| bigrig107 |
I've imagined one of the coolest ideas (for me) in a long time.
A loch combines himself, physically and mentally, with a vampire (on purpose; arcane rituals and whatnot).
What would his stats be? Which parts of either templates would be keep?
Ability mods? Special attacks? Definitely spells, but what else?
| bigrig107 |
It's not a normal template. It "requires" both a lich and a vampire, who then perform a complex ritual, which then combines the two creatures powers together.
As you can tell, it's definitely homebrew. I was looking for advice on which powers/abilities would be kept from both templates.
I know it's not legal, I get that.
| Kyras Ausks |
ya we could be a bunch negative-Nancys or smash them to gather with some home-brew love like a lich that failed at the finale moment (every one can roll a 1) and now has to consume life in the form of blood in order to stay a live. see flavorful Vampilich
“Vampilich ” is an acquired template that can be added to any living creature (referred to hereafter as the base creature), provided it can create the required phylactery. A Vampilich retains all the base creature's statistics and special abilities except as noted here.
CR: Same as the base creature + 2.
Alignment: Any evil.
Type: The creature's type changes to undead. Do not recalculate BAB, saves, or skill ranks.
Senses: A Vampilich gains darkvision 60 ft.
Armor Class: A Vampilich has a +5 natural armor bonus or the base creature's natural armor bonus, whichever is better.
Hit Dice: Change all of the creature's racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As undead, Vampilich es use their Charisma modifiers to determine bonus hit points (instead of Constitution).
Defensive Abilities: A Vampilich gains channel resistance +4, DR 15/bludgeoning and magic, and immunity to cold and electricity (in addition to those granted by its undead traits). The Vampilich also gains the following defensive ability.
Rejuvenation (Su): When a Vampilich is destroyed, its phylactery (which is generally hidden by the Vampilich in a safe place far from where it chooses to dwell) immediately begins to rebuild the undead spellcaster's body nearby. This process takes 1d10 days—if the body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, the Vampilich wakens fully healed (albeit without any gear it left behind on its old body), usually with a burning need for revenge against those who previously destroyed it.
Melee Attack: A Vampilich has a touch attack that it can use once per round as a natural weapon. A Vampilich fighting without weapons uses its natural weapons (if it has any) in addition to its touch attack (which is treated as a primary natural weapon that replaces one claw or slam attack, if the creature has any). A Vampilich armed with a weapon uses its weapons normally, and can use its touch attack as a secondary natural weapon.
Damage: A Vampilich 's touch attack uses negative energy to deal 1d8 points of damage to living creatures + 1 point of damage per 2 Hit Dice possessed by the Vampilich . As negative energy, this damage can be used to heal undead creatures. A Vampilich can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself.
Blood Drain (Su): A Vampilich can suck blood from a grappled opponent; if the Vampilich establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The Vampilich heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Energy Drain (Su): A creature hit by a Vampilich 's slam (or other natural weapon) gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a Vampilich makes.
Special Attacks: A Vampilich gains the two special attacks described below. Save DCs are equal to 10 + 1/2 Vampilich 's HD + Vampilich 's Cha modifier unless otherwise noted.
Fear Aura (Su): Creatures of less than 5 HD in a 60-foot radius that look at the Vampilich must succeed on a Will save or become frightened. Creatures with 5 HD or more must succeed at a Will save or be shaken for a number of rounds equal to the Vampilich 's Hit Dice. A creature that successfully saves cannot be affected again by the same Vampilich 's aura for 24 hours. This is a mind-affecting fear effect.
Abilities: Int +2, Wis +2, Cha +2. Being undead, a Vampilich has no Constitution score.
Skills: Vampilich es have a +8 racial bonus on Perception, Sense Motive, and Stealth checks. A Vampilich always treats Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth as class skills. Otherwise, skills are the same as the base creature.
LazarX
|
I've imagined one of the coolest ideas (for me) in a long time.
A loch combines himself, physically and mentally, with a vampire (on purpose; arcane rituals and whatnot).
What would his stats be? Which parts of either templates would be keep?
Ability mods? Special attacks? Definitely spells, but what else?
That would be pretty wet and drippy as loch is Scottish for "lake". And that's as serious a treatment an idea like this merits.
| bigrig107 |
bigrig107 wrote:That would be pretty wet and drippy as loch is Scottish for "lake". And that's as serious a treatment an idea like this merits.I've imagined one of the coolest ideas (for me) in a long time.
A loch combines himself, physically and mentally, with a vampire (on purpose; arcane rituals and whatnot).
What would his stats be? Which parts of either templates would be keep?
Ability mods? Special attacks? Definitely spells, but what else?
1. My bad. The "O" is next to the "I".
2. Why so rude? What is wrong with this?
LazarX
|
LazarX wrote:bigrig107 wrote:That would be pretty wet and drippy as loch is Scottish for "lake". And that's as serious a treatment an idea like this merits.I've imagined one of the coolest ideas (for me) in a long time.
A loch combines himself, physically and mentally, with a vampire (on purpose; arcane rituals and whatnot).
What would his stats be? Which parts of either templates would be keep?
Ability mods? Special attacks? Definitely spells, but what else?1. My bad. The "O" is next to the "I".
2. Why so rude? What is wrong with this?
What's right with it? I could go to a food site and ask people what they'd think about a sandwich comprised of peanut butter and raw egg. Just because you can put any two things together doesn't make any combination a good one.
| bigrig107 |
"The most important rule: Don't be a jerk. We want our messageboards
to be a fun and friendly place." -bottom of every messageboardbigrig107 what you asked for is fairly easy to do with some one for one swops and keep the cr
have fun with your game
Thank you!! I know, I was just curious as to what people thought. I THOUGHT people would like it. And several members have.
As to Lazarx, really? You consider a lich and a vampire "any two things"?
They're quite unique, and I like the idea. Take your opinions elsewhere, cause they're not wanted here.
To what's right about it? First, I'm gonna paralyze you. Then, drain two levels. My finale? Grapple your helpless body, and drain the life from you. The lich's touch provides the necessary "helpless creature" for blood drain.
Your turn.
LazarX
|
Kyras Ausks wrote:"The most important rule: Don't be a jerk. We want our messageboards
to be a fun and friendly place." -bottom of every messageboardbigrig107 what you asked for is fairly easy to do with some one for one swops and keep the cr
have fun with your gameThank you!! I know, I was just curious as to what people thought. I THOUGHT people would like it. And several members have.
As to Lazarx, really? You consider a lich and a vampire "any two things"?
They're quite unique, and I like the idea. Take your opinions elsewhere, cause they're not wanted here.To what's right about it? First, I'm gonna paralyze you. Then, drain two levels. My finale? Grapple your helpless body, and drain the life from you. The lich's touch provides the necessary "helpless creature" for blood drain.
Your turn.
It's no big feat for a DM to design something to instakill a PC or a party of PC's. I do have this strange notion that creativity should be tempered by restraint, consistency, and versimilitude, unless your setting is Living Silly, in which case, none of what I've said in this thread applies.
You don't like my opinions? I've never told anyone on this board not to express their own. So I hope you'll forgive me for not taking you up on your suggestion.