in going from negative to positive, or at least from negative to 0 modifier. “Wait, my INT is 10 now, I don’t take a -1 anymore! Oh wait, I do, because the skill point is in ‘this’ skill.” :)


Oracle of Sunder wrote:

Does +2 Int item stone give skill points?

Yes.
BUT, you have to put them all into the same skill. S0 a level 10 character that gets a +2 Int item has to put all 10 of those new skill points into a skill they have 0 ranks in and max it out to 10 ranks. (in PFS at least)

The idea behind this is that this way the +2 Int Item gives the Character immediate Mastery of one skill, as opposed to slightly increased proficiency spread out.

For instance: A Wizard with 0 ranks in knowledge(History) puts on the Item... 'BOOM' "I Know all the history someone of my level could possibly know"

Just to comment on the above, but this is not correct.

Further down it is explained more accurately... but the basic premise is that, no, you do NOT get new skill points from a +Int item.
Sometimes it can seem that way if its has an associated skill you don't already have some ranks in, but that is just happenstance. You certainly don't get to pick what skill it affects (unless you're making the item of course)

+Int items have a specific skill(s) associated with them (1 skill per 2 points of enhancement bonus). When you wear the item, you are assumed to have max ranks (as defined by your character level/HD) in that skill/skills. Whether its a skill you have no ranks in, some ranks, or max ranks in already, is entirely irrelevant.

So if I'm level 10, and have 10 ranks in perception, then put on a +2 headband that had the perception skill associated with it... I would effectively gain absolutely nothing, skill-wise.

If I had 7 ranks in perception, I would suddenly have 10 (effectively gaining 3 ranks).

If I had no ranks, I'd now also have 10 (but will have effectively gained 10 ranks from where it started, as if I'd raised my int by 2 normally)

So no, you don't gain skill points, but it can seem that way, depending on what your starting skill ranks in the associated skill(s) were.

Sovereign Court

Just as an aside - it's very nice to have one of these stones on-hand, keyed to the disable device skill.

If you find yourself rogue-less (it happens!), just planar bind an air elemental, pop the stone around its whispy head, and you have a pretty good instant trap-disabler!

(+22 for a huge air elemental!)

Grand Lodge RPG Superstar 2012 Top 32

I bet I could find more efficient ways of dealing with a trap than that.

Sovereign Court

Jiggy wrote:
I bet I could find more efficient ways of dealing with a trap than that.

I'm betting that it will be noisier though. :-)


3 people marked this as a favorite.

I can see a shadowy figure in a dark cloak, standing outside wizard school. he opens up a cloak to reveal headbands

"psssts. kid.. wana pass today's test on ancient thassalonian syntax?"


EvilMinion wrote:
Oracle of Sunder wrote:

Does +2 Int item stone give skill points?

Yes.
BUT, you have to put them all into the same skill. S0 a level 10 character that gets a +2 Int item has to put all 10 of those new skill points into a skill they have 0 ranks in and max it out to 10 ranks. (in PFS at least)

The idea behind this is that this way the +2 Int Item gives the Character immediate Mastery of one skill, as opposed to slightly increased proficiency spread out.

For instance: A Wizard with 0 ranks in knowledge(History) puts on the Item... 'BOOM' "I Know all the history someone of my level could possibly know"

Just to comment on the above, but this is not correct.

Further down it is explained more accurately... but the basic premise is that, no, you do NOT get new skill points from a +Int item.
Sometimes it can seem that way if its has an associated skill you don't already have some ranks in, but that is just happenstance. You certainly don't get to pick what skill it affects (unless you're making the item of course)

+Int items have a specific skill(s) associated with them (1 skill per 2 points of enhancement bonus). When you wear the item, you are assumed to have max ranks (as defined by your character level/HD) in that skill/skills. Whether its a skill you have no ranks in, some ranks, or max ranks in already, is entirely irrelevant.

So if I'm level 10, and have 10 ranks in perception, then put on a +2 headband that had the perception skill associated with it... I would effectively gain absolutely nothing, skill-wise.

If I had 7 ranks in perception, I would suddenly have 10 (effectively gaining 3 ranks).

If I had no ranks, I'd now also have 10 (but will have effectively gained 10 ranks from where it started, as if I'd raised my int by 2 normally)

So no, you don't gain skill points, but it can seem that way, depending on what your starting skill ranks in the associated skill(s) were.

Since we are talking about PFS here, Oracle of Sunder is correct, but just didn't word it maybe as exact as he should have.

But if you are purchasing a +2 (or more) INT headband in Society, you are going to be able to choose the skill(s) you want associated with headband, therefore OoS is correct in that, unless you are not thinking straight, it is going to be a skill you have no ranks in and it will give you an immediate 10 skill ranks worth (going by the same example of level 10).

Now in a home campaign, where you could find an existing INT headband, you are right, you can't choose the skill(s) and you could very likely get a skill (or skills) that you already have.


Violetta the Enchantress wrote:

Just as an aside - it's very nice to have one of these stones on-hand, keyed to the disable device skill.

If you find yourself rogue-less (it happens!), just planar bind an air elemental, pop the stone around its whispy head, and you have a pretty good instant trap-disabler!

(+22 for a huge air elemental!)

Well, it's not exactly instant. You do have to wait 24 hours for the skill ranks to kick in, just as with the Headband.

-Matt realized this when he looked at buying a UMD stone in order to pass around wands of personal buffs.

The Exchange RPG Superstar 2010 Top 16

Violetta the Enchantress wrote:

Just as an aside - it's very nice to have one of these stones on-hand, keyed to the disable device skill.

If you find yourself rogue-less (it happens!), just planar bind an air elemental, pop the stone around its whispy head, and you have a pretty good xxxxxxx trap-disabler after 24 hours!

Since the stone works like the headband of vast intelligence, the extra skill ranks kick in after 24 hours of continuous use.


OK, I'm still not clear on this.

What if you raise your Int at level 4--say, from 13 to 14? Do you get added skill ranks for all four levels that you can go back and spend retroactively on skills?

Grand Lodge RPG Superstar 2012 Top 32

Calybos1 wrote:

OK, I'm still not clear on this.

What if you raise your Int at level 4--say, from 13 to 14? Do you get added skill ranks for all four levels that you can go back and spend retroactively on skills?

Yep.


Calybos1 wrote:

OK, I'm still not clear on this.

What if you raise your Int at level 4--say, from 13 to 14? Do you get added skill ranks for all four levels that you can go back and spend retroactively on skills?

Yes!

We've all experienced this... you're walking along, not even really actively thinking about something, and suddenly some things come together in your head (maybe even a problem from years ago) in a whoosh of "Oh!"

The Eureka Moment.

(In fact, you just leveled to a multiple of four... and boosted to the next even-numbered Intelligence score. Cool, eh?)


There's a thought...

For those of you with more PFS under your belts than I... have +Int items ever shown up on chronicle sheets, and if so, do they have skills attached, or is it assumed that the player is 'making a new one' and gets to pick the associated skill should he purchase it?

Grand Lodge RPG Superstar 2012 Top 32

EvilMinion wrote:

There's a thought...

For those of you with more PFS under your belts than I... have +Int items ever shown up on chronicle sheets, and if so, do they have skills attached, or is it assumed that the player is 'making a new one' and gets to pick the associated skill should he purchase it?

I've seen one that I can remember. It was keyed to Escape Artist.


I've seen 3. 2 ioun stones and a headband. They all had no skills attached to them, as in PFS you don't exactly get the one in play, you just get to purchase that type of item "from the vault".

Otherwise, only one person at the table could collect the fat lewtz, as was the case for an earlier organized 3.x campaign. Which lead to some pretty intense table fights that I can recall.

::cough:: RPGA ::cough::


Am I missing 3 questions about this?..
If I put on a Headband/Ioun Stone of +2 Int... I get skill points
equal to my level in 1 skill... But...that pushes my Int over the next
bonus step.
1 Does it add the extra language?
2 Does it add the extra point for the Stat bonus to all the appropriate skills?
3 Does it add the extra spells per day bonus?


Yes to all.

Your Int is 2 pts higher. That is retroactive, and affects everything after 24 hours as if you Int score was that way without the item.

As well, you get a "free" skill with ranks equal to your HD that is chosen by the creator of the headband.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Does +2 int ioun stone give skill points? All Messageboards

Want to post a reply? Sign in.