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What is everyone's thoughts on the above link?


Beast Hunter


I was actually planning for Druid 4 and then done at that point and focus the rest on Ranger.

Have you ever looked at the Beast Hunter "multiclass archetype"?


So I could actually get away with the multiclass and I was thinking Druid (mooncaller) what do you think of that?


How about I replace favored terrain with the various selections of aspect of the beast? Or would it make more sense to give up alternating favored enemies? What do you suggest I replace?


Flashohol wrote:
He might let you swap class abilites for it. Get rid of some that don't fit the theme.

I didn't think of that, that's a good idea.


I don't really wanna use four feat selections to get aspect to work the way I'm looking for it to so I'm gonna see if my GM will give me two or let me take 1 for all of the effects. Do you think that's too overpowered?


Grimmy wrote:
Durthuunicar wrote:
as i understood it, the levels for animal companions from druid and ranger stacked...? so only one animal companion...
Beat me to it.

Bummer, oh well.


LazarX wrote:
Alden Braddock wrote:

Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct?

I apologize if this has been done before but I can't seem to find a thread regarding this.

Multi-classing does not spare you the restrictions of either of your two classes.

A Fighter/Wizard still has to worry about Arcane Spell Failure

And a Druid/Whatever is still bound by his druidic oaths. Unless you want to be a Druid/Ranger without any Druid powers.

Thank you.


Juda de Kerioth wrote:

the only way i multiclass a character is arcane caster with 2 monk levels!!

but druid/ranger isn´t so bad, but be a druid depends in what do you want to do with...

btw two animal companions are good enough, one landish tank, and the ranger´s one can be air type scout!!

I wanted the wild shape, the spells that I was giving up and the extra companion. I was thinking that by the way, aerial scout type like and eagle or a hawk and then a ground scout and CM type like, and I know I might be over doing the wolf thing lol but, a wolf.

Grimmy wrote:
I know you are supposed to take it only once but in Hero Lab it seems to allow me to take it multiple times as ranger bonus feats from natural weapon combat style. This might be a mistake in Hero Lab but they are usually pretty good.

I was figuring my GM might be willing/able to make a nice guy houserule for me since he let one of the other guys already "edit" his character because he didn't like certain aspects and gave another guy a MW Greatsword to start. Myself and the fighter are the only ones that kind of got jipped.


Thank you. Roommate came up with another good idea, I think I'm gonna see if my GM will allow me to take the "Aspect of the Beast" feat twice so I can have the claws and the low-light vision.


No I think I'm gonna ask my GM if he'll let me "fix" the dual wielding and then use the dual archetype thing for the natural weapons and wolf flavor that way, or see if the gunslinger can do the disable device stuff so I can have my spells back.


Yeah and my group is coming from D&D 4e so this is kind of awkward to us.


Hide might be the way to go then, though I don't like the movement penalty for it.

I'm probably going to have to just drop the druid multiclass idea and do the dual archetypes.


Now on the question of armor, how do druids feel about studded leather?


Flashohol wrote:

Sorry forgot you were going trapper... Don't do that. That's how.

There is a trapper feat that will give you 1 trap or you could just invest in the craft skill, or buy them like a bears trap which is like 10g or something.

Edit also that spell is a fourth level ranger spell.

Yeah I'm doing the trapper thing because my party needs someone adept at disabling traps, both magical and non. At least that's what my GM said.


Definitely interesting


Flashohol wrote:
...take the aspect of the wolf spell...

How do I do this?


Yeah he's a switch hitter and he's been dual wielding in melee so far, any suggestions as far as that goes?


We can take two archetypes at level one?


Grimmy wrote:
I'm no expert but I have tried to build a few ranger/druids because the flavor seems to make so much sense and I remember being a little frustrated by the mechanics. The gist of my frustration I think was that some of the abilities overlap so much that you are getting the same thing from two places. Someone better at optimizing will really have to weigh in though, I am the type to make mechanically poor choices to fit the concept in my head. For example, if I make a sword and shield character I usually use the shield as a shield rather then a weapon.

If I knew how to like stuff I would like this. I typically do the same thing as you, I build a character to fit a concept hence the problem I've encountered here. This all seemed to start with me asking if the Druid armor restrictions apply if I multiclass. lol


Right, so can you explain what the problem would be with multiclassing then? I'll get back the spells that I had to give up with the Trapper archetype, at fourth level I gain Wild Shape (so I can actually become a wolf and not wolf-like) I can get the aspect of the beast feat and get the low-light vision that I REALLY want and still I can take a combat style when I raise Ranger to 2 and become even better at the things associated with my combat style (still uncertain on what to pick)

Another thing I found is this, any thoughts on this matter?

http://www.d20pfsrd.com/extras/community-creations/cartmanbeck-s-lab/multic lass-archetypes/beast-hunter-ranger-druid


No catfolk are out, and I didn't know that about the archetypes. That's cool to know.

I'll do this;
The character is a level 1 Human Ranger
Archetype Trapper
rolled stats that happen to be amazing
stats after racial are as follows;
str 18(16+2)
dex 17
con 14
int 16
wis 16
cha 14
I know they're kind of off the charts for level 1 lol

still torn between twf and archery

I want to make it where the character has some sort of lupine blood in his ancestry. Or one of his ancestors was a very powerful guardian druid of the Fangwood. This is where the wolf's blood comes from. Sadly I'm being forced to play core races, core classes and templates are out.


Oh if that's the case I already took the trapper archetype so the party could have someone to disable traps as no one else was willing to do it.


Only core races apparently.


I wanted to be something akin to a werewolf but my gm will not allow the addition of the template so I'm looking for other options and figured that multiclassing druid would satisfy me and the gm.

I know I could simply take the natural weapons combat style for the ranger but I fear that would cause my archery and melee to suffer dramatically just for one feat that I would be able to qualify for if I took a few druid levels.


Ok I've been wondering something for a bit now. I'm playing a Ranger and I was thinking about multiclassing to druid. The only hang up I have about it so far is the druid armor restriction. My Ranger is using a chain shirt, if I were to multiclass Druid I would have to give it up, correct?

I apologize if this has been done before but I can't seem to find a thread regarding this.