| Story Archer |
He does't have to. He can summon monsters. And then hey can direct them according to what other people tell him.
And technically he doesn't even have to do that - theoretically Summoned Monsters 'fight his enemies to the best of their abilities' and they don't need his eyes to do that...
Still, once he's cast the spells, I don't see him being able to re-learn them until he gains his sight back. In the City of Kenebres, one would have to think somewhere someone is going to be high enough level to eventually get him right, especially with his connections.
| RuyanVe |
In the City of Kenebres, one would have to think somewhere someone is going to be high enough level to eventually get him right, especially with his connections.
Ruyan.
| Tiny Coffee Golem |
Tiny Coffee Golem wrote:Unless he had the forethought to make his spellbooks in Braille.He doesn't even have them with him.
That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.
| magnuskn |
magnuskn wrote:That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.Tiny Coffee Golem wrote:Unless he had the forethought to make his spellbooks in Braille.He doesn't even have them with him.
Which next feat? Aravashniel is not supposed to level during the adventure.
| Tiny Coffee Golem |
Tiny Coffee Golem wrote:Which next feat? Aravashniel is not supposed to level during the adventure.magnuskn wrote:That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.Tiny Coffee Golem wrote:Unless he had the forethought to make his spellbooks in Braille.He doesn't even have them with him.
Not a perfect fix, but at least he would be able to prepare something.
Spell Mastery
You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.
Prerequisite: 1st-level wizard
Benefit: Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, you can prepare these spells without referring to a spellbook.
Normal: Without this feat, you must use a spellbook to prepare all your spells, except read magic.
| Thanis Kartaleon |
Tiny Coffee Golem wrote:Which next feat? Aravashniel is not supposed to level during the adventure.magnuskn wrote:That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.Tiny Coffee Golem wrote:Unless he had the forethought to make his spellbooks in Braille.He doesn't even have them with him.
Retraining...
| magnuskn |
magnuskn wrote:Retraining...Tiny Coffee Golem wrote:Which next feat? Aravashniel is not supposed to level during the adventure.magnuskn wrote:That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.Tiny Coffee Golem wrote:Unless he had the forethought to make his spellbooks in Braille.He doesn't even have them with him.
Uh. Yeah. Have you read the adventure? Where would that possibly be happening during the course of module one?
| Thanis Kartaleon |
Thanis Kartaleon wrote:Retraining...Uh. Yeah. Have you read the adventure? Where would that possibly be happening during the course of module one?
I didn't say when. However, some parties may stay for an extended time in Neathholm. 10 days is enough for him to do it on his own, or 5 days if there's someone in the party with the Feat.
It would make more sense to happen in the aftermath of the PCs' ascension, however.
| RogueShadow3 |
Considering that Anevia also requires a regenerate spell to heal her broken leg and the implication is that only her wife accompanies the PCs in the last section of the book I'm thinking that they both get healed after the end of book 1. If you read the AP summary in the back of the book it mentions that the second book brings someone who rewards the PCs and I'm betting there's probably reinforcements with them that could cast the necessary spells. Otherwise they mentioned using the downtime system from Ultimate Campaign.
James Jacobs
Creative Director
|
Retraining isn't even a core option. Stop grasping for straws, people.
I'm not sure why it's so offensive to you that folks are entertaining this option. Especially since "not a core option" isn't something we limit ourselves to in the Adventure Paths.
Anyway...
It's not really in Aravahsnial's character to retrain—it's more in his character to seek a way to remove/cure his blindness. And as folks are now noting, we do talk about how his blindness gets addressed in part 2 of the Adventure Path.
| magnuskn |
It's not "offensive", but Aravashniel is, IMO, not in the adventure to trivialize the encounters ahead for the player characters, which are only the ones until the PC's get him to Blackwing, so Summon Monster III alone would probably skew things even more in the direction of the PC's than they already are.
Additionally, even with retraining I am skeptical that you can take Spell Mastery when your spellbook is not available (although, if Aravashniel still has some spells memorized at that point, that might be enough to take the feat for the still memorized spells) *and* you are blind (and so cannot read your spellbook, even if it were available).
| Tangent101 |
Actually that was the odd thing.
| FanaticRat |
All this talk of Aravashnial and Anevia makes me wonder if that Hortus guy was supposed to be important. In our group he managed to run off on his own and get himself killed like an idiot. None of our party was particularly sad to see him go--I mean we tried to save him through diplomacy, intimidation, even entangled the guy to no avail--but honestly he seemed like more of a liability than anything. I hope that doesn't come back to bite us in the ass.
UllarWarlord
Contributor
|
All this talk of Aravashnial and Anevia makes me wonder if that Hortus guy was supposed to be important. In our group he managed to run off on his own and get himself killed like an idiot. None of our party was particularly sad to see him go--I mean we tried to save him through diplomacy, intimidation, even entangled the guy to no avail--but honestly he seemed like more of a liability than anything. I hope that doesn't come back to bite us in the ass.
>.>
<.<
cncnd if I was the GM and as to whether I amy or may not have overplayed Hortus.
But that's another story.
James Jacobs
Creative Director
|
All this talk of Aravashnial and Anevia makes me wonder if that Hortus guy was supposed to be important. In our group he managed to run off on his own and get himself killed like an idiot. None of our party was particularly sad to see him go--I mean we tried to save him through diplomacy, intimidation, even entangled the guy to no avail--but honestly he seemed like more of a liability than anything. I hope that doesn't come back to bite us in the ass.
In fact, it was a conscious choice to make one of the NPCs not only socially disagreeable but somewhat of a punk as far as classes and what he has to offer to an adventuring group somewhat disagreeable. The challenge there is to keep him alive even though it might not seem like he's a useful, helpful member of the group, but still, keeping him alive is the right (good) thing to do.
And he's probably got the largest story arc to complete, since in future adventures...
NONE of the NPCs are load-bearing, really; if one dies, the AP can continue, but it does make things a little bit harder for each ally you lose.
| FanaticRat |
Important? Perhaps not. Useful? Definitely. Will you regret his death? Sure! But only if the GM tells you all the wonderful things you'll lose out on because you didn't keep him friendly with you! ;)
Like I said, it wasn't for lack of trying. Diplomacy failed, intimidate failed, trying to restrain him failed, trying to entangle him failed, trying to reason with him failed...honestly had I been thinking I would have just shot him in the kneecap or something so he didn't run off. Probably would have been the most effective way.
cncnd if I was the GM and as to whether I amy or may not have overplayed Hortus.
But that's another story.
Eh it happens. I've made far worse mistakes in GMing.
Spoiler stuff
Well, crap.
| FanaticRat |
Find his body and cast Raise Dead. ;)
Yeah, about that, we kinda...left it underground...
Our new plan is to either find a different wealthy benefactor to rescue or to find the guy's family and lie our butts off about the circumstances of his death.
Hey not all of us are good aligned.
UllarWarlord
Contributor
|
Tangent101 wrote:Find his body and cast Raise Dead. ;)Yeah, about that, we kinda...left it underground...
Our new plan is to either find a different wealthy benefactor to rescue or to find the guy's family and lie our butts off about the circumstances of his death.
Hey not all of us are good aligned.
Don't forget to mention you stripped him of all his gear!
Hortus has ugly undies.
| magnuskn |
Our new plan is to either find a different wealthy benefactor to rescue or to find the guy's family and lie our butts off about the circumstances of his death.
Hey not all of us are good aligned.
And so the good-aligned characters will just sit by and not their heads, or is there the chance of conflict?
| FanaticRat |
FanaticRat wrote:And so the good-aligned characters will just sit by and not their heads, or is there the chance of conflict?Our new plan is to either find a different wealthy benefactor to rescue or to find the guy's family and lie our butts off about the circumstances of his death.
Hey not all of us are good aligned.
I said it was the new plan, I didn't say it was a good one.
| FanaticRat |
FanaticRat wrote:Like I said, it wasn't for lack of trying. Diplomacy failed, intimidate failed, trying to restrain him failed, trying to entangle him failed, trying to reason with him failed...Ummm..... in that order? lol
Mostly. The reasoning with him came about in various parts.
Although this does make me curious about what Horgus's statblock and stuff in the actual adventure says. I'm unsure if this was just bad luck or us sucking or if it really is that easy for him to run off and get himself killed.
| Diekssus |
Diekssus wrote:FanaticRat wrote:Like I said, it wasn't for lack of trying. Diplomacy failed, intimidate failed, trying to restrain him failed, trying to entangle him failed, trying to reason with him failed...Ummm..... in that order? lolMostly. The reasoning with him came about in various parts.
Although this does make me curious about what Horgus's statblock and stuff in the actual adventure says. I'm unsure if this was just bad luck or us sucking or if it really is that easy for him to run off and get himself killed.
He is one of the worst personalities you will meet, this is not because he is a bad person per se, just not pleasant.
He does have one of the highest diplomacy requirements, and the escalation in the dwarven shrine don't help with this. He mostly just cares about getting to his vault and the money within. If the players arranged for a reward to get him home, and explain that the actions they take is in part to make that happen, He might complain, but will cooperate.
If they didn't approach him like you would a businessman, its easy to see how they failed