Time for the Tomb of Borrors!


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What I want to know is, how did they know we were coming?


Checks pocket/pouches of the vanquished.....


I bash their faces in with my mace to make sure they don't come back as White Walkers.

Sovereign Court

Alissa: They were alerted by the alteration in the flow of water as you folks tampered with it upstream.

TD: The goons have nothing worthwhile, Bluto has a shield +1, platemail +2 and boots of striding and springing.

AMH: Congrats, you have given my whitewalkers a +4 to their charisma.


JRR Tolkien wrote:
boots of striding and springing

Not anymore!

Puts on new shoes....


Trapdodger Barefoot wrote:
JRR Tolkien wrote:
boots of striding and springing

Not anymore!

Puts on new shoes....

Foul!!

The Kinder is going against his race's traditions.


Seems like the kender needs to roll a Fort save DC 22, you know, sticking a hand into a cube happily digesting a paralyzed body is often a bad idea...


"Air Jordan's!"

Jumps around and uses splashing in the the water to rinse off any digestive juices, on both himself and his shoes...

Fort save 1d20 + 3 ⇒ (4) + 3 = 7

"Oww it burns!"


I put the thingy pulling stuff from my happyfun catalytic matrix on my eat list once the face thingy is digested. Oh, that itches...

SPLOOOOO!

I expel the metallic thingies. No fun eat.


kender version


Ahh, that tasty. Tiny thingy still around?

BURRRRRB...

Sovereign Court

A kender with boots of S&S, quick someone give it sugar

Also: You have reached the end of this branch of the dungeon.


What? A dead end!

How are we supposed to get back up that waterfall.


Begins bouncing up and down as hard as he can to see if he can spring up the waterfall....

"Boing, boing, boing..."

Sovereign Court

Alissa: Why you just get in the kayak and it will take you back to the room you found the kayaks originally.


Hey, how are we back where we started? I don't remember an upward flowing waterfall.


"Wait a second, those guys were not just down here waiting they had to come from somewhere, it makes no sense for them to be here just waiting...."

Begins searching for a secret door of some sort, eventually checking the water and behind the waterfall if needed.

Sovereign Court

JRR Tolkien wrote:
Alissa: This stream is a 360 degree circuit. Right now you are at the bottom. The stream continues west heading upwards. Of course you would not see this as it happens on the other side of the west wall. It will lead back to the top room, where you originally found the kayaks.

TD: You do find a secret door in the southwest corner


"Ah the bold flavor of the Southwest!....Hey I found a door!"


JRR Tolkien wrote:
JRR Tolkien wrote:
Alissa: This stream is a 360 degree circuit. Right now you are at the bottom. The stream continues west heading upwards. Of course you would not see this as it happens on the other side of the west wall. It will lead back to the top room, where you originally found the kayaks.
TD: You do find a secret door in the southwest corner

Sorry, getting ahead of the story.

*Pulls Kayak out of water and parks it on "bank".*

What do you have TB?


"I found a secret door, not sure where it goes, maybe to the Southwest?'


Go ahead and open it.


"Okay I will open it."

Indeed Nasty goes ahead and opens the door.

Sovereign Court

Nasty: Beyond the secret door is a long(90') hallway heading south and is going uphill


Hmmm... Walking uphill. If I walk on the ceiling would it be like walking downhill?


"Last one to the end of the hall has to wear a blind fold."

Pulls out a blindfold....

"And these." Manacles....

strides and springs ahead of everyone!

Sovereign Court

TD: As you bounce along ala Tigger on his tail, you discover that the the hall turns sharply towards the east ending at a wall 70' in front of you.


The wonderful thing about Tiggers,
A Tigger's a wonderful thing.
Their tops are made out of rubber,
their bottoms are made out of spring
They're bouncy, bouncy, bouncy, bouncy,
fun, fun, fun, fun, fun,
The most wonderful thing
about Tiggers is:
I'm the only one!


"Halluuuuuuuuu! Down there."


Another dead end? Who designed this place anyway?


Someone who hates you.


Thinks that it might be funny to put him in a round room and tell him there is something to bash in every corner.....

"Halluuuuuu!"
He calls out again.


Check for Secret Doors: 1d20 + 15 ⇒ (20) + 15 = 35

Sovereign Court

TD: Sorry bout that, you receive no reply from the empty hall.

Alissa: There is a secret door at the end and it is not trapped or locked.


1 person marked this as a favorite.
Alick wrote:
Someone who hates you.

That doesn't narrow it down at all.


Well, well. What do we have here?

*Opens the door.*

Sovereign Court

Alissa: The secret door emerges into a hall you have been before, if you were to head south you would wind up at the inverted ziggurat seafood buffet. If you were to head north you would be in the room where you initially boarded the kayaks.

If you had chosen to split the party,(highly unlikely but you never know with this group) their would have been an ambush on the folks remaining in this room.

Also in this hall is a passage heading west that will eventually lead you back to the upside-down peace sign. You have taken the northwest and northeast passages, that leaves the middle unexplored.


Lets explore where we have not gone before.


Middle path, here we come.


"First!"

Strides and springs forward....

perception 1d20 + 7 ⇒ (1) + 7 = 8
While staring back at the others...

Sovereign Court

The middle it is...

BTW, you are all back in the scum filled water complete with slippery mud at the bottom. Ahead of you lies a 50'corridor that opens into a larger chamber.

TD: As you bounce along, about 30' north, you suddenly take a plunge into the scummy water. The water is 10' deep and the hole is 10'wide. As you sink your air jordans hit a valve wheel at the bottom.


"Lefty or righty?"

Gurgle gurgle..."

Attempts to turn the wheel 1d2 ⇒ 1
1=left
2=right

just a little...

Sovereign Court

TD: You try and try but the wheel will not turn.


Trap kicks off the bottom and in a super athletic manuver comes fully out of the pool into a standing position.

"I found a wheel in the pool and tried to turn it, but it wouldn't move and I don't know what it is there for."

Disable device
1d20 + 12 ⇒ (10) + 12 = 22

Sovereign Court

TD: This is one really stuck wheel, like it would take say a combined strength of 36


Don't turn it unless we have to. It may flood us out.


"So I should turn the wheel?" he says smiling. He sets about to turning the wheel. 28 strength. When it does not turn he rages 32 Str. Then he looks at Bashy.
"help me Please?"


I have like a 16. That should make up the difference.


Sorry I haven't been posting alot. Moving here shortly, so just pretend Alick got summoned by some a-hole on another plane using summon monster or some such.

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