| Zhayne |
Last Wednesday, someone in our group had us make characters for a Skull and Shackles game. I made an Enchantment-focused kitsune sorceress.
Monday, I got a call saying that the GM found a different campaign he wanted to run, Wrath of the Righteous. I know next to nothing about the campaign, but from what I do know, it involves a lot of demons and such. Since he changed horses in mid-stream, as it were, he gave everybody the option to switch characters*.
Should I keep my Enchantress, or will she be useless considering the types of enemies we're going to be running into?
*Two players made characters expressly for shipboard/acquatic action ... they're definitely changing.
Tempestorm
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You could say it involves demons...
It is centered around the World Wound and the Mendavian Crusades headed by the church of Iomadae.
As to if you should change... that is entirely your call. If you do not think you would enjoy playing such a character in a Character level 1-20, Mythic Tier 1-10 campaign, then switch.
| Kolyarut |
Assuming your DM doesn't mind, you should check out the Wrath of the Righteous Player's Guide. Paizo puts them out as a free to download PDF with the intention of giving you an idea of what to expect in the quest without spoilers.
I had a player who wanted to make an enchantment-focused sorcerer for the Serpent's Skull campaign but he found out from the SS player's guide that it might be a bad idea (there was a good chance he would be running into a lot of animals and magical beasts that are immune to language-dependent effects). He countered this by choosing the Serpentine sorcerer bloodline from the APG, allowing him to target them with language-dependent effects. The serpentine bloodline turned out to be a pretty funny choice, considering the rest of the group has good reason to hate anything serpentine.
Hope that helps :)
http://paizo.com/products/btpy919c?Pathfinder-Adventure-Path-Wrath-of-the-R ighteous-Players-Guide
ArmouredMonk13
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Playing your enchantress is an option if you like to play the character. A lot of things are outsiders so make note of that. If you want to keep a full caster, I would reccomend either a cleric with no deity, or a sorcerer with the elemental (earth) bloodline. If you want to play a melee character, you could try a fighter. Or for something different, you could play a Skulking Slayer Half-Orc Rogue. That archetype is incredible.