| PathlessBeth |
The "normal" way is for a weapon to have an enhancement bonus of +6 or higher. This does not mean a +5 weapon with special abilities, it must actually have an enhancement bonus of +6 or higher. In 3.0/3.5, such items could only be crafted by epic characters (those with levels over 21). Paizo has not yet published epic rules, and there are none currently planned, so unless you are using the 3.0 Epic Level Handbook, the players will only ever get epic attacks from artifacts. Additionally, certain (very high-CR) monsters have natural weapons which count as epic. These monsters' descriptions will ALWAYS tell you when this is the case.
So basically, unless you are using the ELH (which is 3.0, and was never updated to 3.5, let alone PF), the only time you will see "epic" weapons for DR purposes is from artifacts which specifically tell you, and from monsters which specifically tell you.
EDIT:
The Epic book is coming out in August and will probably have what you need. That being said anything that can be made by the current rules would not be epic as craft epic weapon does not exist yet either.
Ultimate Mythic is not an Epic book, it contains ways to give boosts to level 1-20 characters separate from character level, but is not any sort of support for level 21+--epic level play is still in the stage of "we might give it a little support in the future at some point but we aren't sure..."
EDIT 2: The playtest for Mythic included DR/Epic for a lot of players, and specified that it could (normally) only be overcome by artifacts and very powerful monsters. If you want to include 3.0 Epic magic items in your game, basically the way it worked was that nonepic items have certain numerical limits. Any item which passed one or more of these limits was Epic, and required a caster level of 21+ to create. Also, when determining cost, the portion of the item that broke the nonepic limit had 10 times the cost. The things that made an item epic were:
Grants a bonus on attacks or damage greater than +5.
Grants an enhancement bonus to armor higher than +5.
Has a special ability with a market price modifier greater than +5.
Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
Grants a natural armor, deflection, or resistance bonus greater than +5.
Grants an enhancement bonus to an ability score greater than +6.
Grants an enhancement bonus on a skill check greater than +30.
Mimics a spell of an effective level higher than 9th.
Has a caster level above 20th.
Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.
ANY of those things make an item epic, and make it cost 10 times as much (with the exception of the market price limit of 200,000).
Morgen
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I found it for you Threeshades. It's in the universal monster rules.
A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures' natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.
So yeah given the current rules of the game the only way something that that doesn't have the behemoth subtype is going to do it with a weapon is if that is a +4 or +5 bane weapon of the appropriate type.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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I found it for you Threeshades. It's in the universal monster rules.
PRD wrote:A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures' natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.So yeah given the current rules of the game the only way something that that doesn't have the behemoth subtype is going to do it with a weapon is if that is a +4 or +5 bane weapon of the appropriate type.
A Paladin can overcome it via Smite, if the Epic creature is Evil.
| lemeres |
A Paladin can overcome it via Smite, if the Epic creature is Evil.
Ah, that might actually be a legitimate route. Anyone know of any other abilities that allows you to simply circumvent DR?
I know that martial artist monks have their "Exploit Weakness" ability, but that relies on a check of 10+Monster's CR, and I seem to remember that Paizo's rules for epic creatures in that download on this site about their test having the Epic levels separate from the regular ones. I have no idea what to label the CR of an Epic creature.
James Fenix
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Zahir ibn Mahmoud ibn Jothan wrote:A Paladin can overcome it via Smite, if the Epic creature is Evil.Ah, that might actually be a legitimate route. Anyone know of any other abilities that allows you to simply circumvent DR?
I know that martial artist monks have their "Exploit Weakness" ability, but that relies on a check of 10+Monster's CR, and I seem to remember that Paizo's rules for epic creatures in that download on this site about their test having the Epic levels separate from the regular ones. I have no idea what to label the CR of an Epic creature.
A 14th level inquisitor ignores damage reduction when they crit.
| Xaratherus |
Zahir ibn Mahmoud ibn Jothan wrote:A Paladin can overcome it via Smite, if the Epic creature is Evil.Ah, that might actually be a legitimate route. Anyone know of any other abilities that allows you to simply circumvent DR?
I know that martial artist monks have their "Exploit Weakness" ability, but that relies on a check of 10+Monster's CR, and I seem to remember that Paizo's rules for epic creatures in that download on this site about their test having the Epic levels separate from the regular ones. I have no idea what to label the CR of an Epic creature.
Just a reminder: Epic =/= Mythic. The rules that you downloaded are for the Mythic playtest, which is a completely separate concept from Epic per the designer's notes.
Mythic tiers are earned separately from class levels, and can actually apply to characters who are 'level 1' in regards to character\class levels.
So for Epic, you would use the same rules - an Epic creature would be 10+Monster's CR
| Chemlak |
Yup, the best way to fight a tarrasque is with acid flasks. Sure, they only do 1d6 at a time, but they skip the DR. :P
DR 15/epic; Immune ability damage , acid, bleed , disease, energy drain, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 36
Good luck with that.