LazarX wrote:
Thank you.
Juda de Kerioth wrote:
I wanted the wild shape, the spells that I was giving up and the extra companion. I was thinking that by the way, aerial scout type like and eagle or a hawk and then a ground scout and CM type like, and I know I might be over doing the wolf thing lol but, a wolf. Grimmy wrote: I know you are supposed to take it only once but in Hero Lab it seems to allow me to take it multiple times as ranger bonus feats from natural weapon combat style. This might be a mistake in Hero Lab but they are usually pretty good. I was figuring my GM might be willing/able to make a nice guy houserule for me since he let one of the other guys already "edit" his character because he didn't like certain aspects and gave another guy a MW Greatsword to start. Myself and the fighter are the only ones that kind of got jipped.
Flashohol wrote:
Yeah I'm doing the trapper thing because my party needs someone adept at disabling traps, both magical and non. At least that's what my GM said.
Grimmy wrote: I'm no expert but I have tried to build a few ranger/druids because the flavor seems to make so much sense and I remember being a little frustrated by the mechanics. The gist of my frustration I think was that some of the abilities overlap so much that you are getting the same thing from two places. Someone better at optimizing will really have to weigh in though, I am the type to make mechanically poor choices to fit the concept in my head. For example, if I make a sword and shield character I usually use the shield as a shield rather then a weapon. If I knew how to like stuff I would like this. I typically do the same thing as you, I build a character to fit a concept hence the problem I've encountered here. This all seemed to start with me asking if the Druid armor restrictions apply if I multiclass. lol
Right, so can you explain what the problem would be with multiclassing then? I'll get back the spells that I had to give up with the Trapper archetype, at fourth level I gain Wild Shape (so I can actually become a wolf and not wolf-like) I can get the aspect of the beast feat and get the low-light vision that I REALLY want and still I can take a combat style when I raise Ranger to 2 and become even better at the things associated with my combat style (still uncertain on what to pick) Another thing I found is this, any thoughts on this matter? http://www.d20pfsrd.com/extras/community-creations/cartmanbeck-s-lab/multic lass-archetypes/beast-hunter-ranger-druid
No catfolk are out, and I didn't know that about the archetypes. That's cool to know. I'll do this;
still torn between twf and archery I want to make it where the character has some sort of lupine blood in his ancestry. Or one of his ancestors was a very powerful guardian druid of the Fangwood. This is where the wolf's blood comes from. Sadly I'm being forced to play core races, core classes and templates are out.
I wanted to be something akin to a werewolf but my gm will not allow the addition of the template so I'm looking for other options and figured that multiclassing druid would satisfy me and the gm. I know I could simply take the natural weapons combat style for the ranger but I fear that would cause my archery and melee to suffer dramatically just for one feat that I would be able to qualify for if I took a few druid levels.
Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct? I apologize if this has been done before but I can't seem to find a thread regarding this. |