| Alden Braddock |
Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct?
I apologize if this has been done before but I can't seem to find a thread regarding this.
| Alden Braddock |
I wanted to be something akin to a werewolf but my gm will not allow the addition of the template so I'm looking for other options and figured that multiclassing druid would satisfy me and the gm.
I know I could simply take the natural weapons combat style for the ranger but I fear that would cause my archery and melee to suffer dramatically just for one feat that I would be able to qualify for if I took a few druid levels.
| Alden Braddock |
No catfolk are out, and I didn't know that about the archetypes. That's cool to know.
I'll do this;
The character is a level 1 Human Ranger
Archetype Trapper
rolled stats that happen to be amazing
stats after racial are as follows;
str 18(16+2)
dex 17
con 14
int 16
wis 16
cha 14
I know they're kind of off the charts for level 1 lol
still torn between twf and archery
I want to make it where the character has some sort of lupine blood in his ancestry. Or one of his ancestors was a very powerful guardian druid of the Fangwood. This is where the wolf's blood comes from. Sadly I'm being forced to play core races, core classes and templates are out.
| Grimmy |
I think with your stats you could take the natural weapon combat style (or whatever it's called) and still be awesome at archery. It will allow you to grow claws. It may not specifically say that you become wolflike besides just claws but that's only flavor so no one can stop you from imagining it that way, right?
| Alden Braddock |
Right, so can you explain what the problem would be with multiclassing then? I'll get back the spells that I had to give up with the Trapper archetype, at fourth level I gain Wild Shape (so I can actually become a wolf and not wolf-like) I can get the aspect of the beast feat and get the low-light vision that I REALLY want and still I can take a combat style when I raise Ranger to 2 and become even better at the things associated with my combat style (still uncertain on what to pick)
Another thing I found is this, any thoughts on this matter?
http://www.d20pfsrd.com/extras/community-creations/cartmanbeck-s-lab/multic lass-archetypes/beast-hunter-ranger-druid
| Grimmy |
I'm no expert but I have tried to build a few ranger/druids because the flavor seems to make so much sense and I remember being a little frustrated by the mechanics. The gist of my frustration I think was that some of the abilities overlap so much that you are getting the same thing from two places. Someone better at optimizing will really have to weigh in though, I am the type to make mechanically poor choices to fit the concept in my head. For example, if I make a sword and shield character I usually use the shield as a shield rather then a weapon.
| Alden Braddock |
I'm no expert but I have tried to build a few ranger/druids because the flavor seems to make so much sense and I remember being a little frustrated by the mechanics. The gist of my frustration I think was that some of the abilities overlap so much that you are getting the same thing from two places. Someone better at optimizing will really have to weigh in though, I am the type to make mechanically poor choices to fit the concept in my head. For example, if I make a sword and shield character I usually use the shield as a shield rather then a weapon.
If I knew how to like stuff I would like this. I typically do the same thing as you, I build a character to fit a concept hence the problem I've encountered here. This all seemed to start with me asking if the Druid armor restrictions apply if I multiclass. lol
| TGMaxMaxer |
For the record, if the stats aren't set in stone... trade the Int for Con and put a con at 16 instead. It's better for a combat character.
A natural attack style build is better off with a race with natural weapons, like catfolk, tengu, or tiefling, but a human can pull it off.
You will want the Aspect of the Beast, and probably don't want to wait til level 5 for it.
As far as trapper, the only thing it changes is spellcasting, so it stacks with most of the archetypes that usually change favored terrain or favored enemy.
Druid Ranger with those stats is gonna be decent, but druid is usually focused on either casting or wildshaping. What exactly are you looking for out of the shapeshifting?
I would take the Shapeshifter and trapper Archetypes, use the natural weapon style, and just spend the feats for archery. You'll be fine, you only really need 2 if it's a switch hitter type character, point blank and precise shot.
| Alden Braddock |
Sorry forgot you were going trapper... Don't do that. That's how.
There is a trapper feat that will give you 1 trap or you could just invest in the craft skill, or buy them like a bears trap which is like 10g or something.
Edit also that spell is a fourth level ranger spell.
Yeah I'm doing the trapper thing because my party needs someone adept at disabling traps, both magical and non. At least that's what my GM said.
| Grimmy |
My other bro has a dwarf fighter 1/ranger (trapper) 2, but I will say that my home game is a lot different then PFS or Paizo AP's in that there are a lot of traps in my dungeons and they are very deadly.
If you check out the first character I posted above though, he has at-will claws already and next level he can wild-shape into a bear or just take on other bear aspects. He's getting that from ranger bonus feats and druid class-features rather then ranger spells.
| Alden Braddock |
the only way i multiclass a character is arcane caster with 2 monk levels!!
but druid/ranger isn´t so bad, but be a druid depends in what do you want to do with...
btw two animal companions are good enough, one landish tank, and the ranger´s one can be air type scout!!
I wanted the wild shape, the spells that I was giving up and the extra companion. I was thinking that by the way, aerial scout type like and eagle or a hawk and then a ground scout and CM type like, and I know I might be over doing the wolf thing lol but, a wolf.
I know you are supposed to take it only once but in Hero Lab it seems to allow me to take it multiple times as ranger bonus feats from natural weapon combat style. This might be a mistake in Hero Lab but they are usually pretty good.
I was figuring my GM might be willing/able to make a nice guy houserule for me since he let one of the other guys already "edit" his character because he didn't like certain aspects and gave another guy a MW Greatsword to start. Myself and the fighter are the only ones that kind of got jipped.
LazarX
|
Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct?
I apologize if this has been done before but I can't seem to find a thread regarding this.
Multi-classing does not spare you the restrictions of either of your two classes.
A Fighter/Wizard still has to worry about Arcane Spell Failure
And a Druid/Whatever is still bound by his druidic oaths. Unless you want to be a Druid/Ranger without any Druid powers.
| Alden Braddock |
Alden Braddock wrote:Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct?
I apologize if this has been done before but I can't seem to find a thread regarding this.
Multi-classing does not spare you the restrictions of either of your two classes.
A Fighter/Wizard still has to worry about Arcane Spell Failure
And a Druid/Whatever is still bound by his druidic oaths. Unless you want to be a Druid/Ranger without any Druid powers.
Thank you.
dreadfury
|
So I am playing a PFS ranger(infiltrator)and with stats like those I suggest just rocking out as a damage dealing ranger. Take a trait that lets you disable device as a class skill and let the wizard worry about magical traps, dispelling them is kind of their thing. If you rolled human as I did you are going to have a darkvision issue until someone can cast it on you... or take the infiltrator archtype and dump the favored terrain in favor of darkvision.
If you want to be a werewolf.... just play a druid and go for wildshaping. if you want more than one animal companion go pack master.
| Dragonchess Player |
Since you are 1st level, you still have some leeway. One possible way to go about it:
Take/change to Natural Weapons as your Ranger Combat Style. This gives you 1) the ability to take Aspect of the Beast at any time and 2) the option of taking Rending Claws as a 2nd-level ranger.
When multi-classing into druid, take the wolf shaman archetype. It delays wild shape a bit, but 1) Totem Transformation is pretty useful (with Aspect of the Beast - Claws, you can have three primary natural attacks; plus rend with Rending Claws) and 2) you'll be more powerful when wild shaped into wolf form. Yes, you will have to ditch the chain shirt or be unable to cast druid spells/use druid abilities, but darkleaf cloth hide is only 1,515 gp.
I'd probably go:
R1
D1
D2 - Aspect of the Beast
R2 - Combat Style (Rending Claws)
D3+