| lock wood |
18,18,17,16,15,13
level 3
1,000gp
core rule book only
the group is a
sorcerer
ranger
cleric
bard
and i think a rogue
i was think one level of druid and rest monk(not set in stone)
druid for the spell like shillelagh and CLW this would allow me to do a little healing in a pinch and give's the use of wands.
| I Hate Nickelback |
Paladin:
STR: 18
DEX: 16
CON: 17
INT: 15
WIS: 13
CHA: 18
If this is before racial bonuses, Nagaji or suli-jann would be amazing. Especially suli.
If you would like a more arcane feel, you might try Paladin 2 (for CHA to saves)/Sorcerer (Draconic/Orc Cross-Blooded) 1. Golden dragon, maybe? Use the same stats as above for this. You would, probably at 6th level, ideally, go into dragon disciple.
Jacob Saltband
|
When you core rule book only, do mean for character classes or no advanced player guide, ultimate combat, ultimate magic, etc?
Also are you worried about party balance or just looking to play what you? Party balance I would look at playing some type of tank, unless the cleric is a battle cleric your party will melee light.
I would suggest either a two handed fighter, paladin or barbarian.
| Viscount K |
With those stats? ... whatever the hell you want, those are amazing. I would probably run something with multiple ability dependency, just because you can. A monk, or a magus, maybe.
Me, I would go full druid or monk, instead of mixing the two. Especially not if you're only taking the one level of druid - usually, I would say never just dip one level into a spellcasting class. You don't get much mileage out of it, and you're just slowing down the progression of your other abilities. If you do want to go druid/monk, I'd say pick up the feat Shaping Focus as soon as you can, so that your non-druid levels still count towards wild shape, then use said wild shape to get some bonuses to your stats while punching people.
Psion-Psycho
|
Human Two-Weapon Fighter
STR: 18
DEX: 18
CON: 17
INT: 16
WIS: 15
CHA: 13
Place your racial mod on Dex and all leveling points onto Str. Pick up pretty much all the Two-Weapon Fighting feats you can along with Combat Reflexes and Double Slice, if the book has it. Normally its meh to use 2 weapons but with those stats it will rock hard.
| lock wood |
fighter was my first pick then i got my stats and don't feel like i would be making the most of the stats that being said a fighter/x might work
if i go my D1/M2 i can take a Qstaff and us shillelagh to have a +1 2d6 weapon that i can use my monk attacks with
for what looking something like +5/+5 2d6+5/2d6+5( would i get str+1/2 with this)
my barbarian just left for being to evil
killed some queens guards that did not post a watch while they sleep and everyone gets bent out of shape out of game
in game only the bard was aware of what i did and he was think the same think
| lock wood |
Human Two-Weapon Fighter
STR: 18
DEX: 18
CON: 17
INT: 16
WIS: 15
CHA: 13Place your racial mod on Dex and all leveling points onto Str. Pick up pretty much all the Two-Weapon Fighting feats you can along with Combat Reflexes and Double Slice, if the book has it. Normally its meh to use 2 weapons but with those stats it will rock hard.
this was what i was think to then some one said i should do monk be do to my stats that being said i was look at dwarf for it i just feel like good stat go to wasts
| lock wood |
When you core rule book only, do mean for character classes or no advanced player guide, ultimate combat, ultimate magic, etc?
Also are you worried about party balance or just looking to play what you? Party balance I would look at playing some type of tank, unless the cleric is a battle cleric your party will melee light.
I would suggest either a two handed fighter, paladin or barbarian.
yes the core is the only book we can use for any thing
i show up late do to work so don't want to be a role that is core for them to play like the healer that being said the ranger is two weapon
| Blueluck |
I would definitely play a front line martial character, for two reasons. First, because it's what your party composition needs. Second, because martial characters benefit from a wide array of high ability scores.
If you've ever had an interest in playing a monk, this is a great opportunity. The biggest problem with monks is that they're MAD (Multiple Attribute Dependent) and you certainly have the multiple attributes to depend on!
Don't waste a level on Druid. You already have a top notch healer (cleric), second tier healer (bard), and a little-bit healer (ranger), all of whom can use the important wands. Your other two party members are a sorcerer & rogue, both of whom are likely to have Use Magic Device.
LN Medium Humanoid (human)
Init +3; Senses Perception +10
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Defense
--------------------
AC 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge)
hp 33 (3d8+15)
Fort +6, Ref +6, Will +7; +2 vs. enchantment spells and effects
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee Unarmed strike +8 (1d6+5/x2)
. . . . . . .Temple sword +7 (1d8+5/19-20/x2) and
Ranged Shuriken +5 (1d2+5/x2)
Special Attacks flurry of blows +1/+1
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 17, Int 15, Wis 18, Cha 13
Base Atk +2; CMB +8 (+10 Grappling); CMD 25 (27 vs. Grapple)
Feats Dodge, Improved Grapple, Improved Unarmed Strike, Power Attack -1/+2, Stunning Fist (3/day) (DC 15), Toughness +3, Weapon Focus (Unarmed strike)
Skills Acrobatics +9 (+13 jump), Climb +9, Escape Artist +9, Knowledge (history) +6, Knowledge (religion) +8, Perception +10, Sense Motive +10, Stealth +9, Swim +9
Languages Common, Draconic, Undercommon
SQ ac bonus +4, fast movement (+10'), maneuver training, stunning fist (stun), unarmed strike (1d6)
Combat Gear Potion of cure light wounds, Potion of enlarge person, Potion of magic fang, Wand of Mage Armor, Shuriken (25), Temple sword, Backpack (empty), Pathfinder's kit, 51 GP
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stunning Fist (3/day) (DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
| TGMaxMaxer |
Are all the characters restricted to core only? Do they all have similar statlines?
Dwarven LN Monk/Druid. Fire Domain(best of core), as AC will just make an already large party worse, and without Boon Companion feat will be useless after level 5.
Str 18 Dex 18 Con 18 Int 15 Wis 19 Cha 11. after racials.
Bump wis at level 4.
You want at least 4 levels of Monk(for ki), and 4 levels of druid (wildshape) whichever way you go.
Start with 1 levels of monk, 2 level druid. Monk Feat: Combat Reflexes or Imp Grapple, at monk 2 take the other one. 1st/3rd feats Step Up Power Attack.
Monk 1/Druid 4 at 5, Natural Spell.
Monk 2 Druid 5 at 7, Whatever feat you like.
Monk 4/Druid 5 at 9 Gr Grapple (a lot of wildshape options have grab/grapple attacks, might as well use the feats you get, don't need a ton if you are limited to core only)
Druid 6 gets large animals, 3rd level spells, and 2/day wildshape for 6 hours each. Should get you through the day. You can go back to monk here if you like, or continue druid for the larger elementals shapes later. I like more druid, but that's just me.
| Blueluck |
this looks real good. temple sword is out but i do like as a
Right! Temple Sword is from the APG; I forgot. I'd just substitute any decent slashing or piercing weapon with the "monk" trait. The point is that you should carry a weapon so that you can fight enemies who shouldn't be touched or who have certain kinds of DR.
the man reason for druid is shillelagh to have a +1 2d6 weapon that i can use my monk attacks with which would be great up to like level ten and i dont even think it will get that high
That's a good idea. I'd definitely check with your GM before trying it though. If you GM is restricting 3rd level characters to 1000 gold, she probably has some ideas about magic items. Either magic weapons are supposed to be restricted (she might resent you subverting her plan), or she might plan to give out special magic items (and your plan would be wasted).