| Kyras Ausks |
so in the stereotypical group
wizard vs witch
blasting: wizard. you cant beat the flexibility and section of the wizard but the witch dose get enough to count
party support and buffs: witch. healing... one word wizard can not do it with his spell list every thing else is more or less the same hast for heroism and so forth
control: witch. more save or suck spells and abilities by far the same advantage the wizard has in blasting
but these might be my opinion your game might run differentially then mine which is probably true however one more thing to look at what if you took a witch and wizard striped then as naked as the day there where born and set there book or familiar on fire till there was nothing but ash in the morning the witch will be pissed but preparing her spells, because the witch has quite a few ways to have her familiar back with out having to hope the DM is not going to be a ass when she cast wish in hopes to get his spell book back or pay out the butt for every spell he wants back. it only cost 1000gp and the witch has all her spells back(with a side note of her pet looking different).
| PathlessBeth |
Support: the only good thing the witch has that the wizard doesn't is CLW on their spell list, meaning they can use wands of CLW without UMD. Of course, given how easy it is to boost UMD, the fact that you only need a 20 to use wands, and the fact that UMD is good for so many other things makes this pretty much moot: the wizard has a really easy time using wands of UMD. The witch does get Heal (a level later than the wizard), but the wizard has other ways to cure afflictions, and using Heal is niche enough that you are probably casting it from a scroll anyways (which means UMD takes care of it).
Buffs: The witch is missing many important buff spells (such as Haste).
Debuffs: the witch wins.
Battlefield Control: close, but the wizard still has more variety, spells per day, and the witch's hexes don't help too much with this.
Utility: Wizard wins easily, this one's all about having a large selection of spells. None of the hexes help much with utility either.
General: Wizard has more spells per day (specialization), and gets some pretty good class features. The witches biggest weakness is that its hexes (normally) have a range of only 30 ft. You can boost this up to 60 after level 10ish, but by that point most wizard spells will have a range of either 50 (short), 200 (medium) or 800 (long).
Now, make no mistake, the witch is still very, very, very powerful, but it doesn't quite match the wizard.
| Joanna Swiftblade |
God Wizards are gods because of the sheer number of things they can do. Witch's have a spell selection that is only a quarter what a Wizard has access too. They might not be all quality spells, but the number of contingencies a Wizard can cover is mind blowing. That is why Witches are not the God Wizards of PF, and Wizards are.
| Kyras Ausks |
Kyras Ausks wrote:cant beat that spell book vs familiar thing thoughSure you can: if the witch loses their familiar, they have to start collecting all their spells from scratch. The wizard simply gets his backup spellbook.
the witch can rez their spell book 1000 gold with a spell they have
| MrSin |
Witch's slumber / cackle combo is amazing even at high levels.
Cackle for some reason doesn't work on slumber. Misfortune/Fortune/Evil eye are also good candidates, hitting two people per round with slumber using twin hex is pretty nasty and puts down encounters fast if the GM doesn't roll good saves.
More to being god than save or dies though. Its about the ability to conquer any situation and lay down battlefield control, which the witch doesn't have super awesome access to, or at least not so much as the wizard. Hexes in particular are pretty cruddy, with most of them being useless but with a few gems that actually make the class useful.
| Kyras Ausks |
oh well my best try at this
Is it ok that I love it when people argue over a class to the point of grabbing at all the finer details, more or less doing my job for me in class research. Really I would start a flame war over all 18 classes if I could just to see what I could learn
you all are more cleaver then me:)
| Fnipernackle |
oh what is she a wizard? if so that's kinda lame
No. She's a witch. And amazing.
I'm getting ready to play a witch and I'm really excited about it. I also don't like the god wizard since it never works like people say it does, at least not in any of my groups over the past ten years.
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The witch specialises in enchantment above other schools.
Slumber doesn't work on undead, constructs, oozes and a few other things.
The witch gets Lightning Bolt, but does not get the wizard's Fireball, Scorching Ray or Magic Missile.
The witch gets none of the wizard's useful utility spells, like prestidigitation, mage hand, unseen servant, feather fall, shield, daylight, blur, displacement, spider climb, gaseous form, haste (though your patron might let you take one of these).
The witch does get other abilities to make up for that (which is good, otherwise there'd be no balance) but the wizard is generally able to handle all situations, while the witch is able to deal with some situations especially well and other situations not well at all.
| Alleran |
Kyras Ausks wrote:oh what is she a wizard? if so that's kinda lameNo. She's a witch. And amazing.
She might be a witch, but as noted, she cheated outrageously.
First, she has various extra abilities that add +5 CR total above and beyond her 10 Archmage tiers. These include things like her immortality unless she's first reunited with her death and then CDG'd by an artifact, her Regen20 that nothing can suppress, boosted ability scores, her familiar is the Dancing Hut (and is thus effectively unkillable outside of one or two select methods) and so on.
Most importantly, perhaps, she has the quality "Queen of Witches" included. It gives her access to every single spell on the Witch and Sorc/Wiz list, and states that she has also specifically created arcane versions of a lot of divine spells. So any argument about Baba Yaga with reference to the "God Wizard being a Witch" needs to note that while she might be a witch on her statblock, she's casting with the entire spell list of a wizard and a large chunk of the spell list of a cleric at the same time.
| Alleran |
Her write-up is in the final book of the Reign of Winter AP. She's built better than Elminster's 3rd/3.5e statblock, yes, though he's technically CR 39 (which would probably force him down to the PF CR 30 cap if he was transported across, putting them on par) and she's only CR 30.
But a discussion on Baba Yaga compared to Elminster isn't exactly the question you posed to this thread originally - the witch class against the wizard is.
| drbuzzard |
As I play a witch in Kingmaker, I'm pretty familiar with their strengths and weaknesses. I'd say the point which is mentioned only peripherally here, but I consider central is how a witch is a pure glass cannon. They are almost completely bereft of the defensive spells that a wizard can use to keep themselves alive. Heck, even invisibility isn't on their list, much less mirror image, blur, blink, etc. My witch does a hell of a job debuffing, controlling the battlefield, or just putting things out of commission, but the minute he gets targeted he is in deep doo doo. There's just very little he can do beyond fly out of reach and hope they are lousy at ranged attacks.
| Adamantine Dragon |
I will reinforce drbuzzard here, the witch's main weakness is that they lack defensive spells/hexes of the sort that wizards rely on. My own witch attempts to mitigate this through UMD and wands. At first glance witches actually seem that they might even be superior to wizards in the role of battlefield controller, but that only works as long as the witch manages to avoid becoming the target of enemy attacks.
And just fwiw, there is a class that REALLY gives the wizard a run for their money as a superior battlefield controller who ALSO tops the wizard in defensive capabilities, and that is the druid.