| Barry Armstrong |
Two seperate examples here. I will address them individually.
Natural attacks: Claw/Claw/Bite are all primary natural weapons unless otherwise specified and all use full BAB (secondaries are things like wing, tail, hoof and use BAB-5). And, yes, you can decide which order they go in.
Manufactured weapons or unarmed strikes: You must attack with your weapons in descending bonus order. But you get to decide which weapon is your primary during each full attack action, and all the others are considered off-hand (this was addressed in an FAQ, but damned if I can find it).
So, your first attack must be your highest, then next highest, etc...
| Skull |
Avianfoo wrote:What about the extra attack granted by using a ki point?The extra attack granted by a ki point is taken at your highest base attack bonus. Thus, you would need to follow the highest to lowest rule.
We play this in a slightly more cinematic cool fashion. We allow the ki attack to be initiated at any time during the flurry. The actual text only states during the flurry.
Basically (in our games) the monk can at the end of the attack, if the foe is still standing bring in that last hit by spending his ki.
Madclaw
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Madclaw wrote:Avianfoo wrote:What about the extra attack granted by using a ki point?The extra attack granted by a ki point is taken at your highest base attack bonus. Thus, you would need to follow the highest to lowest rule.We play this in a slightly more cinematic cool fashion. We allow the ki attack to be initiated at any time during the flurry. The actual text only states during the flurry.
Basically (in our games) the monk can at the end of the attack, if the foe is still standing bring in that last hit by spending his ki.
That's cool, but I was answering RAW.
| Avianfoo |
Madclaw wrote:Avianfoo wrote:What about the extra attack granted by using a ki point?The extra attack granted by a ki point is taken at your highest base attack bonus. Thus, you would need to follow the highest to lowest rule.We play this in a slightly more cinematic cool fashion. We allow the ki attack to be initiated at any time during the flurry. The actual text only states during the flurry.
Basically (in our games) the monk can at the end of the attack, if the foe is still standing bring in that last hit by spending his ki.
I asked because this is exactly how we have always done it. The text in the Ki Pool ability states "By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack.". It does not indicate that it can be done at any time during the flurry. So it looks like it should also follow the highest to lowest rule.
| fretgod99 |
The question is what happens when TWF.
BAB +11 with all three feats. Are you required to order them: +11M/+11O/+6M/+6O/+1M/+1O
Or, can you do all your main attacks followed by off attacks? So: +11M/+6M/+1M/+11O/+6O/+1O
Or, can you mix them, so long as they still go in decreasing order for each respective weapon? For instance:
+11O/+6O/+11M/+6M/+1M/+1O
Vrischika111
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awp> While the iterative attacks must be done in order, I agree; the TWF are separate from the main iteratives
so you must follow this order : Main hand +11 then +6 then +1
the wording of twf shows that you must use this order too: Off hand : +11 then +6 then +1
there is NOTHING (and a post from the devs in the 'can I twf with 2handed+armor spike' confirmed this) that forces you to do +11/+11/+6/+6/+1/+1
--> you could do +11M/+6M/+11O/+1M/+6O/+1O
or any combination, as long as the Hand order is respected.
| MacGurcules |
I think it's worth pointing out that the rule says, "If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest."
That indicates to me that bonus attacks you get from sources other than BAB aren't necessarily subject to the highest-to-lowest requirement.
| Midnight_Angel |
awp> While the iterative attacks must be done in order, I agree; the TWF are separate from the main iteratives
so you must follow this order : Main hand +11 then +6 then +1
the wording of twf shows that you must use this order too: Off hand : +11 then +6 then +1there is NOTHING (and a post from the devs in the 'can I twf with 2handed+armor spike' confirmed this) that forces you to do +11/+11/+6/+6/+1/+1
--> you could do +11M/+6M/+11O/+1M/+6O/+1O
or any combination, as long as the Hand order is respected.
Correct.
Every source of iteratives must follow he chain from highest to lowest.However, if you have multiple iterative chains, you may interweave them as you wish.
| Barry Armstrong |
I think it's worth pointing out that the rule says, "If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest."
That indicates to me that bonus attacks you get from sources other than BAB aren't necessarily subject to the highest-to-lowest requirement.
You're reading that out of context.
The inclusion of "because your base attack bonus is high enough" is to separate multiple attacks gained from high BAB (manufactured weapons and unarmed attacks) from multiple attacks gained by natural attacks (because natural attacks use limb count rather than high BAB for determining multiple attacks).
Vrischika111 wrote:awp> While the iterative attacks must be done in order, I agree; the TWF are separate from the main iteratives
so you must follow this order : Main hand +11 then +6 then +1
the wording of twf shows that you must use this order too: Off hand : +11 then +6 then +1there is NOTHING (and a post from the devs in the 'can I twf with 2handed+armor spike' confirmed this) that forces you to do +11/+11/+6/+6/+1/+1
--> you could do +11M/+6M/+11O/+1M/+6O/+1O
or any combination, as long as the Hand order is respected.Correct.
Every source of iteratives must follow he chain from highest to lowest.
However, if you have multiple iterative chains, you may interweave them as you wish.
This is correct. It's in an FAQ somewhere, but I cannot find it.
| iammercy |
Maybe i am blind but why is this important ? What is the reason behind the question?
I can think of one very quickly.
The Enforcer feat plus Shatter Defenses feat.
Synthesist using heavy flail with 3 tentacles. Or a Vivisectionist with extra arms, tentacle, and feral mutagen.
Use the tentacles to get the shaken condition on. Then the Heavy Flail or sneak attack once your target is flat footed.