Multiclassing Ranger / Druid


Pathfinder First Edition General Discussion

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Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct?

I apologize if this has been done before but I can't seem to find a thread regarding this.


Heya, usually multiclassing isn't worth it. You'll spread your resources too thin that most likely one will end up being mediocre in both department you wanted to achieve in the first place.

Why do you want to multiclass onto druid?


I wanted to be something akin to a werewolf but my gm will not allow the addition of the template so I'm looking for other options and figured that multiclassing druid would satisfy me and the gm.

I know I could simply take the natural weapons combat style for the ranger but I fear that would cause my archery and melee to suffer dramatically just for one feat that I would be able to qualify for if I took a few druid levels.


What about shifter ranger?


Only core races apparently.


Its a ranger archetype, not a race, though it isnt core. I think its from ultimate combat...though it could be adv players guide, I dont recall.


Oh if that's the case I already took the trapper archetype so the party could have someone to disable traps as no one else was willing to do it.


Might look anyway. You can take more than one archetype as long as they dont swap the same abilities. Off the top of my head I dont recall if shifter and trapper are compatible or not.


Oh...and FYI any one with disable device can disable traps. the exception are magical traps which are susceptible to dispelling.


I think he meant Shapeshifter archetype. You may be able to take both archetypes.


Thanks gourry...that is what I meant :-)


trapper is compatible with just about everything.

What level ranger are you?

Would he let you play a catfolk? they get the claws, a stealth bonus, and make damn fine rangers.


No catfolk are out, and I didn't know that about the archetypes. That's cool to know.

I'll do this;
The character is a level 1 Human Ranger
Archetype Trapper
rolled stats that happen to be amazing
stats after racial are as follows;
str 18(16+2)
dex 17
con 14
int 16
wis 16
cha 14
I know they're kind of off the charts for level 1 lol

still torn between twf and archery

I want to make it where the character has some sort of lupine blood in his ancestry. Or one of his ancestors was a very powerful guardian druid of the Fangwood. This is where the wolf's blood comes from. Sadly I'm being forced to play core races, core classes and templates are out.


I think with your stats you could take the natural weapon combat style (or whatever it's called) and still be awesome at archery. It will allow you to grow claws. It may not specifically say that you become wolflike besides just claws but that's only flavor so no one can stop you from imagining it that way, right?


Right, so can you explain what the problem would be with multiclassing then? I'll get back the spells that I had to give up with the Trapper archetype, at fourth level I gain Wild Shape (so I can actually become a wolf and not wolf-like) I can get the aspect of the beast feat and get the low-light vision that I REALLY want and still I can take a combat style when I raise Ranger to 2 and become even better at the things associated with my combat style (still uncertain on what to pick)

Another thing I found is this, any thoughts on this matter?

http://www.d20pfsrd.com/extras/community-creations/cartmanbeck-s-lab/multic lass-archetypes/beast-hunter-ranger-druid


I'm no expert but I have tried to build a few ranger/druids because the flavor seems to make so much sense and I remember being a little frustrated by the mechanics. The gist of my frustration I think was that some of the abilities overlap so much that you are getting the same thing from two places. Someone better at optimizing will really have to weigh in though, I am the type to make mechanically poor choices to fit the concept in my head. For example, if I make a sword and shield character I usually use the shield as a shield rather then a weapon.


Grimmy wrote:
I'm no expert but I have tried to build a few ranger/druids because the flavor seems to make so much sense and I remember being a little frustrated by the mechanics. The gist of my frustration I think was that some of the abilities overlap so much that you are getting the same thing from two places. Someone better at optimizing will really have to weigh in though, I am the type to make mechanically poor choices to fit the concept in my head. For example, if I make a sword and shield character I usually use the shield as a shield rather then a weapon.

If I knew how to like stuff I would like this. I typically do the same thing as you, I build a character to fit a concept hence the problem I've encountered here. This all seemed to start with me asking if the Druid armor restrictions apply if I multiclass. lol


For the record, if the stats aren't set in stone... trade the Int for Con and put a con at 16 instead. It's better for a combat character.

A natural attack style build is better off with a race with natural weapons, like catfolk, tengu, or tiefling, but a human can pull it off.

You will want the Aspect of the Beast, and probably don't want to wait til level 5 for it.

As far as trapper, the only thing it changes is spellcasting, so it stacks with most of the archetypes that usually change favored terrain or favored enemy.

Druid Ranger with those stats is gonna be decent, but druid is usually focused on either casting or wildshaping. What exactly are you looking for out of the shapeshifting?

I would take the Shapeshifter and trapper Archetypes, use the natural weapon style, and just spend the feats for archery. You'll be fine, you only really need 2 if it's a switch hitter type character, point blank and precise shot.

Liberty's Edge

More or less what TGMaxMax said. Stick it through with ranger, take the aspect of the wolf spell, Natural Combat style etc.

If you go druid you lose a lot of ranger stuff and a lot of the druid stuff will either be a copy of the ranger stuff or have little to do with the werewolf theme.


We can take two archetypes at level one?


Yeah, druids don't like metal armor. You would lose all your druid magic if you wore that chain shirt. There are other ways to get AC though of course.


Yeah he's a switch hitter and he's been dual wielding in melee so far, any suggestions as far as that goes?


Flashohol wrote:
...take the aspect of the wolf spell...

How do I do this?


I don't know if you're interested but my little brother and my sister in law both have ranger/druid characters in my current campaign. She's an archer but he's a bear shaman that fights with claws. They might not be up to the standards on these boards but I think they're pretty cool.

Beorn

Erin


Definitely interesting

Liberty's Edge

Sorry forgot you were going trapper... Don't do that. That's how.

There is a trapper feat that will give you 1 trap or you could just invest in the craft skill, or buy them like a bears trap which is like 10g or something.

Edit also that spell is a fourth level ranger spell.


Flashohol wrote:

Sorry forgot you were going trapper... Don't do that. That's how.

There is a trapper feat that will give you 1 trap or you could just invest in the craft skill, or buy them like a bears trap which is like 10g or something.

Edit also that spell is a fourth level ranger spell.

Yeah I'm doing the trapper thing because my party needs someone adept at disabling traps, both magical and non. At least that's what my GM said.


My other bro has a dwarf fighter 1/ranger (trapper) 2, but I will say that my home game is a lot different then PFS or Paizo AP's in that there are a lot of traps in my dungeons and they are very deadly.

If you check out the first character I posted above though, he has at-will claws already and next level he can wild-shape into a bear or just take on other bear aspects. He's getting that from ranger bonus feats and druid class-features rather then ranger spells.


Now on the question of armor, how do druids feel about studded leather?

Liberty's Edge

It's metal just like a buckler.
If it can be targeted by heat metal than its metal.


My lil bro's beast shaman wears hide armor right now but he recently killed some drakes so he's going to get dragonhide armor made.


Hide might be the way to go then, though I don't like the movement penalty for it.

I'm probably going to have to just drop the druid multiclass idea and do the dual archetypes.


Yeah he has +10 ft movement from Barbarian so it's not so bad.

Anyway, yeah, multi-classing is tricky. Pathfinder seems to reward you for staying in one class unless you really know what you're doing.


Yeah and my group is coming from D&D 4e so this is kind of awkward to us.


So are you going to just stick to dual wielding weapons and then use ranger spells for the wolf flavor later on?


No I think I'm gonna ask my GM if he'll let me "fix" the dual wielding and then use the dual archetype thing for the natural weapons and wolf flavor that way, or see if the gunslinger can do the disable device stuff so I can have my spells back.


Cool. Hope it works out. Peace.


Thank you. Roommate came up with another good idea, I think I'm gonna see if my GM will allow me to take the "Aspect of the Beast" feat twice so I can have the claws and the low-light vision.


I know you are supposed to take it only once but in Hero Lab it seems to allow me to take it multiple times as ranger bonus feats from natural weapon combat style. This might be a mistake in Hero Lab but they are usually pretty good.


the only way i multiclass a character is arcane caster with 2 monk levels!!

but druid/ranger isn´t so bad, but be a druid depends in what do you want to do with...

btw two animal companions are good enough, one landish tank, and the ranger´s one can be air type scout!!


Juda de Kerioth wrote:

the only way i multiclass a character is arcane caster with 2 monk levels!!

but druid/ranger isn´t so bad, but be a druid depends in what do you want to do with...

btw two animal companions are good enough, one landish tank, and the ranger´s one can be air type scout!!

I wanted the wild shape, the spells that I was giving up and the extra companion. I was thinking that by the way, aerial scout type like and eagle or a hawk and then a ground scout and CM type like, and I know I might be over doing the wolf thing lol but, a wolf.

Grimmy wrote:
I know you are supposed to take it only once but in Hero Lab it seems to allow me to take it multiple times as ranger bonus feats from natural weapon combat style. This might be a mistake in Hero Lab but they are usually pretty good.

I was figuring my GM might be willing/able to make a nice guy houserule for me since he let one of the other guys already "edit" his character because he didn't like certain aspects and gave another guy a MW Greatsword to start. Myself and the fighter are the only ones that kind of got jipped.


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as i understood it, the levels for animal companions from druid and ranger stacked...? so only one animal companion...

Grand Lodge

Alden Braddock wrote:

Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct?

I apologize if this has been done before but I can't seem to find a thread regarding this.

Multi-classing does not spare you the restrictions of either of your two classes.

A Fighter/Wizard still has to worry about Arcane Spell Failure

And a Druid/Whatever is still bound by his druidic oaths. Unless you want to be a Druid/Ranger without any Druid powers.


LazarX wrote:
Alden Braddock wrote:

Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct?

I apologize if this has been done before but I can't seem to find a thread regarding this.

Multi-classing does not spare you the restrictions of either of your two classes.

A Fighter/Wizard still has to worry about Arcane Spell Failure

And a Druid/Whatever is still bound by his druidic oaths. Unless you want to be a Druid/Ranger without any Druid powers.

Thank you.


Durthuunicar wrote:
as i understood it, the levels for animal companions from druid and ranger stacked...? so only one animal companion...

Beat me to it.


Grimmy wrote:
Durthuunicar wrote:
as i understood it, the levels for animal companions from druid and ranger stacked...? so only one animal companion...
Beat me to it.

Bummer, oh well.


You can take the Aspect of the Beast feat up to 4 times. Once for each effect.

Levels do stack, but there are archetypes for both the beastmaster ranger and pack lord druid that level you divide your AC levels between multiple companions.

Liberty's Edge

In the special addition of feats they tell you if you can take them more than once.

PRD wrote:

You can gain this feat multiple times. Its effects ...,

Aspect of the Beast has no such text.

The Exchange

So I am playing a PFS ranger(infiltrator)and with stats like those I suggest just rocking out as a damage dealing ranger. Take a trait that lets you disable device as a class skill and let the wizard worry about magical traps, dispelling them is kind of their thing. If you rolled human as I did you are going to have a darkvision issue until someone can cast it on you... or take the infiltrator archtype and dump the favored terrain in favor of darkvision.
If you want to be a werewolf.... just play a druid and go for wildshaping. if you want more than one animal companion go pack master.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Since you are 1st level, you still have some leeway. One possible way to go about it:

Take/change to Natural Weapons as your Ranger Combat Style. This gives you 1) the ability to take Aspect of the Beast at any time and 2) the option of taking Rending Claws as a 2nd-level ranger.

When multi-classing into druid, take the wolf shaman archetype. It delays wild shape a bit, but 1) Totem Transformation is pretty useful (with Aspect of the Beast - Claws, you can have three primary natural attacks; plus rend with Rending Claws) and 2) you'll be more powerful when wild shaped into wolf form. Yes, you will have to ditch the chain shirt or be unable to cast druid spells/use druid abilities, but darkleaf cloth hide is only 1,515 gp.

I'd probably go:
R1
D1
D2 - Aspect of the Beast
R2 - Combat Style (Rending Claws)
D3+

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