| MrSin |
What are advantages/disadvantages of the different cleaves?
Cleave is a standard action so you can't really get iteratives with it, but its nice not to have to hope you drop someone and there just happens to be a nearby guy you get to hit too. Cleaving finish requires you to actually kill someone, but it won't eat into your action economy. Both can be circumstantial. Cleave in pathfinder also eats up 2 AC for no reason beyond hating your guts I guess?
Benchak the Nightstalker
RPG Superstar 2010 Top 8
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Mavrickindigo wrote:What are advantages/disadvantages of the different cleaves?Cleave is a standard action so you can't really get iteratives with it, but its nice not to have to hope you drop someone and there just happens to be a nearby guy you get to hit too. Cleaving finish requires you to actually kill someone, but it won't eat into your action economy. Both can be circumstantial. Cleave in pathfinder also eats up 2 AC for no reason beyond hating your guts I guess?
It's giving you a free attack that you ordinarily wouldn't get (either because you're under 6th level, or you used a move action this round).
No such thing as a free lunch. You gotta pay for that attack with some AC.
| spalding |
| 2 people marked this as a favorite. |
The current cleave is useful for characters with medium BAB or to attack two targets with a standard action.
For characters with medium BAB cleave can stay useful up through level 15. This is because you get two attacks at your highest attack bonus on a standard action. At level 8 the medium BAB character can get two attacks on a single target (or one each on two targets) but at a -5 penalty on the second swing and at the cost of a full round action. Now granted the two targets have to be standing adjacent to each other for you to cleave, however since you won't get a third attack until level 15 it's better action economy. You might slow down your killing though since you aren't focusing fire, but if you are the clean up guy or simply trying to help out over the spread of the fight this can be very effective, especially if you are using a reach weapon as you have your move action afterwards to move out of the attack range of those you hit.
xevious573
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It's a way to get multiple attacks in a round as early as Level 1 (Possible for Any Human or Any Fighter).
It's also possibly multiple attacks in a turn in which you must take a move action, Assuming Success, 2 Attacks as a Standard Action with normal Cleave, possibly more with Great Cleave.
Unlike 3.5 Cleave, it does not NEED a kill to activate and thus can be activated when the Player chooses - Increasing the utility of the feat from it's 3.5 counterpart.
Cleaving Finish, which requires Cleave, works like the original 3.5 Cleave. Improved Cleaving Finish, which requires Great Cleave, works like the original 3.5 Great Cleave.
There you go.
| MrSin |
No such thing as a free lunch. You gotta pay for that attack with some AC.
It wasn't free. I used a feat and had prerequisites. It also doesn't give me iteratives, requires positioning(circumstantial), and can fall out of favor. It also doesn't do much if that attack that cleaves is from an attack that doesn't do much (TWF says hi!) does absolutely nothing if foes have a five foot square between them, or you just can't reach that foe, or if your just fighting one foe. Lots of limitations there.
I never said it was a 'free lunch'.
| EWHM |
Cleave is a feat you buy as a fighter with a fighter bonus feat (sometimes great cleave too), use for a few levels, and them swap out at 8th level or thereabouts once your iteratives start getting good and you're pinched for feats (like improved crit, which opens up at 8th level along with greater weapon focus).
Benchak the Nightstalker
RPG Superstar 2010 Top 8
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Benchak the Nightstalker wrote:No such thing as a free lunch. You gotta pay for that attack with some AC.It wasn't free. I used a feat and had prerequisites. It also doesn't give me iteratives, requires positioning(circumstantial), and can fall out of favor. It also doesn't do much if that attack that cleaves is from an attack that doesn't do much (TWF says hi!) does absolutely nothing if foes have a five foot square between them, or you just can't reach that foe, or if your just fighting one foe. Lots of limitations there.
I never said it was a 'free lunch'.
My comment may have come off as a bit flip, I apologize for that, it wasn't my intent.
You did pay a feat, but the feat gives you a really hefty ability for the levels at which you can take it, and the prerequisites aren't particularly onerous (classes that will want Cleave will probably also want Power Attack anyway).
So you pay for a bit of that heft with an AC penalty. That's a reason that doesn't involve hating your guts.
| Quandary |
If you don't like Pathfinder, there's HUNDREDS of RPG sytems to play with.
Fixating on some problem of a 5-year old RPG system is not remotely productive.
Unless you don't think ANY of those RPG systems deals with that issue to your liking.
In which case your question should not be about Pathfinder, but why EVERY SINGLE RPG SYSTEM diverges from your taste.
Cleave is great because you don't have to kill the first target or even damage them, you can use CMBs on them if you want.
| Dabbler |
So Looking at cleave, I got to wonder why it was changed and if I should allow players to have the old cleave instead.
What are advantages/disadvantages of the different cleaves?
Old Cleave: You get an extra attack if you drop a foe on any kind of attack.
New Cleave: You get an extra attack if you hit a foe on a standard action.
Old Cleave was useful now and then when a foe went down. New Cleave is useful before you get three or more attacks, whenever you have a standard action to attack with. Basically applies to a lot more situations. If you have foes next to one another, Cleave lets you almost double your number of attacks, where Old Cleave only lets you get an extra attack when one goes down. Any time you are fighting foes that take more than one hit to go down, new Cleave is better.
The real difference comes in with new Great Cleave, which is nearly as good as Whirlwind Attack but without all the awkward prerequisites.
| chaoseffect |
Why is it that bad guys never stand adjacent to each other when fighting a PC who, unbeknownst to them, has Cleave?
Even if no one has Cleave, I never see enemies that stay side by side. If anything it's more of a loose cluster with 5 or 10 feet between enemies. The only time I ever saw Cleave actually be useful was when a DM felt bad for a guy who took it and houseruled it so any target that was also adjacent to the player was eligible.
Benchak the Nightstalker
RPG Superstar 2010 Top 8
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Why is it that bad guys never stand adjacent to each other when fighting a PC who, unbeknownst to them, has Cleave?
Ask your GM? It comes up fairly regularly in the games I run and play in.
EDIT: With the caveat that once they start getting their butts cleaved, they do tend to disperse.
Lincoln Hills
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I was fond of the old Cleave, but the newer one actually feels more like what I think when I hear the word 'cleave' in association with the word 'axe' or the word 'sword' - big, sweeping swings that you use when you're outnumbered, hoping to mutilate several at once before they can get inside your guard. The AC drop even makes sense to me, as this sort of large, generous maneuver tends to bring your weapon out of line when it comes to blocking counter-attacks. (Makes me wonder if Power Attack would be more realistic, if not quite as popular, if that hefty damage bonus came with an AC penalty rather than a to-hit penalty.)
| Xaratherus |
Cleave tends to shine in situations where there are a lot of minions trying to guard a BBEG.
For example, last weekend I saw a 9th level fighter who was trying to clear a path through a number of undead soldiers who were forming a 'wall' to guard their boss; with Cleave, Great Cleave, and Cleaving Finish, despite having to move to get into combat he was able to drop five of the minions on the first round and clear a path for the rest of the combatants. Had he had Improved Cleaving Finish he could have gotten two more.
As to comparison of martial combatants versus casters: It's true that a properly-built caster can pump out an immense amount of damage; however, once a caster has eaten up all his spells for the day, he's done, while the martial character doesn't (easily - fatigue but only in extreme circumstances) run out of sword swings.
I think part of the problem is that a martial is really going to shine in longer combats versus huge numbers of foes; you won't really see the balance point until the combat lasts long enough for the caster to start running low on spells.
Renitent Rover
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A cleave build can be quite good. I'm playing a solid cleave build that utterly rocks in melee right now. At 9th level in my last game I got 13 attacks at full BAB in one round (17 if you count the animal companion).
While enlarged with a reach weapon, moved to a line of 4 ogres (2x normal and 2 with levels) and great cleaved to hit all four. Killed the 2 normal and with greater cleaving finish used both cleaving finishes on one of the leveled ogres(with one crit), killing him and used that cleaving finish on the other leveled ogre, and my Animal Companion uses it's 3x attacks on the same leveled ogre (7(mine)+3 (AC) attacks so far).
On their turn, the remaining leveled ogre strikes me...then I pull out my skirmisher archetype tricks and as an immediate action use vengeance strike (with a free action tripping strike thrown in for good measure) and hit him then greater trip him for an AoO). Those two attacks (and an animal companion AoO) leave him dead. (9(me)+4(AC) total)
Four more normal ogres move up to strike and with combat reflexes I still have three AoOs left. I let one close, then AoO the other three and use the cleaving finishes off of them to kill the one I let through. (that's 13 total for me and 4 for the AC).
@Xaratherus is accurate...a martial can do this every round. The previous round I was 25 feet away and facing two normal ogres and a leveled ogre, taking three with great cleave, and using two cleaving finishes on the leved guy for 5 attacks total. One of the strengths of this kind of build is I can still take a move and then my standard attack (which grows to multiple full BAB attacks).
Ranger 7/ Lore Warden 2 with Favored enemey giants.
Now that was ideal circumstances, but we set it up that way. From level 1 on, this build has been to maximize getting extra attacks at full BAB through reach and feats and I have regularly used a standard action (and AoOs) to get multiple attacks a round. Even at 9th level, getting 2-3 attacks at full BAB is way better than getting iteratives, which is the lowest I normally do. I have regularly pulled off 5+ full BAB strikes a round.
Now this requires multiple targets, and against singular targets I'm more limited, but that's where I use tripping strike and greater trip to take two damaging hits at full BAB, and use my iterative against his prone ass where he has a -4 to A.C.
It's all about action economy and getting more attacks (at full BAB if possible), and the combination of feats lets me do that in most combats. Not all, but more than enough to be well worth it.
| MrSin |
Usually martials aren't enlarged though. I remember in 3.5 I had a warmind with greater cleave. That was fun. Hard not to find someone with reach you could kill. I built him for making big attacks that the opponent wouldn't walk away from. Anytime there were minions bunched up any attack would set off a sweeping strike, and any deaths would proc a cleave. Not everyone can cast expansion to grow 2 sizes larger though... And my DM hated that character and won't let me play him again in his games.
Renitent Rover
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Usually martials aren't enlarged though. I remember in 3.5 I had a warmind with greater cleave. That was fun. Hard not to find someone with reach you could kill. I built him for making big attacks that the opponent wouldn't walk away from. Anytime there were minions bunched up any attack would set off a sweeping strike, and any deaths would proc a cleave. Not everyone can cast expansion to grow 2 sizes larger though... And my DM hated that character and won't let me play him again in his games.
I actually tell me party arcane to NOT enlarge me unless we're facing creatures with reach. My reach weapon gives me what I need. I also carry for potions of enlarge just in case.