Magic item that lets a party communicate to each other over large distances.


Advice


I have been looking around for a way for a party to communicate with each other over a large distance (at least 150 feet, but if possible up to a mile). There are 5 party members who need to communicate to each other, I was thinking a spell like Sending but that is a very pricy spell, or something like message, but I don't know if it can be used like a party net.

I was also thinking that I would also add in status so we will know if someone gets attacked and they are not able to tell us (such as getting knocked out).

We are currently in a large tower and are often on different floors when a surprise attack occurs.

I also figured on casting alarm on the important rooms and perhaps even tie in the alarm spell into the message device.

Does any anyone have a suggestion as to what spells I should use for this?


Telepathic Bond perhaps? Not sure why you think Sending is "a very pricey spell"?


Rings of Whispering
Aura moderate transmutation (language-dependent)
CL 5th
Slot ring (special)
Price 20,000 gp
Weight –
These thin silver bands are engraved with designs depicting the blowing wind. As a ritual, which takes 10 minutes to perform, these bands may be linked to provide the bearers a constant message effect (as the spell) with each other. This effect lasts 24 hours and works up to 5 miles across open country. At the GM’s discretion obstacles such as walls or trees may lessen the range. If a Ring of Whispering is removed or if the bearer dies that ring will cease to function for 24 hours, in addition the other ring bearers are aware of this change and which ring is affected. New rings may be forged to augment a set of Rings of Whispering with a price of 4,000 gp each. No set of Rings of Whispering may have less than 5 rings, though not all have to be linked in a given ritual.
Requirements – Forge Ring, Whispering Wind; Cost 10,000 gp

Wording is a bit clunky, but it gets the point across. Anyway, Just a suggestion.


Kayerloth wrote:
Telepathic Bond perhaps? Not sure why you think Sending is "a very pricey spell"?

Because level 4 spell is expensive to put continuous use into an item. 4x7x2000(x4 duration)= 224000gp which is only good for 2 people. Plus the range (extra-planar) is well beyond what the OP is looking for but is no doubt accounted for in the spell level.


Sending is ludicrously overpriced, I will agree. Here are some good alternatives:

Dancing Lights - if you need a quick signal, this is your best bet. You can control the shape and color of the dancing lights, which can allow you some degree of effective message-passing if you devise a system of codes.

Ventriloquism - this spell allows you to throw your voice a considerable distance. If you're low level, the range might not be sufficient, but it's a first level spell and it lasts pretty long. Two people with this spell can effectively communicate from different rooms.

Whispering Wind - fairly straightforward, but communication is one-way and at large distances it can take a while to arrive. If you need distance, however, this is your go-to spell.


If psionics is an option, Mindlink is only a 1st level power for infinite distance telepathic communication between the caster and target.

Psionics also features Correspond at 4th level, which I think is the only spell/power written to allow sustained communication across entire planes of existence.

If you're just splitting up into two groups and someone has a familiar, Share Senses is slightly lower level than Telepathic Bond. Just have the familiar and his master go with different groups. It works out to long range. Definitely more handy for a Witch, who gets it as a 3rd level spell; means you can get a cheap 3000 gp lesser metamagic rod to extend or enlarge (double the range!) it.


Convince your DM that you can create magical cell phones with a high enough craft or engineering check?

Scarab Sages

I created a device like this.

It was pearls of clairaudience.

So it was a set of 6 black pearls that were enchanted to be linked with clairaudience. Each was attached to an earring.

Anything said at one pearl was heard at all pearls.

That's it. Simple.

Sure clairaudience only effects one spot, but magic items often employ a certain amount of "artistic license"

Just write it up as a magic item, use clairaudience as one of the prerequisites for it, and let your DM give his seal of approval.

If your DM isn't too stuffy, he'll let you craft it at a reasonable price (Say, 1000 GP per link). It's hardly a game breaker.


I believe you are correct but I was hoping the OP would elaborate as it would make answering his question easier.

"Pricey" is a rather vague. If Sending is very pricey what is Greater Restoration or Summon Planar Ally, Greater? What is Stoneskin or Restoration? It's all relative to the characters level and the power level of the campaign.

Telepathic Bond is also 5th level not 4th, the same level as Sending (for Wiz/Sor).

That said there really isn't a good communication spell (or item based on it) that I am aware of between Message and Telepathic Bond.


PSusac wrote:

I created a device like this.

It was pearls of clairaudience.

So it was a set of 6 black pearls that were enchanted to be linked with clairaudience. Each was attached to an earring.

Anything said at one pearl was heard at all pearls.

That's it. Simple.

Sure clairaudience only effects one spot, but magic items often employ a certain amount of "artistic license"

Just write it up as a magic item, use clairaudience as one of the prerequisites for it, and let your DM give his seal of approval.

If your DM isn't too stuffy, he'll let you craft it at a reasonable price (Say, 1000 GP per link). It's hardly a game breaker.

I looked at clairaudience and the problem I had with it was range. OP says they want to be able to use up to a mile. Clairaudience is so short of this that I couldn't see using as the spell effect for the price (12kgp) I think that 1000gp is way under priced given the required 1 mile range.


Dasrak wrote:


Ventriloquism - this spell allows you to throw your voice a considerable distance. If you're low level, the range might not be sufficient, but it's a first level spell and it lasts pretty long. Two people with this spell can effectively communicate from different rooms.

If you modify Ventriloquism with Reach Spell Metamagic you can get medium range as a 2nd level or long range as a 3rd level.

That's 600 feet with the 5th level caster long range version.


I believe the cheapest option to have communication up indefinitely over any distance without a custom item is to use permanency after using or UMDing scrolls of symbol of scrying, and create a relay, each party member giving their symbol of scrying to the next. This does create a potential for lag, as each party member can only communicate one-way with the next party member in the chain.


Really comes down to need more info. What level and what resources do the characters have? Is the ability needed for 24+ hours or will a few hours do? When he says "we are currently in a large tower" does he, as it sounds, mean that the tower is the groups home or base of operations? Is this part of an overall defense for their home?

Several good suggestions for custom items in this thread but some more details would be helpful.


Alright, some more details

We are level 7 and I have a companion who does the crafting and building for us, both magic and non magic items.

I was looking for something with a crafting cost of 10k or less (preferably between 3-5k) per person, and can reach out at least 100 feet and go through walls. The tower we are defending is roughly 300 feet from top to bottom, but no one is ever at the top so the effective range only needs to cover the mid three floor, about 100 ft from the first to the third floor.

We are playing the evil game way of the wicked and are defending a tower while we complete rituals at the highest level to summon an arch demon (devil?) into the world. This will take several months to complete and we are attacked from time to time. When we are attacked the party is often separated from one another doing our own tasks and we have to yell and make perception checks to hear the commotion.

In the end what I would like is a way to get an alarm out when one of the party members is attacked, and for us to know their location.


Really just the message spell sounds like what you need. At 7th level it lasts 70 minutes and has a range of 170ft. Just re-cast it once on hour on everyone.


The problem with message is that "Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell."

Based on this we wouldn't be able to get a message across to anyone if we are in a closed room or are on the third floor trying to alert someone on the first.


open a window?


That requires windows... I am not sure if we have any...

Anyway I was thinking that if there are windows then we can use message, assuming we start making potions of them, or maybe the bird feather token.

If there are no windows... well... *shrug* no idea... I do like the Rings of Whispering idea.


Here's a few other ways:

1.) Cast the Alarm spell on everybody. Can be heard up to 180 feet away. Trigger it whenever you

2.) Status. 2nd level cleric/witch spell. Infinite Range, allows caster to monitor position and condition of players. Ergo, if you are clever, you can set the following alarms:

2a.) If a player sees enemies, he kicks a wall, stubbing his toe for 1-2 damage. He goes from unarmed to wounded - a signal.

2b.) Figure out some pattern of motion (dance the cha-cha!) that is unlikely to be done in the course of every day events (it must change distance/direction in a predictable way. Jumping up and down also works.). This is a signal.

Status lasts an hour per level. If you're doing a ritual, I'd buy a wand of it (or scrolls). Designate one person your watch-man. Have him have Alarm, sit in the center of the keep, and have status on. When somebody gives the signal, he uses alarm, which everybody will be able to hear.

Alternatively, put status on everybody. =)

-Cross


Some good ideas Crosswind, however, you can not cast Alarm on a creature.

Message sounds like the least expensive way currently, if need be keep doors, etc. open as needed to ensure everyone can send and receive. Punch some holes (or use Stone Shape) in things if necessary. Use Alarm to cover yourselves overnight.

Keep in mind Status only effects 1 target per 3 levels. At 7th that's multiple castings to include everyone in the party. Might be worth it however if Message doesn't seem to be cutting it.

Magic Mouth is permanent until discharged. Even if only as audible as normal speaking volumes ... well it's permanent. You could have a lot of Magic Mouths scattered about if the attacks aren't daily. I could tell you a tale about a certain Magic Mouth -> "Brazzelmel we have company", a hence prepared for the party Ancient Blue Dragon and the term electrocution.

Shield Other might help when someone is under attack and takes damage (much like Status) by alerting the 'partner'. But you probably need access to either Enlarge or Reach metamagic to make it truly useful that way.

If you all carry something unique at the very least you can track them (or the object anyway) short term with Locate Object. Could also backfire if your foes figure out you're all carrying something like this. Useful if for example Ftr Bob doesn't show up for the hourly recasting of Message. Arcane Mark could make the item easily targeted by Locate Object as well as can be invisible markings if desired.

Custom items I leave to those up thread and to your imagination (and your GM).


Kayerloth wrote:

Some good ideas Crosswind, however, you can not cast Alarm on a creature.

/QUOTE]

Yeah, I figure you can cast it reactively, on the ground near you, then step in it without saying the password =)

-Cross


I have no idea what I am talking about. I leave it to someone else to GM this up, or tear it down.

Could you set up a crystal ball in one room, and use scrying. Along with the earring or ring concept from above. so that 1 person monitors the base station and gets a visual (in the crystal ball) of one person at a time, either by his choice, or a default repeating pattern.

The ball will turn red, and focus on a person, when the enchanted item senses that person is hurt.
The ball glows green and focus on who ever speaks into their enchanted earring/ring/whatever

Kinda a ma bell meets wicked witch, and pulls duty as a security guard type thing.

Silver Crusade

Well this is a rather simple fix. Set up a system of alarm bells that are tied together so when one is rang all of them ring. Put one on each level of the tower.


Here's a cheap item:
Sanctified rings

Quote:

Price 5 gp; Weight —

Category Channel Foci
Deity Any
Description
A single tiny religious symbol adorns each ring in this matched pair. If two people each wear one of the rings and clasp hands, a cleric may activate both rings with one use of channel energy. If the person wearing one of these rings dies or removes it, the other ring instantly cracks; the wearer of the broken ring knows if it cracked because the other wearer died or the ring was removed.

Limited information is sent, but readily available, and one activation lasts a lifetime (or until removed). Since they don't take a slot, there is no limit to how many you can wear.

/cevah


BigDTBone wrote:
PSusac wrote:

I created a device like this.

It was pearls of clairaudience.

So it was a set of 6 black pearls that were enchanted to be linked with clairaudience. Each was attached to an earring.

Anything said at one pearl was heard at all pearls.

That's it. Simple.

Sure clairaudience only effects one spot, but magic items often employ a certain amount of "artistic license"

Just write it up as a magic item, use clairaudience as one of the prerequisites for it, and let your DM give his seal of approval.

If your DM isn't too stuffy, he'll let you craft it at a reasonable price (Say, 1000 GP per link). It's hardly a game breaker.

I looked at clairaudience and the problem I had with it was range. OP says they want to be able to use up to a mile. Clairaudience is so short of this that I couldn't see using as the spell effect for the price (12kgp) I think that 1000gp is way under priced given the required 1 mile range.

He also wants to have constant use. That's a factor as well.


Drahliana Moonrunner wrote:
He also wants to have constant use. That's a factor as well.

Are you sure? One shot that can be reset after battle for the next time will work just as well.

/cevah


Cevah wrote:
Drahliana Moonrunner wrote:
He also wants to have constant use. That's a factor as well.

Are you sure? One shot that can be reset after battle for the next time will work just as well.

/cevah

Yes it's a factor. For that matter if you could use it an unlimited amount of times, I'd consider that extremely valuable as well.

Communication is one of the most powerful assets that can be given to a group... especially when no one else that you deal with has that kind of advantage. If it was that easy and cheap to obtain... THEY"D have it already.


OK. The OP mentioned the talk all the time, with an aside of alarm when attacked. All further posts talked about the alarm, so I focused on that aspect. Given that they want to spend < 10,000 gp, and are 7th level, they can't get much. The 5 gp items give the alarm quite well, but not the location.

* * * NECRO ALERT * * *
Just saw this was a thread from 2013!
I think they solved their problem by now.

/cevah


I house-ruled the Aspect Mirror from Complete Scoundrel into my game for this purpose. Possibly a bit underpriced for what it does: 4000gp per mirror, unlimited range on the same plane, transmits image and sound in both directions, no limit on uses per day.


This was WotW related so I guess this thread has returned as a Vampire, Lich or Grave Knight now.

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