Can Aravashnial regain prepared spells whilst blinded?


Wrath of the Righteous


Question in title.

For that matter, wouldn't this make blindness extremely powerful as it stops Wizards from regaining spells


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

He doesn't have his spellbook with him and he is blind, so no. And, yeah, blindness sucks, just like in real life.


Technically even once he's gone through his spells, he should be able to use his Bonded Item to cast one spell he knows a day.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That is correct.

Liberty's Edge

He's also got his cantrips more or less forever...


2 people marked this as a favorite.

How is he going to aim his spells?

I had a blinded mage try to use his familiar [black tom cat] to either let him see through his eyes...or meow loudly when his finger was on target...

By unanimous group votes...the meowing won!


He does't have to. He can summon monsters. And then hey can direct them according to what other people tell him.


Tangent101 wrote:
He does't have to. He can summon monsters. And then hey can direct them according to what other people tell him.

And technically he doesn't even have to do that - theoretically Summoned Monsters 'fight his enemies to the best of their abilities' and they don't need his eyes to do that...

Still, once he's cast the spells, I don't see him being able to re-learn them until he gains his sight back. In the City of Kenebres, one would have to think somewhere someone is going to be high enough level to eventually get him right, especially with his connections.


Unless he had the forethought to make his spellbooks in Braille.


Story Archer wrote:
In the City of Kenebres, one would have to think somewhere someone is going to be high enough level to eventually get him right, especially with his connections.

As to not spoil it for potential players:
That would most likely be Defender's Heart and would require a caster with access to 7th level spells. In the AP only low-level clerics are mentioned specifically to be present when the PCs arrive, though.

Ruyan.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tiny Coffee Golem wrote:
Unless he had the forethought to make his spellbooks in Braille.

He doesn't even have them with him.


magnuskn wrote:
Tiny Coffee Golem wrote:
Unless he had the forethought to make his spellbooks in Braille.
He doesn't even have them with him.

That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tiny Coffee Golem wrote:
magnuskn wrote:
Tiny Coffee Golem wrote:
Unless he had the forethought to make his spellbooks in Braille.
He doesn't even have them with him.
That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.

Which next feat? Aravashniel is not supposed to level during the adventure.


Yes, but the four NPCs will likely have a level up or two for the next chapter of the AP :)


magnuskn wrote:
Tiny Coffee Golem wrote:
magnuskn wrote:
Tiny Coffee Golem wrote:
Unless he had the forethought to make his spellbooks in Braille.
He doesn't even have them with him.
That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.
Which next feat? Aravashniel is not supposed to level during the adventure.

Not a perfect fix, but at least he would be able to prepare something.

Spell Mastery
You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.

Prerequisite: 1st-level wizard

Benefit: Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, you can prepare these spells without referring to a spellbook.

Normal: Without this feat, you must use a spellbook to prepare all your spells, except read magic.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't think he will stay blind for the next adventure, people.


magnuskn wrote:
Tiny Coffee Golem wrote:
magnuskn wrote:
Tiny Coffee Golem wrote:
Unless he had the forethought to make his spellbooks in Braille.
He doesn't even have them with him.
That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.
Which next feat? Aravashniel is not supposed to level during the adventure.

Retraining...


As said

Spoiler:
Any 13th level full cleric (or 17th level full druid) can fix his problem, or a scroll with regenerate.
*shrugs*

Ruyan.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Thanis Kartaleon wrote:
magnuskn wrote:
Tiny Coffee Golem wrote:
magnuskn wrote:
Tiny Coffee Golem wrote:
Unless he had the forethought to make his spellbooks in Braille.
He doesn't even have them with him.
That's another story entirely. Perhaps the next feat should be the one that lets wizards prepare some spells without a book. I forget the name as no one ever uses it.
Which next feat? Aravashniel is not supposed to level during the adventure.
Retraining...

Uh. Yeah. Have you read the adventure? Where would that possibly be happening during the course of module one?

Paizo Employee Creative Director

The rate at which the NPCs level up is left to the GM. We provide some suggestions in the 3rd adventure and beyond, though.


magnuskn wrote:
Thanis Kartaleon wrote:
Retraining...
Uh. Yeah. Have you read the adventure? Where would that possibly be happening during the course of module one?

I didn't say when. However, some parties may stay for an extended time in Neathholm. 10 days is enough for him to do it on his own, or 5 days if there's someone in the party with the Feat.

It would make more sense to happen in the aftermath of the PCs' ascension, however.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Retraining isn't even a core option. Stop grasping for straws, people.


Considering that Anevia also requires a regenerate spell to heal her broken leg and the implication is that only her wife accompanies the PCs in the last section of the book I'm thinking that they both get healed after the end of book 1. If you read the AP summary in the back of the book it mentions that the second book brings someone who rewards the PCs and I'm betting there's probably reinforcements with them that could cast the necessary spells. Otherwise they mentioned using the downtime system from Ultimate Campaign.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The second module makes it clear that both Anevia and Aravashniel get healed between books.

Paizo Employee Creative Director

magnuskn wrote:
Retraining isn't even a core option. Stop grasping for straws, people.

I'm not sure why it's so offensive to you that folks are entertaining this option. Especially since "not a core option" isn't something we limit ourselves to in the Adventure Paths.

Anyway...

It's not really in Aravahsnial's character to retrain—it's more in his character to seek a way to remove/cure his blindness. And as folks are now noting, we do talk about how his blindness gets addressed in part 2 of the Adventure Path.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's not "offensive", but Aravashniel is, IMO, not in the adventure to trivialize the encounters ahead for the player characters, which are only the ones until the PC's get him to Blackwing, so Summon Monster III alone would probably skew things even more in the direction of the PC's than they already are.

Additionally, even with retraining I am skeptical that you can take Spell Mastery when your spellbook is not available (although, if Aravashniel still has some spells memorized at that point, that might be enough to take the feat for the still memorized spells) *and* you are blind (and so cannot read your spellbook, even if it were available).


Actually that was the odd thing.

Spoiler:
While Aravahsnial did require a regeneration spell in order to be healed and accompany the PCs, Anevia's lameness was not. I suppose it can be handwaved that there were two Regeneration scrolls available... or that concerted healing by Anevia's wife during that period was able to patch her leg sufficiently

Paizo Employee Creative Director

There are plenty of regenerate spells to go around to fix eyes and legs.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

As for why it's not specifically mentioned, one can presume that Irabeth would be highly invested in securing that healing for Anevia, while Aravashnial has no one especially close to him in the city to do that legwork for him.


Aravashnial has the Head Librarian who could potentially be friendly with him. He certainly cares about the defenders left at Blackwing.

Liberty's Edge

You can prepare read magic from memory and use read magic on your spellbook. That is how I wouod rule it, as it woukd make the fact that you can always prep read magic useful for one instance in the history of the game.


All this talk of Aravashnial and Anevia makes me wonder if that Hortus guy was supposed to be important. In our group he managed to run off on his own and get himself killed like an idiot. None of our party was particularly sad to see him go--I mean we tried to save him through diplomacy, intimidation, even entangled the guy to no avail--but honestly he seemed like more of a liability than anything. I hope that doesn't come back to bite us in the ass.

Scarab Sages Contributor

FanaticRat wrote:
All this talk of Aravashnial and Anevia makes me wonder if that Hortus guy was supposed to be important. In our group he managed to run off on his own and get himself killed like an idiot. None of our party was particularly sad to see him go--I mean we tried to save him through diplomacy, intimidation, even entangled the guy to no avail--but honestly he seemed like more of a liability than anything. I hope that doesn't come back to bite us in the ass.

>.>

<.<

cncnd if I was the GM and as to whether I amy or may not have overplayed Hortus.

But that's another story.


Important? Perhaps not. Useful? Definitely. Will you regret his death? Sure! But only if the GM tells you all the wonderful things you'll lose out on because you didn't keep him friendly with you! ;)

Paizo Employee Creative Director

FanaticRat wrote:
All this talk of Aravashnial and Anevia makes me wonder if that Hortus guy was supposed to be important. In our group he managed to run off on his own and get himself killed like an idiot. None of our party was particularly sad to see him go--I mean we tried to save him through diplomacy, intimidation, even entangled the guy to no avail--but honestly he seemed like more of a liability than anything. I hope that doesn't come back to bite us in the ass.

In fact, it was a conscious choice to make one of the NPCs not only socially disagreeable but somewhat of a punk as far as classes and what he has to offer to an adventuring group somewhat disagreeable. The challenge there is to keep him alive even though it might not seem like he's a useful, helpful member of the group, but still, keeping him alive is the right (good) thing to do.

And he's probably got the largest story arc to complete, since in future adventures...

Spoiler:
...he starts to change his tune and grow more friendly to the PCs and, as with all the NPC allies, has some excellent ways to help aid the PCs in the future if he lives.

NONE of the NPCs are load-bearing, really; if one dies, the AP can continue, but it does make things a little bit harder for each ally you lose.


Is my group the only ones that ruled that the alter self spell from the scale let him get his eyes back? Or let the rogue walk normally? I mean it IS a polymorph effect after all.


Tangent101 wrote:
Important? Perhaps not. Useful? Definitely. Will you regret his death? Sure! But only if the GM tells you all the wonderful things you'll lose out on because you didn't keep him friendly with you! ;)

Like I said, it wasn't for lack of trying. Diplomacy failed, intimidate failed, trying to restrain him failed, trying to entangle him failed, trying to reason with him failed...honestly had I been thinking I would have just shot him in the kneecap or something so he didn't run off. Probably would have been the most effective way.

UllarWarlord wrote:

cncnd if I was the GM and as to whether I amy or may not have overplayed Hortus.

But that's another story.

Eh it happens. I've made far worse mistakes in GMing.

"James Jacobs wrote:

Spoiler stuff

Well, crap.


Find his body and cast Raise Dead. ;)


Tangent101 wrote:
Find his body and cast Raise Dead. ;)

Yeah, about that, we kinda...left it underground...

Our new plan is to either find a different wealthy benefactor to rescue or to find the guy's family and lie our butts off about the circumstances of his death.

Hey not all of us are good aligned.

Scarab Sages Contributor

FanaticRat wrote:
Tangent101 wrote:
Find his body and cast Raise Dead. ;)

Yeah, about that, we kinda...left it underground...

Our new plan is to either find a different wealthy benefactor to rescue or to find the guy's family and lie our butts off about the circumstances of his death.

Hey not all of us are good aligned.

Don't forget to mention you stripped him of all his gear!

Hortus has ugly undies.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
FanaticRat wrote:

Our new plan is to either find a different wealthy benefactor to rescue or to find the guy's family and lie our butts off about the circumstances of his death.

Hey not all of us are good aligned.

And so the good-aligned characters will just sit by and not their heads, or is there the chance of conflict?


magnuskn wrote:
FanaticRat wrote:

Our new plan is to either find a different wealthy benefactor to rescue or to find the guy's family and lie our butts off about the circumstances of his death.

Hey not all of us are good aligned.

And so the good-aligned characters will just sit by and not their heads, or is there the chance of conflict?

I said it was the new plan, I didn't say it was a good one.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Alright. ^^


FanaticRat wrote:
Like I said, it wasn't for lack of trying. Diplomacy failed, intimidate failed, trying to restrain him failed, trying to entangle him failed, trying to reason with him failed...

Ummm..... in that order? lol


Diekssus wrote:
FanaticRat wrote:
Like I said, it wasn't for lack of trying. Diplomacy failed, intimidate failed, trying to restrain him failed, trying to entangle him failed, trying to reason with him failed...
Ummm..... in that order? lol

Mostly. The reasoning with him came about in various parts.

Although this does make me curious about what Horgus's statblock and stuff in the actual adventure says. I'm unsure if this was just bad luck or us sucking or if it really is that easy for him to run off and get himself killed.


FanaticRat wrote:
Diekssus wrote:
FanaticRat wrote:
Like I said, it wasn't for lack of trying. Diplomacy failed, intimidate failed, trying to restrain him failed, trying to entangle him failed, trying to reason with him failed...
Ummm..... in that order? lol

Mostly. The reasoning with him came about in various parts.

Although this does make me curious about what Horgus's statblock and stuff in the actual adventure says. I'm unsure if this was just bad luck or us sucking or if it really is that easy for him to run off and get himself killed.

He is one of the worst personalities you will meet, this is not because he is a bad person per se, just not pleasant.

He does have one of the highest diplomacy requirements, and the escalation in the dwarven shrine don't help with this. He mostly just cares about getting to his vault and the money within. If the players arranged for a reward to get him home, and explain that the actions they take is in part to make that happen, He might complain, but will cooperate.

If they didn't approach him like you would a businessman, its easy to see how they failed

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