Funny fighter question


Advice

Silver Crusade

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Hi all,

I want retrain a character with two cheonicle sheets, a wizard, and i want a funny fighter and i think on a musketeer films fighter, a fencer specialized in maneuvers (disarm, sunder, trip, feint...) and i see many archetypes: Lore Warden, Free hand fighter and Corsair, but i can't decide what is best for a funny fighter.
I want multiclassing some levels of rogue for many skills, sneak attack and for maximize the low armor from these archetypes and general idea of the character.

Can you help me?

Shadow Lodge Contributor

My advice would be to look at the Duelist prestige class (CRB) and check out what prerequisites you'd need to get there - it's a good fit for the "musketeer" type.

I like the fighter archtypes you've listed - Cad might be another one to consider. There are also several rogue archetypes that focus on fighting rather than traps which might pair pretty well for the concept you're after.

Hope that helps.


If you really want to focus on combat maneuvers you could also take a look at the Maneuver Master Monk archetype.

Dark Archive

1 person marked this as a favorite.

You want the Aldori Swordlord archetype and prestige class. I have built the fighter you are looking for and it is a ton of fun to play.

Silver Crusade

Lore Warden is great utility fighter. Crowd Control, ability to aid on most any knowledge check, decent damage, mobility. With the right weapon you're right up the Musketeer alley. I'd splash Magus for some flavor... it isn't optimal, but sometimes being sub-optimal makes the game more fun and challenging...


Alternative to fighter; Magus does one handed fencing pretty well. Also happens to roll lots of D6s without dipping into rogue.

Silver Crusade

John Dening: Swordlord need many feats for dueling sword and him do not gain many bonus on maneuvers, and he needs charisma for intimidate and some rogue levels for acrobatics pre requisite for Aldori Swordlord...

Artoo: i want a fighter, monk needs many abilities Dex, Wis, Str, Con...

Lutrhil and MrSin: D8 life, low BAB, needs high Int...

But swordlord is quite interesting but really funny? And he can carry heavier armor than others duelists...


Haco wrote:
Lutrhil and MrSin: D8 life, low BAB, needs high Int...

Well, they sort of makes up for that by being a caster. Doesn't need a high intellect as much as an okay intellect. Shocking grasp and vampiric touch don't have a saving through. D8 is only 1 less health per level than a fighter, and they have lots of buffs to help them. They don't just full attack. Spell combat can be used with bladed dash to get around, mirror images to keep you alive, and metamagic shocking grasp. Intellect synergy also means skill points, and spells have a variety of uses and definitely can show some flair. Arcane mark can write a big Z on someone.

Swordlord prestige is very feat heavy. The archetype and the prestige both like full attacking to get some of their bonuses, so there's that to consider. Both are 2+ skillpoints, so they aren't going to get much in the way of skills. I don't think either of them get much in the way of interesting abilities until late in the game, which is never a fun wait imo. You'd have to decide for yourself if that's what you want.

Shadow Lodge

Here is my Lore Warden/Rogue. What you take for weapons and Maneuvers is up to you. As you can see he has lots of skills.

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Talon
Male human Fighter Lore Warden 9 / Rogue 3 (CRB 55 and Pathfinder Society Field Guide 31, CRB 67)
Medium humanoid (human) NG
Init +3; Senses Perception +16

DEFENSE
AC 27, touch 16, flat-footed 23 (+10 armor, +2 Deflection, +3 Dex, +1 Dodge, +1 Natural)
hp 106 (9d10+3d8+33)
Fort +12, Ref +12, Will +9, +2 vs Fear
Defensive Abilities Bravery +2, Evasion

OFFENSE
Speed 40 ft.
Melee +3 Adamantine Halberd +22/+17/+12 (1d10+12/x3) Power Attack +19/+14/+9 (1d10+21/x3)
Ranged +1 Darkwood Adaptive Composite Longbow (1d8+7/×3)
Special Attacks Sneak Attack +2d6, Weapon Training (Polearms +2, Bows +1)

STATISTICS
Str 20, Dex 16, Con 14, Int 16, Wis 12, Cha 14
Base Atk +11; CMB +20 (+4 trip, +2 reposition); CMD 36 (+4 trip, +2 reposition)
Feats: Additional Traits (Armor Expert, Indomitable Faith), Combat Expertise*, Combat Feint (Improve Feint, Greater Feint), Combat Reflexes, Combat Reposition (Improved Reposition), Combat Trip (Improved Trip, Greater Trip), Dodge, Fast Learner, Felling Smash, Mobility, Power Attack, Weapon Focus (Halberd)
Skills: Acrobatics +18 (+5 Boots), Appraise +7, Bluff +18 (+23 Mask), Climb +9, Craft (alchemy) +7, Disable Device +15, Escape Artist +10, Intimidate +6, Knowledge (Arcana) +13, Knowledge (Dungeoneering) +13, Knowledge (Engineering) +7, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +12, Knowledge (Nature) +12, Knowledge (Nobility) +7, Knowledge (Planes) +13, Knowledge (Religion) +13, Linguistics +7, Perception +16, Ride +7, Stealth +11, Survival +5, Swim +9, Use Magical Device +18
Traits: Armor Expert, Dangerously Curious, Fast-Talker, Indomitable Faith
Languages: Common, Giant, Goblin, Orc, Sylvan
SQ: Expertise, Know Thy Enemy, Maneuver Mastery, Rogue Talent (Combat Trick), Scholastic, Trapfinding +1
Combat Gear: Potion Cure Serious Wounds (2), Potion Fly, Potion Enlarge person, Wand Shield, Wand Gravity Bow, Wand Lead Blades; Other Gear +4 Mithral Breast Plate, +3 Adamantine Halberd, +1 Darkwood Adaptive Long Composite Bow, Ring of Protection +2, Amulet of Natural Armor +1, Wayfinder (slotted Clear Spindle Ioun Stone), Handy Haversack, Efficient Quiver (Arrows-Normal 20, Silver 10, Cold Iron 10, Adamantine Blanch 10, Ghost Salt Blanch 10), Want Cure Light Wounds, Traveler’s Any-Tool, Belt Physical Perfection +2, Headband Mental Prowess +2 (Int/Wis), Mask of Stony Demeanor, Boots of Striding and Springing, Cloak of Resistance +3

Liberty's Edge

If it were me I would go strait fighter, Human, and use the weapon finesse power attack combo to keep me focused on Dex.

Archetype: Buckler Duelist (Inner Sea Primer)

Traits: Rice Runner and Heirloom Weapon choosing the +2 trait bonus on one kind of combat maneuver when using that specific weapon. You will eventually have to pay for Masterwork Transformation to get the specific weapon enchanted, BUT CRAZY WORTH IT!

Prestige Class: Duelist 7-12.

(LOL, now I wanna make this character)

Grand Lodge

I run a Lore Warden fighter who does combat maneuvers, even though, at 7th level, he has never taken any of the Improved feats. He concentrated on going into the whip feat chain, and as a human, just took Martial Versatility to make his backup weapon, a heavy flail, work with the weapon focus and specialization he took for his whip.

His AC sucjks, but he seldom gets close enough for that to count.

He is a Strength build, so he only gets 3 AoOs with his Combat Reflexes.

Even with his whip, his damage isn't bad, just not where a BBDF would be at. For heavier damage, he switches to his heavy flail, and turns on Power Attack.

As a Lore Warden, he gets a bunch of skill points and all Int-based skills as class skills. Because of the way I originally built him, he gets 7 skill points a level, along with his Headband of Vast Intelligence +2 (Acrobatics).

He can be fun, being a limited area battlefield control type. Just has to bear in mind his ranged compatriots when he is busy in combat...


I'd take the lore warden. It was literally made for pfs. You have skill points, you have skills, and you have combat maneuvers to take advantage of the fact that you're NOT always fighting 30 ton lumbering behemoths as soon as you hit double digits.

Silver Crusade

Finally i choose the Lore warden until level 3 when i multiclassing with rogue.

My feats are: Weapon Focus(rapier), Weapon Finesse and Dodge.

My abilities: Str 14 Dex 16 Con 12 Int 14 Wis 10 and Cha 13

My traits: Heirloom weapon (+2 to disarm with the rapier) and Vindictive (taldor faction) like Dazzling Display once time per day.

Any suggestion for more funny "musketeer" character?

I don't take Combat Expertise because is a bonus at second level Lore Warden, and then i will take Improved Disarm, at level 3 i will multiclassing with rogue and will take improved faint feat. My way to duelist....

How many rogue levels you advise me? any rogue archetype?


You can have the ranks in Acrobatics without being a class skill. I am building a swordlord PFC/duelist PrC using only those two classes and Lore Warden. As a straight human fighter feats are easy to cover and by lvl 5 I will cover everything for the swordlord PrC. The original build will wait until 12 lvl or so before starting duelist. The reason being I need only one lvl of the swordlord PrC for the dex to damage and don't care for most of the other class abilities. 11th of lore warden gives the acrobatics attempt to avoid crits. Then 4 lvls of duelist for some nice abilities and +4 damage and AC. Campaign the character is in goes to around 16 ( Carrion Crown). So you might not really need much or any of the levels in Rogue. The Lore Warden is one of the best classes for maneuvers. Cheers for more duelist!

PS: posting by phone sucks!


Don't multiclass rogue.

Shadow Lodge

Haco wrote:

Finally i choose the Lore warden until level 3 when i multiclassing with rogue.

My feats are: Weapon Focus(rapier), Weapon Finesse and Dodge.

My abilities: Str 14 Dex 16 Con 12 Int 14 Wis 10 and Cha 13

My traits: Heirloom weapon (+2 to disarm with the rapier) and Vindictive (taldor faction) like Dazzling Display once time per day.

Any suggestion for more funny "musketeer" character?

I don't take Combat Expertise because is a bonus at second level Lore Warden, and then i will take Improved Disarm, at level 3 i will multiclassing with rogue and will take improved faint feat. My way to duelist....

How many rogue levels you advise me? any rogue archetype?

Dirty Trick so you can wave your feathered musketeer hat in your opponenets face to daze or blind. I think trip and oombat feint works for your concept as well.

If your taking rogue level take at least 3 for the extra sneak attack dice.

And really its up to you if or what you multiclass with, Myself I did rogue because I use combat feint alot and evasion has saved my character from lots of damage from AoE spells. Since this is for PFS you wont see Hair's Breath class feature if you multiclass, unless you go to the con's and play the upper level stuff.

Silver Crusade

I want multiclass rogue for sneak attack, maximize the improved feint feat. And for the Acrobatics class skill and many others.

You pick other feats at level 1 or the three that i pick are quite good?

Thx for the help!!

Shadow Lodge

Haco wrote:

I want multiclass rogue for sneak attack, maximize the improved feint feat. And for the Acrobatics class skill and many others.

You pick other feats at level 1 or the three that i pick are quite good?

Thx for the help!!

My guy is a 2handed fighter. First 3 feats I took were fast learner, weapon focus, and power attack. Traits were fast-talker for bluff as class skill and dangerously curious for UMD as class skill.

Your build is more of a finesse type then mine so you'll go a little different then me.

What you picked works for your character concept.


I Hate Nickelback wrote:
Don't multiclass rogue.

Speaking of which, another alternative to rogue levels is monk. Master of many styles or maneuver master. Sneak attack dice isn't that amazing, but getting flurry of maneuvers/improved feint in a single level or a free style feat could be pretty snazzy.

Silver Crusade

MrSin is a nice concept, but isn't my idea about the character!! Is too munchkin for me!! But thx for the help!!

Jacob: thanks for your words!! Nice traits but my selection are more roleable for a nice Background, similar to Iñigo Montoya from Princes Bride with the Heirloom Weapon, and Vindictive for a Dark Iñigo Montoya, more like Rochefort from the Three Musketeers or Gualterio Malatesta form Captain Alatriste.

Thx to all!!

What gear i need with 1400 gp, masterwork weapon and mithral shirt?

Shadow Lodge

Haco wrote:

MrSin is a nice concept, but isn't my idea about the character!! Is too munchkin for me!! But thx for the help!!

Jacob: thanks for your words!! Nice traits but my selection are more roleable for a nice Background, similar to Iñigo Montoya from Princes Bride with the Heirloom Weapon, and Vindictive for a Dark Iñigo Montoya, more like Rochefort from the Three Musketeers or Gualterio Malatesta form Captain Alatriste.

Thx to all!!

What gear i need with 1400 gp, masterwork weapon and mithral shirt?

320gp for MW rapier, 1000gp for mithral chain shirt, 10gp for 2 springloaded wrist sheaths, 70gp left oever....not sure what else.

Might want to hold off on mithral...maybe.

Silver Crusade

Jacob, if i want to hold off on mithral what can i buy for a more CA?
Lore Warden can't wear medium or heavy armors then is a CA of 17 with dodge, too low for a fighter, isn't?

Shadow Lodge

Haco wrote:

Jacob, if i want to hold off on mithral what can i buy for a more CA?

Lore Warden can't wear medium or heavy armors then is a CA of 17 with dodge, too low for a fighter, isn't?

Mithral doesnt help with the AC of the armor just the weight and armor check and max dex.

PFS at low level is hard to get the gold for magic items. My PFS 8th level Lore Warden only has a AC of 20. Unless you are able to play up tier alot, and survive, your going to be cash poor and have to make hard decisions on what to buy.

If you dont go mithral to sart buy healing potions for your wrist sheaths.

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