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Don't pass this up, just because "I'm only ever a player".
Documents like this are valuable, for showing players just how much prep goes into running a game.
If players could be encouraged to consider what a GM already needs to prep, and to bring, they'd make more effort to ensure their own PC can be run smoothly.
There's lots of ways that players can help ease the load;
- Bring some figures of your own, for your PC, mount/companion, and any summoned creatures you intend to use. Flat tokens take up very little space, and save last minute rummaging, and confusing everyone with proxies.
- Bring some spare dice and figures for any new players dropping in at short notice. Especially if you own the PF iconics.
- Spell area templates. Make sure you know which of your spells are centred on caster, which on corners of a square. Which are burst, which are spread, etc.
- Offer to track initiative, especially for those 'remains in play' spell effects.
- Print a few published or homebrew 'buff trackers', so players know what they have running, what stacks and what doesn't. Very useful when a dispel goes off, and we need to know who cast what, was it low caster level off a scroll, etc.
- Table tents to remind of effects in play; bless, inspire, etc (why is haste so hard to remember?).

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Not a bad idea... but, on the other hand, I suspect a much larger fraction of GMs are likely to seek out a GM 101 document than the fraction of players who will look for additional information. Playing is, by its very nature, more casual.
(Or, at least, it can be-- you can be more casual and be a perfectly reasonable player than you can be while still being a passable GM.)

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I'm wondering if we shouldn't have a Playing 101 document...
Not to hijack your point Kyle, but along those lines - do any PFS venues have something you could hand to a BRAND new player? A very basic, "What is Pathfinder and how do I play?" document?
I am thinking of someone who has just dropped in out of curiosity - with little to no no experience in Pathfinder, D&D, or even RPGs at all, where handing them Valeros or Kyra is confusing. ("What's Str mean?") I had this happen last week, and wasn't sure how much of the table's time to spend on basic explanations.
Perhaps a single sheet with the very basics of the game on one side, and a definition of PFS and useful links/resources/references to the Beginner Box on the other.

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Kyle Baird wrote:I'm wondering if we shouldn't have a Playing 101 document...Not to hijack your point Kyle, but along those lines - do any PFS venues have something you could hand to a BRAND new player? A very basic, "What is Pathfinder and how do I play?" document?
I am thinking of someone who has just dropped in out of curiosity - with little to no no experience in Pathfinder, D&D, or even RPGs at all, where handing them Valeros or Kyra is confusing. ("What's Str mean?") I had this happen last week, and wasn't sure how much of the table's time to spend on basic explanations.
Perhaps a single sheet with the very basics of the game on one side, and a definition of PFS and useful links/resources/references to the Beginner Box on the other.
Well, there's the "Basic Rules Cheat Sheet" which is part of the free download of the worksheets in the back of the Gamemaster's Guide. I ran across that somewhere when I was first starting and kept it in my folder with my first character. I'm planning on including it in a "newbie packet" for new players at the game day I'm trying to start. (An idea I shamelessly stole from some of the guys in Minnesota, thanks Andrew! The other Andrew :P )
It would be nice if there were a one page synopsis of the factions floating around somewhere, too.

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Well, there's the "Basic Rules Cheat Sheet" which is part of the free download of the worksheets in the back of the Gamemaster's Guide.
Brilliant! Thanks, that is at least half of what I was looking for :P