lvl 12 hellknight


Advice


I have premission from my dm to run a hell knight as a replacement char. I want a theifling no ideas on where to go from there any suggestions. Lvl 12 all paizo books are acceptable. We roll stats so 18,16,16,15,16,13 was rolled.


I like intimidating dazzling display cornugon smash builds and stuff.

Your stats should probably be Str>Con, Cha, Wis>Dex>int.

Take feats to hit things and be lawful

Liberty's Edge

Samurai make excellent hellknight base classes. Intimidating Prowess plus Cornugon Smash plus Power Attack = victory.


fighters work will with it also, I am doing that now. armor tranning incombation with hell knight armor. mithral hell knight armor end up 0 armor check penalty and 8 max dex. if you want high ac hell knight.


That some good ideas had a friend suggest armour master fight then Adamanite hk plate for like dr 6- and vicious melee weapon since I would take any damage? Thoughts?


I like paladin 5/hellknight 7. Divine Grace, and already having a smite feature with all the auras and detects that go with it.

Bracers of the Avenging Knight will allow your smites to max out.
Hellknight Armor doesn't hinder your movement.

Pitborn Tiefling seems to be the best race for this:

STR 16 +2 Race
DEX 16
CON 16
INT 16 -2 Race
WIS 13
CHA 18 +2 Race

Racial bonus on perception and overall good stats


always saw hellknights as more of an inquisitor springboard, since paladins would be more going sideways than forward with it.

Silver Crusade

Are you ok with being Lawful Good?

PitSpawn Paladin Oath of Vengeance 5/Hellknight Order of the GodClaw 7

Abilities
STR 20 (18+2 Racial), DEX 14 (13+1 Level), CON 16, INT 14 (15-2 Racial +1 Level, WIS 16, CHA 19 (16+2 Racial+1 Level)

Traits (I have no idea if you do traits or not but here are my suggestions if you do
Blessed Touch +1 HP healed with LOH or Channeling
Bully +1 Intimidate, It's always a Class Skill

FEAT PROGRESSION
1. Fey Foundling
3. Power Attack
5. Intimidating Prowess
7. Cornugon Smash
9. Greater Mercy
11. Extra Lay On Hands

Favored Class Bonus 1-5: +1 to HP self-healed with LOH.

At Level 12, you're a level 7 HellKnight.

You'll have 8 uses of lay-on hands at 3d6+12 Healing per day.
You'll be able to Smite Evil 2/Day (without using OoV)
You'll be able to Smite Chaos 3/Day
Your Saves will all get +4 to them from Divine Grace
You'll be able to Bond your Weapon
You'll wear full plate with Dex of +3 and ACP of -3 and no speed penalty
You'll have the Travel Domain via Discipline GodClaw meaning you'll add +10 to your base land speed, you'll be able to ignore terrain 6 rounds per day (CHARGE!) and be one level of Hell Knight away from Dimensional Hop.
You'll have Fearsomeness upgrading your intimidate checks to Frightened over Shaken
You'll be immune to fear, get a +4 vs Compulsion and a +2 vs Phantasm (Or your choice)
You're normal attacks will overcome DR/Lawful
Oh and you can cast discern laws 6 times per day.

The issue is you will need to stay LG, though that shouldn't be too big of an issue, L is the bigger issue than good in most campaigns and you're bound to that by the HellKnight stuff.

Silver Crusade

And I was ninja'd by Master Marshmellow :D


oath of vengeance+fiends is both possible and incredibly awesome


DMJB83 wrote:
That some good ideas had a friend suggest armour master fight then Adamanite hk plate for like dr 6- and vicious melee weapon since I would take any damage? Thoughts?

vicious damage is untyped energy I think so DR does not apply to it. There is no energy Resistance to it either.


P33J wrote:

Are you ok with being Lawful Good?

PitSpawn Paladin Oath of Vengeance 5/Hellknight Order of the GodClaw 7

Abilities
STR 20 (18+2 Racial), DEX 14 (13+1 Level), CON 16, INT 14 (15-2 Racial +1 Level, WIS 16, CHA 19 (16+2 Racial+1 Level)

Traits (I have no idea if you do traits or not but here are my suggestions if you do
Blessed Touch +1 HP healed with LOH or Channeling
Bully +1 Intimidate, It's always a Class Skill

FEAT PROGRESSION
1. Fey Foundling
3. Power Attack
5. Intimidating Prowess
7. Cornugon Smash
9. Greater Mercy
11. Extra Lay On Hands

Favored Class Bonus 1-5: +1 to HP self-healed with LOH.

At Level 12, you're a level 7 HellKnight.

You'll have 8 uses of lay-on hands at 3d6+12 Healing per day.
You'll be able to Smite Evil 2/Day (without using OoV)
You'll be able to Smite Chaos 3/Day
Your Saves will all get +4 to them from Divine Grace
You'll be able to Bond your Weapon
You'll wear full plate with Dex of +3 and ACP of -3 and no speed penalty
You'll have the Travel Domain via Discipline GodClaw meaning you'll add +10 to your base land speed, you'll be able to ignore terrain 6 rounds per day (CHARGE!) and be one level of Hell Knight away from Dimensional Hop.
You'll have Fearsomeness upgrading your intimidate checks to Frightened over Shaken
You'll be immune to fear, get a +4 vs Compulsion and a +2 vs Phantasm (Or your choice)
You're normal attacks will overcome DR/Lawful
Oh and you can cast discern laws 6 times per day.

The issue is you will need to stay LG, though that shouldn't be too big of an issue, L is the bigger issue than good in most campaigns and you're bound to that by the HellKnight stuff.

Check with dm for god claw stuff, I am actual doing the travel domain with my hell knight fighter. My dm agrees it is worded bad and slightly confusing. see my post in another thread here I tried to get some actual clarification but can't get people to even FAQ the thread when I asked about it. Guess it will happen as more and more people try to make hell knights. Most people agree the wording is bad and confusing.


We do two triats plus I allowed to pick one off the replace spell like ability charts. I' m afraid paladin hell knights would run into some big time rp pits and possible fall situations. For the replacement of spell like abilities I was thinking the one that let's you be raised by animate dead 1d4 times.


The campaign is rotrl, so it's not really hell knight based.

Silver Crusade

The thing is the hardest part about being a Paladin isn't being good, it's being Lawful, unless we are playing an Evil Campaign.

A hellknight will force you to be lawful just as much as a Paladin. And if you have no problem being good, then you can do both.


KainPen wrote wrote:

vicious damage is untyped energy I think so DR does not apply to it. There is no energy Resistance to it either.

There is an NPC in

spoiler warning PFS Scenario (not a major plot point but..):
Eyes of the Ten Pt. III

that has a viscious weapon and in his tactics it spells out that his DR is high enough that he does not take any of the return damage.

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