Yorgi
|
Iorthol, what timezone are you in and what days are you available? I've run Skype and D20Pro Pathfinder games before (I have D20Pro guest licenses so players don't have to buy them).
I'm located in the US Central time zone and am currently available any weeknight from around 6-9 PM. I recently ended a Wednesday night game due to two of the four players having to leave because of scheduling issues.
I might be interested in starting a new group and GMing a new game depending on who's interested in playing what.
Yorgi
|
The other two players from my previous Wednesday night game might be interested. I think it would depend on what night we decided to play and what adventure we were thinking of playing. I got the group through the second chapter of the Second Darkness AP before we stopped.
I will email them a link to this thread and invite them to post if they are still interested.
| Langsford |
Hello! I'm one of the two remaining players from Yorgi's group. I'd be interested, but I'm not able to fully commit until I know what days we would be playing- Sundays and Mondays are out for me. Otherwise I'd be able to make most nights- I might have to skip here and there with work, but I can definitely show up most of the time.
Yorgi
|
Each Adventure Path has a Player's Guide that helps you create a 1st level Pathfinder character that fits into the AP setting and story.
Otherwise, an AP is basically a set of closely-connected modules that share a common overarching storyline and allow the PCs to advance from 1st to around 13th-15th level.
The APs vary by theme, location, and how the story in general plays out and how encounters in particular are sequenced. Some are more linear while others are more sand-boxy and give the players more latitude as to the order in which they cause the storyline to unfold.
That said, the GM still has a lot of freedom to customize an AP to their group's interests and style of play. Some GMs run a strictly "by the book" AP campaign while others weave their own material (or other modules) into the existing AP storyline to create an expanded campaign.
The only real downside to an AP, if there is one, is that it can take a long time for a group to make it all the way through the six chapters, and, especially for an online group, it is somewhat rare to play all the way through to the end.
Yorgi
|
I have been kicking around with Langsford some ideas regarding which AP(s) to suggest for your consideration.
Council of Thieves is one AP that I've previously run for a small in-person group and we made it into Chapter 6. Langsford has not played in this AP.
As for a weekly session time, how would Tuesdays, 6-9PM US Central time, work for everyone?
Iorthol and Obolus (and anyone else who might also be interested), please send me a Private Message containing your email address and we can continue to discuss possible group/game plans off this thread.
Thanks,
Andy (Yorgi)