Jiggy RPG Superstar 2012 Top 32 |
Greetings Everyone,
I want to get into pfs, my first game will be at a local store this coming sunday. I will be playing a cleric and wanted to ask everyone, what are your favorite orisons and 1st lvl spells to always keep up?
Thanks
Personally, I think every cleric should have create water prepared. Other good orisons would be detect magic, read magic, light, and guidance. Consider coordinating with other casters at your table if possible.
As for 1st-level spells, that depends a lot on you. If you're a fighty-type or a buffer, try bless and/or magic weapon. If you're a high-WIS offensive caster, try things like command or murderous command.
BigNorseWolf |
o level
Create water: pathfinders are arsonist murder hobos. Things will be set on fire. Be able to put them out.
Stabalize: pathfinders are murder hobos. Lower the body count on both sides. Sometimes you need people alive. Sometimes your own friends drop out of healing range.
Guidance: +1 to all of your friends rolls
Purify food and drink: if there is a dinner, gala, drinking contest etc you will be poisoned and wake up in a cult. Don't be poisoned and wake up in a cult.
1st level
cause fear: gets someone out of the fight for a few rounds, and if they're standing next to your melee, they'll probably die in the flurry of AoOs
burning disarm: a disarmed bad guy is a MUCH less dangerous bad guy
bless: everyone loves a +1
A few scrolls to consider with your starting money
Cure light wounds: you can't afford a wand till your second adventure, might want to live to see it
Comprehend languagues: someone always needs something translated, and some things you can't talk to but need to.
Andrew Riebe |
I don't play a lot of Clerics myself, but the guys in my groups that do usually go for the buff/de-buff spells. Since you are a spontaneous caster, you can always drop a spell (that's not an orison, or domain spell) of any level to cast a spell with 'cure' in it's title, of the same level, stocking up on cure spells isn't really that big of a deal.
Here's what I usually see them casting:
Protection from Evil
Shield of Faith
Summon Monster I
Bless
Jiggy RPG Superstar 2012 Top 32 |
Jiggy RPG Superstar 2012 Top 32 |
BigNorseWolf wrote:You'll need the appropriate source book for this spell to be legal. And I'd recommend preparing a single CLW in case of emergency.1st level
burning disarm: a disarmed bad guy is a MUCH less dangerous bad guy
Given that he's probably not a negative channeler, that would be a really silly idea.
nosig |
I play clerics...
My "stock" 0 level spells are
Guidance
Create Water
Detect Magic (if there is not other caster) or Detect Poison if there is.*
(maybe also Light)
*if there is another caster in the group they are likely to have Spellcraft, something I normally don't put ranks into as a cleric. SO... let them check for magic items and ID them.
Finlanderboy |
IHere's what I usually see them casting:
Protection from Evil
Shield of Faith
Summon Monster I
Bless
i woudl avoid shield of faith and prot evil, they both offer prot bonus to defense. I would pick one or the other.
Summon monster I is a weak spell. You spend a full round action at level 1 to summon a montser for 1 turn.
Matthew Pittard |
If you are playing a melee cleric (You have probably seen them 2 handed weapon clerics) then Enlarge person is actually a spell a lot of them take. Going from 2d6 to Xd6 damage (with the corresponding Str boost) is good as is the reach. I agree with the other suggestions above. If you channel positive then never ever actually memorisea cure x wounds spells, its just not logical.
Prot from evil only really cuts it at later levels when you have to worry about spell effects from evil sources that could probably influence your mind (compulsion/charm)Id echo the sentiments of the above in regards to summon spells at level 1. Its just not worth it.
kinevon |
Besides, a potion is the way to go for Enlarge Person, otherwise the caster has to spend a full round action casting it. And you need to be next to them when they finish casting.
Create Water +1,000
Amazing what some water in the right place can show...
Detect Magic
Even if you don't have Spellcraft traioned, it can help locate both likely loot and magical traps...
Guidance
+1 may not sound like a lot, but it is guaranteed and consistent. And can be applied to things that Aid Another cannot. Or do both...
Other orisons are per taste. Light if without Darkvision, and no one else can provide light. Read Magic, YMMV.
1st level spells:
Bless is good, but check if someone may not have that, or somethign similar, covered. A flag and the Flagbearer feat, for instance, does Bless but better.
If a negative channeler, CLW.
Otherwise, it depends on yoru flavor of Cleric.
Chris O'Reilly |
The up and downside to being an aasimar is the inability to be targeted by spells that specify humanoids, like enlarge person or hold person. If you dont ever intend to be enlarged I say its hardly a negative. You can always retrain your character for free until you play it at level 2 if you change your mind about anything
Fromper |
Yeah, that actually came up last night. Mostly in a joking context, but we had a CN Sczarni wizard at the table who kept taunting the aasimar paladin. At one point, out of combat of course, the wizard tried casting Daze on the paladin, but I pointed out that Daze only works on humanoids, so the paladin is immune.
Getting back to cleric spells, I was playing my level 2 heal/buff support cleric of Desna last night. I had Guidance, Stabilize, Detect Magic, and Create Water as my orisons, and I used every one of them at least once. Stabilize was actually used on an enemy, while Guidance and Detect Magic were spammed continuously throughout the adventure.
For level 1 spells, I had Bless, Shield of Faith, Protection from Evil, and Longstrider as my domain spell (Travel). I used Bless, then wished I could cast it again later instead of the others. I think I may get a scroll or two of Protection from Evil, and just prep Bless 3 times the next time I play that PC.
nosig |
Yeah, that actually came up last night. Mostly in a joking context, but we had a CN Sczarni wizard at the table who kept taunting the aasimar paladin. At one point, out of combat of course, the wizard tried casting Daze on the paladin, but I pointed out that Daze only works on humanoids, so the paladin is immune.
Getting back to cleric spells, I was playing my level 2 heal/buff support cleric of Desna last night. I had Guidance, Stabilize, Detect Magic, and Create Water as my orisons, and I used every one of them at least once. Stabilize was actually used on an enemy, while Guidance and Detect Magic were spammed continuously throughout the adventure.
For level 1 spells, I had Bless, Shield of Faith, Protection from Evil, and Longstrider as my domain spell (Travel). I used Bless, then wished I could cast it again later instead of the others. I think I may get a scroll or two of Protection from Evil, and just prep Bless 3 times the next time I play that PC.
if you're going to use Bless that much, why not just get a wand?
Dhjika |
Greetings Everyone,
I want to get into pfs, my first game will be at a local store this coming sunday. I will be playing a cleric and wanted to ask everyone, what are your favorite orisons and 1st lvl spells to always keep up?
Thanks
Believe it or not, incorporeal or DR/magic critter do appear in tier 1-2 games - so I suggest memorizing Magic Weapon (or quickly getting an magic weapon oil).
Bless is great if you don't have a Flagbearer in the party
Obscuring Mist is a great foil to Rogue opponents and against massed ranged attackers - you might also get some party upset so use it carefully. I can recall an early game where the bad guy dropped a deeper darkness on the party and had sneak attack
(obscuring mist evens the field)
Fromper |
Fromper wrote:if you're going to use Bless that much, why not just get a wand?Yeah, that actually came up last night. Mostly in a joking context, but we had a CN Sczarni wizard at the table who kept taunting the aasimar paladin. At one point, out of combat of course, the wizard tried casting Daze on the paladin, but I pointed out that Daze only works on humanoids, so the paladin is immune.
Getting back to cleric spells, I was playing my level 2 heal/buff support cleric of Desna last night. I had Guidance, Stabilize, Detect Magic, and Create Water as my orisons, and I used every one of them at least once. Stabilize was actually used on an enemy, while Guidance and Detect Magic were spammed continuously throughout the adventure.
For level 1 spells, I had Bless, Shield of Faith, Protection from Evil, and Longstrider as my domain spell (Travel). I used Bless, then wished I could cast it again later instead of the others. I think I may get a scroll or two of Protection from Evil, and just prep Bless 3 times the next time I play that PC.
Because I really don't have a better use for my spell slots, so I don't mind doing Bless a lot. The character's buff/heal focused, so I put more points in charisma than wisdom, so I'm unlikely to go for the offensive cleric spells.
Silbeg |
nosig wrote:Fromper wrote:if you're going to use Bless that much, why not just get a wand?Yeah, that actually came up last night. Mostly in a joking context, but we had a CN Sczarni wizard at the table who kept taunting the aasimar paladin. At one point, out of combat of course, the wizard tried casting Daze on the paladin, but I pointed out that Daze only works on humanoids, so the paladin is immune.
Getting back to cleric spells, I was playing my level 2 heal/buff support cleric of Desna last night. I had Guidance, Stabilize, Detect Magic, and Create Water as my orisons, and I used every one of them at least once. Stabilize was actually used on an enemy, while Guidance and Detect Magic were spammed continuously throughout the adventure.
For level 1 spells, I had Bless, Shield of Faith, Protection from Evil, and Longstrider as my domain spell (Travel). I used Bless, then wished I could cast it again later instead of the others. I think I may get a scroll or two of Protection from Evil, and just prep Bless 3 times the next time I play that PC.
Because I really don't have a better use for my spell slots, so I don't mind doing Bless a lot. The character's buff/heal focused, so I put more points in charisma than wisdom, so I'm unlikely to go for the offensive cleric spells.
Pearl of Power 1, that's all I have to say.
Ok, I could say more, but it is one of the more versatile magic items for only 1000gp. How many times could you use just one more bless/pro-evil/CLW/etc?
Taku Ooka Nin |
BigNorseWolf wrote:You'll need the appropriate source book for this spell to be legal. And I'd recommend preparing a single CLW in case of emergency.1st level
burning disarm: a disarmed bad guy is a MUCH less dangerous bad guy
Or, you can play with a DM who doesn't care that you don't have the book since you are not made of money. If you are in a group that only has 3 players then you can just refuse to play, hence making it so the game cannot proceed unless you are able to use your character as built with supplements you do not have.
Funky Badger |
2 people marked this as a favorite. |
Shinobikazuma wrote:Or, you can play with a DM who doesn't care that you don't have the book since you are not made of money. If you are in a group that only has 3 players then you can just refuse to play, hence making it so the game cannot proceed unless you are able to use your character as built with supplements you do not have.BigNorseWolf wrote:You'll need the appropriate source book for this spell to be legal. And I'd recommend preparing a single CLW in case of emergency.1st level
burning disarm: a disarmed bad guy is a MUCH less dangerous bad guy
Or, in this hypothetical, you could stop being a dick.
Taku Ooka Nin |
Taku Ooka Nin wrote:Or, in this hypothetical, you could stop being a dick.Shinobikazuma wrote:Or, you can play with a DM who doesn't care that you don't have the book since you are not made of money. If you are in a group that only has 3 players then you can just refuse to play, hence making it so the game cannot proceed unless you are able to use your character as built with supplements you do not have.BigNorseWolf wrote:You'll need the appropriate source book for this spell to be legal. And I'd recommend preparing a single CLW in case of emergency.1st level
burning disarm: a disarmed bad guy is a MUCH less dangerous bad guy
Or, in this hypothetical, you could realize that the rule that you must have all supplements to use what is in them, even if all of that is on d20pfsrd.com and even paizo's version thereof, is a rule that panders to people with a large surplus of money to spend as well as a strong back to lug all of that crap around.
Being a dick is a good thing, because it means that when push comes to shove--I had to resist the obvious joke--the person who wants to play a character that he spent hours if not days making can still do so.
If people love a system enough they will invest in it on their own. They should not have to spend money they might not be able to spare just to be able to be at the same level as their peers. I understand that Paizo has to make money and that PFS's rule is designed to help them make money, but for Apsu's sake don't just say "Nope! Not valid! You no has book, YOU NO HAS SPELL!" Seen that happen before and it is disgusting. It does not encourage said player to buy the books, but instead it encourages said player to NOT PLAY. It encourages him to leave the table and go play something else. Does Paizo get any money when a customer gets a bad impression and leaves? No. Why? Because he is spending his money elsewhere!
If he brings it, regardless of if he has the book, he should be able to play it there. Inform him of the rule, make the exception, and move on because if the player likes what he is doing he will eventually buy the content. We want to encourage players to become those players and DMs who want to play for decades, and with so many other options around we do not want to encourage them to go play some free mmo or moba.
Jiggy RPG Superstar 2012 Top 32 |